Author Topic: [WIP] Battle-scene Enhancement  (Read 171454 times)

pyrozen

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Re: [WIP] Battle-scene Enhancement
« Reply #225 on: 2010-08-31 21:54:01 »
Only complaint is that the bricks on the wall are two to three times as thick as they should be (looking at original texture. Seems out of place to me i guess haha. Otherwise looking good
nope, your dead on. I needed to tile them together so there are at least x2 as many bricks in that same amount of area. Problem has already been corrected, i just haven't had the time to upload shots.

Hellbringer616

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Re: [WIP] Battle-scene Enhancement
« Reply #226 on: 2010-08-31 21:56:29 »
Only complaint is that the bricks on the wall are two to three times as thick as they should be (looking at original texture. Seems out of place to me i guess haha. Otherwise looking good
nope, your dead on. I needed to tile them together so there are at least x2 as many bricks in that same amount of area. Problem has already been corrected, i just haven't had the time to upload shots.

Awesome! i await for you to have some free time and upload some new shots :D

pyrozen

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Re: [WIP] Battle-scene Enhancement
« Reply #227 on: 2010-09-01 21:28:49 »

here are the new bricks, fresh from scratch ;) looks better, and they are better suited to the floor.

ItchyPanda

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Re: [WIP] Battle-scene Enhancement
« Reply #228 on: 2010-09-03 06:48:33 »
Im so looking forward for this Mod...looking really sick so far~

Hellbringer616

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Re: [WIP] Battle-scene Enhancement
« Reply #229 on: 2010-09-03 11:24:17 »
wall look loads better, no comparison i think. floor looks great, as will the finish product. Keep up the amazing work pyro ;D

Nightmarish

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Re: [WIP] Battle-scene Enhancement
« Reply #230 on: 2010-09-04 03:25:34 »
Looks great now indeed  ;D

pyrozen

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Re: [WIP] Battle-scene Enhancement
« Reply #231 on: 2010-09-10 00:11:47 »


just polished off the gate. The bars need some slight tweaking but its a great start. I only have to redo the ropes at the back, and one mystery texture that i cannot seem to locate anywhere in the arena.

Nightmarish

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Re: [WIP] Battle-scene Enhancement
« Reply #232 on: 2010-09-10 13:29:08 »
I think you should give some thickness to the ground  :o
1/3 or 1/4 of a brick (using bricks from the wall as measurement :-D ) should be enough.

Edit:
Also noticed the glow stops in the gate. Can't you add some "side gradient" in there too?
« Last Edit: 2010-09-10 13:30:49 by Nightmarish »

Tenko Kuugen

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Re: [WIP] Battle-scene Enhancement
« Reply #233 on: 2010-09-10 15:47:04 »
this is awesome work but Nightmarish has a point. the ground looks like its some sort of platform floating in a different space
It also looks really weird as ground

pyrozen

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Re: [WIP] Battle-scene Enhancement
« Reply #234 on: 2010-09-10 18:52:31 »
this is awesome work but Nightmarish has a point. the ground looks like its some sort of platform floating in a different space
It also looks really weird as ground
The texutre can be changed, but it is impossible to give it any "depth" because the viewing angle destroys the illusion. The walls are easy because you see them straigh-on, so it can easily be faked. I know the floor looks odd butting up againstthe water, but until i change the actual battle model, thats just the way it is.

Adding purple glow the the gate wall can be done, but the gate itself uses the same texture as the walls close to the water. Adding purple glow near the water makes it also appear where there is no water. Its a catch 22, but the original was even done the way i have. Ill see what i can do.

also, i appreciate the direct and precise feedback, makes it very easy to improve on this.

lee

FeliX Leonhart

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Re: [WIP] Battle-scene Enhancement
« Reply #235 on: 2010-11-12 17:07:51 »


Here is the offending file.


I do not have the artistic skill to tackle that image ATM, maybe one day. Anyone who would like to do it is welcome to and will be considered a member of the project.

