Author Topic: [FF7PC] New RedXIII model (2012-06-25)  (Read 78676 times)

Akira Sendoh

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Re: New RedXIII model
« Reply #100 on: 2012-09-21 04:05:37 »
hello people first sry for my bad english I have instaled red 13 and he is white. when i play without the custom driver he have color  :-o


Can you send me your APP.LOG ???

whitERaven

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Re: New RedXIII model
« Reply #101 on: 2012-09-21 04:08:41 »
I think that's because of the lack of support for NPOT Textures, you can check this in your App.log if it says you cant support NPOT Textures then all texture files in your game that are not 1024x1024 , 512 x 512 , 256 x 256 ..so on.. will not work and will appear white in game and in kimera.  So before resizing your tex file,I suggest to check your app.log first.

Akira Sendoh

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Re: New RedXIII model
« Reply #102 on: 2012-09-21 04:13:07 »
I think that's because of the lack of support for NPOT Textures, you can check this in your App.log if it says you cant support NPOT Textures then all texture files in your game that are not 1024x1024 , 512 x 512 , 256 x 256 ..so on.. will not work and will appear white in game and in kimera.  So before resizing your tex file,I suggest to check your app.log first.
Nice one WhitERaven :)
But First Let him send us about his APP.LOG ..
To know what actually the error is . maybe the
problem is about the NPOT Texture . So we
can help about his problem ..
Its that all right WhitERaven ? :)

whitERaven

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Re: New RedXIII model
« Reply #103 on: 2012-09-21 04:18:46 »
hehe sure it's all right.. no prob, (why ask me if its all right?? hehe)

---Check out the new grimmy's tifa retexture just finished it. :-) :-)

Akira Sendoh

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Re: New RedXIII model
« Reply #104 on: 2012-09-21 04:21:03 »
hehe sure it's all right.. no prob, (why ask me if its all right?? hehe)

---Check out the new grimmy's tifa retexture just finished it. :-) :-)
Hehehe :)

FFVIIFreaK

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Re: New RedXIII model
« Reply #105 on: 2012-09-21 04:44:44 »
sry for my ignorance what is APP.LOG? xD

Akira Sendoh

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Re: New RedXIII model
« Reply #106 on: 2012-09-21 04:46:56 »
Okay Here are the Steps :)
Go to your FF7 Directory Folder ..
Then find APP.LOG ..
Thats All =))

FFVIIFreaK

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Re: New RedXIII model
« Reply #107 on: 2012-09-21 05:15:14 »
i hope this is right

