Author Topic: Final Fantasy VII Rerelease thread  (Read 311365 times)

Prince Lex

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Re: Final Fantasy VII Rerelease thread
« Reply #475 on: 2012-08-15 17:01:45 »
Finally checked out a vid on this re release
http://www.youtube.com/watch?v=mT_pcZH8y9c
How come the font is smooth like the TA's? Nothing like the psx's font?

That's the original PC version font. It was always smoother than the PS font.

TheNathanParable

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Re: Final Fantasy VII Rerelease thread
« Reply #476 on: 2012-08-15 17:04:49 »
Well, FMVs only exist in their upscaled form.

I'm guessing that this is some sort of postprocessing? Maybe that's what these shaders do, I still haven't been able to figure them out.

It's possible. If this is emulated, then it's certainly impressive; it looks just like the old PC version without Aali's driver.

Terid__K

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Re: Final Fantasy VII Rerelease thread
« Reply #477 on: 2012-08-15 18:41:28 »
So I was curious to see what the "Original Graphic Mode" was about. The first thing I noticed was that with this option turned on, suddenly all of the FMV sequences looked horribly compressed, just like the original PC FMVs. Whats more, the in-game font is blurred, all shading is banded, and the resolution seems to be reset to it's default.

Click on them for full size. Normal rendering on the left, "Original Graphic Mode" on the right.

Those FMVs are a clear indication the game is running on 16-bit color in Original Graphic Mode. So yeah, it's probably the regular software renderer.


TheNathanParable

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Re: Final Fantasy VII Rerelease thread
« Reply #478 on: 2012-08-15 18:55:57 »
If it is the original software renderer, it's proof that the new version of FF7 has the ability to use multiple render modes (DirectX, and Software), meaning that Aali's OpenGL driver could still work.
« Last Edit: 2012-08-15 18:57:28 by BishyT »

savage-xp

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Re: Final Fantasy VII Rerelease thread
« Reply #479 on: 2012-08-15 19:33:08 »
I Replace the old videos of FFVII PC 1998 with the ones of some great user here done. Create paths for the modes etc, Made a ISO, Et voilá, FFVII Re-release. :-X
« Last Edit: 2012-08-15 19:36:08 by savage-xp »

kini

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Re: Final Fantasy VII Rerelease thread
« Reply #480 on: 2012-08-15 21:10:51 »
I've just bought a copy and I have to say it's nice to be able to play it without having to add the compatability patches.

I'm wondering if they actually lost the source code for the old game as it looks like its run in an emulator, the original used 32mb so why does this need 1000mb, either way its good to know square havent forgotten about it

http://www.superrobotmayhem.com/comic-games/final-fantasy-pc-out-now/

omega res novae

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Re: Final Fantasy VII Rerelease thread
« Reply #481 on: 2012-08-15 21:15:01 »
i feel like rerelease should have its own category on the same page as general discussion graphical mods etc.

Tenko Kuugen

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Re: Final Fantasy VII Rerelease thread
« Reply #482 on: 2012-08-15 22:29:47 »
i feel like rerelease should have its own category on the same page as general discussion graphical mods etc.

it's the same game
a prefix tag for thread topics would completely suffice

Tooks

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Re: Final Fantasy VII Rerelease thread
« Reply #483 on: 2012-08-15 23:16:46 »
Hardcore Mod: Should work. 

Just tested this on the new release and unless i'm doing something wrong (or am trying the wrong hardcore mod maybe) it fails to install
Quote
Checking files.
 File check-> C:\Program Files (x86)\Square Enix\FINAL FANTASY VII\data\battle\scene.bin FAILED!
I'm new to this though so i'm probably doing something wrong.

omega res novae

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Re: Final Fantasy VII Rerelease thread
« Reply #484 on: 2012-08-15 23:20:48 »
read the whole thread here
http://forums.qhimm.com/index.php?topic=13424.0
you have to move scene.bin, kernel.bin and kernel2.bin from the new file path to the old pc file path, run the patcher, then move them back.

josh007cl

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Re: Final Fantasy VII Rerelease thread
« Reply #485 on: 2012-08-15 23:49:55 »
Not sure if this is the right place for this, but I went and took the previous FF7 OST Remastered and fixed it up for this rerelease. Enjoy http://www.gamefront.com/files/22130893/FF7+OST+Remastered+Ogg+Fix.zip

Edit: looping in game is pretty hit or miss right now for some reason, trying to find why

I haven't checked this one out but I checked the FF7 Fixed Music.zip found earlier in this thread. If you check the codec (with like VLC player) the ones that don't loop have not LOOPSTART listed under their codec. Basically someone has to go in and fix it.

