Author Topic: New Project: Bombing Mission!  (Read 527287 times)

sl1982

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Re: New Project: Bombing Mission!
« Reply #350 on: 2010-06-09 06:25:28 »
Just messing around trying to learn how to texture. Only the reactor is done. What does everyone think?




Kintaru

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Re: New Project: Bombing Mission!
« Reply #351 on: 2010-06-09 06:32:31 »
lookin' pretty darn good.  It could be light years better obviously, but for learning how to do it, it's not too bad at all.  Getting me more and more excited for this patch everyday ;)

sedef122003

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Re: New Project: Bombing Mission!
« Reply #352 on: 2010-06-09 12:04:53 »
Willing to have a go at a jessie model if thats alright, I was going to post after I had done some work on it but wasn't sure if anyone else had started so I thought I would check first

sl1982

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Re: New Project: Bombing Mission!
« Reply #353 on: 2010-06-09 18:32:34 »
Good question. I think NCS was doing it, but you may wish to wait and make sure. NCS let this fellow know if you are doing it.

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #354 on: 2010-06-09 18:34:40 »
Oh, no, I hadn't even thought about Jessie yet, go right ahead if you think you can ;)
Biggs still has no head or arms, so, yeah :P

By the way, I sort of half UV'd wedge if anyone wants to finish it up. I doubt it though xD

pyrozen

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Re: New Project: Bombing Mission!
« Reply #355 on: 2010-06-09 19:17:01 »
Just messing around trying to learn how to texture. Only the reactor is done. What does everyone think?





looking great! i would add a bit more contrast to the colors, them seem kinda bright to me and maybe make the reactor a tad dirtier as well. Still a fantastic start to this scene though, i cant wait to see the finished product.

lee

SpooX

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Re: New Project: Bombing Mission!
« Reply #356 on: 2010-06-09 20:08:07 »


way not finished, it is almost like a painting of Escher :? ::)
But it's a start...
It's been a while since I worked on this, I've been looking into possibilities of the stage1 and stage2 directories, but the mappings of the texture still remains a bit of a mystery.

(is there a list where one can find which stage file corresponds to which scene?) :?

craziinova

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Re: New Project: Bombing Mission!
« Reply #357 on: 2010-06-09 20:10:48 »
I was about to start work on that field file. Good job I didn't cause that looks fugging sick

jeffdamann

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Re: New Project: Bombing Mission!
« Reply #358 on: 2010-06-09 23:01:48 »
spoox woah man! You continue to blow my mind!

Hellbringer616

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Re: New Project: Bombing Mission!
« Reply #359 on: 2010-06-09 23:26:21 »
Damn Spoox, you work fast

SpooX

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Re: New Project: Bombing Mission!
« Reply #360 on: 2010-06-09 23:32:52 »
I was about to start work on that field file. Good job I didn't cause that looks fugging sick

Please feel free to join the fun! as I stated before it is a huge challange....(and there is more then enough to model from midgar.... ::))
If you want to try it in Max i can give you some pointers....if you like.

Damn Spoox, you work fast

hmmm... it doesn't feel like fast....

spoox woah man! You continue to blow my mind!

We aim to please.... :-D

obesebear

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Re: New Project: Bombing Mission!
« Reply #361 on: 2010-06-10 02:06:57 »
Extremely impressive job.  Keep up the good work!  Please!

sl1982

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Re: New Project: Bombing Mission!
« Reply #362 on: 2010-06-10 02:14:27 »
Spoox they are nmkin_1 to nmkin_5 for the inside reactor scenes.

craziinova

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Re: New Project: Bombing Mission!
« Reply #363 on: 2010-06-10 03:49:00 »
Please feel free to join the fun! as I stated before it is a huge challange....(and there is more then enough to model from midgar.... ::))
If you want to try it in Max i can give you some pointers....if you like.

