Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3008298 times)

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2350 on: 2016-01-06 23:35:27 »
Main posts updated.

Hyperthesis

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2351 on: 2016-01-07 01:37:18 »
DLPB, it looks like Cloud's battle model is slightly broken in R04c. His boots are...well...mismatched. Kinda hilarious.



Is this a known issue, or am I the only one having this problem? I've tried reinstalling R04c and the issue is still there. Is this something that could be patched for the next release?

lionheart82

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2352 on: 2016-01-07 01:40:49 »
Maybe he just put on the wrong shoe when he woke up? ;-)

Sega Chief

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2353 on: 2016-01-07 01:57:09 »
That looks like the default foot part; might be that the hi-res part is either missing or wasn't set up to replace the original.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2354 on: 2016-01-07 02:07:15 »
hahaha! Yeah, looks like Cloud must have been fast out of the house.  This is Bloodshot's model.  I assume it's broken in all Reunion releases?

Hyperthesis

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[FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2355 on: 2016-01-07 03:12:52 »
Not sure. I can reinstall earlier versions and check. If this is a problem with Bloodshot's battle model and not Reunion's implementation of it, what would be the best way to fix it? I can't imagine it would be that difficult...

If I'm not mistaken, replacing field and battle models are done segment-by-segment, yes? Could it be that Cloud's boots are actually multiple segments and were incompletely patched?
« Last Edit: 2016-01-07 03:16:09 by Hyperthesis »

Sega Chief

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2356 on: 2016-01-07 04:13:31 »
Yeah, they're segmented. The feet are in three parts; the fore-leg (which has the base for the 'ankle' on it), the back of the foot, and then the 'toe'. You seem to be missing the foreleg + backfoot for that right leg; rtbg (fore-leg) and rtbh (backfoot). If you replace them with their hi-res model counterparts then it should be fine: 'sibg' for the foreleg, 'sibh' for the backfoot (I don't know anatomy terms :I)
« Last Edit: 2016-01-07 04:15:13 by Sega Chief »

Hyperthesis

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2357 on: 2016-01-07 14:10:08 »
I suspected as much. If I wanted to fix this myself, is there any tinkering I can do with Reunion or the FFVII files directly? Or would I need touphScript, or Bootleg, or some other tool? (I know, I know, this thread is for Reunion discussion only; but hey, it's technically related to the Model Overhaul component).

Ofcourse, if DLPB is able to patch this in R04d, I won't waste my time.

Kaldarasha

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2358 on: 2016-01-07 14:24:52 »
hahaha! Yeah, looks like Cloud must have been fast out of the house.  This is Bloodshot's model.  I assume it's broken in all Reunion releases?

This is how the model looks in the last battle.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2359 on: 2016-01-07 14:35:03 »
This is how the model looks in the last battle.

ah, so we need to create a new boot?

Kaldarasha

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2360 on: 2016-01-07 14:52:19 »
The left lower leg can be mirrored to replace the rigth. Same counts for the boots. However I'm a bit corious about them. I'm sure that we have both parts so someone has to check the original last battle model. I can't because I'm out of time, sorry about that.
I suspected as much. If I wanted to fix this myself, is there any tinkering I can do with Reunion or the FFVII files directly? Or would I need touphScript, or Bootleg, or some other tool? (I know, I know, this thread is for Reunion discussion only; but hey, it's technically related to the Model Overhaul component).

You will need Kimera.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2361 on: 2016-01-07 14:54:48 »
I don't work on the models at all, so if anyone manages to fix it, let me know :)

Sega Chief

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2362 on: 2016-01-07 15:35:20 »
For models, it's usually done by decompiling the battle.lgp, making edits (sometimes with Kimera but in this case all you'd need to do is copy-paste the replacement parts and rename them so no tool needed for that step) then recompile them. Luksy's ULGP is the best candidate for that.

But this depends on whether the Bloodshot mod is missing those two pieces, or if they have the wrong two pieces in their build. If it's the latter, then they'll overwrite your changes and you'll be back to square one.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2363 on: 2016-01-07 15:39:47 »
Here are the Bloodshot files:

https://drive.google.com/file/d/0B3Kl04es5qkqV2dnZ0Nub0Y5eVk/view

You'll need 7zip to extract.
« Last Edit: 2016-01-07 15:59:03 by DLPB »

Sega Chief

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2364 on: 2016-01-07 16:20:10 »
Got around some weird problem where parts being added in through Kimera weren't opening correctly and I think I've guessed this bluer hue Mr. Bloodshot used for the clothes. So...

Edit: Noticing a lot of little details he added like studs on the glove, etc. Wish I could do that.

Edit 2: Ta-da - http://www.mediafire.com/download/ni3xafxpqg0p2r6/Bloodshot_-_adjusted.7z

I put in the hi-res parts and recoloured them to try and match Bloodshot's colour, but it's tricky without notes. I also removed the weapon files from the 2nd Cloud model so it doesn't clash with weapon mods for the final battle.
« Last Edit: 2016-01-07 16:35:52 by Sega Chief »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2365 on: 2016-01-07 17:32:43 »
Cheers ;)

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2366 on: 2016-01-07 19:01:08 »
I have a "aafe.a" file in a LOT of folders here.  Surely only one is needed?  They're in totally different model folders also. Like World Cloud, field cloud, NPCs, Johnny...

I take it they are all using this same file?

Sega Chief

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2367 on: 2016-01-07 19:14:21 »
The world map .lgp should be using three-letter designations for it's files; maybe that's a left over? As for the others, the char.lgp should only be able to use one, unless there's something like 7H that can dynamically swap in different files during the game's run-time.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2368 on: 2016-01-07 19:16:39 »
This is Reunion though.... I think Kaladarasha has left the animation files in every folder.  I have one folder here for animations.  So the others need to be deleted for Reunion.

Kaldarasha

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2369 on: 2016-01-07 19:49:29 »
It is more that Kimera has created these files. Well the latest version of it doesn't save these files anymore when the model will be saved, on the other hand it is often more comfortable to have the animation in the same folder for model editing. If I can put my finger back on moding then this will probably change because then I will investigate which animation is for which model.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2370 on: 2016-01-07 19:54:50 »
It is more that Kimera has created these files. Well the latest version of it doesn't save these files anymore when the model will be saved, on the other hand it is often more comfortable to have the animation in the same folder for model editing. If I can put my finger back on moding then this will probably change because then I will investigate which animation is for which model.

It's cool, I can always just delete the file now I know what i'm looking for :P  Are all animation files ".a"?

Kaldarasha

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2371 on: 2016-01-07 20:55:56 »
Yes all.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2372 on: 2016-01-07 21:02:44 »
There are a few field ones and world map ones conflicting (probably in the world map folders by accident).  Are the newer modified ones better than older, or same?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2373 on: 2016-01-07 21:08:32 »
@Sega Chief This battle model is now perfect.  Thanks a lot.

The updated Cloud animation also looks good.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2374 on: 2016-01-08 04:22:30 »
Also, the tools I have don't seem to be able to extract "Submar.bin" from PSX English game.  So anyone out there get me the files from it?>