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Messages - Cloud_man

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1
Releases / Re: [REL] FFVII Lost Wing (PSX)
« on: 2010-11-30 11:29:02 »
Oh sorry, I really though that this was a bug ^^"

Anyway, you don't have to be in a hurry, take your time ;)
Good luck for the future.

2
Releases / Re: [REL] FFVII Lost Wing (PSX)
« on: 2010-11-29 10:31:55 »
Hey there !

Congrats for your mod, I really enjoy it :D
It's just for telling you that I have founded a minor bug.

So, I was escaping from the jail of the Shinra building and when I open the materia menu, here what I see :

http://www.noelshack.com/1/1/sanstitre-c521dcc224.jpg

I really wonder what kind of materia is it ^^
I hope that this will help you to improve your mod ;)

3
FF8 Tools / Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.9
« on: 2009-08-01 15:24:31 »
Use the Eight in the qhimm home page.

4
Releases / Re: [FFVIII] Multipatcher 1.3
« on: 2009-07-31 16:28:04 »
Hi there,

When I try de execute the "Multipatcher.exe" a little message tell me that the "MSVCR100.dll" can't be found.

Somebody can help me ? Maybe it's because I'm working on vista.

Thanks  :-D

5
Gameplay / Re: BETA - 9999 Limit Breaking support thread
« on: 2006-08-25 18:10:07 »
Waaaou, it's a big patch !!!! good work !!!!!!

It is a pity which the lv 99 and speed, atack.....not exceed theirs limits.
With this patch, lifespan is really to increase!!
Thaks again !!!!!!!!!!!

6
Ok thank you ! its functions ! Thank you verry much !!........thank you.....and hum.......thank you !!!!  :-D

7
Sorry but......grrrrrr.....again..............another  :-( problem.
It's my last question  :-D

I made the procedure which you said with char.lpg and all functions correctly, I control Sephiroth in the background, here no prblem.

But after I made again the same procedure, but with the folder battle.lgp.
I take the original battle.lgp, I extract all the file in a folder (but which folder?), and I run the patch for battle.lgp, I create a new battle.lgp and at the end I replace
the original battle.lgp by the new, but....no change, Cloud is always in battle. Maybe it's not a good folder were I extract battle.lpg.....

sorry.......for that. And thanks for your answer !!!!

8
Hey !! thanks !!!!.....for your help  :-D

9
Hello everyone !!!!

hum...i have again another problem......pfff
Here :

First, I do not have a problem on the first part of the installation. Séphiroth apared in the Background.
Then, the second part of the instalation. Who consists has to replace Cloud by Séphiroth in the battle.
At this moment, I cannot what make with the folder battle.lgp. If someone could explain me the step has to make with battle.lpg, would be really cool.
Because in the tuorial provided with the patch, i dont understand :"Open the folder that come with the patcher and drag the file in there into the battle.lgp"

Thanks for your answers !!! and.....sorry for the translation.

10
Releases / Re: NPC Reconstruction Project
« on: 2006-08-21 19:19:10 »
                                                                                   <<<Sorry for the translation>>>

Hello everyone !!!
 You summers in form?
ok thanks Borde and ice_cold513

Well, I have a big problem in Kimeria, the éditor of NPC of Final Fantasy 7 :
Just for the fun, I have to try to modify a NPC. And after modification, for test my character,
I try all the animation.
In first, the character walk. At this moment, the arms are to remove chest.
I regulate the arms then so that it stick to the character. And I returns has basic animation, and here the arms had also a bad modification, compared to the old modification. I modify again and now for the walk animation the arms were still remove. And that continues ad infinitum.

I am sorry for the translation of English. And if someone understood my message and could answer me would be really cool !

Thank you for your answers !!!


                                                                                   <<<Sorry for the translation>>>

11
Releases / Re: NPC Reconstruction Project
« on: 2006-08-18 13:18:57 »
Ok thanks but I think that the models of chocobos are to modify only on the chart of the world.

And I have also to try to modify a character, and it is really very hard! You do really a good work!
I am impatient for the next update!!!
and.....hum.....sorry but :
The project is The project is give up ? because Because I reads higher : the project is stopped.

Thanks for yours answers !

12
Archive / Re: Opening Video v2.0 [Released]
« on: 2006-08-13 10:57:51 »
Really, a very good work!!
 It's a pity that square-enix did not make all the scene cinematics of FF7 in technical demonstration for the PS3.

13
Archive / Re: FF7 - Hardcore Mode Project
« on: 2006-08-12 15:26:02 »
Hi all !!!
This project is a good idea!
But I just a question, please with which software can one modify the enemies?
and if it is posible, where I can download it?
thank you for your answers!!!

14
Releases / Re: NPC Reconstruction Project
« on: 2006-08-12 01:25:50 »
Hé its functions !!!!!
it's great !!!! good work !!!!!
Thanks Borde !!!
I hope that you will finish project !!!

and..heu....sorry for the double-post  :oops:

hum...Another and a last question.

When I look at the first page of topic, I see this picture :http://img.photobucket.com/albums/v240/theicefox/chocobo.jpg
it's a chocobo picture.
Normally, this graphic qualities of the chocobos is in version 0.6 or the next update? Because for me I have it in normal quality.
Thank you for your answers!

15
Releases / Re: NPC Reconstruction Project
« on: 2006-08-11 21:56:30 »
I will make simpler.
I will describe you the step which I makes. If something is not good, known as it me.

In first I download version 0.6, I extracts the files from char.IGP in \Square Soft, Inc\Final Fantasy VII\data\field\char\. Before I do it, the file is empty. After the file is filled. (I his bus says perhaps that the file char was to be filled has the origin).
After, I launch the installation of the patch, and there are errors like: the file  bdca2.p is Unknown. For these file, I erase them directly.
Again after, The installation finished. I start then lgptools, I click on creating and after I select the file Square Soft, Inc\Final Fantasy VII\data\field\char\ and select \Square Soft, Inc\Final Fantasy VII\data\field\ who is the place or will create the new file char.IGP. The problem is that the file char.IGP weigh exactly 896 Mo.
The file is thus in \Square Soft, Inc\Final Fantasy VII\data\field\ and in \Square Soft, Inc\Final Fantasy VII\data\field\char\.
Finally I start FF7 and an error makes me return on the desk and leave FF7.

They is complicated all its….but thank you still to answer me!!


And forgive me of English because I the speech does not know too well.

16
Releases / Re: NPC Reconstruction Project
« on: 2006-08-11 18:12:23 »
Hi all !!!!
Afflicted for my English but I am French and nobody can help me. I hope that you will understand!

I have a problem concerning the tutorial provided with the patch.
In first : "Make sure char.lgp,world_us.lgp and the chocobo.lgp files are the unaltered ones off the cd."
Does this sentence, want to say that it is necessary that I suprime the three files?

Second : "Extract all the files in char.lgp with Ficedula's lgptools to ...\Square Soft, Inc\Final Fantasy VII\data\field\char\"
Here, if I included well, it is necessary to put the file of the patch in the char file (IGP). But I have download the software lgptools and I do not see any option allowing to put data in char(IGP). If someone would have a tutorial which explain the operation of software would be really cool! thnaks.

And finally : "Create a new char.lgp useing lgptools and delete the char folder."
Here I find well the option to create a file char.Ipg, but I cannot put the data of the patch inside.

I really depress….I hope that will understand my message and that you will help me!
Thank you for your answers!!

Oups, I had forgotten. I have already to install the réunion patch, but the stages which I quote were already made, except the installation, of course. And I play with the English version.

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