v1.4 is now live and available from the download page.
So couple of things; first of all, all the documentation, the 7H IRO, and optional files (going to add the .exe later when I've made a new one specifically for this build) are included in the download.
Second, I'm about to go on a week's holiday starting Sunday which is very bad timing because typically there are bugs to be fixed when a major update gets made but I won't be able to fix them for like 7-8 days. So in the event that people have trouble with their installations or if a serious problem occurs that prevents progress, please help hold the fort and let people know what the situation is. If there's anything to fix by the time I get back, I'll be right on it.
Bugs to watch for are sudden changes in your SP meter (seen through the Extended Save Menu), sudden teleportation, scripts firing up in the wrong places, bosses dying in one hit/becoming inactive, soft-locks (game still running but cannot move), hard crashes (desktop with an error message), and others. Some bugs are native to the game itself (like the ladder glitch for instance, or Quake3's bizarre texture problem that can happen with repeated use) so if you spot a bug report that you recognise as being a problem with the game itself then let them know.
Feedback is also important, as the change to enemies has been quite radical due to the increased EXP you'll be getting; expect to hit Disc 3 at around Lv.70-80. I also buffed some spells like Cure3 and Comet2, as well as the Summons, so let me know how all that works out.
Third, as was mentioned before, Arrange Mode and Dark Cave were disabled temporarily so I can properly set up the former and re-do the latter. The option for Arranged should be locked/greyed out while Dark Cave should be inaccessible. Let me know if this isn't the case.
But beyond that, hope you enjoy the 1.4 update. Do not visit the Midgar diorama outside of visiting hours.