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Project forums => Team Avalanche => Topic started by: anaho on 2013-01-14 02:34:33

Title: [HD Remake] Mideel WIP
Post by: anaho on 2013-01-14 02:34:33
Hi !

To try them:

1.) Download the background.
2.) Delete the .blend extension and unzip the folder.
3.) Keeping the same folder names move the folders to /yourFFinstallation//mods/<modpath>/field/

In case you dont have a matching save game use one of these http://forums.qhimm.com/index.php?topic=8880.msg115218#msg115218

Itmin1: http://www.pasteall.org/blend/23854  (http://abload.de/thumb/itmin1_0_00000000qkslt.png) (http://abload.de/image.php?img=itmin1_0_00000000qkslt.png)

Itmin2: http://www.pasteall.org/blend/23856  (http://abload.de/thumb/hiresr3l8x.png) (http://abload.de/image.php?img=hiresr3l8x.png)

Itown1a: (http://abload.de/thumb/wip0103ufc6e.png) (http://abload.de/image.php?img=wip0103ufc6e.png)

20.08.2020 (lol): https://imgur.com/a/vhcxs3T

Title: Re: [HD Remake] Mideel WIP
Post by: LeonhartGR on 2013-01-14 08:52:11
Great start! Thanks!
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2013-01-14 20:57:58
That looks really nice! A very good start indeed, it really conveys the feel of the place  :)
A couple of questions about your modelling:
- I see you've made a stainless steel sink instead of decorated ceramic, do you have any plans about changing that later or is it "only if moderator wants"? (Personally I'm fine with how you've made it though).
- If you wish, I can help to make the UV of the round carpet. I see how it can be done with vector drawings without taking too long. That is unless you want to do it yourself or you simply don't want to change the carpet pattern from how you've made it so far. Just let me know.
- Something I was wondering about the lighting: your use of soft shadows gives a nice realistic feeling. However, the original scene has some clearly outlined shadows, like if they were made by sunlight-exposed objects. Do you plan on including a sun lamp for your scene? It could make sense if the room were partly lit by a skylight window. Anyway, I just mean to give "food for thoughts".
Title: Re: [HD Remake] Mideel WIP
Post by: SpooX on 2013-01-14 22:42:27
ohw, feeld like you could live there :-) nice going.
never noticed the 'Spirits within' poster in the original though  :lol:
 8)
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2013-01-15 03:20:54
...........................
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2013-01-15 17:03:55
Concerning the carpet: given its patterns, which are based on regular geometric shapes, I think some vector drawing in Paintshop (or Photoshop) could do it fairly fast. My girlfriend also uses Inkscape (which is opensource) to make vector drawings and finds it very good for that kind of job. However, probably we'll need to loop a process of color adjustment (meaning: I give you a texture, you render, we compare with color scheme of original image and I submit another texture with adjusted colors, and so forth) because, in my experience, the UV colors take quite a different tone when they show on hair particles (which you use to make the fluffy texture of the carpet, I assume), as I found out when making the doormat on the mds5_i scene.
About lighting: given the original main light source, the lighting from the window above the oven is very indirect indeed. I also didn't figure the original sun-like light source made so little sense.
Title: Re: [HD Remake] Mideel WIP
Post by: Kyo13 on 2013-02-22 07:48:32
Damn good Anaho !!!! Don't know who you are, don't know where you are from, but really impressed. I hope you just keep working on it and if you need other modders on it maybe, this must be a lot of work...
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2013-03-19 01:29:33
Hey anaho, I just noticed your update on your first post edit: awesome job  :)

Perhaps it would be best, whenever you want to show your progress, that you make it as a new post in order to bump the thread on the top of the list (I'm pretty sure I'm not the only one who hasn't noticed the work you've accomplished since then). By the way, I'm sorry I couldn't get back to you earlier to provide you the carpet UV texture (you've done very well on that, thankfully my lateness didn't prevent you from making good progress).
Also, I'm not sure what other texture is giving you problems (do you have a full-res pic for us to check out?). I can try to help in the hunt for some good texture pictures should you need to (hoping that I would get faster at giving you a hand, this time).
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2013-03-23 21:05:18
..................................
Title: Re: [HD Remake] Mideel WIP
Post by: SpooX on 2013-03-24 10:25:37
What I need are some hires textures mostly of wood shot from pretty far away.
I add what I currently think as an image.

