Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3026004 times)

obesebear

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1150 on: 2015-03-15 14:06:13 »
Perhaps 80lbs is more accurate https://www.youtube.com/watch?v=xogheZdAO18.   Either way, excited to see what you end up doing

White Wind

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1151 on: 2015-03-16 01:37:08 »
The first step is to reduce all HP and corresponding stats by 4x for both allies and enemies.

That means that max HP for allies will cap at 2500 ?

Yarow12

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1152 on: 2015-03-16 01:41:20 »
By thuggish, I was just implying that he looks like Mr. T with a machine gun for an arm, was the leader of a terrorist organization and used strong, improper English. I didn't know Barrett was Black, I thought he was more of a Mexican Brown. Shows how much I know
Now I'm curious to know what your definition of the word 'thug' is. The description you provided sounds more like a 'radical'.

Edit: You cannot tell me with a straight face that this character isn't the epitome of a gangster/thug

No joke. Barret doesn't really look like a gangster or thug. The only thing that pushes him in that direction is the presence of a tattoo and his jacket.

Only as a random thought but we could make AC styled costumes as a reward for fulfilling tasks or quests. But Cloud shouldn't have the the halve coat style.
Why not, 'ey?

KnifeTheSky77

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1153 on: 2015-03-16 04:00:30 »
Now I'm curious to know what your definition of the word 'thug' is. The description you provided sounds more like a 'radical'.

Something in that vein, I saw him as intimidating and violent/quick to anger toward strangers throughout the story. Radical would be a good way of describing his ideals but not necessarily his likeness. Maybe that's just me though? :/

/slightly off topic

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1154 on: 2015-03-16 08:40:08 »
That means that max HP for allies will cap at 2500 ?
Nope. 

Think Breath of Fire III. The Limit will be 9999 but attaining it almost impossible. There's going to be no more easy gameplay... the good times are over.

In other news... I've created a small tool to do all the scaling for me.  But it's going to be an uphill struggle changing everything else to work around these values.  Here we go.....

So

Gil and AP has been reduced across the board by 10x
EXP will follow but need to work out how all this curve nonsense works
All other main stats (strength, HP, MP etc) have been reduced by 4X
Potions restore 20 HP, Hi Potions 100, X Potions 1000.  Ether 10 MP, Turbo Ether 50 MP.

I can get to work sorting out the balance soon too.
« Last Edit: 2015-03-16 15:44:42 by DLPB »

Green_goblin

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1155 on: 2015-03-17 10:35:27 »
This happens in the PSX version:



I woud say "Remember cursor position?"

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1156 on: 2015-03-17 10:50:12 »
Indeed.  Doesn't do that with menu mod, of course.  ;D

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1157 on: 2015-03-17 16:33:52 »
Weapon:

I've decided to start rearranging a few formulae.  Some will adhere to the user's level, some will not.  I was very unhappy with X2:

Code: [Select]
Damage = (UserStat + UserLevel)  * 6 * (512 - TargetDefence) * AttackPower / 8192
This seems awfully convoluted and not fit for purpose.  It makes working out what an attack damage will be needlessly complicated (and I assume because of the large  numbers involved, this is the cause of overflows?).  It also takes the user's level into account which I find redundant (the level has already increased the relevant UserStat).  Not only that... how lazy to have a formula that just adds the Stat to the Level for determining damage.

So, here is my new X2

Code: [Select]
Damage = (UserStat * (101 - TargetDefence) * AttackPower )  / 32
Maximum stats are 100 (not 255 as original game).

What does the above do?  It makes defence and attack closely correlated...  if the attack stat is 100 but the defence stat of the target is 100, they cancel each other out.  Level is no longer taken into consideration with the attack.  You may be thinking that this means easy pickings for you to max your character and become invincible... but no, since attaining maximum defence stat may be impossible ( a bit like BOF3's stat increases were not worth the effort), and if I am unhappy with the balance later on, I can simply increase 101.

Let's see how they compare:

Let's assume lowest stat vs lowest defence with lowest power.

Original:
Code: [Select]
(1+1) * 6  * (512-0) * 1 / 8192= less than 1.
New:
Code: [Select]
1 * (101-0) * 1 / 32 =  3
Now let's assume maximum stat vs maximum defence with lowest power.

Original:
Code: [Select]
(255+99) * 6  * (512-255) * 1 / 8192= 67.
New:
Code: [Select]
100 * (101-100) * 1 / 32 =  3
And just for hell of it, here's what original game Bahamut Zero damage is like (120) with max stats and lowest defence (It ignores defence by default anyway).

Original:
Code: [Select]
(255+99) * 6  * (512-0) * 120 / 8192= 15930.
New:
Code: [Select]
100 * (101-0) * 120 / 32 =  37875
Hence why new game needed all values tweaking.

« Last Edit: 2015-03-17 18:12:49 by DLPB »

Sega Chief

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1158 on: 2015-03-17 19:13:46 »
Good to see someone tackling the game's damage formulas and making defensive stats a bit more tanky; I tried it but I've not got the know-how to do it properly.

