Author Topic: [FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)  (Read 1251919 times)

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #800 on: 2011-10-31 14:18:55 »
This is a known issue, and has been brought up twice already.  I cannot do anything about it without manually overriding autosize with touphscript.  I need to know every dialogue in the game with these type of number selections and then I will get to it.

So someone help me out and get me a list.  I am too busy to do it... got translation to do and got model installer to do :)

EDIT:

Luksy is going to add this script data to touphScript to make editing these numbers easier.  They have their own X and Y positions too.

If this works out like I think it can, touphscript will auto sort the lot.
« Last Edit: 2011-10-31 14:49:04 by DLPB »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #801 on: 2011-10-31 20:31:22 »
These are my font sheets, you will need helvetica world font.  This is for those wanting to add their own language.  YOU WILL NEED TO BE PRETTY COMPETENT IN ADOBE, FONTS, ACCURACY and MEMORY/HEX EDITING.

Table pulled from window.bin starts around 0099ddaf in memory.  This is the char spacing value.  It is matched perfectly to ff7text code (so first entry is space etc).  Edit from memory first then copy the table to window.bin's 3rd file.  You will need to know how to decode gzip archive and how to reassemble it (unless touphS adds ability to edit it)

Do not ask me any questions whatsoever about this.  I am done.  It is up to someone competent to finish what I started for the foreign characters.  If you can't do it, then you need to research stuff and work it out.  I cannot sit teaching people the basics...  For some of you this will be a doddle, and those of you that it is, should help.

Plainly, I am not interested in foreign languages, because I barely have the time to deal with my own...

These are the adobe files, get latest 7zip to extract:
http://dl.dropbox.com/u/36889302/FF7/EDIT%20FF7%20FONT.7z

You will need PIN POINT accuracy when editing... you will need patience.  You will need a very good eye for detail. 

I suggest you leave the lovehearts and U macron in place because they come in handy.  TS is designed to work with them.




« Last Edit: 2011-10-31 21:12:12 by DLPB »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #802 on: 2011-11-02 22:11:38 »
I am not going to do the font for foreign languages.  If it was reasonable I would.. but this is absurd.  I have never seen so much waffle and bloat in a language in my entire life. 

Ä À Á Â É È Ê Ë Ï Î Ì Í Ô Ö Ò Ó Ú Ù Û Ü Ñ ẞ Ÿ Æ Ç Œ
 
ä à á â é è ê ë ï î ì í ô ö ò ó ú ù û ü ñ ß ÿ æ ç œ ¿ ¡


When someone has added these (useless and redundant) characters to my font properly I will do the window.bin and talk to luksy about adding support in TS.

I will also get felix to finalise it with his colour.  But until I get a completed font with ALL of the above added correctly, I am not touching it with this installer.

If anyone knows of any of those that are not needed in FF7 with all languages, let us know and save some poor guy the job.

So... hop to it, whoever feels up for it.

http://dl.dropbox.com/u/36889302/FF7/EDIT%20FF7%20FONT.7z

Font:  helvetica world.

There may be 1 or 2 not represented on the graphic, if this is the case, tell me at the end.  I will work with whoever chooses to do this.  And whoever does choose to do it should say so.  It has to be someone who knows what the hell they are doing.
« Last Edit: 2011-11-02 23:22:15 by DLPB »

Caledor

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Re: [REL] Menu Overhaul Project
« Reply #803 on: 2011-11-02 23:05:03 »
If someone can make all the character in photoshop, I might try to handle window.bin.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #804 on: 2011-11-02 23:23:01 »
If someone can make all the character in photoshop, I might try to handle window.bin.

The adobe files I have uploaded are more tan sufficient to do it.  You just copy and paste the ones I have listed into the copy pasted characters in the adobe file.  Again if you are not up to doing this 100% leave it for someone who can :)

It has to be done properly...  or it won't work with the work I have already done.

---------

Give me 1 hour.  I am gonna see if I am up for doing this.  I really don;t want to. 
« Last Edit: 2011-11-02 23:26:19 by DLPB »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #805 on: 2011-11-02 23:35:02 »
I will do it.  Just leave it with me, and have sympathy for me.

Hellbringer616

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Re: [REL] Menu Overhaul Project
« Reply #806 on: 2011-11-02 23:53:45 »
DLPB, your kindness knows no bounds. :D (thats from an english speaker and happy user of your mod)

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #807 on: 2011-11-03 00:48:30 »
This isn't kindness trust me :P  It is the need to make sure my work isn't butchered.

edit:  font almost done, but you will have to wait until M005.  Gotta iron out the small details and get felix on it.
« Last Edit: 2011-11-03 02:12:19 by DLPB »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #808 on: 2011-11-03 05:23:37 »
Getting there....

http://dl.dropbox.com/u/36889302/FF7/new.PNG

 tweaks needed to some of these.

Milo Leonhart

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Re: [REL] Menu Overhaul Project
« Reply #809 on: 2011-11-03 06:16:11 »
Ä À Á Â É È Ê Ë Ï Î Ì Í Ô Ö Ò Ó Ú Ù Û Ü Ñ ẞ Ÿ Æ Ç Œ
 
ä à á â é è ê ë ï î ì í ô ö ò ó ú ù û ü ñ ß ÿ æ ç œ ¿ ¡


http://dl.dropbox.com/u/36889302/FF7/EDIT%20FF7%20FONT.7z

Font:  helvetica world.


Oups Dead links... :(

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #810 on: 2011-11-03 07:15:01 »
Yeah that's cause I am doing it all.

Nightmarish

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Re: [REL] Menu Overhaul Project
« Reply #811 on: 2011-11-03 12:12:51 »
Even tho i'm portuguese i don't find a reason to play games other than in english.
Anyhow, great that you're doing that for those who don't play it in english.