The place where i get my textures from is this (http://www.cgtextures.com/)

as a side note, I don't know why people keep going on about 5 times the resolution, this is an overkill, 4 times original is the way to go.
 8)
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2013-03-24 16:34:20
..................................
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2013-03-24 17:26:34
The place where i get my textures from is this (http://www.cgtextures.com/)
as a side note, I don't know why people keep going on about 5 times the resolution, this is an overkill, 4 times original is the way to go.
 8)
I also take my textures from the same place (well, also because I'm cheap and you get those for free  :P  ). Otherwise, 5 times is the guideline set by the mods as far as I'm aware (well in fact it should be 4.5 times the size, but it's been rounded up).
Well thanks and I also like the scenes you do.
Didnt repost, because I´m still not finished and have little time.
There is not necessarily a problem apart from one object ( the basket, I really dont know how to make that look good in a sane amount of time) but the remaining stuff is just ultra boring and time consuming to do ( bread, wood sheaves,flowers, labels on beverages, carpets etc.)
What I go for is integrety, make the scene look good as a whole with no stray visual spots. Also started adding stuff that was not in the original just for the sake of this.
There is no full res render yet, as the 1075P one took 35 hours to render.
One thing thats definitely starting to become a problem in 3584P is texture resolution. The floor uses a 14Kx14K texture and that is on the verge of being low-res. What I need are some hires textures mostly of wood shot from pretty far away.
I add what I currently think as an image.

Edit: There are also strange glitches that keep reappearing from time to time, and stay once they occurred ?!? It somehow corrupts displacement modifiers ( floor feel victim to this 3 times...) resulting in totally off spacing and warps texture uvs very stangely.
It remains once I kill the displacement modifier, and the UVs seem to be fine in the editor. Take a look at the tree on the right side. Really strange and have never seen this before. I´ll just rotate it around ;)
Personally I've been fine using seamless tileable textures, even if these textures were not in very high res, while rendering 1680 * 2000 images. Also, personally I (ab)use procedural textures, which are not demanding in terms of memory and always get to the resolution you want.
Concerning the floor: I wonder if what you could do is assign different materials, so that each piece of floor can get a higher res texture. For instance, subdivide your floor into squares were wood planks are aligned (thus making 16 smaller squares) and get a material for each. Personally, for the scene I'm working on (ealin_1), that's a bit how I managed to get very good texture details on some objects like the TV. If I had tried to build all the texturing of the TV into one single UV, I would have needed a 8000*8000 image to achieve the level of detail I wanted. Instead, I assigned different materials with individual UVs for each part of the TV I wanted details on (and each UV is about 1000*1000 or less): one UV for the speakers, one UV for the on/off button, etc. It's a bit tedious (as you have to make many different UVs) but you can easily get details without having huge texture images. You clearly won't need a 14K*14K image for having decent resolution if you proceed like that.
On another note, even though I know displacements are better than bumpmaps, when an object is really "flat" overall (like the floor) I am not sure how much you gain in visual quality by applying displacements instead of bumpmaps. Bumpmaps would certainly cut a large chunk of your memory requirements and decrease render times. Personally, for scratch maps, I often based it on the "Distorted noise" procedural that I stretch in one preferential direction (in the "mapping" section), and make it a bumpmap.
Otherwise, for drawing labels, I think I can do some stuff if you're interested (provided I'm more responsive than for the "carpet UV case"  :oops:  ). It didn't take me long for making the stuff I'm linking below:
(http://img27.imageshack.us/img27/8007/winelabel.png) (http://imageshack.us/photo/my-images/27/winelabel.png/)
(UV for wine bottle label, for ealin_1 scene)

(http://imageshack.us/a/img805/2051/shinracola.png)
(applied Shinra-Cola UV for a soda can, used in mds5_dk scene)

If you feel like I can help you out, just send me the UV layout for me to draw onto.

By the way, when I was doing my wine bottles for the ealin_1 scene, I had troubles to get a good render for a "bottle that contains colored liquid" or at least, it didn't seem to look as good as the bottles you've made in your scene. Do you have some tips for the materials properties for the bottle itself, and the liquid?
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2013-03-24 19:13:30
......................................
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2013-03-25 17:16:49
Then, I'd have a "noob" question: why did you bake all the floor textures into a single UV, as opposed to leaving them as different textures? From my own practice, I can't see any advantage in that...
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2013-03-25 20:03:01
....................................................
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2013-03-26 00:40:32
I must admit there are still a few things I don't quite understand though  :-[         I would believe it would be more convenient to model the floor with multiple materials and smaller UVs...
Nevertheless, let me try some constructive remarks:

