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Final Fantasy 7 => Other Mods => Releases => Topic started by: Bonez on 2020-05-02 10:12:15

Title: [FF7 PC]Wizard Staff: Modern Spell Names
Post by: Bonez on 2020-05-02 10:12:15
(https://i.imgur.com/i5rDqbF.png)

(https://i.imgur.com/j7Yq1Jr.png)
(https://i.imgur.com/7pEsaWv.png)
(https://i.imgur.com/8bo02Jx.png)

The goal of this mod is to update the spell names to their modern counterparts (E.g., Bolt2 > Thundara) as well as provide more informative spell/item info (E.g., "lightning element attack" > "Deals moderate lightning damage"). All spell names are real/official names you can find on finalfantasy.fandom.com.

Compatible with New Threat 2.0

Spell Name/Info Changes
Code: [Select]
Cure - Restores HP > Cure - Slightly Restores HP
Cure2 - Restores HP > Cura - Moderately Restores HP
Cure3 - Restores HP > Curaga - Significantly Restores HP
Full Cure - Restores entire HP > Curaja - Fully restores HP
Life2 > Full Life
Confu > Confuse
Barrier - Creates a Barrier resistant to physical attacks > Protect - Creates a barrier resistant to physical attacks
MBarrier - Creates a Barrier resistant to magic attacks > Shell - Creates a barrier resistant to magic attacks
Wall - Creates [Barrier/MBarrier] simultaneously > Wall - Casts Protect/Shell simultaneously
DeBarrier - Destroys function of any barriers > Breach - Removes Protect/Shell
Despell > Dispel
Fire - Fire element attack > Fire - Deals light fire damage
Fire2 - Fire element attack > Fira - Deals moderate fire damage
Fire3 - Fire element attack > Firaga - Deals severe fire damage
Ice - Ice element attack > Blizzard - Deals light ice damage
Ice2 - Ice element attack > Blazzara - Deals moderate ice damage
Ice3 - Ice element attack > Blazzaga - Deals severe ice damage
Bolt - Lightning element attack > Thunder - Deals light lightning damage
Bolt2 - Lightning element attack > Thundara - Deals moderate lightning damage
Bolt3 - Lightning element attack > Thundaga - Deals severe lightning damage
Quake - Earth element attack > Quake - Deals light earth damage
Quake2 - Earth element attack > Quara - Deals moderate earth damage
Quake3 - Earth element attack > Quaga - Deals sever earth damage
Bio - Poison element attack > Bio - Deals light poison damage. 48% chance to inflict status
Bio2 - Poison element attack > Biora - Deals moderate poison damage. 48% chance to inflict status
Bio3 - Poison element attack > Bioga - Deals severe poison damage. 72% chance to inflict status
Demi - Gravity-based attack. HP at 3/4 > Gravity - Gravity-based attack. Reduces HP by 1/4
Demi2 - Gavity-based attack. HP at 1/2 > Gravira - Gravity-based attack. Reduces HP by 1/2
Demi3 - Gravity-based attack. HP at 1/4 > Graviga - Gravity-based attack. Reduces HP by 3/4
Comet2 > Cometeor

Gunge Lance > Gungnir
Steel Bladed Sword > Zantetsuken

Loco weed - Uses "Confu" on all opponents > Loco weed - Uses "Confuse" on all opponents
Fire Fang - Uses "Fire2" on all opponents > Fire Fang - Uses "Fira" on all opponents
Fire Veil - Uses "Fire3" on all opponenets > Fire Veil - Uses "Firaga" on all opponents
Antarctic Wind - Uses "Ice2" on all opponents > Antarctic Wind - Uses "Blizzara" on all opponents
Ice Crystal - Uses "Ice3" on all opponents > Ice Crystal - Uses "Blazzaga" on all opponents
Bolt Plume - Uses "Bolt2" on all opponents > Bolt Plume - Uses "Thundara" on all opponents
Swift Bolt - Uses "Bolt3" on all opponents > Swift Bolt - Uses "Thundaga" on all opponents
Earth Drum - Uses "Quake2" on all opponents > Earth Drum - Uses "Quara" on all opponents
Earth Mallet - Uses "Quake3" on all opponents > Earth Mallet - Uses "Quaga" on all opponents
Deadly Waste - Uses "Bio2" on all opponents > Deadly Waste - Uses "Biora" on all opponents
M-Tentacles - Uses "Bio3" on all opponents > M-Tentacles - Uses "Bioga" on all opponents
Stardust - Uses "Comet2" on all opponents > Stardust - Uses "Cometeor" on all opponents
Light Curtain - Creates [Barrier] around all allies > Light Curtain - Casts "Protect" on all allies
Lunar Curtain - Creata [MBarrier] arround all allies > Lunar Curtain - Casts "Shell" on all allies
Holy Torch - Uses "DeSpell" on all opponents > Holy Torch - Uses "Dispel" on all opponents
Graviball - Uses "Demi" against one opponent > Graviball - Uses "Gravity" against one opponent
T/S Bomb - Uses "Demi2" against one opponent > T/S Bomb - Uses "Gravira" against one opponent
Cauldron - Uses [Poison/Confu/Sleepel/Silence/Small/Frog] > Cauldron - Uses [Poison/Confuse/Sleepel/Silence/Small/Frog]