Green_goblin

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1159 on: 2015-03-17 19:55:06 »
"mds7pb_1" and "mds7_w2"

Many red boxes don't fit the screen during the tutorials, some texts appear offscreen.
Easy to fix adjusting the windows positions.

(I'm not using the menu mod).

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1160 on: 2015-03-17 20:05:02 »
I'll have to run through the tuts and see which are the problems.

Green_goblin

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1161 on: 2015-03-17 20:14:18 »
I don't know how to use spoiler, so sorry...

Maybe it's better to use "Exit" here.



Materia tutorial with Barrett:







Save tutorial:





In here the capital S is missing (Save):



Equip tutorial:



Materia tutorial:






« Last Edit: 2015-03-19 22:55:09 by obesebear »

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1162 on: 2015-03-17 20:16:11 »
It's cool, I have to open the game anyway :)  You don't need to screenshot em all.

Leave is correct, since you are leaving the shop.  But I'll increase the box.

I have no idea why yours is so high up... mine isn't.

Kaldarasha

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1163 on: 2015-03-17 20:17:39 »
I had have posted this idea to Sega Chief a while back ago but what do you think about a black smith mod similar as in FF8? As you have posted you want to give the enemies resists to attack types. The mod I have in mind would divide the weapons into 2 or 3 weapon classes and a weapon can be upgraded by a blacksmith if you have the necessary Items and if he has the skills to upgrade it. With weapon classes the player could better react to changed conditions without to swap to another character.
For Cloud I have thought about 3 classes one edged (good against organic creatures), double edged (boosts magic and can inflict some status alignment) and hard edged (can inflict slow, not sure about the target enemy class).
Collecting materials does also mean that you can add new rewards for minigames for your 1/35 Soldier minigame.
I also think that enemies shouldn't drop money but sellable Items (human enemies are an exception). I would say that a trading like system fits in the rough world of FF7.

If I could I would change the whole materia system to a class based materia system (would be easy if we could give the characters a predefined set of materia, but this would need to hack the magic and the weapon menu) because as it currently is it makes some character useless. But I think that's too much I want. :roll:

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1164 on: 2015-03-17 20:19:32 »
I'm sticking to original game as much as I can, firstly so it is still FF7, but secondly because changing so many things will mean the mod never gets finished.  But you're welcome to add these changes to Weapon at some point in an additional mod.

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1165 on: 2015-03-17 22:11:11 »
http://wiki.qhimm.com/view/FF7/Materia_data

Original game oversight:

"Magic Def" in the materia stat list should be "Intellect".  Will correct for R03c.

Materia stats only touch MAIN stats.

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1166 on: 2015-03-18 01:01:32 »
Things get more difficult for me....  Stupid game.  The game limits stats but then adds on any additional stat bonus... I'll look into fixing that tomorrow.

edit

Fixed
« Last Edit: 2015-03-18 15:59:02 by DLPB »

someguy123

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1167 on: 2015-03-18 21:50:46 »
Hi, it looks like the download link for this is broken, can anyone reupload or point me to a mirror? I'd like to give it a try, thanks!

Green_goblin

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1168 on: 2015-03-19 17:00:38 »
Offscreen texts:







This materia is called "Property" in the field message (Mayor Domino gives this in the Shinra Building), but in the Kernel it's called "Force". Which one is the correct?



I will be posting more screenshots as I'm doing a complete walkthrough on the PSX.
« Last Edit: 2015-03-19 17:04:57 by Green_goblin »

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1169 on: 2015-03-19 17:26:01 »
Property is correct. And it's property in my kernel.  Have you done something wrong?  Are you using R03b? Seems to me like ts may not have properly encoded the text for you, or you have swapped kernels? (or was your kernel read only somehow when you ran the installer?). 

Urgh... that big dopy original font strikes again.
« Last Edit: 2015-03-19 17:29:20 by DLPB »

Green_goblin

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1170 on: 2015-03-19 17:31:43 »
I think I'm using the old R01 kernel. I will have to update it.
And I'm not playing the PC game, I imported all the translated content into the PSX game and I'm playing using an emulator.

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1171 on: 2015-03-19 17:38:30 »
I think I'm using the old R01 kernel. I will have to update it.
And I'm not playing the PC game, I imported all the translated content into the PSX game and I'm playing using an emulator.

That's a problem.... because the issues you may have may have nothing whatsoever to do with the PC version or my installer. The Force issue certainly does not.

Green_goblin

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1172 on: 2015-03-19 18:40:43 »
You are right, probably these are my problems. I'll try to fix them myself.

Sega Chief

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1173 on: 2015-03-19 19:36:19 »
Funny thing, but recently someone asked me that about NT; they got a bunch of weird names like Force instead of Elemental when running it through 7H's gameplay category.

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1174 on: 2015-03-19 19:57:47 »
Force was my original name for it and although it's a good name for the materia, it occurred to me that poison could not be considered a force (although the meaning here was "Force of Nature").  Also... the actual translation is exactly "property" which is used on a few RPG localizations inc BOFIII.
« Last Edit: 2015-03-19 19:59:32 by DLPB »