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Messages - jusete

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351

Hey guys, do you know How to ask for materia in the inventory? I want to create a event that needs a specific materia in the inventory but I don't know How to do that.

352
If that is an error with dlls, you should see an error message. Try download vcredist_x86.exe (x86 because MR is not a 64-bit application) on microsoft website and run it.

If if does not work, modify/create the file Makou_Reactor.ini and add the line "OpenGL=false" to disable OpenGL.


Oh, and that is not needed to move dlls in another folder.
thanks for the tips myst6re but I can´t install vcredist_x86.exe and I created the line "OpenGL=false"in the .ini but still not working

353
I tried to register the dlls but regsvr32 gives me an error with all of them. I ran cmd  in admin mode

354
Hi! Which dll I need to put in that folder? I copied all dll that comes with the program in system32 and syswow64 but makou still not run.

355
Hey myst6re, I can not run the new makou version in w10 64 bits. Double click in the exe and nothing. Any ideas?

356
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-05 15:54:29 »
Hi jmp434!!
I have a weapons reconstruction project in progress and I'll thank you to help me one thing. I started with the Barret´s weapons and this is the result of what we've done so far :






I need tips to texture the models. I´m not very happy with the current work that I have done. I saw the work you have done and is spectacular. I love your backgrounds and if you could help me with the textures I will be grateful.

Thanks and keep the good work!!

357
Thanks guys, I wilk play with  black chocobo and see what happens.

Enviado desde mi D6503 mediante Tapatalk


358
I wrote a program that decodes the World Map script assembly and displays it in a format very similar to how Makou Reactor will probably do it.

Here is a sample output result from Final Fantasy VII International PSX version World Map 0:

http://kujatas-picklejar.rhcloud.com/wm0.html

woo and with your program could I make the changes I need? Any release date? xD

359
Thanks for the info but field.tbl file Its for world to field. For example if I change some values,  when I enter to midgar the model appears in kalm´s entrance. I want to find otherwise, if I leave a town the model appears in other world coordinates. You know what I mean?

Thank you so much for your support.

360
If you want to make modifications of makou, you can clone the repo on github and create a pull request.


Ok but I need help, please. Where are the coordinate values for wm1?

361
Hi guys, I managed this with map2obj converter:

https://www.youtube.com/watch?v=ZJyjSLkKok4

I Only need to edit the gateway in kalm for match with the new coordinates. I need to replace wm1(2) values to the new coordinates.



 Would be possible change the value in the sourcecode of makou?

362
Did you manage to export *all* the fields from FFIX or did you just test out a few and notice they were too small to use?

There is a photoshop plugin called Alien Skin Blow up that can resize images with minimum quality loss, its hundreds of times better than photoshops normal method, you could give that a try, theres a free 30 day trial on their website.

I'm also interested in getting all the FF9 (and FF8 too) backgrounds, but there doesn't appear to be any way to batch export them, and considering each game holds hundreds and hundreds of backgrounds doing them all 1 by one would be extremely time consuming. If you're figured out how to batch them please do share, I'm sure a lot more people than just me will be interested.

I extracted the field of ff8 with deling and for ff9 I used the tools of this post: http://forums.qhimm.com/index.php?topic=14274.0.

I will try with blow up 3 plugin, thanks mate.

363
I managed to export the fields with tilemaps but the images are very little. Jake's  artworks are amazing but I need backgrounds of forest, caves, etc. If someone could tell me How I can resize the fields without lossing too much quality I will be gratefull.

364
Hey, I tried the online viewer but it seems that does not work for show field backgrounds.
Any ideas guys??

365
Thanks kaldarasa I will try the new tool. About the field implement, I will make a tutorial soon. Here a preview of  my project:

FF7 remake MOD new mythril mine entrance (beta) - YouTube
https://m.youtube.com/watch?v=axmVsSRpSjw

The bakcground is from ff8. I still need to upscaling and fix the background but it´s a start xD

366
Is there any field background and battle stage viewer or extractor??

thanks!