Tooks

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Re: Final Fantasy VII Rerelease thread
« Reply #486 on: 2012-08-15 23:51:11 »
read the whole thread here
http://forums.qhimm.com/index.php?topic=13424.0
you have to move scene.bin, kernel.bin and kernel2.bin from the new file path to the old pc file path, run the patcher, then move them back.
I noticed that after posting, and came back here to amend my statement but alas a bit too late :oops: Now to start a new game and check out this hardcore mod :D

Myria

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Re: Final Fantasy VII Rerelease thread
« Reply #487 on: 2012-08-16 07:54:56 »
Is there an equivalent of "FF7 OST Remastered Ogg Fix.zip" that uses the original PlayStation soundtrack?  I don't really like the "OST Remastered" version as much as the PSX original.  It's still a ton better than the MIDI-derived ones that come with the game, though.

DLPB_

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Re: Final Fantasy VII Rerelease thread
« Reply #488 on: 2012-08-16 08:15:58 »
See Anxious Heart in audio mods. 

Nightmarish

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Re: Final Fantasy VII Rerelease thread
« Reply #489 on: 2012-08-16 08:55:26 »
Might buy this in steam if every good mod in here can work in it.
Would rather have it one click away than to get my iso copies from the external hard drive, mount them, and have all the hassle I always have to install a old game.

I just think the character booster is so lame.
Is just made towards the no-brainer gamer of these days. Is that hard to do 20 battles and get over-leveled for a boss?

Peter von Frosta

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Re: Final Fantasy VII Rerelease thread
« Reply #490 on: 2012-08-16 14:15:34 »
I can confirm that the Xbox wired controller works out of the box, no key-assignment etc necessary.
I also played around with the ogg files and replaced some of them with the OC remix version Voices of Lifestream but since I don't know how to set looppoints I'll revert back to the original files.

Tooks

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Re: Final Fantasy VII Rerelease thread
« Reply #491 on: 2012-08-16 14:34:55 »
Random question guys, hopefully someone might know the answer to this;

If I redownloaded the installation file and ran it (without uninstalling my copy of the game) would it give me an option to repair it without needing to reactivate the game? You get literally 4 Activations because Squeenix have apparently become EA. From my knowledge of trying out mods in the past the easiest way to recover from a fudged up modification is to reinstall the game (which I kind of need to do =/). I'd like to be able to do this without using up my Activations, though, because I'd rather not give Squeenix another £8.

Covarr

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Re: Final Fantasy VII Rerelease thread
« Reply #492 on: 2012-08-16 15:27:05 »
SecuROM doesn't use up an activation, if it's the same hardware. Change out your mobo and cpu and they might, though.

Terid__K

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Re: Final Fantasy VII Rerelease thread
« Reply #493 on: 2012-08-16 16:04:40 »
I forgot to ask, does this re-release have an in-game Load Save option?



omega res novae

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Re: Final Fantasy VII Rerelease thread
« Reply #494 on: 2012-08-16 16:09:41 »
not that im aware of.

iceydamo

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Re: Final Fantasy VII Rerelease thread
« Reply #495 on: 2012-08-16 16:32:04 »
i got annoying but it loaded the first tie i played now since my pc restarted i click play in the launcher the launcher disseapers for about a min and then comes back but the game doesnt load can someone help

Datapack

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Re: Final Fantasy VII Rerelease thread
« Reply #496 on: 2012-08-16 16:54:11 »
Had that too, another restart should fix it.

Jedimark

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Re: Final Fantasy VII Rerelease thread
« Reply #497 on: 2012-08-16 17:18:48 »
So, anyone know what the 35 "achievements" are?

omega res novae

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Re: Final Fantasy VII Rerelease thread
« Reply #498 on: 2012-08-16 17:26:19 »

rainboom posted a picture with them in it

36 total
18 are limits- 9first and 9last
3 are game progression- end disc 1, 2, 3
4 are materia related-knights of the round, bahumut zero, master one and master all
1 gil related- 99,999,999
1 level related- lvl 99 with anyone
2 for optional characters- vincent and yuffie
4 for defeating weapons- ruby emerald, diamond and ultima
2 for battle square- enter fight, win a fight
1 for chocobo- get a gold

Dark_Ansem

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Re: Final Fantasy VII Rerelease thread
« Reply #499 on: 2012-08-16 17:40:10 »
I want to mod the achievements and add the custom ones posted here :P