By the end of this mod, it should be included in a "must-apply" game patch :P

sithlord48

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Re: [REL] Menu Overhaul Project
« Reply #812 on: 2011-11-03 12:36:02 »
the english char map has all those chars. if you don't include them , you don't have a full char map. so its good to see your including them :D
look here:  http://wiki.qhimm.com/FF7/FF_Text

« Last Edit: 2011-11-03 12:43:45 by sithlord48 »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #813 on: 2011-11-03 16:42:03 »
yup.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #814 on: 2011-11-04 00:22:46 »
The font is done and will be released with M005.  It took 6 hours to do it to the standard.  It should be near perfect now. 

The following 64 have been added:

Ä Ã Å À Á Â É È Ê Ë Ï Î Ì Í Ô Õ Ö Ò Ó Ú Ù Û Ü Ñ Ÿ Æ Ç Œ
 
ä ã å à á â é è ê ë ï î ì í ô õ ö ò ó ú ù û ü ñ ß ÿ æ ç œ

∞ ¿ ¡ » « › ‹

The 2 lovehearts are controlled by ♠ and ♥ in touphscript, loveheart appears in original Japanese game.



« Last Edit: 2011-11-04 14:19:14 by DLPB »

AlbusJC

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Re: [REL] Menu Overhaul Project
« Reply #815 on: 2011-11-04 00:25:26 »
Thank you very much  :)

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #816 on: 2011-11-04 04:15:37 »
http://dl.dropbox.com/u/36889302/FF7/newf.PNG

Completed.  I am afraid certain of the capital I specials had to be wider but other than that it is pretty good!

Full char list supported (166):

 A   B   C   D   E   F   G  H  I   J   K   L   M   N 
 O   P   Q   R   S   T   U   V   W   X   Y   Z

 a   b   c   d   e   f   g  h  i   j   k   l   m   n   o
 p   q   r   s   t   u   v   w   x   y   z

 0   1   2   3   4   5   6   7   8   9

 !   "   #   $   %   ^   &   *   (   )   _   +   -   =   \ 
 /   |   ~   #   <   >   ,   .   ?   [   ]   { } 

 `   ♥   ♠   “   ”   ‘   ’   '   :   ;   @   ∞   ¿   ¡   »   «   ›   ‹   …

 Ä   Ã   Å   À   Á   Â   É   È   Ê   Ë   Ï   Î   Ì   Í   Ô   Õ 
 Ö   Ò   Ó   Ú   Ù   Û   Ü   Ñ   Ÿ   Æ   Ç   Œ

 ä   ã   å   à   á   â   é   è   ê   ë   ï   î   ì   í   ô   õ   ö 
 ò   ó   ú   ù   û   ü   ñ   ß   ÿ   æ   ç   œ
« Last Edit: 2011-11-08 17:24:36 by DLPB »

Milo Leonhart

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Re: [REL] Menu Overhaul Project
« Reply #817 on: 2011-11-04 17:07:38 »
Thanks for us ! poor european...

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #818 on: 2011-11-06 11:25:16 »
Another day, another problem fixed.

http://dl.dropbox.com/u/36889302/FF7/worried.png

Hopefully there isn't too many of these left... if any.

Vgr

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Re: [REL] Menu Overhaul Project
« Reply #819 on: 2011-11-06 12:32:35 »
Wow really good progress Dan!

ShoeUnited

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Re: [REL] Menu Overhaul Project
« Reply #820 on: 2011-11-07 16:46:31 »
A small issue.  When installing in Linux under WINE before the install can finish the program hangs when trying to execute RET.bat (sp?) spawning hundreds of cmd.exe programs -trying to execute that .bat file- and causing the program to lock.  Killing the program (and the subsequent offending cmd.exe programs) then running the extracted individual mods (example: TifaYAMP.exe) will allow install though.  Just the main executable (m004d.exe) will hang, and if left alone, will eventually zombie. 

Running: Archlinux x86_64 with WINE 1.3.32


Other than that minor issue, this set is sexy.  Thanks a bunch. :D

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #821 on: 2011-11-07 17:03:19 »
I am afraid I do not have linux and did not design this with that in mind.  I assume Linux can run bat files?  So many people use them that I assume they support that windows function?  no?

If linux has issue with bat files, linux users are knackered.

ShoeUnited

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Re: [REL] Menu Overhaul Project
« Reply #822 on: 2011-11-07 17:58:37 »
Well, Wine may execute a windows bat file depending on how it is scripted.  As for that bat file, no it causes a loop.  I was adding information for those that may not use windows (mac users included) for a minor work around/dirty fix for the issue. 

DiminishedAC

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Re: [REL] Menu Overhaul Project
« Reply #823 on: 2011-11-08 13:02:57 »
I am a noob to modding FFVII, but I have modded TES IV in the past. I seem to be having a problem with installing the mod. Whenever I do install, it never changes the graphics, only the menus. I am using it on a clean install, as I have reinstalled the game multiple times. And I was trying to use Felix's graphics. Thanks ahead of time guys!

Ouroboros

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Re: [REL] Menu Overhaul Project
« Reply #824 on: 2011-11-08 13:36:11 »
I think i found a bug on the menu overhaul ( If was not mentioned before )

When you meet for first time aeris and you start to scape from the turks ( Yeah the part with the barrels ) you have 3 options, Wait / run / fight , that menu have a bug the cursor is out of dialog box and it cunfuse a bit because the cursor it apears to be in the last option of the menu "Fight" but in fact is in the first option "wait" if you press down ( In the kb or joystick ) the cursor goes down and "scape" from the dialog box

Hope you understand