Author Topic: [WIP/ALPHA REL]Battle Interface Reconstruction  (Read 206978 times)

sl1982

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #225 on: 2011-03-03 21:50:43 »
I think that the info tab should be moved to the top. I dont think it will look right at the bottom with the new changes. Unless the info bar got rid of the border and background.

DLPB_

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #226 on: 2011-03-03 21:54:12 »
That is still there when you press for it :)

edit.  There are options to remove the background and borders of the help menu.. so you can choose to move them. Unfortunately moving to the top is not a good idea because thats where enemy moves and current actions are.
« Last Edit: 2011-03-03 22:13:40 by DLPB »

sl1982

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #227 on: 2011-03-03 22:46:14 »
Sorry I meant below that, I should have clarified.

Timber

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #228 on: 2011-03-03 23:22:27 »
thats where enemy moves and current actions are.

Speaking of the 'enemy moves' bar, it could probably stand to be moved up slightly.
Looking at this pic, could do the same distance gap that is between the help bar and the menu, to look nice and uniform:



I don't think moving the 'help bar' to the top is a good idea, keeping it where it is will make the 'battle scene' look better as a whole, because of the way the camera is designed ( we are not supposed to see anything down there to start with :D ).

DLPB_

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #229 on: 2011-03-03 23:28:24 »
Yeah thats not complete, I will move the top bar and also make it thicker.  Not done yet :)

edit:

also Aali has fixed the issues with colour for the bars, but the transparency will need a bit more work.  Using it on all windows provides a lot of problems, so it will have to be specific... probably just the command window, although I'd like it to work properly on Magic, E Skill, Summon and Item as well.
« Last Edit: 2011-03-04 01:14:42 by DLPB »

DLPB_

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #230 on: 2011-03-07 02:38:29 »
The menu project is on hold until the font has been remade.   The current font cannot be used with this project because it is wrong, and if I start using the TA one it means tons of hex changes later on to correct it back out to the new one. 

It is pointless me releasing this mod until I am satisfied that the results will meet my standards.

sl1982

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #231 on: 2011-03-07 02:55:14 »
The font will not be remade again. You are welcome to make one yourself.

DLPB_

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #232 on: 2011-03-07 03:24:27 »
I am on it.  8)

DLPB_

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #233 on: 2011-03-07 23:10:00 »
Correction to that, the menu font is the problem that will need tackling the most.  Me kranmer and aali have sussed how to edit the spacings of the text now, so it is just a matter of editing the table from window.bin

May take a while to debug.

The Skillster

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #234 on: 2011-03-08 00:24:37 »
thats where enemy moves and current actions are.

Speaking of the 'enemy moves' bar, it could probably stand to be moved up slightly.
Looking at this pic, could do the same distance gap that is between the help bar and the menu, to look nice and uniform:



I don't think moving the 'help bar' to the top is a good idea, keeping it where it is will make the 'battle scene' look better as a whole, because of the way the camera is designed ( we are not supposed to see anything down there to start with :D ).
Haven't been on here in over a year, my first look at the progress so far and if that is an actual in game shot, then my, my, that is impressive!!


DLPB_

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #235 on: 2011-03-08 01:19:56 »


As you can see, the font spacing issue is being repaired.

Hellbringer616

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #236 on: 2011-03-08 11:10:51 »
I just want you to know for that, i love you 8) haha

Bosola

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #237 on: 2011-03-08 12:35:54 »
As you can see, the font spacing issue is being repaired.

The spacing is better, but I think the letters are still a little out of proportion. Specifically,

* 'c' is a little bit too narrow, compared to letters like d and e
* 't' has a long tail, and the crossbar looks a little low
* To me, the cross in 'k' is a bit too low, and the letter itself is a bit narrow
* Is it me, or is the stick of 'r' a bit thin?

You also mentioned, in your message, using outlines and shadows. Given that the letters are quite compact, I think drop shadow, as in the example above, might look a little better.

DLPB_

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #238 on: 2011-03-08 15:43:48 »
Ah but we can now alter it any way we want :)  we can make it as we please.  I am thinking that the whole font needs redoing, a tad smaller than the original and with outline.  But how to do the outline is the question.

