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Messages - The Skillster

Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 60
126
General Discussion / Re: Anything to be Translated?
« on: 2007-06-15 09:22:39 »
Lol. From the above script it almost sounds better then the original game in english...

127
General Discussion / Re: Final Fantasy 7 1080p PS3...
« on: 2007-06-12 12:38:14 »
any pictures mate

128
Troubleshooting / Re: Scene.bin FFVII trouble. Wierd stuff
« on: 2007-06-12 00:04:37 »
I suppose you could back up the folder of scene files after every edit.
Shame, the FF7 Hardcore mod was edited all way up to the fight on the boat, and I edited it up to town with town with the exploded reactor.
Must be some combination of changes which result in some values overlaping the file limit?

129
Synergy; I remember you posted that Nebelheim shots. I didn't know you had done Midgar - looks like a lot of work went into that one.

130
Troubleshooting / Re: Scene.bin FFVII trouble. Wierd stuff
« on: 2007-06-11 05:08:32 »
Can you confirm if the actual scene file with the Solder:3rd in it increased with size also after you changed the evade?

131
Troubleshooting / Re: Scene.bin FFVII trouble. Wierd stuff
« on: 2007-06-10 20:39:59 »
The main bugs are items and elemental weaknesses.
What exactly did you edit in those scenes? Sounds like the scene files may have been corrupted, or possibly some IDs had been damaged? Who knows.

132
General Discussion / Re: FF5 + Satriani =This!
« on: 2007-06-08 09:33:31 »
you know i would pay good money for an album of reworked FF tunes with that quality!

133
General Discussion / Re: FF5 + Satriani =This!
« on: 2007-06-07 22:15:41 »
wasnt that from Guilty Gear X or something. Im sure I saw that in the comments.

134
General Discussion / Re: FF5 + Satriani =This!
« on: 2007-06-05 19:08:26 »
Yes I been browsing his videos since the post.
Includes alot of FF related tracks, Evangleion, and some anime tracks too,
By the looks of things he does different takes for different instruments/banks/sets and puts them on top of the one audio composition,

135
General Discussion / Re: FF5 + Satriani =This!
« on: 2007-06-05 18:40:09 »
long time no see goku
The music was good, but how many takes did the video have?

136
Completely Unrelated / Re: Bye bye, loyal subjects!
« on: 2007-06-04 15:09:09 »
Where have I seen this before?
Jari, don't give in! The job of moderating involves being hated and ridiculed, but you can take heart from the fruits of your labour!

137
Completely Unrelated / Re: Does Samba suck ass...
« on: 2007-06-01 11:12:02 »
Yep, Samba is mighty slow even on a 3 machine network.
I did see some TCP tweaks on the net, infact I saw some tweaks in this month's Linux Format magazine.
If you want I can dig it out and see what it was, Im sure it wasnt a tcp tweak, more of a exclusive locking tweak.

138
Completely Unrelated / Re: Legal advice?
« on: 2007-05-16 06:33:45 »
Ouch.
You are going after someone? Good luck.

139
General Discussion / Re: FF7 Annoyances
« on: 2007-05-06 09:00:13 »
Well in battles you can fix the camera angle via the settings menu, this should help you target people.
As for the map, Hitting R2 usually gives you the over the top view, thats the one I use the most when I am chocobo hunting so I dont lose my perspective.

140
Archive / Re: Yuffie successfully converted into FF7
« on: 2007-05-06 08:55:15 »
I'm getting a feeling that someone pulled a Joey on you. :-D

Yes Jari! Nicely said :)

141
Completely Unrelated / Re: How to date a Japanese woman
« on: 2007-05-01 18:41:33 »
Here try this:
http://vixy.net/
This is converts the link for you into mp4 which you then download from vixy and not youtube.
Give me a shout if it still doesn't work and I will just do it myself tonight.

142
Completely Unrelated / Re: Interesting puzzle game
« on: 2007-05-01 18:29:17 »
Yea, I got a few greens too. I thought yellow was wrong till I looked up the solutions.
Interesting, kept my attention for a good 20 minutes.
There seems to be many mathmatic puzzle games on the site under the games section.
Please feel free to recommend them (the 4d puzzle cube is nice (double click on a square to rotate the face of the cube, abit like a Rubix cube)

143
Archive / Re: Yuffie successfully converted into FF7
« on: 2007-04-15 06:42:03 »
Dont let the requests for your help or the requests to help you bog you down.
After all it's your work and it's not paid work that's for sure.
If you are getting inandated just ignore what you can't reply to - the repeated fealons will get bored of requesting patches and move elsewhere.

I don't know if i was aimed in this but i'll reply aniway:
As for me i don't ask for a patch, as it 'll contain KH1-2 models, so how could you be sure i own KH1-2 to use this models? We all now there are now created from scratch but using square 's models (copyright) .

This wasn't aimed at anyone in general, just an advanced warning.

BTW: 256K Broadband isn't what I would call normal - I thought 512K was Standard and anything less was "Narrowband"? UK Speeds range from 20MB (ADSL 2 or cable 8MB ADSL 1) to stupidly low speeds like 256K.

144
I would recommend getting a new picture for Cloud (older cloud).
But that is just my opinion.

145
Archive / Re: Editing scenes.bin
« on: 2007-04-14 02:26:38 »
Well to add monsters to a scene you need to put them in there :)
For example if you want to import monster B from scene xyz in to scene abc you could tag it on the end of the enemies (monsters A)that are already in scene abc, but that would require abit of hard work (and maybe knowing where the Battle AI is would help). In addition you would have to hack the battle formations to add monster B alongside monsters A. I don't think battle formations has been hacked yet and AI is not quite there yet, so this venture would be very hard.

To add status effects I think you can search for that in the forums (Someone posted some values etc - L.Spiro I think) and hack the existing attacks to add status effects.

146
Completely Unrelated / Re: Be Sure to Get These
« on: 2007-04-14 02:20:28 »
Any Screens?

147
Archive / Re: Yuffie successfully converted into FF7
« on: 2007-04-14 01:57:02 »
Dont let the requests for your help or the requests to help you bog you down.
After all it's your work and it's not paid work that's for sure.
If you are getting inandated just ignore what you can't reply to - the repeated fealons will get bored of requesting patches and move elsewhere.
Whats your primary goal in all this model swapping - what models are you thinking of having in your final release(imagine there is one for now)?

148
Releases / Re: *Brand* New Spell Patch - update!
« on: 2007-04-14 01:49:46 »
I suppose it was all in an attempt to americanize the game when the translated it for the US release.
I am pretty much confident that the JP PSX version had spells named cure/cura/curaga in keeping with FF4/5/6

149
Archive / Re: Feild model conversion's
« on: 2007-04-09 13:41:50 »
Why is it that Cloud here looks alot better then the cloud in the battle model replacement thread?

150
Releases / Re: *Brand* New Spell Patch - update!
« on: 2007-04-09 13:32:08 »
Hey I just read your readme, I think you forgot to put in Protect, Shell in place of barrier and magic barrier.

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