This is an IRO file which will require 7th Heaven Mod Manager (see: http://forums.qhimm.com/index.php?topic=19533.0)
DOWNLOAD HERE (https://bonez.7thheaven.rocks/%5BTsunamods%5D_Modern_Spell_Names.iro)

If you enjoy the mod, consider a little something for the many many hours it took to put this together: Donate Here (https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=77DA5WPWUWHCJ&currency_code=USD&source=url)
Title: Re: [FF7 PC] Bonez' Modern Spell Names - 1.0(5/2/2020)
Post by: Koby on 2020-05-02 17:33:13
Sweet. Thanks for the mod.
Title: Re: [FF7 PC] Bonez' Modern Spell Names - 1.1(5/2/2020)
Post by: skdKitsune on 2020-05-13 12:35:05
Hey, so I wanted to use this mod, but it breaks any changes I've made with the wall market tool. My weapons don't have the changed materia slots, stats, etc... Is this a known issue because of the text changes to the spells maybe?
Title: Re: [FF7 PC] Bonez' Modern Spell Names - 1.1(5/2/2020)
Post by: Bonez on 2020-05-13 17:30:29
Yes, that's because this mod is in itself, a kernel edit. so when this mod is active, it overwrites your custom kernel. In your case, you can unpack my mod and patch my kernel together with yours in wallmarket... Other option would be; you can edit your custom kernel with the changes I made manually, which I have posted in the OP.
Title: Re: [FF7 PC] Bonez' Modern Spell Names - 1.1(5/2/2020)
Post by: Azymondias on 2020-05-14 00:34:18
hi, is there a way to use this mod without 7th Heaven thing ?
cuz when i use the mod manager, i'm unable to use the d-pad.. thats why i'm playing without mods
Title: Re: [FF7 PC] Bonez' Modern Spell Names - 1.1(5/2/2020)
Post by: Bonez on 2020-05-14 00:47:23
You can use Antimicro and map your dpad to you keyboard to regain dpad functionality.
Title: Re: [FF7 PC] Bonez' Modern Spell Names - 1.1(5/2/2020)
Post by: Azymondias on 2020-05-14 09:37:12
i'm already ScpToolkit, does it make conflict with that Antimicro thing ? sry for asking, but im bad with computers :P
Title: Re: [FF7 PC] Bonez' Modern Spell Names - 1.1(5/2/2020)
Post by: Azymondias on 2020-05-14 11:45:55
i'm already ScpToolkit, does it make conflict with that Antimicro thing ? sry for asking, but im bad with computers :P
*using
Title: Re: [FF7 PC] Bonez' Modern Spell Names - 1.1(5/2/2020)
Post by: Bonez on 2020-05-14 22:36:33
Not to my knowledge.
Title: Re: [FF7 PC] Bonez' Modern Spell Names - 1.1(5/2/2020)
Post by: yeriano on 2020-05-18 09:36:22
hello,

is there anyone else have a problem of "random" enemy Encounter that not suppose be in that location?

i just want use spell modern name
Title: Re: [FF7 PC] Bonez' Modern Spell Names - 1.1(5/2/2020)
Post by: Bonez on 2020-05-19 02:12:27
hello,

is there anyone else have a problem of "random" enemy Encounter that not suppose be in that location?

i just want use spell modern name
You're probably using New Threat (and an old version, at that). Make sure the New Threat option is selected in the Spell Names mod. The newest version of New Threat automatically selects the correct option for you.