I will keep this post up to date as we progress along.
Jeff

I tried to do that image)


If the project is not dead, I would like to participate)

willis936

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Re: [WIP] Battle-scene Enhancement
« Reply #236 on: 2010-11-12 18:44:41 »
Now there's a first post.  Incredible texture work right there.

pyrozen

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Re: [WIP] Battle-scene Enhancement
« Reply #237 on: 2010-11-12 18:57:28 »
very nice! This project is not dead, but it is currently comatose at the moment. I have alot of stuff going on right now IRL, and other  FF7 projects have taken my time as well. I would definitely encourage you to go ahead, pick a scene, and give it a go. your texture speaks volumes about your level of talent.

lee

FeliX Leonhart

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Re: [WIP] Battle-scene Enhancement
« Reply #238 on: 2010-11-12 19:49:41 »
Ok, I'll try other textures=)

Hellbringer616

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Re: [WIP] Battle-scene Enhancement
« Reply #239 on: 2010-11-12 20:21:25 »
Wow dude.. If you haven't already check out Team Avalanche. They need as much help as they can, and i believe are currently short on texture artists.

sithlord48

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Re: [WIP] Battle-scene Enhancement
« Reply #240 on: 2010-11-12 21:39:07 »
very nice! im not sure whats up w/ this project as i have not talked to jeff in abit, but i would for sure say you should help TA , there is lots of work to be done, and the battle scene enhancements are just a small part of the larger TA project(s).

willis936

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Re: [WIP] Battle-scene Enhancement
« Reply #241 on: 2010-11-12 21:54:25 »
Ah yes.  I suggest messaging sl1982 for details on what needs to be done next.  They decided to organize things by sections of the game where they redo everything (models, field scenes, battle scenes, spells, etc.)  They're still on the bombing mission because it's such a daunting task and everyone's busy with life and they're short handed on skilled artists.  I hate to be the devil's advocate and take away from this project but it'd be great to see you helping them too,
http://forums.qhimm.com/index.php?topic=9688.0

FeliX Leonhart

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Re: [WIP] Battle-scene Enhancement
« Reply #242 on: 2010-11-16 06:06:39 »
Now this gives me the head ache....

sl1982

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Re: [WIP] Battle-scene Enhancement
« Reply #243 on: 2010-11-16 10:41:19 »
Yeah we had that problem too. The original doesnt line up properly either.

pyrozen

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Re: [WIP] Battle-scene Enhancement
« Reply #244 on: 2010-11-16 13:11:21 »
if you move to scenes beyond the bombing mission i will gladly include them iin the next wmrp installer. we are in the process of breaking the installers up by sections and putting the battle  fields with the world map makes logical sense. i plan on releasing an update to the wmrp sometime soon and iit adds alot of new textures and fixes a few older ones.

lee

FeliX Leonhart

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Re: [WIP] Battle-scene Enhancement
« Reply #245 on: 2010-11-16 20:02:52 »
Ok, here I need your opinion:
To use more vibrant colours like in original:


Or a slightly desaturated version:

pyrozen

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Re: [WIP] Battle-scene Enhancement
« Reply #246 on: 2010-11-16 20:40:19 »
the desaturated version looks perfect to me! Nice job!

sl1982

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Re: [WIP] Battle-scene Enhancement
« Reply #247 on: 2010-11-16 21:00:26 »
Nice work, if this is going to be avalanche work perhaps you might wish to create a thread there.

Hellbringer616

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Re: [WIP] Battle-scene Enhancement
« Reply #248 on: 2010-11-16 21:31:05 »
Desaturated is my vote.

pyrozen

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Re: [WIP] Battle-scene Enhancement
« Reply #249 on: 2010-11-16 22:27:19 »
Nice work, if this is going to be avalanche work perhaps you might wish to create a thread there.

took the liberty and just created one. I'll spiffy it up once i get back from class tonight.
http://forums.qhimm.com/index.php?topic=11036.msg153865#msg153865