Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - JordieBo

Pages: [1] 2 3 4 5 6 ... 9
1
Graphical / Re: [FF8-steam] Character texture replacement
« on: 2014-11-23 12:10:27 »
When it comes to remastering the textures is it just a case of getting the textures, opening them in Photoshop and remaking them? Because that's something I can do if anyone's willing to send me the textures. I only know a little bit about 3D right now and it's Cinema 4D which probably isn't helpful here, but Photoshop I can do!

2
Team Avalanche / Re: Out of hibernation
« on: 2013-07-19 12:32:31 »
Because of all the random shaped parts I wanna say Yuffie.

3
Team Avalanche / Re: I Want to Texture Something.
« on: 2013-06-14 18:33:33 »
Lots of tutorials here.. http://wiki.polycount.com/TexturingTutorials

Polycount is great resource for inspiring artists, frequented by a lot of industry veterans. You can learn a lot here..

Thank you! Just took a really quick look at it and it look really useful.

In the mean-time, after ages trying to figure it out I finally managed to make my first texture! It's a creepy Electrode thing from Pokémon, not useful here but I gave it a go!



And the UV map:



No idea whether I did any of it right, but there you have it!

4
Team Avalanche / Re: I Want to Texture Something.
« on: 2013-06-12 21:19:04 »
Cheers for that Mayo! That all really helps, if you could model something that would be awesome, and if you could talk me through this whole UV mapping thing when it comes to it as well I'd really appreciate it.

I've been watching a few videos online, I think I understand (in theory) how UV unwrapping works, but I can't really find much information about how the texturing process works. I always assumed you would paint directly onto the UV  map but then I found this video where they paint directly onto the 3D Model via Photoshop:

http://www.youtube.com/watch?v=Q925-bXIbTo

Is this how it usually works?

Wow JordieBo! Cheers mate! Long time no see :D

Haha, I know! I've been so busy recently but now I'm free!

5
Archive / Re: Cait Sith Field Model
« on: 2013-06-11 22:43:28 »
I actually REALLY like that, I'd definitely use that in-game.

6
Team Avalanche / I Want to Texture Something.
« on: 2013-06-11 22:25:41 »
Hi, just having a look around and I'm struggling to find some untextured things.

See, I don't actually know how texturing works; at all, but I know Photoshop very well - and the summer's here... so I need something to do. I'd like to start with something a bit simple, like a weapon or something ideally.

Can anyone give me the heads up?

7
I sort of agree. Amano's artwork is great, but why don't you collaborate with a good graphic designer and work out some sort of semi-realistic more saturated version of the game's model? FFVII isn't the most vibrant of games in the world so if don't think using the exact same colours as IV would work very well once imported.

8
Releases / Re: [REL/FF7] JordieBo's Opening Credits
« on: 2012-01-28 11:00:14 »
Since Megaupload is no more, does anyone still have these files and want to upload them somewhere like mediafire or something? I do have them, but they're hidden away somewhere in my hard drive and I really can't be bothered to find them.

Thanks

9
Graphical / Re: Help Identifying This Texture - Joker
« on: 2011-12-29 22:27:32 »
i have only tried the back of the card so far but in-game and it looks pretty nice (although slightly off center), here is a screenshot of

 -Screenshot-

and to put these into the game you need to use the MOD path, its fairly easy to use, you just set it in the CFG and use show missing textures to figure out the filenames for the PNG's and hey presto you are done.

Ah thank you! Where did you save the PNG's? Were they part of the magic folder or battle folder?

10
Graphical / Re: Help Identifying This Texture - Joker
« on: 2011-12-29 18:17:26 »
Oh wait I think I know what's up, if I remember correctly you need to save textures as an 8-bit bmp file, only problem is I'm not sure how to do that seeing as it's greyed out in Photoshop! I tried it in Paint but the quality was terrible. Might have to message obesebear.

-------------EDIT----------------

Forget everything I've said, I can't figure it out. If anybody wants to try get these textures in-game then be my guest, but please tell me how you did it!

http://www.megaupload.com/?d=NFKQVSLH

It's for ekaa in battle.lgp

11
Graphical / Re: Help Identifying This Texture - Joker
« on: 2011-12-29 17:10:48 »
Are the card effects not in the magic folder? If they are the easiest way to add them in is to use modpath.

No I don't think they are, they constantly spin underneath the model so I'd have to replace them at some time or another. Anyway I'm not 100% how I go around changing the magic textures using the modpath.


12
Graphical / Re: Help Identifying This Texture - Joker
« on: 2011-12-29 17:00:21 »
Turns out I had a save anyway! :)

But anyway, obviously I know nothing about changing textures because I just got an error message that came with a crash dump. I don't know how to read the crash dump and the APP file is blank. Any ideas? The game crashed as soon as I entered a battle, I'm not quite sure what I've done wrong.

To add the textures to the model I opened it up in Kimera, selected the texture and chose "Change Texture", two of the textures were jpg and one was bmp, not sure why I did it that way, I made them months ago... But either way, they worked in Kimera, so I clicked Save Model. I then dragged all the files (ekaa and so on) to "Desktop/Aali/Battle" and did the whole cmd - lgp process to create a battle.lgp file. I then put this in data/battle, but when entering battle the game crashed.

13
Graphical / Re: Help Identifying This Texture - Joker
« on: 2011-12-29 15:46:37 »
Those are very nice. Are you planning on putting them in game?

