Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - SunnyD

Pages: [1] 2
1
You could edit the field scripts and set the boss music to the same as the field music (which makes he music continue playing when battle starts).
Or use a dll injector to do basically the same thing, but that's probably harder.
I'm guessing that's done in Deling? I've come back to VIII recently and am trying to remember things.

2
Sorry if it's something simple to do but is there a way to stop the battle theme playing in certain areas so it instead just plays the field music? Say for example when in the Ragnarok fighting the Propagators the game keeps playing the same song instead of going to the boss theme each encounter.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-13 01:56:29 »
Oh derp. Had a feeling I had missed something. Defeated that boss and I'm assuming that's the end of the sidequest (for now at least).

EDIT: Forgot to mention this. That boss has no music playing when I fought it, that intentional or have I missed something again?

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-12 22:35:52 »
Been playing the Dark Cave sidequest myself. Working fine until I get to the Proud Clod lookalike boss. Every time I enter the battle I get an "Unknown error has occured" messages and the game closes. Downloaded it today using the links on the first page.

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-30 13:43:18 »
Can't craft HP Shout, It says i don't have all the items. And yes, I do have them lol

How do I get LuvLuv G and Pulse ammo? the "where is the thing" doc says it's in the dark cave but that's unavailable atm right? and I should already have Pulse Ammo from Tseng but i don't

There should be a Lost and Found NPC in the Highwind (if I remember right he's outside the door where you save and change your party). Speak with him and he should give you the Pulse Ammo (you might have to fight a Tonberry first). As for LuvLuvG, you'll have to wait until Dark Cave is re-added.

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-11 11:32:53 »
So I reached the end of Northern Crater and my party is rank 4 (Cloud is rank 5 I think). I beat Jenova, but the fight took at least 40 minutes which didn't seem right. Then I fought Bizzaro Sephiroth and lost pretty badly.

I felt that my party might be underdeveloped, so I went to go level/rank up. I went to the beginning of the Northern Crater to grind and noticed that some enemies only give 1 SP each, while the big dragon doesn't even give any SP at all. Is this normal? Or should I be grinding at a different spot for SP?

Mideel is a good place for SP farming since I believe you only get SP if you fight multiple opponents at once. Mideel's enemies come in groups so you'll usually get 3SP+ per battle. Only downside is that you get no EXP once you get past a certain level.

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-08-23 11:26:36 »
Im trying to get everyone's ultimate weapon but hit a snag with yuffie. I can't find the oritsuru anywhere. I know i never received or found it because I didn't sell any weapons at all.

I've been all over looking for it,so a location would help out a lot. Thanks

I believe that's morphing a Zombie Dragon in Northern Cave.

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-08-17 22:53:21 »
Hey another problem I ran into is trying to start the Meteor Cup. When I enter, pressing start just locks the game up. Tifa just punches the air and the truck driver shakes his head for ever. Disabled all mods except NT but didn't resolve it.

Oh, and I figured out my earlier problem. I had to overwrite with the save converter again for some reason.

But this is really annoying since Tifa is a core member of my team. Thanks for any help.

I had the same issue with Meteor Cup myself during my playthrough. I had to do the previous two cups with Tifa and it worked fine afterwards.

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-08-15 16:07:03 »
Does someone know the HP of the Cait Sight tank thing of the silver match in Gold Saucer? Because I tried it in the end of Disc 2 and I can't been able to beat it because... because ethers are not unlimitedXD.

140,000 for the Cannon
95,000 for the Turrets
105,000 for the Treads

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-07-28 11:24:30 »
Sorry to bother again, but I got an issue regarding Red XIII's Sidequest. I went to see Bugenhagen again, I got the message stating I got the Gi Cave Key and the Seraph Comb, but I still can't open the door again. This is all I get.

I don't know if you need to have the key in your Items or if it just a flag, but it is not there.