- I am surprised you need 10K textures to achieve the amount of detail you need (especially for a rendered image that will be in the 2000*2000). That seems overkill to me. I've never used any texture larger than 2096*2096. That is, maybe you find my textures are not detailed enough  :P 
- Do you do texture painting within Blender or do you handle everything outside Blender (Photoshop, etc.)? I understand texture painting can be handy (and then I'd understand why you'd like to put everything under a single UV), as a matter of fact I used it quite a bunch in my modelling of mds5_i (item shop) for extra grime textures on the walls.
- As far as my practice goes: I feel like the heavy subdivisions you need are only necessary because of your displacement shader (I don't think it's because of a photo vs. procedurals texturing issue - you still need highly subdivided quads for proper procedural displacement). In the case of your floor, as I said before bumpmaps may be just as fine visually (because the irregularities in the wood are very small), and would not require so many polys for your floor object. Have you tried that route? Or does it give the "sticked in" look you're talking about?
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2013-03-26 17:26:27
.................................................
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2013-03-26 22:29:15
- Actually, I'm not sure the x5 full resolution render is as big as you mentioned, so it might relieve you of some of your concern about texture resolution. As far as I checked, you'll need to make a 2400*2240 render (almost 1/4 of the area of a 3800*3500 image, which may help).
- I think texture painting within Blender might be useful in your case, given that your UVs are all over the place, because you can paint directly on the scene without worrying where your brush strokes end up on your UV. It's not super-precise though, but I found it useful when you want to add blotches of grime in very specific locations (where finding an appropriate photo is pretty much unfeasible, and procedural don't give you controls on locations).
- Food for thought: for designing the floor, I think I'd have subdivided it into 16 squares, and then used the knife tool to draw the logs, giving the ability to make them slightly distorted. It's a bit like modelling each plank though, I don't know how tedious it would get compared with your method.
- I would believe that most (if not all) modellers are chill guys who like to stare at stuff, and wishing for a faster PC  ;)
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2013-04-19 14:54:52
I wonder if it is possible to implement night/ day switches either based on the game timer or by sleeping at the inn...
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2013-04-19 18:40:29
I've not looked into the code of this game, but I don't think it could be easily implemented. I'd guess you'd need to call different scenes depending on the state of the day/night switch, and I don't know if the code is open to the addition of "potentially usable fields" - or if you need to insert some lines of code to check the state of the switch every single time you need to load a scene. I'm also unsure how you could change from night to day (or vice-versa) if you remain in one given field for a long time (or rather, I'm not sure if the original code can easily be modified to include that kind of feature). There are a couple of day/night changes in the game, I wonder how they are scripted (the Forgotten City comes to mind).
Anyway, I'm impressed by all the tiny additions you made to the scene, they look awesome! The fruit basket is a very neat piece of work. I'm also wondering how you got the toast textures (did you put a toast in a scanner or something?). Great texturing overall, too. If you have tips I could use to improve the texturing of my scenes (ealin), that'd be welcome. By the way, feel free to send me some UVs canvas for the bottle labels if you want me to have a go at it. By the way, why did you remove the tap (Or did you simply forget to put it on the render layer?)? 
 
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2013-04-19 18:57:54
Well, I thought so, but it would be cool to experience these scenes under different day times.
About some details: I used blendswap  as some things (toast, basket, flowers) on that site are really cool and saves time.
I removed the tap, because it was way too big and want add other details so that it looks a little better.
UVs will be posted here:
Texturing I will post in your thread.

Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2013-04-19 20:12:27
- About day/night cycles: I would love to have this feature in the game, it's definitely on my wishlist... but I don't think it's a reasonable wish at this point. In the same trend, I would also like to have weather change for outdoor scenes  :D
- I didn't know about blendswap. However, so far I candidly took every item of a scene as "an occasion to learn more about modelling". Maybe it's better for my own skills, but I agree it may not be the most time-efficient method.
- I had some conversation with sl1982 about scaling objects. I would recommend putting back the tap, and scaling it to a size that you like. If you have the sink without the tap, it looks weird and non-functional (or at least that's my opinion).
- Will be waiting for your UVs. And thanks again for the feedback  :)
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2013-06-10 12:46:59
Updated first post.
Title: Re: [HD Remake] Mideel WIP
Post by: LeonhartGR on 2013-06-10 14:56:10
Oh gosh!!! So sharp and clear textures on 2A!!! Only sheets are too bright! Amazing work! Textures look so real!!!
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2013-06-10 15:14:03
Well, thanks :)
As said it is not finished but nearly. The floor for example is totally not done and some details are not modelled yet, and missing materials on the bed make it very bright.
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2013-06-10 17:35:30
Great job on that new scene, anaho!  :) You got great materials there. Your cycles rendering also give a much more realistic feel to how the scene is lit, I like that very much.
Where did you get those ship pictures?
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2013-06-21 15:23:38
Can anybody test the new ITMIN2a please?
I would like to avoid messing with layers and formats unless it is totally necessary.
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2013-06-21 16:08:37
Awesome job in finishing that scene, anaho  ;D  Great work on the textures (did you get that blenderguru tutorial on making realistic bread?), I still have some catching-up to do so that I can make them that good. Too bad I can't test it for you (I don't have a PC version).
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2013-06-25 23:04:10
So how exactly do I get that in game?
Title: Re: [HD Remake] Mideel WIP
Post by: Nightmarish on 2013-06-26 20:14:01
Why was all the work removed?  ???
Title: Re: [HD Remake] Mideel WIP
Post by: Hellbringer616 on 2013-06-26 23:43:26
Indeed, such great work wad removed :-\
Also contact Obese bear, last I knew he knew how to convert them properly. You can also contact omzy since he did make a field pack himself
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2013-06-27 00:23:07
I meant no harm by it. I thought uploading the finished work  ( as in guaranteed to work correctly in game ) would be a matter of minutes.
Apparantly getting them in-game is not as easy as I thought. I am partly to blame as well, because I should have learned it way sooner.
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2013-06-27 02:06:31
Well, let me know how that works, because none told me how I am supposed to arrange my render layers to make the implementation in the game.
I think it is necessary for us modellers to know how that's done, and a corresponding tutorial would be more than useful.
Title: Re: [HD Remake] Mideel WIP
Post by: SpooX on 2013-06-27 18:59:43
So how exactly do I get that in game?