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel Cantiga 1.5.0 - Build 7.15.10.1527
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1024x768
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/cache/menu/buster_00.ctx
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
GLITCH: missing external texture: WMRP/towns/cf01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/cliffs/clf_lsg_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/csmk_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/csmk2_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/cstds01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/elm01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/elm02_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/elm_gro_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/elm_r_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/elm_r2_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/ggmk_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/junn01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/junn02_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/junn03_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/junn04_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/jutmpl01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/midil_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/midild_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/ncol_gro_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/ncole01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/ncole02_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/nivl_gro_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/nivlr_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/rocet_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/snwhm01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/snwhm02_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/stown_r_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/snow/snow_es_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/utai01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/utai02_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/utai_gro_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/Oceans/dsee1_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/Oceans/dsee2_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/Oceans/dsee3_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/Oceans/dsee4_00.png
GLITCH: texture conversion error
stop_sound
MIDI set volume: 127
100% of 127 = 127
ERROR: NPOT textures not suppported, will not be able to load unknown
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
100% of 127 = 127
MIDI play: 71
reading midi file: KITA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 97
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
GLITCH: missing external texture: WMRP/towns/cf01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/cliffs/clf_lsg_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/csmk_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/csmk2_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/cstds01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/elm01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/elm02_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/elm_gro_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/elm_r_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/elm_r2_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/ggmk_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/junn01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/junn02_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/junn03_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/junn04_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/jutmpl01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/midil_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/midild_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/ncol_gro_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/ncole01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/ncole02_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/nivl_gro_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/nivlr_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/rocet_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/snwhm01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/snwhm02_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/stown_r_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/snow/snow_es_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/utai01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/utai02_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/utai_gro_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/Oceans/dsee1_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/Oceans/dsee2_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/Oceans/dsee3_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/Oceans/dsee4_00.png
GLITCH: texture conversion error
stop_sound
MIDI set volume: 127
100% of 127 = 127
ERROR: NPOT textures not suppported, will not be able to load unknown
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 100
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
GLITCH: missing external texture: Spells/thunde00_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: Spells/thunde01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: Spells/sonic_1_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: Spells/thunde01_02.png
GLITCH: texture conversion error
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
GLITCH: missing external texture: WMRP/towns/cf01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/cliffs/clf_lsg_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/csmk_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/csmk2_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/cstds01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/elm01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/elm02_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/elm_gro_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/elm_r_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/elm_r2_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/ggmk_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/junn01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/junn02_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/junn03_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/junn04_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/jutmpl01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/midil_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/midild_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/ncol_gro_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/ncole01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/ncole02_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/nivl_gro_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/nivlr_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/rocet_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/snwhm01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/snwhm02_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/stown_r_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/snow/snow_es_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/utai01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/utai02_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/utai_gro_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/Oceans/dsee1_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/Oceans/dsee2_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/Oceans/dsee3_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/Oceans/dsee4_00.png
GLITCH: texture conversion error
stop_sound
MIDI set volume: 127
100% of 127 = 127
ERROR: NPOT textures not suppported, will not be able to load unknown
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 96
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
GLITCH: missing external texture: Spells/fire00_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: Spells/fire01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: Spells/fire00_02.png
GLITCH: texture conversion error
GLITCH: missing external texture: Spells/fire00_03.png
GLITCH: texture conversion error
GLITCH: missing external texture: Spells/fire01_02.png
GLITCH: texture conversion error
GLITCH: missing external texture: Spells/fire01_03.png
GLITCH: texture conversion error
pause_sound
MIDI pause
resume_sound ()
MIDI resume
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
GLITCH: missing external texture: WMRP/towns/cf01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/cliffs/clf_lsg_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/csmk_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/csmk2_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/cstds01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/elm01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/elm02_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/elm_gro_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/elm_r_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/elm_r2_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/ggmk_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/junn01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/junn02_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/junn03_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/junn04_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/jutmpl01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/midil_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/midild_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/ncol_gro_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/ncole01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/ncole02_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/nivl_gro_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/nivlr_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/rocet_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/snwhm01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/snwhm02_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/stown_r_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/snow/snow_es_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/utai01_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/utai02_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/towns/utai_gro_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/Oceans/dsee1_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/Oceans/dsee2_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/Oceans/dsee3_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: WMRP/Oceans/dsee4_00.png
GLITCH: texture conversion error
stop_sound
MIDI set volume: 127
100% of 127 = 127
ERROR: NPOT textures not suppported, will not be able to load unknown
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
« Last Edit: 2012-09-21 16:36:56 by Covarr »

whitERaven

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Re: New RedXIII model
« Reply #108 on: 2012-09-21 06:32:27 »
Well its there "INFO: No NPOT texture support" you should follow yufie's suggestion regarding resizing the texture file and see if it works.

ProtoX

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Re: New RedXIII model
« Reply #109 on: 2012-09-21 10:44:37 »
or your can use my fixed verson thats been posted here http://forums.qhimm.com/index.php?topic=13085.msg190552#msg190552

Akira Sendoh

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Re: New RedXIII model
« Reply #110 on: 2012-09-21 11:41:34 »
That's all our suggest to you :)
Hope it's work ..

FFVIIFreaK

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Re: New RedXIII model
« Reply #111 on: 2012-09-21 14:49:33 »
I use the of Protox and it does not work :-(

Akira Sendoh

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Re: New RedXIII model
« Reply #112 on: 2012-09-21 15:14:37 »
I use the of Protox and it does not work :-(
Try to resize the texture like whitERaven say ..
All you have to do is to convert the texture to bmp image ..
How to convert ??? Use image2tex to convert your texture
to bmp .. then resize it to any image editor ..