Have you gone down the Crater yet to where the party is gathered for the last time? That triggers the sidequests even if you get the key beforehand.

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-07-23 16:29:56 »
I found some bugs in the Mythril Cave. First of all, when fighting Elena and Rude, I scanned Elena before attacking only to find out she had a measly 41HP. I beat her with one attack before taking on Rude. Afterwards, I went north to the Rank Up room. After reading the explanation, I chose upgrades for my characters. Whatever I picked, I always got five more sources for every stat then I should have. For example, I picked Cloud's +5 to all stats option and got ten sources of each type. I tried not using the extra ones because that seemed cheap, but the game didn't let me progress until I  'drank my medicine'.

The rank up is working as intended. You get 5 of each source every time but can choose additional sources in specific stats.

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-07-15 11:47:23 »
Returned to Corneo's Mansion with Cid as party leader and I saw Cloud standing in Corneo's desk.

http://i.imgur.com/rWZ6Eq8.jpg

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-07-04 15:02:19 »
Little something I noticed today. When speaking to the kid in Cid's house, sometimes Cid will get stuck on the potted plant by the door when walking to his point, meaning you can't do anything and have to reset the game. I don't have a video or a gif of that moment but I have a screenshot of where Cid gets stuck.



I never encountered it during my first playthrough but Cid was my party leader when I did those fights.

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-25 15:57:11 »
How much HP does each part of Protoroth have? I wouldn't normally ask, I just uh..messed up because I only sent Cloud and Aeris together so I only have a party of 2 to deal with him. I managed to chip off around 120 thousand from Type C before I died.

148,000 HP each I believe.

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-17 10:53:04 »
sega chief

is there anyway you could just put the v1 of dark cave sidequest on this v 1.4 of this mod please

so people can play v1 of the dark cave sidequest while you work on v2 of the dark cave sidequest please

I doubt he'll do that. There has to be a reason he's redoing the entire sidequest. Either there are some major bugs in the existing version or he feels that it isn't up to standard and wants to get it right. Just have a little patience.

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-16 00:23:09 »
Is the Dark Cave coming in the next update? Or is it still TBA?

hey sega chief

can you add the super nova spell on your mod please

I believe the Super Nova animation causes the game to soft lock when used by player characters.

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-06 12:37:12 »
Oh! A couple more questions.

3. What does "SP gained" mean?

You'll find out about SP soon enough. You get a good explanation too so don't worry about feeling lost.

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-27 21:39:20 »
Keter is a pain because of the fight before it; there's a great potential there for a tense showdown because of that, but at the same time a huge risk for turning the player away if they lose. Tuning it is also difficult because I've no idea what the player could be going in with by that point; might be maxed/ideal, might be somewhere midway. The Jenova Synthesis fight maybe needs adjusted to act as a better 'check' so undergeared parties don't end up wasting their time down there if I beef up Safer.

Ozma would be nice and easy because it's just a ball. I did have a plan way back to make dark summon fights like in FFX but rigging up the models to a battle model proved too tricky for me in the end. The text thing has been an issue for a while now; I'm not sure what caused it, but I likely can't fix it without starting over with a fresh kernel.

Makes sense about Keter. Pinnacle was a difficult battle so against Keter I was extra careful in case I died from Supernova or something. Still, the battle didn't ruin the mod at all in any way.

Ah, guess that would be difficulty. Especially for some summons having body types that make it harder to rig to something pre-existing. I look forward to future updates.

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-27 04:32:28 »
Sorry for the double post.

Finished the mod and saw the new ending (with Hero Medal). Must say I was a little disappointed with Keter Sephiroth. Felt that it was too easy after Pinnacle Sephiroth. Probably doesn't help that I fought the final bosses after I defeated all the optional bosses. Overall though it was a great mod and I do look forward to updates, especially looking forward to trying the Dark Cave when it's ready.