Part 1, how to get the layers out of the Game

needed tools:

I'm not going into unpacking the field file, but make sure you have it extracted, giving 'itmin2'

now open Palmer,
left click on the window, select open field file and select the extracted field file.
If all goes well, the scene should be shown on screen.
once again left click on the screen and select 'Export PNG Files'
now you'll end up with several files;


These are the different layers of the field file.

Now what you have to do is to recreate these specific files (with higher resolutions of course :-) )

Part 2, how to get the new layers into the Game

Make sure to have the above images in the correct naming in a single directory.
Make sure there are no underscores in the directory names.

now open Palmer,
left click on the window, select 'import PNG files' and select the newly created png files.
If all goes well, the scene should be shown on screen, otherwise play around with the right click menu and turn layers on and off.
If all new files are loaded, once again left click on the screen and select 'Write Modpath Textures'
now you'll end up with several files;


These are the files which should be placed in the modpath, in this example:
mods/<modpath>field/itmin2/ (Palmer will tell you this also...)

If the above has been completed, fire up FF7 (it's usefull to have a savefile with a save located close to the field) and go to the field.

Basically that's all there is to it.

(there might be some catch with the bit-depth of the png's, but don't remeber that exactly anymore)
I hope this helps, otherwise I might fill this up later with some screenshots if needed/wanted.

 8)

[edit:field file and png's are uploaded in the repo under Original Models (Reference) under the name Tut.zip]
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2013-06-27 23:42:47
I dont get this to work at all .
Whenever  want to import a .png Palmer stays black and that Modpath stuff never happens.
Also what do you mean by the above images? What is the correct naming?
Title: Re: [HD Remake] Mideel WIP
Post by: sl1982 on 2013-07-01 22:16:30
Naming of all layers has to be the same as what palmer outputs or else it wont work.
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2013-07-04 20:04:45
This programm just does nothing at all...
Regardless of what .PNG you import scrren just stays black.
Maybe it does not work on W7 64?
Title: Re: [HD Remake] Mideel WIP
Post by: sl1982 on 2013-07-08 00:16:49
It has been a while since I have used it but it was on Windows 7 x64 and it worked fine.
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2013-08-20 16:10:03
I am uploading the finished scene to the repository. Since no one is willing or able to tell me how to exactly get this ingame, this will probably the last scene of mine as I dont see the point of recreating gameart that is never going to be used ingame anyway.
Title: Re: [HD Remake] Mideel WIP
Post by: Rundas on 2013-08-20 16:45:25
Timu or someone was explaining it the other day, I can't remember where.
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2013-08-20 16:48:19
Ouch. My eyes.
It is right on top of the forums and he even uses this scene as an example lol.
Title: Re: [HD Remake] Mideel WIP
Post by: Rundas on 2013-08-20 16:51:58
I hope that encouraged you to do more scenes 8)
Title: Re: [HD Remake] Mideel WIP
Post by: SpooX on 2013-08-20 17:04:50
Ouch. My eyes.
It is right on top of the forums and he even uses this scene as an example lol.
And it'seven on Windows 7 x64  :P
Let me know if it works for you.
 8)
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2013-08-21 14:22:20
Works flawlessly. Its ingame. Thanks a lot for your awesome tools.
Title: Re: [HD Remake] Mideel WIP
Post by: sl1982 on 2013-08-23 13:06:23
Glad to see you got it working and didnt quit. Any chance of an in game screenie?
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2013-08-23 15:50:55
http://www.youtube.com/watch?v=1W7c8QghPxk

(http://abload.de/thumb/poolondsdo.png) (http://abload.de/image.php?img=poolondsdo.png)

(http://abload.de/thumb/unbenadtnhhe5nntnksof.png) (http://abload.de/image.php?img=unbenadtnhhe5nntnksof.png)