FFVIIFreaK

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Re: New RedXIII model
« Reply #113 on: 2012-09-21 15:38:17 »
ok thx i try it later

whitERaven

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Re: New RedXIII model
« Reply #114 on: 2012-09-22 03:00:17 »
yep I suggest you try learning how to resize those tex files, by the looks of it you'll be doing it a lot for other mods..

JLOUTLAW

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Re: New RedXIII model
« Reply #115 on: 2012-09-23 22:02:08 »
I don't understand something. Why bother unpacking and repacking the char or the battle lgp files in order to mod characters? All you have to do is copy and paste the files into the direct-battle or direct-field folder, set the path to direct in ffvii config, and voila. The textures come up without the hassle of unpacking and repacking files.

ManuBBXX

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Re: New RedXIII model
« Reply #116 on: 2012-09-23 22:18:10 »
Yeah, I do it with the direct folder, and it works very well. Don't have to unpack-repack always with ulgp.
Both metods work

whitERaven

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Re: New RedXIII model
« Reply #117 on: 2012-09-24 00:57:31 »
yep.. direct folder method works fine, it's also better to use it for testing purposes, a lot easier and faster than unpacking lgps, not sure about this but I think I read somewhere that direct folder method might slow down performance thus its advisable for faster computers.. I repeat I'm not certain about this, I'm currently searching for the post which says that..

Plus if you read the config file for Aali's driver it says "These options are mostly useful to modders and should not be enabled during normal play" dont know why, guess Aali would know..

JLOUTLAW

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Re: New RedXIII model
« Reply #118 on: 2012-09-24 01:56:10 »
True. I think it does slow down the computer a bit. Especially using PNGs for the field, world map, and battles.

ManuBBXX

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Re: New RedXIII model
« Reply #119 on: 2012-09-24 03:34:40 »
Always played with direct_mode method, and never felt any slowdown, on my pc based on a very old core2Duo E8500, so... I think it's fine, anyway

whitERaven

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Re: New RedXIII model
« Reply #120 on: 2012-09-24 04:58:53 »
FF7 PC is really an old game, thus for modern computers I think it'll run fine using direct method if there's a slow down in performance because of any mods I think its not that significant.. TA's Bombing mission mod which is really high res and detailed might be an exception I'm guessing that one will demand for faster computers..

it's confirmed according to Aali himself..
Its bad for performance basically. LGPs are much faster and with the way the game is designed (load alot of data from disk in big batches and keep it in memory for a relatively short time) its just not going to run well on low end rigs if a bunch of mods start using direct mode. Direct mode is meant for testing only and if we keep it that way we wont ever see any of the potential issues it could cause.

That doesn't mean we have to stick to the LGP format forever, it would be technically possible to implement a complete replacement. As with all complete replacements though thats a massive task and its probably not going to happen anytime soon.
 
« Last Edit: 2012-09-25 09:59:02 by whitERaven »

CloudStrife668

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help
« Reply #121 on: 2012-11-24 22:35:58 »
ive been trying to get this mod to work but everytime i put it in the game i cant see red XII at all so can someone please tell me how to fix it

whitERaven

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Re: New RedXIII model
« Reply #122 on: 2012-11-25 00:56:39 »
We may need more info to be able to help like:

-your computer specs
-an app. log
-screenshots on how red appears ingame for you
-and maybe tell us how you intalled the mods


CloudStrife668

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Re: New RedXIII model
« Reply #123 on: 2012-11-25 05:56:23 »
i put all the files in each of the char and battle lgps the recompile them and he does not appear on field or in battle at all

kela51

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Re: New RedXIII model
« Reply #124 on: 2012-11-25 06:13:31 »
i put all the files in each of the char and battle lgps the recompile them and he does not appear on field or in battle at all

You must used the Aali's lgp unlgp if not check protoX link or also the UMI by DLPB.