A few bosses I wouldn't mind seeing in future updates. No idea if they'd actually be possible to incorporate:

- Other FF bosses. Maybe add Ozma from IX (could use a changed Mover model), Garland from I (could use any of the models from KotR and a modified Chaos model for well, Chaos) to name two.
- Fighting KotR themselves (or even just the final knight in the summon). That's what I expected when approaching the materia cave.
- Minerva from Crisis Core. No idea what model you could tweak for this though.

Speaking of KotR, whenever you summon them the text box appears but it's empty instead of saying Ultimate End.

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-25 15:57:00 »
Defeated Love Buster but don't have the Micro Engine. Yet when I speak to the Lost and Found NPC I just get a battle with a Tonberry. Also the "Where is the thing?" document doesn't mention where to get Gospel Spark for Princess Guard.

EDIT: Never mind. My mind went blank and I forgot what the Gospel Spark was. Turns out I had them already.

21
Just wanting to let you know that things are moving forward with the kernel editor, MaKi is helping with pretty much all the code. An initial release shouldn't be that far away. :)

Awesome. Looking forward to it. Would be good to see some progress on VIII modding.

22
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-22 22:31:46 »
Is there a trick to the Robot Dragon? I can't kill it before Reactor Meltdown and I'm not sure if you can prevent that attack.

Thank you SC, however, I've ran into a bit a problem. I got the gi cave key from Bugenhagen but its not letting me open the cave door so I checked my inventory and its not showing up. I checked the "where is the thing" file that comes with the mod and it says Red XIII 4th limit break can be found in the gi cave

Have you been to the bottom of the crater? I believe you can get the key before doing so but you need to go down to the bottom (where your party re-unite after taking the multiple paths) and get the phone call from Highwind. After that, put Red into your party and the gate should be open.

Is there a trick to beating pearl weapon feel like a noob for asking but man feels like i taken 100K damage off it blasted through so much magic constant healing and barriers that it seems like it dont die (he opened his chest 3 times and took 4/5 4000  damage each turn from tifa and 3/4 4500 lightining 3 and a dive from cid for 4000 every chest opening) and on the third blast the then went on to attack 4 times in a row straight after his attack and ruined 40 mins of grinding him down

i have no idea if he has a weakness cause scan wont work really frustrating (done the battle 4/5 times with same result FeelsBadMan )

Pearl Weapon is weak to Earth and Hidden elements. Elemental + Earth for your physical attackers and Quake 3 on a mage is recommended. And I believe Steal works for the Hidden Element, but mages can't cast it at that point of the game (or can you get Shadow Flare on disc 2?) A good strategy is to cast Titan early in the battle since it'll ignore Pearl's high defences. Save your limits (if possible) for when he opens his chest and when he does unleash your strongest attacks. Just keep your Barriers up and HP near max when his chest is open so you survive.

23
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-22 06:44:29 »
So did you get Planet Materia or was it lost? I don't think there's a check for maxed Materia for that particular drop. Let me know if it was lost and I'll sort it out.

It was lost. Had to re-load an older save and sell some materia to make space and fight the boss again.

24
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-22 02:38:40 »
Have you completed the other 2 Competitions with Tifa?  I also go this soft lock, but when I went back and completed the first 2 leagues, which I had not done before, then the Meteor Cup worked exactly as intended.

I've won the first League, but with Cloud. I'll try them with Tifa.

EDIT: That worked. Looks like you need to complete the other leagues with Tifa first.

25
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-21 23:33:26 »
Me again. Defeated Mimic (fun battle by the way) and the game told me I got Planet Materia. I check my Materia list and Planet's not there. I have space for more Materia so I'm not sure what's happened there.

EDIT: Wait, never mind. The Gravity Materia that was created after I mastered one isn't there either so turns out I must have hit the limit despite there being space underneath my Summon materia for more.

EDIT 2: Off course! I'm a muppet. The spaces in the list are for the materia I have equipped. Okay ignore this.

Pages: [1] 2