It has to be re done because the letters have been stretched to fit and so it looks wrong.  The K is too thin, the M is way too big etc.  The font needs redoing.

From what I can see Verdana is the best. I tried arial, verdana and Frutiger

verdana (at 960*720):


Arial (at 1280*960):


edit:

I have now tested a LOT and I think I have what is good enough to be used.  I will upload something soon.

Edit 2:

This is my final font (1 pixel gaps below, prob correct)



« Last Edit: 2011-03-08 23:05:19 by DLPB »

DLPB_

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #239 on: 2011-03-09 03:58:11 »
The new font is done.  Below is unfinished table and still requires a few tweaks but this is the base of it :



« Last Edit: 2011-03-09 07:40:13 by DLPB »

Kίпg Ģµяµ

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #240 on: 2011-03-09 04:01:58 »
Now those look really nice

drfeelgud88

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #241 on: 2011-03-09 05:32:56 »
Upon my return, I have looked over that which I missed in this thread and I have to say, WOW. You guys are doing well on this and I look forward to seeing more. :D

Kemlin

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #242 on: 2011-03-09 07:56:01 »
I must concur with previous sentiments. You've taken something that was already good and refined it even further...the hallmark of a true artist.
« Last Edit: 2011-03-09 08:12:16 by Kemlin »

DLPB_

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #243 on: 2011-03-09 08:37:09 »
Thanks :)

Team Avalanche won't support this font because it isn't faithful to the original game, but, I will create an installer of the font for everyone.  A few tweaks to the exe and to window.bin are needed., along with the texture files.

To be honest, if you are not using English game, there may be problems (alignment issues).  The menu reconstruction can easily sort these, so of you are using english game you are fine.

In other good news, I managed to recode a small section so that it now uses the maths of dialogue font on the menu, so now both menu and dialogue use the same font and size.  That also means I did not have to edit a_h and b_h font textures.

All a_h and b_h textures are no longer needed, the exe has been altered to use a_l and b_l



How it is looking:

http://img842.imageshack.us/img842/2493/40273697.png
« Last Edit: 2011-03-09 15:22:41 by DLPB »

drfeelgud88

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #244 on: 2011-03-09 16:50:20 »
How it is looking:

http://img842.imageshack.us/img842/2493/40273697.png
I like the way it looks.

Although, does the "o" in "Meteor" on the second line seem a bit, smaller than the other letters?

DLPB_

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #245 on: 2011-03-09 17:09:21 »
It is smaller... that's just something that had to happen or it would not fit.  I will try to make it look less obvious.  There is no way to make the o fit at the correct size..  the game will not allow it, even with the table edits I can make.
« Last Edit: 2011-03-09 17:12:17 by DLPB »

WatashiWaZero

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #246 on: 2011-03-09 17:22:51 »
Going a bit off topic.  The second sentence doesn`t sound right.  I don`t know if that was how it`s suppose to be or if you changed it as a part of your retranslation project.

Instead of : "I see Meteor staring me right in the face."

It should be : "I see Meteor staring at me right in the face."

Overall, the new font looks extremely nice and sleek.

@DLPB
If you`d like, I can help you go over the translation project once more.

DLPB_

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #247 on: 2011-03-09 17:30:24 »
That is the original text ;)  The retranslation project is on hold (the actual dialogue translating isn't).  Do you speak good Japanese?   That is what we are missing the most, the more the merrier.

Timber

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #248 on: 2011-03-10 05:40:46 »
That's looking fantastic DLPB, nice work!

Instead of : "I see Meteor staring me right in the face."

It should be : "I see Meteor staring at me right in the face."

I have to disagree, the original sounds much better. That's how people talk.

The retranslation project is on hold (the actual dialogue translating isn't).

Just curious, how much of the dialogue has been translated so far?
« Last Edit: 2011-03-10 05:42:29 by Timber »

DLPB_

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Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #249 on: 2011-03-10 11:18:38 »
and yes, the original is better in that case because it is not literal.  Literal is good to work with but not good to keep in the end product.

I might have to make 2 fonts, 1 for old game and one for menu reconstruction.  My smaller font will ne of no use to anyone but this project.,

As for dialogue, not much, probably around 15%
« Last Edit: 2011-03-10 11:35:02 by DLPB »