Qhimm.com Forums
Final Fantasy 8 => FF8 Tools => Topic started by: Blue on 2016-07-24 21:14:38
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wmx2obj
wmx2obj converts the world map geometry of Final Fantasy 8 (wmx.obj (http://wiki.qhimm.com/view/FF8/WorldMap_wmx)) into Wavefront OBJ format through reverse engineering, thus making it possible to observe the world map geometry in any modern 3D graphics program.
This fully refactored C version, being more efficient in every regard, makes the old Java version deprecated.
(http://i59.tinypic.com/106hj44.png)
Download
wmx2obj on GitHub (https://github.com/cospi/wmx2obj)
Usage examples
wmx2obj wmx.obj wf.obj (Convert the whole map to wf.obj)
wmx2obj wmx.obj wf.obj 678 834 (Convert segments 678 to 834 to wf.obj)
Notes
- I hear Halfer (http://forums.qhimm.com/index.php?action=profile;u=23861) is working on an upgraded version of this program with texture support, model preview and whatnot. Follow his doings for updates.
- To extract wmx.obj from world.fs, use Deling (http://forums.qhimm.com/index.php?topic=13050).
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I used Maki's "Rinoa's Toolset" to extract the wmx.obj file, and I used TDM-GCC Compiler to compile this file.
In my converted file all the vertices are (0.000, 0.000, 0.000). The faces seem to be ok, though I can't verify that.
I can't seem to find any thread describing this problem.
please advise
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I used Maki's "Rinoa's Toolset" to extract the wmx.obj file, and I used TDM-GCC Compiler to compile this file.
In my converted file all the vertices are (0.000, 0.000, 0.000). The faces seem to be ok, though I can't verify that.
I can't seem to find any thread describing this problem.
please advise
Try:
http://forums.qhimm.com/index.php?topic=16230.0
or just open wmx.obj via Rinoa's Toolset
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I used Maki's "Rinoa's Toolset" to extract the wmx.obj file, and I used TDM-GCC Compiler to compile this file.
In my converted file all the vertices are (0.000, 0.000, 0.000). The faces seem to be ok, though I can't verify that.
I can't seem to find any thread describing this problem.
please advise
I apologize for the delayed response and am sorry to hear that you have encountered problems with the conversion. As I have never faced a similar problem converting my copy of wmx.obj using wmx2obj executables compiled with gcc or Microsoft C/C++, I frankly do not know what causes it. Off the top of my head, I would guess that it is an endianness issue.
Hopefully using Rinoa's Toolset solved your problem.