Hello,
my name is anaho and I am working with Team Avalance on the Bombing Mission project ( see the related pictures in the thread)
Someone named Spoox, who is also active, seems to have a working camera importer for 3DSMax.
He once commented on a wlkmesh script in this thread:
http://forums.qhimm.com/index.php?topic=11781.0#----------------------------------------------------------
# BLINELE.py
#----------------------------------------------------------
import bpy
def createMesh(name, verts, edges, faces):
# Create mesh and object
me = bpy.data.meshes.new(name+'Mesh')
ob = bpy.data.objects.new(name, me)
ob.show_name = True
# Link object to scene
bpy.context.scene.objects.link(ob)
# Create mesh from given verts, edges, faces. Either edges or
# faces should be [], or you ask for problems
me.from_pydata(verts, edges, faces)
# Update mesh with new data
me.update(calc_edges=True)
return ob
def run():
# Verts
verts1 = (
(-128.0,1.0,0.0),
(-128.0,99.0,0.0),
(-84.0,97.0,0.0),
(2.0,28.0,0.0),
(-33.0,108.0,0.0),
(-128.0,120.0,0.0),
(-127.0,137.0,0.0),
(-95.0,138.0,0.0),
(51.0,107.0,0.0),
(140.0,18.0,0.0),
(140.0,108.0,0.0),
(0.0,-142.0,0.0),
(-128.0,-142.0,0.0),
(142.0,-140.0,0.0),
(50.0,182.0,0.0),
(-33.0,181.0,0.0),
(-31.0,310.0,0.0),
(-193.0,313.0,0.0),
(-193.0,181.0,0.0),
(105.0,313.0,0.0),
(235.0,182.0,0.0),
(235.0,312.0,0.0))
faces1 = (
(0,1,2),
(2,3,0),
(4,3,2),
(5,6,7),
(4,8,3),
(8,9,3),
(10,9,8),
(11,0,3),
(11,12,0),
(9,11,3),
(9,13,11),
(4,14,8),
(15,14,4),
(15,16,14),
(17,16,15),
(18,17,15),
(19,14,16),
(19,20,14),
(21,20,19))
ob1 = createMesh('WalkMesh', verts1, [], faces1)
return
if __name__ == "__main__":
run()
I dont know programming nor python but having a camera importer would substantialyy speed up modelling and make animations possible ( I am unwilling to match everything frame by frame for sanitys sake).
How are the chances of ever seeing such a importer? Judging from Spoox comments he got it working relatively fast in 3DSMAX.