(http://abload.de/thumb/gdfgdd5szy.png) (http://abload.de/image.php?img=gdfgdd5szy.png)
Title: Re: [HD Remake] Mideel WIP
Post by: Timu Sumisu on 2013-08-23 15:53:13
Reminds me of Titan A.E. with toon characters on top of decently rendered backgrounds :P
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2013-09-04 17:12:42
Uploaded the first batch in the first post of this thread.
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2013-09-04 22:25:57
Awesome! I'll try them tonight. Thanks a bunch!
Title: Re: [HD Remake] Mideel WIP
Post by: LeonhartGR on 2013-09-05 00:08:21
Tried them both! Total revamp! Thanks!!!
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2013-09-05 00:37:08
Ok, I tried both of your fields, they look awesome. Now in further details:
- On itmin1, it looks like there's a minor issue regarding the table top. The way it's cut and overlaid has two small problems: it leaves a small transparent gap with the underlying layer on some parts, while on other parts it overlays with aliasing. I invite you to check if my method of separating layers (directly in Blender, for the most part) would remedy this problem (since I didn't have problems of the sort on my scene).
- On itmin2, I couldn't get behind the chairs because the old man and his dog are blocking the way. So I couldn't verify the overlay, but I don't think it matters (after all, if nobody's going to be in that area, who cares?). Also, the game engine is cutting the layers is such a way that it makes a small dent in your image (down left area), but as we discussed with Aali, it can't really be helped. On another note, I would suggest you consider scaling down the tea pot (probably make it half the size), because it looks humongous with respect to the other objects of the scene.

And for extra information (a detail that caught my eye, I don't know if you noticed it): would you feel like modelling the Girl's room in the Honeybee Inn (onna_2)? Because the scene features exactly the same chairs as in itmin2  :P

Overall, great job and thanks for sharing  :)
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2014-03-01 15:41:25
Good day.
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2014-03-01 18:10:31
Thanks for your update on itown_i  :)

By the way, since I am working on the Sector 5 slums, I got a question for you: back in the days, you were doing a great job on min51_2 (the upper floor of a kid's home in the Sector 5 slums), you were pretty much 95% done with it, but I don't think I've seen a completed version of it. I would like to know what was the status of that scene, hoping it didn't disappear in limbo. In addition, did you ever get to work on min51_1?
Regarding the work on min51_1 and min51_2: I'm comfortable with any way to share/finish the job. I can leave both scenes for you to complete, or I could get the .blend files you made and try to wrap up whatever you started (or you could finish min51_2 and I make min51_1). Just let me know how you'd like to carry on.
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2014-03-01 19:16:56
Well,
it was more or less finished back in 2011 sans boundary boxes. I was very new to cg back than so don´t expect it to be as polished as the newer pics. It is BI render, has horrible geometry, terrible UVs and takes about an hour to render ( last pic I uploaded was slightly above a minute :) ) So you get the idea. I think I uploaded all my old scenes in a separate thread not started by me. You can use it to your hearts content. I don´t plan to do any Midgar stuff apart from the bar any time soon.
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2014-03-01 21:03:26
It is BI render, has horrible geometry, terrible UVs and takes about an hour to render ( last pic I uploaded was slightly above a minute :) ) So you get the idea.
That sounds very much like what I felt like when revising my "man in pipe" scene  :P  I can try to pick it up where you left it, texture and render for Cycles. If I managed to be as productive as for my "man in pipe" scene, it could be done fairly quickly.

I think I uploaded all my old scenes in a separate thread not started by me. You can use it to your hearts content. I don´t plan to do any Midgar stuff apart from the bar any time soon.
Sounds good. However, I couldn't find your old .blend file anywhere. Could you please upload your .blend file in the WIP repo? That would help a bunch.
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2014-03-01 21:30:38
You can do with it whatever you want. Actually I cant find it either. I will simply reupload the scene. I have to exclude the textures most likely though as I have a seriously slow inet connection :(

Seems like I actually started doing an overhaul at one point : http://www.pasteall.org/blend/27179
The original file sits at 62 MB. Unless you really need it, I would prefer to not have to go through the torture of uploading this big file. The textures were sh*te anyway :)
And I deliberatly don´t use the REPO even though I have access to it. Can´t stand these data-kraken plattforms.
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2014-03-01 22:10:17
Ok, got the file from Pasteall, thanks. I think I can spare you the trouble of uploading the original, especially if you were not particularly happy with the textures.
If you don't like the Repo as a sharing platform in general, is there any place else you'd recommend for that purpose (pasteall? dropbox?) ? 
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2014-03-01 22:26:08
It is not the Repo in itself but googleplus and the likes I avoid. Everybody using facebook etc. will surely not have any problem with it and apart form undermining my personality rights it is actually fine.
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2014-03-01 23:17:46
I appreciate your concern - I'm not a facebook user myself, for that matter. At this point, I don't have much idea about an ideal alternate place to store and share files for Team Avalanche, I'm open to suggestions. I initially chose the repo because that's how things were originally set by Timu and sl1982, but I wouldn't mind changing for something you'd be more comfortable with.
Title: Re: [HD Remake] Mideel WIP
Post by: cmh175 on 2014-03-02 00:49:02
I appreciate your concern - I'm not a facebook user myself, for that matter. At this point, I don't have much idea about an ideal alternate place to store and share files for Team Avalanche, I'm open to suggestions. I initially chose the repo because that's how things were originally set by Timu and sl1982, but I wouldn't mind changing for something you'd be more comfortable with.