(https://i.imgur.com/sgsbgo9.png)
Title: Re: [FF7 PC] Bonez' Modern Spell Names - 1.1(5/2/2020)
Post by: carlcamper on 2020-05-23 13:58:05
Bug report: with New Threat enabled, Diamond/Pearl Weapon becomes Carmine Weapon when fought.
Title: Re: [FF7 PC] Bonez' Modern Spell Names - 1.1(5/2/2020)
Post by: Bonez on 2020-05-23 19:53:35
Try updated version just posted in OP. It only touches the spell name/info strings and doesn't effect anything else. If the problem still persists after that, let me know but after that, I would ask in the NT thread.
Title: Re: [FF7 PC] Bonez' Modern Spell Names - 1.2(5/23/2020)
Post by: F-Lambda on 2020-06-09 07:52:40
Quote
Loco weed - Uses "Confu" on all opponents > Loco week - Uses "Confuse" on all opponents

Is this an intentional name change? The original is an actual term, and I don't see any references to the latter in future FF games.
Title: Re: [FF7 PC] Bonez' Modern Spell Names - 1.2(5/23/2020)
Post by: Bonez on 2020-06-10 07:41:17
If you're talking about "week", no, it's not actually a change. It's a typo in the post. It doesn't say "week" in the game. I just checked to be sure.

If you're talking about Confu>Confuse, yes it's intentional. It's been "Confuse" in every game since VII.
Title: Re: [FF7 PC] Bonez' Modern Spell Names - 1.5(Now in German)(7/25/2020)
Post by: jekasama on 2020-07-29 05:38:55
Hey, thanks for the mod. Just curious, if I remember correctly, Life/Full-Life has changed to Raise/Arise in modern FF (starting from XII?), I wonder if you have any plan to change those names. Cheers.
Title: Re: [FF7 PC]Modern Spell Names - 1.61(Now in German)(7/30/2020)
Post by: indrema on 2022-06-23 19:02:25
Hi Bonez, thanks for this release, there is any possibility to have it compatible with New Threat 2.0995?
Thanks a lot!
Title: Re: [FF7 PC]Modern Spell Names - 1.61(Now in German)(7/30/2020)
Post by: Bonez on 2022-06-28 04:06:18
Hi Bonez, thanks for this release, there is any possibility to have it compatible with New Threat 2.0995?
Thanks a lot!
Does it not work?
Title: Re: [FF7 PC]Modern Spell Names - 1.61(Now in German)(7/30/2020)
Post by: indrema on 2022-06-28 19:37:23
It's work but I don't understand if is full compatible with it.
Title: Re: [FF7 PC]Modern Spell Names - 1.61(Now in German)(7/30/2020)
Post by: Thekingdomsheart on 2022-12-12 03:44:07
Hey, sorry, but I'm not sure where exactly to put this and I'm not sure if this is still being looked at ever, but there seems to be a conflict now with the New Threat 2.0 mod where it either doesn't work at all when placed below NT, or does work but removes the custom text for NT entirely in other aspects of the menu such as weapon stats and custom materia when placed above NT.
Title: Re: [FF7 PC]Modern Spell Names - 1.61(Now in German)(7/30/2020)
Post by: Bonez on 2022-12-13 05:02:22
make sure your 7h and ffnx and mods are up to date. MSN needs to be above NT.
Title: Re: [FF7 PC]Wizard Staff: Modern Spell Names
Post by: Iecerint on 2024-02-18 17:18:21
It looks like this thread hasn't been used in awhile. Is MSN integrated into another mod now such that I should not use the standalone MSN mod anymore?

When using MSN with New Threat on Steamdeck (installed with 7th Deck), I run into some problems, like Braver being renamed "B ver." When I run this on PC, I have no issues.

When using Wizard Staff with Echo-S, 7th Heaven "deactivates spell names" while keeping MSN activated (?). This functionally deactivates MSN since that's MSN's only function. From what I can tell MSN is supposed to work with Echo-S, so this seems off.
Title: Re: [FF7 PC]Wizard Staff: Modern Spell Names
Post by: Joestar89 on 2024-02-23 18:17:29
any steam version ? im playing on my steam deck and i want unlock achievement aswell