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Miscellaneous Forums => General Discussion => Topic started by: saftle on 2015-10-10 10:40:00

Title: Quest for the best Shader Preset - FF6 Screenshots
Post by: saftle on 2015-10-10 10:40:00
When trying to play with emulators that focus on accuracy rather than emulators that focus on upscaling, a shader is very important for the experience. Getting the right shader can rival even emulators with upscaling.

I've spent the passed few months, trying an assortment of libretro shaders, and have had success with many of them. From CRT shaders that would present all the pixels in their true glory while being smoothed over with minimal scanlines, to shaders with algorithms that would smooth out the pixels enough to make retro games appear HD.

However, I was never truly satisfied, because either the scanlines were distracting while not providing any enhancements, or the other shaders that would HDify everything still suffered from a lot of quality loss or distortion.

Well, a few days ago, I ran across this thread: http://libretro.com/forums/showthread.php?t=2397. The first shader in that thread, seemed to be almost exactly what I was looking for. It was literally the best of both worlds.

There were just two things that needed tweaking: the shader wasn't very bright, and I wasn't a fan of the warping.

-----

So I present to you, my tweaked version of the aforementioned Shader Preset. I've tested it out on SNES and Playstation 1 games so far, and it's absolutely amazing.

Shader: http://pastebin.com/bgF4Jw0d (Mirror: http://pasted.co/2c16f01e)

Save it as "xBRMultiLevel4+CRTLottesHalation-tweaked.dll.cgp" for example, and tweak the paths to match your RetroArch version.

Here are a few screenshots (the screenshots add vertical lines for some reason, which do not exist when using the shader):

Screenshots:

FF VI: http://imgur.com/a/Dkayf
Xenogears: http://imgur.com/a/KuPHa

---

If you want me to take screenshots of other games, I'm more than happy to, or if you need helping setting this up in RetroArch, feel free to ask for help. I hope you enjoy this as much as I do.
Title: Re: Quest for the best Shader Preset - FF6 Screenshots
Post by: WhiteShadow11 on 2016-11-20 15:57:38
Hello,

Do you know if there is a way to apply this shader to snes9x 1.54 x64? I have the cg dll libs but I don't think the shader is loading, i have the same common shader lib has retroarch on the root of snes9x, I can apply other shaders from the same shader lib except this one. :(


Title: Re: Quest for the best Shader Preset - FF6 Screenshots
Post by: Sh1nRa358 on 2016-12-04 13:54:11
(https://s6.postimg.org/nwzqtxzzx/retroarch_2016_12_04_09_49_42.png) (https://postimg.org/image/nwzqtxzzx/)

(https://s6.postimg.org/zama55ail/retroarch_2016_12_04_09_50_12.png) (https://postimg.org/image/zama55ail/)

(https://s6.postimg.org/3s66oh665/retroarch_2016_12_04_09_50_26.png) (https://postimg.org/image/3s66oh665/)

(https://s6.postimg.org/ajwlrbv5p/retroarch_2016_12_04_09_51_10.png) (https://postimg.org/image/ajwlrbv5p/)

(https://s6.postimg.org/vuu5vlda5/retroarch_2016_12_04_09_51_12.png) (https://postimg.org/image/vuu5vlda5/)



ScaleFX x9 is 6xbrz equivalent so I use that along with a couple of reshade shaders. Got some regular scanlines going on their too as an overlay.
Title: Re: Quest for the best Shader Preset - FF6 Screenshots
Post by: WhiteShadow11 on 2016-12-05 12:17:05
Will try ScaleFX

Thank you :)