I suggest Google Drive, I think it's the most secure and offers more configurable security options. You get 15gb free and you can sign in with any email address you like, just have to register it. Than you can just upload a shared Library folder with all the scenes and materials organized inside, and set it to share with particular users by email address. Pretty quick and easy and no one outside of your share settings will have access. If you need more than 15gb you can do 100gb for just $5 a month. Or just create a Team Avalanche google drive account for each sub folder you need storage for (one for scenes, one for textures) and apply the same share options. It'll just list them one under the other in your Shared with Me tab.
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2014-03-02 01:45:28
create a Team Avalanche google drive account
The current file repository is actually set with a Googledrive account  :)
Title: Re: [HD Remake] Mideel WIP
Post by: cmh175 on 2014-03-02 02:11:27
Ah ok cool. I've tried a few different file sharing options and it's what's worked best so far. There isn't many options for file sharing that also include security, for free at least. Otherwise the only other option that would probably make a difference would be building a network drive with user credentials for Team Avalanche. Very possible, I built one for my family actually, but it requires Network Address Translation and Access Control lists if it's hosted out of someones home. 
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2014-03-15 18:07:27
(http://abload.de/thumb/grsehgt41fqo.png) (http://abload.de/image.php?img=grsehgt41fqo.png)
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2014-03-15 23:33:15
Good work on the "Gateway to Heaven"  :P
Did you work on the rocks individually or is it one massive displacement modifier?
Shall we open a new thread for the Gold Saucer field screens?
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2014-03-16 01:59:38
No. I was sick of doing hires wood. It is displaced througout the whole scene ( blender sucsks a this ....)
Edit: I should not post when I am drunk as a ....
Title: Re: [HD Remake] Mideel WIP
Post by: SpooX on 2014-03-17 17:25:17
Edit: I should not post when I am drunk as a ....

ah, is that what's meant with:

Did you work on the rocks individually ...

looking very nice those bricks by the way :)

 8-)
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2014-06-08 17:43:06
That is what I have come up with so far.
Still looking for means of increasing overall quality with less time spend on scenes.
@ Covarr: No, it is just a few posts above this.
Title: Re: [HD Remake] Mideel WIP
Post by: Covarr on 2014-06-08 18:11:14
That is what I have come up with so far.
You forgot to post a pic or link.
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2014-06-08 19:58:35
Thanks for this update, anaho!
Is it just me or did you use some volumetric scattering for creating a "dusty" feel?
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2014-06-08 20:19:31
Yes, it is rendered like that. I used to fake that in 2D usually but now that it is available and render times do not matter any more I simply render them out.
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2015-01-08 21:45:06
I am still working on this from time to time.
Results so far:
(http://abload.de/thumb/testimager000160sb6.png) (http://abload.de/image.php?img=testimager000160sb6.png)
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2015-01-08 23:54:01
Thanks for the update!
Title: Re: [HD Remake] Mideel WIP
Post by: Salk on 2015-01-09 04:40:54
Nice!
Title: Re: [HD Remake] Mideel WIP
Post by: SpooX on 2015-01-13 21:17:39
Good to see you're still alive Anaho, looking good as usual :-)

 8)
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2015-04-06 14:00:59
Well, I am constantly running out of RAM lately and this will not change until Blender gets proper render displacement.
My options from here:
1.) Help you work on something MIdgar related. I know MAX so that could work. I personally stay away from scenes that blend to FMV because I dont have the tools. I really want people to enjoy something like a demo! The less I work on something Midgar related the more longer it will take.

2.) Just request a scene. Since this is a community project anyway the first person to name one gets it done. And no this will not take me another year XD If you want your own picture displayed in FFVII this is your chances XD

(http://abload.de/thumb/rtgrtzrtgbgrjp4.png) (http://abload.de/image.php?img=rtgrtzrtgbgrjp4.png)
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2015-04-07 16:00:55
Glad to see you back, it's been a while  :)

I would say the best work organization we can have is to have each artist dedicated to specific geographic areas, to ensure graphical consistency at a local scale. With that in mind, my recommendations would be for you to keep to the Mideel scenes and the sector 7 slums for now.

By the way, regarding displacement: if you're running out of RAM, my take would be to decrease the number of subsurf divisions, but preserve a high level of detail with bumpmapping. That's what I used for the cliffs of eals_1 scene (Aerith's house outdoors), they have "only" 4 levels of subsurf if I recall correctly. I think you can strike a good balance with a moderate poly count.
Title: Re: [HD Remake] Mideel WIP
Post by: Mayo Master on 2015-04-09 00:00:33
itmin1 and itmin2 have been added to the pack of released scenes.
So, thanks again anaho for the work you did  :)
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2020-08-05 01:37:44
I found this on my old harddrive the other day :)
https://imgur.com/a/XmKANda

I would like to finish the modeling and UVing and will then upload the .blend in as a nice clean scene.
Dont know if I will ever get to texture the scene.

