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Messages - rosarioimpale

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-09-04 17:07:16 »
Ah, it's 7 needles you need; the other ingredients are 1, but it's 7 of the 7778 Needles that's required.

Oh, that makes sense... haha, I'll go back and continue grinding those out. Thank you!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-09-03 23:13:00 »
I checked the field script and it should just be a case of talking to him while having 1x Murasame in the inventory, 1x Moonstone (from Cosmo Canyon, red xiii's room), 1x Zenogias Plate (from Costa Del Sol house), and 7x 7778 Needles from Cactuers. When the recipe is displayed, does it show you have the required number of items in the recipe's text box or are any not matching what you have in your inventory (for instance do they display 0 instead of 1)?

It does show that I have 1 of each when I speak to him, but the dialogue ends immediately after he lists the ingredients.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-08-22 01:55:29 »
After playing previous versions on and off for what is somehow years now, I picked up 2.0 and am really enjoying it, but I've run into an issue where the
Spoiler: show
Weapons Blacksmith won't recognize that I have all the items listed to make the Masamune.
I have all the items, confirmed looking at my inventory, but he just repeats the recipe. Do I need to be approaching with a specific party leader or anything? I'm pre-North Crater/on Disc 3.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-12 22:38:41 »
Cheers for the save file, sorry for the delay to your game but it looks Ayz has located the problem (hopefully). Do you have Yuffie in your party when you finish the section?

Unfortunately, no. My party was Red XIII and Tifa... I had tried with Yuffie before and Cait Sith and Vincent, with no results prior to the flevel you posted earlier.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-12 02:24:32 »

What I'll do is create a special patch that gives a choice of either using the original scene or bypassing that particular cutscene completely. I'll upload that tonight. In the meantime, can I get a copy of both your save files? I want to check for rogue variables (that might explain why the issue has popped up for some but not for others; there might be a script flaw somewhere that messes with their values).

Sure thing. Here's the link: http://www.mediafire.com/file/49gct061cc967hf/save00.ff7

Hopefully this helps pin down what's going on. Thank you again!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-11 04:33:57 »
The variables won't be set up properly and there's a failsafe to remove her again if it isn't on. The switch can be enabled on the Highwind through a debug NPC (found near the Chocobo Stables) but I'm a bit concerned about this crash you and Rosario are experiencing.

I'll sort this out. Can you tell me the exact moment when the game breaks down? For instance, is it after the FMV, the boss fight, when the screen fades out on the scene, etc. That'll help me pinpoint the cause faster.

Also, are the two of you running the game through Steam or is it the 1998 'original' PC release?

Edit: I can't reproduce a crash on either version and this issue hasn't been reported until now. Have you both installed the flevel & scene hotfix patches?

Looking at it, it looks like I downloaded the patches but somehow forgot to install them  :-[ I'll do that and report back if the issue continues. Thank you so much for the quick response! This mod has got me evangelizing to my friends who complain about how easy the vanilla game is. :)

Edit: Nope, still getting the crash. I'm playing on the 1998 release, and it pops up after Cloud uses the Phoenix Down on Aeris and the screen fades to black-- I get a soft crash and have the choice of debug or close application. :(

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-10 02:14:01 »
I'm having the same issue with the game crashing at the end of disc one. I'm running just the straight NT mod, not in 7th Heaven. Is there a fix anyone can suggest? I'm really enjoying the more balanced gameplay and I don't want to have to quit because the game can't get past this point. :(

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