Yep! I can donate them to TA if you like? I'm putting them in now actually, I just need an appropriate save to test them out. Unless of course you know a program that'll let me fight an enemy of my choosing?

14
Graphical / Re: Help Identifying This Texture - Joker
« on: 2011-12-29 14:39:33 »
Thanks, also I'm going to sound like a complete d*ck right now;

But I started this texture months ago, and now I've completely forgotten what program I used to convert tex files to an image file |:

------------EDIT--------------

I remember! It's Biturn, haha.
Also I've just figured out it's part of his jacket :)

15
Graphical / Re: Help Identifying This Texture - Joker
« on: 2011-12-29 12:51:41 »
could be a faulty texture. I think sometimes they tend to forget pieces like that. Maybe it appears when it's an empty draw and he attacks? :-o !? Love the greek cents by the way  8-) :P

Ah right! Well I'd check for myself but I haven't got a save anywhere near where he spawns. I think he appears just outside Kalm? If anybody has a save around there could they throw it my way?

Haha, but yeah I wasn't feeling making money from scratch so I just did a bit of editing ;)

16
Graphical / Help Identifying This Texture - Joker
« on: 2011-12-29 02:05:49 »
Right, for my A2 Graphic Design project I'm doing computer games, so I'm recreating a few textures/posters etc.
I'm trying to recreate the texture for a monster called Joker (I think) but I can't figure out what that bit on the bottom left is supposed to be (The pixelated bit)




I respect constructive critisism but the texture's not finished yet so please don't point out obvious flaws  :P
If you can figure out what the bottom left bit is supposed to be then please say!

17
Graphical / Re: WIP Tifa
« on: 2011-09-25 20:14:31 »
Just thought I should point out Tifa's hair is a little off.  The bottom of her hair is supposed to be dolphin tail shaped, I think that's where her Dolphin Kick limit break comes from:


18
Just thought I should put this in the release section since I finished it ages ago.

Probably not high in the demands list for FFVII mods but it had to be done eventually. Here's an updated opening credits scene for Final Fantasy VII.

I've made a few versions, one slightly more true to the original, and some others just because I can.
Oh and I've chosen to use quite a simple font for the text as it looks a lot more true to the original than anything fancy.

Version 1
Download Link - http://www.megaupload.com/?d=T34KLKZH


Version 2
Download Link - http://www.megaupload.com/?d=YWJQI581


Version 3
Download Link - http://www.megaupload.com/?d=R999NR7D


All installation instructions are in the README

19
Graphical / Re: HD vincent project!
« on: 2011-09-02 21:54:10 »
I'm currently learning a bit about texturing, so if you need any help just gimme a shout and I'll give it a go.

However, If I'm terrible then you can tell me where to stick it! :)

20
Graphical / Re: [REL/FF7] JordieBo's Opening Credits
« on: 2011-09-02 13:20:53 »
Looks totally awesome! The 1st ones probably my fave where do i put this file.? Btw Good job :)

Thank you! All the instructions are in the README :)

You did good!
I've included options to install your mods in the next version of Bootleg.
I fancy the dark version.

What's your next project?
MORE MORE MORE . . .

Aha! Lovely  ;D Well I haven't quite decided yet, I was looking at possibly doing a few retextures, I was looking those cards used by the Joker-like monster you find near Kalm, mainly because it looks easy and I can get away with putting it in my Graphics coursework  ;)

-----EDIT-----
Okay, apparently it's called Joker and it's found nowhere near Kalm, haha

21
Hmm, could do it. Add me to msn (if you happen to have one) at [email protected] and I could do it.

Thank you, I'll add you now  :)

22
Hi, you might be familiar with my recent Opening Credits Mod:

http://forums.qhimm.com/index.php?topic=12341.0

Well I'm using this as part of my A-Level project so basically I'm just wondering, can somebody please film the whole thing for me? That would be lovely, my computer seems to be too slow to do it.

23
Graphical / Re: [FFVII] JordieBo's Opening Credits
« on: 2011-08-31 15:46:46 »
Right, I'm getting slightly frustrated with myself cause I can't seem to work out a way to make it work! So I'm just going to release several versions and adaptations and people can choose what they like!

Here's a more grungey version I tried



I'll update the first post now in a minute.

24
Graphical / Re: [FFVII] JordieBo's Opening Credits
« on: 2011-08-30 20:44:28 »
a bit more fade, in the range of 2-5%, and get rid of the drop shadow. It's looking great.

I dunno, I quite like the drop shadow. Here's a comparison:

Without drop shadow



With drop shadow



Thoughts?

Oh and I darkened the font/symbol a tad. I also faded it like you said, but I never realised there was actually a fade feature. I've always just duplicated the layer and applied a Gaussian Blur to the lower layer.

Of course you can use my text.  Just credit me and thats cool.

And thank you! Although I've done some text now anyway. I might just release two versions, for personal preference.
Of course you can use my text.  Just credit me and thats cool.

25
Graphical / Re: [FFVII] JordieBo's Opening Credits
« on: 2011-08-30 19:35:46 »
I'd fade the red text/logo a bit, and implement the lights/shadows from the original. good texture.

Right, how's this?



P.S. I've just finished adding my own font for the text so no permission from DLPB needed.

Pages: [1] 2 3 4 5 6 ... 9