16.08: https://imgur.com/a/Yhh5m14

20.08: https://imgur.com/u8n1D18

04.09: https://imgur.com/a/wa1LGMt
Title: Re: [HD Remake] Mideel WIP
Post by: ff7maniac on 2020-08-18 19:34:51
anaho by looking on the net I found this two scenes made by you, could we use them in the game ?

(https://blenderartists.org/uploads/default/original/3X/9/a/9a43a9f67ec2242a17bb4965cff91e799add4bf6.png)
(https://blenderartists.org/uploads/default/optimized/3X/8/d/8da1665e97f770897230b87e39275161532c5cdd_2_849x750.jpg)
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2020-08-19 00:43:31
Hi,
yeah sure you can use them.
They are basically the first 3d scenes I ever did and I dont know how well the camera is actually aligned though.
I can still provide the blender files if you like.
Title: Re: [HD Remake] Mideel WIP
Post by: ff7maniac on 2020-08-19 03:12:48
hello thank you for the answer ^^ well you can put the link of the files here and I will pass the message to shampignon and jusete. Personally, I don't do 3d just little textures modification with gimp for fun ^^ did you think about working with jusete to make a new scenes? ^^
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2020-08-19 19:55:18
I just checked and the Junon elevator is mostly gone.
The other elevator file is intact but the file is too big to upload on blendswap. I will search for other ways to upload them.
As for plans:
I have not been involved in the community for a very long time and have not ever spoken to the current modders. I just want to finish/ upload what was once started for now just to not let it go to waste since the original repo is now offline.
As for future plans, I dont want to make any promises as it would depend mostly on my free time and motivation.
Title: Re: [HD Remake] Mideel WIP
Post by: obesebear on 2020-08-19 21:42:13
I just checked and the Junon elevator is mostly gone.
The other elevator file is intact but the file is too big to upload on blendswap. I will search for other ways to upload them.
As for plans:
I have not been involved in the community for a very long time and have not ever spoken to the current modders. I just want to finish/ upload what was once started for now just to not let it go to waste since the original repo is now offline.
As for future plans, I dont want to make any promises as it would depend mostly on my free time and motivation.

Are you talking about the Team Avalanche Google drive? It was still there a few weeks ago
Title: Re: [HD Remake] Mideel WIP
Post by: ff7maniac on 2020-08-19 22:23:48
I just checked and the Junon elevator is mostly gone.
The other elevator file is intact but the file is too big to upload on blendswap. I will search for other ways to upload them.
As for plans:
I have not been involved in the community for a very long time and have not ever spoken to the current modders. I just want to finish/ upload what was once started for now just to not let it go to waste since the original repo is now offline.
As for future plans, I dont want to make any promises as it would depend mostly on my free time and motivation.


okay see what you can do ^^ for the images, I'll talk to shampignon. he may find a way to introduce them into the game. for future projects if you are interested, you will make the message to jusete I'm sure he will be happy to have help and everything ^^
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2020-08-20 00:32:08
Are you talking about the Team Avalanche Google drive? It was still there a few weeks ago

Iirc I once did a full art dump including the whole scene files to the repo drive before I became inactive. Either way I lost my access key, if anyone can check or give me keys back I will just upload the Blinele there.

okay see what you can do ^^ for the images, I'll talk to shampignon. he may find a way to introduce them into the game. for future projects if you are interested, you will make the message to jusete I'm sure he will be happy to have help and everything ^^
If he is the right person maybe he can (re)grant me access to the repo.  Either way, I am thinking about redoing some scenes. Now if I look at them they look like a weird crossover between modern archvis and FF. Once ingame it looks totally out of place with the realistic lighting and textures etc. Nowadays, I think in terms of FF7, less is often more if it is for ingame use.
Title: Re: [HD Remake] Mideel WIP
Post by: ff7maniac on 2020-08-20 01:37:07

If he is the right person maybe he can (re)grant me access to the repo.  Either way, I am thinking about redoing some scenes. Now if I look at them they look like a weird crossover between modern archvis and FF. Once ingame it looks totally out of place with the realistic lighting and textures etc. Nowadays, I think in terms of FF7, less is often more if it is for ingame use.
for access to the repo I don't know, but write to him in private or on his topic project edge ^^
Title: Re: [HD Remake] Mideel WIP
Post by: ff7maniac on 2020-09-01 21:32:19
Personally, I think it would be a better idea to do make new scenes if you think of coming back to work, rather than recreating some scenes. we need new scenes more in the project to move it forward than a scenes retouch but that's just my opinion ^^ :P
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2020-09-03 23:28:34
Could someone please pm me a savegame for the steam version that drops me infront of Mideel?
Title: Re: [HD Remake] Mideel WIP
Post by: SoulEvan on 2020-09-04 08:49:28
Hey man,

these are savefiles I use to check new finished Scenes for the project.