367
Gameplay / Re: change limit break for another one?
« on: 2014-11-19 20:26:49 »
woaa thansk for the info guys, It seems that this need a lot of work. Well I will try to do somenting, but I dont have much hope of getting something :'( :'(

368
Gameplay / Re: change limit break for another one?
« on: 2014-11-19 13:16:24 »
You mean the **da file rigth?

369
Gameplay / Re: change limit break for another one?
« on: 2014-11-19 11:45:08 »
wow, thanks  meesbaker. Where are the lzs files located? I don't find them

370
Gameplay / Re: change limit break for another one?
« on: 2014-11-18 21:13:25 »
Thanks a lot meesbaker, It works perfectly.

You know how I can edit the animation of the enemies for make them playable?

Example: I changed the model of vincent to rufus, with all his animations, but when I try to attack the animation is not the same that he uses when is an enemy. How I can fix that?


Thanks!!!

371
Gameplay / Re: change limit break for another one?
« on: 2014-11-17 22:21:28 »
I mean remove the animation that appears after the limit. In my video, when red13  becomes redWere, just after running her limit break with their animations. With libre could be removed?

Thanks!

372
Gameplay / Re: change limit break for another one?
« on: 2014-11-17 21:32:35 »
How I can do to not run the attack of the limit when I change to a redwere?

373
Gameplay / Re: change limit break for another one?
« on: 2014-11-16 19:34:09 »
You are right, xD. I changed the correct values and it works perfectly. So now I need to replace vincent model for red were and then and edit the id of vincent with shotgun. Weapons will be the same? Thanks for your help!

374
Gameplay / Re: change limit break for another one?
« on: 2014-11-16 18:12:22 »
Thanks for the info Jeet, It is  good alternative but the sripts o pc are a bit direrents and I have a problem:

VINCENT SCRIPT

Galian beast: E0 EA F4 19 F3 D8 01 29 00 E2 C5 F3 C9 F4 01 F3 CA A2 11 F1 AC 01 FC

gigas: E0 EA F4 19 F3 D8 01 29 00 E2 C5 F3 C9 F4 01 F3 CA A2 11 F1 AC 02 FC

mask: E0 EA F4 19 F3 D8 01 29 00 E2 C5 F3 C9 F4 01 F3 CA A2 11 F1 AC 03 FC

chaos: E0 EA F4 19 F3 D8 01 29 00 E2 C5 F3 C9 F4 01 F3 CA A2 11 F1   ???????

Are the numbers in red color that I need to change to load the vincent models? Chaos script do not have the AC 04 values?

RED XIII SCRIPT

Limit 1: E0 EA F4 19 F3 EC F0 D8 00 1A 00 2D D1 20 03 00 00 04 F0 F7 06 2E 2F FA F0 30 E5 EE 00 E8 FC

Limit 1.2: E0 EA F4 19 F3 EC 2C E5 EE E8 FC

Limit 2: E0 EA F4 19 F3 EC 2C F0 2D E5 EE 00 00 E8 FC

Limit 2.2: E0 EA F4 19 F3 EC F0 D8 00 1A 00 2D D1 20 03 00 00 04 F0 F7 06 2E 2F FA F0 30 E5 EE 00 E8 FC

Limit 3: E0 EA F4 19 F3 EC 2C 2D 2E E5 EE 00 00 E8 FC

Limit 3.2: E0 EA F4 19 F3 EC 2C F0 2D E5 EE 00 00 E8 FC

Limit 4: E0 EA F4 19 F3 EC 2C E5 EE

When I change the galian beast script of vincent to limit 1.2 of RedXIII all is ok (like the video) but when I change the  gigas script to the 1.2 the model of Redwere appears again. Any ideas?¿

375
Gameplay / Re: change limit break for another one?
« on: 2014-11-15 11:05:21 »
Thanks for your help Jeet, now we just need to know how to make the limit load an unused model, so that it does not interfere with vincent limit. xD

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