I am working with Maya. Yes there is a whole city to model... I may start working on md8_0 (the scene immediately after the bombing mission)

sl1982

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Re: New Project: Bombing Mission!
« Reply #364 on: 2010-06-10 03:50:07 »
Please feel free to join the fun! as I stated before it is a huge challange....(and there is more then enough to model from midgar.... ::))
If you want to try it in Max i can give you some pointers....if you like.

I am working with Maya. Yes there is a whole city to model... I may start working on md8_0 (the scene immediately after the bombing mission)

I think you should do the elevator. I dont think hellbringer is going to do it.

SpooX

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[WIP] New Project: Bombing Mission!
« Reply #365 on: 2010-06-10 08:48:54 »
Spoox they are nmkin_1 to nmkin_5 for the inside reactor scenes.
theses are the Field files(.dat) which i know,
I mean the files of the battle background which are located in the directories STAGE1 and STAGE2
(STAGE00.LZS......STAGEn.LZS)
I work with the psx version, so i don't know how it is on the pc version. :?

Akari

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Re: New Project: Bombing Mission!
« Reply #366 on: 2010-06-10 19:27:50 »
First step to make FFVII 3d =)

Model from sl1982


jeffdamann

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Re: New Project: Bombing Mission!
« Reply #367 on: 2010-06-10 19:44:14 »
Lol at Akari posting in two forums, but it was very appropriate to do so(one of the rare cases)

Love it!

Akari

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Re: New Project: Bombing Mission!
« Reply #368 on: 2010-06-10 19:58:05 »
Lol at Akari posting in two forums, but it was very appropriate to do so(one of the rare cases)

Love it!

Because it related with q-gears and remodelling project. I'm not sure if everyone looking at each forum =)

Now I want to try it with textures. Wireframe not very demonstrative.

DarkFang

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Re: New Project: Bombing Mission!
« Reply #369 on: 2010-06-10 19:59:26 »
Lol at Akari posting in two forums, but it was very appropriate to do so(one of the rare cases)

Love it!

Because it related with q-gears and remodelling project. I'm not sure if everyone looking at each forum =)

Now I want to try it with textures. Wireframe not very demonstrative.

Is this where you have been all this time? lol

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #370 on: 2010-06-10 20:10:14 »
First step to make FFVII 3d =)

Model from sl1982



Oh wow - High poly much?  :P

Very impressive stuff! I'm expecting AO and advanced lighting soon  ;)

seriously though, if this ever gets off it's feet, we're gonna need lower poly versions of the scenes.
« Last Edit: 2010-06-10 20:14:47 by NCS »

jeffdamann

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Re: New Project: Bombing Mission!
« Reply #371 on: 2010-06-10 21:39:42 »
First step to make FFVII 3d =)

Model from sl1982



Oh wow - High poly much?  :P

Very impressive stuff! I'm expecting AO and advanced lighting soon  ;)

seriously though, if this ever gets off it's feet, we're gonna need lower poly versions of the scenes.

NOOO!!! What about those of us with crossfire or sli? We can handle those poly's!(3x HD 5770 :) )

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #372 on: 2010-06-10 21:58:57 »
It's just a WIP shot to show that it's possible, I don't think you need to worry about whether your PC can handle it anytime soon :P
If we do decide to go down this road, we'll almost definately totally remodel and optimise the scenes for perfect utilisation of the new engine.

jeffdamann

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Re: New Project: Bombing Mission!
« Reply #373 on: 2010-06-10 22:08:49 »
lol yeah its not like its gonna come out b4 I upgrade....wasnt thinkin.

SpooX

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Re: New Project: Bombing Mission!
« Reply #374 on: 2010-06-10 22:15:10 »
It's just a WIP shot to show that it's possible, I don't think you need to worry about whether your PC can handle it anytime soon :P
If we do decide to go down this road, we'll almost definately totally remodel and optimise the scenes for perfect utilisation of the new engine.

that's most defenately true...


A little part exported to Ogre....( = q-gears render engine) 8-)
just to see how it's gonna look,
need some review on materials i think...