https://finalfantasy.german-syslinux-blog.de/FF7/Field-Scene-Packets/FF7_save_locations.rar

Read the included txt file in order to know, which save u have to use.  ;D
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2020-09-05 15:45:46
Thanks for the save.
However I dont seem to get it to work on the steam version.
I have a fresh install of steam FF7, Aali driver and placed the output files from Palmer accordingly.
How exactly must the modpath be named in ff7opengl.cfg?
I start the game with the launcher?
Not really sure what i am doing wrong tbh.
The new bg just never shows up.
Title: Re: [HD Remake] Mideel WIP
Post by: SoulEvan on 2020-09-06 12:09:28
For example:
mod_path = Textures

This means, u have a Textures directory within the Letter:\Final Fantasy VII\mods\ directory.

Then u have to create a folder called field

Letter:\Final Fantasy VII\mods\Textures\field\

To load a new HD Background, copy your created files in the scene directory:

Example:

Letter:\Final Fantasy VII\mods\Textures\field\farm

farm is the field scene.

Within the farm directory should be the extracted finished PNG files.

Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2020-09-06 16:43:24
That is excatly how my config looks.
I think that the Aali driver is not even loaded when i launch the game.
Edit: Running as admin got it to work.
Ingame:
https://imgur.com/a/aMSz8Yq
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2020-10-02 17:38:46
Found some time and started a first pass of texturing:
https://imgur.com/a/YffCPkV

Are there people who can help getting this ingame glitchfree once it is finished?
I still get white highlights around layer borders and a bit of garble and tbh I dont know what to change.
Title: Re: [HD Remake] Mideel WIP
Post by: LordUrQuan on 2020-10-02 20:43:43
Are there people who can help getting this ingame glitchfree once it is finished?
I still get white highlights around layer borders and a bit of garble and tbh I dont know what to change.
Shampignon is the master cutter behind Jusete's rendered fields. The key (besides extreme patience) is making sure you use a compatible format (8RGBA PNG is what Jusete uses, I think) so that transparency is properly maintained between layers.
Title: Re: [HD Remake] Mideel WIP
Post by: Shampignon on 2020-10-05 12:31:33
Hello,

I think the white highlights around layers is because you use edge smoothing when making your cut. For example, in Photoshop, when you use the polygonal lasso, you must uncheck the "smoothing" option. The game doesn't process transparent edges and therefore displays them in white. You must have only 100% full pixel.
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2020-10-05 16:28:47
So far I havent made any cuts in PS but rendered out several layers with Alpha according to what the game originally had. But from what I understand this doesnt not work because the game expects no alpha and therefore white highlights occur. Would you be able to get this glitchfree ingame if I provide the blender file?
Title: Re: [HD Remake] Mideel WIP
Post by: Shampignon on 2020-10-06 12:31:29
If you have the problem during your modeling, I can't help you ... I only work on the finished images and cut them into layers. I don't know nothing about Blender and other programs. Contact Jusete, he will help you more than me.

But you can try without Alpha, it should be better.
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2020-10-06 14:18:33
I assume you did it before. What passes were you handed? Just beauty without any layering and object ID aka puzzle map?
Title: Re: [HD Remake] Mideel WIP
Post by: jusete on 2020-10-06 17:15:49
So far I havent made any cuts in PS but rendered out several layers with Alpha according to what the game originally had. But from what I understand this doesnt not work because the game expects no alpha and therefore white highlights occur. Would you be able to get this glitchfree ingame if I provide the blender file?
hi anaho. You have to render your finished scene at the same aspect ratio as the original background. You don't need any alpha layer or anything, just the finished render.
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2021-01-26 21:10:40
@ff7maniac

I found some old render of the elevator background in a higher res in case you want it.

https://imgur.com/a/D19CeLy



Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2021-02-07 23:45:32
Progress is slow but it is starting to look pretty authentic at least:

(https://abload.de/thumb/preview0802k8ko3.png) (https://abload.de/image.php?img=preview0802k8ko3.png)

Title: Re: [HD Remake] Mideel WIP
Post by: sl1982 on 2021-02-12 01:38:15
Progress is slow but it is starting to look pretty authentic at least:

(https://abload.de/thumb/preview0802k8ko3.png) (https://abload.de/image.php?img=preview0802k8ko3.png)

Looks good!
Title: Re: [HD Remake] Mideel WIP
Post by: anaho on 2021-02-22 01:11:32
Thanks a lot.

Here is the Sunday update:

https://imgur.com/a/FFNMUlG

https://imgur.com/a/OHq455t