Qhimm.com Forums

Final Fantasy Forums => Graphical Mods => FF7 Graphical Releases => Topic started by: ice_cold513 on 2005-12-25 09:50:23

Title: [FF7PC] NPC Reconstruction (Discontinued, use Unified Model Installer)
Post by: ice_cold513 on 2005-12-25 09:50:23
Ok here we are the new NPC patch but 1st some pics

http://img.photobucket.com/albums/v240/theicefox/ssss.jpg

http://img.photobucket.com/albums/v240/theicefox/pic.jpg

http://img.photobucket.com/albums/v240/theicefox/9ec5a028.jpg

New pics

http://img.photobucket.com/albums/v240/theicefox/chocobo.jpg



but it x mas got stuff too so here's the link



http://spinningcone.com/ff/stormmedia/npc_project/NPC%20RP%20v0.6.zip  V0.6 thanks stormmedia for hostting

http://www.ff7-universe.com/Downloads/NPC_RP_v0_6.zip thanks EmperorSteele for hostting too

have a look at his site you might find something you like
http://www.ff7-universe.com



Mod Edit (SB): Added release tag.
Title: NPC Reconstruction Project
Post by: Borde on 2005-12-25 12:50:00
Merry X-mas to everyone!
With this last additions we have 72 models done. Since the final patch should cover 224 models, we are around 32% done.

FAQ: How to build FF7PC Models (by Borde)
http://www.webamedida.com/~borde/How%20to%20build%20models%20for%20FF7PC.rar
Title: NPC Reconstruction Project
Post by: Caddberry on 2005-12-25 20:56:33
That's really cool work.. Awesome job on sprucing up the NPCs..

I'm glad you shared that. ^_^
Title: NPC Reconstruction Project
Post by: kini on 2005-12-26 09:38:13
are there any guides on the net for how to make models for the game, id really like to havbe a go at it
i was playign ehrgeiz the other dayand thort how cool it would be to pull the charactors otu fo that and ptut hem in ffvii.. but i can only deam lol
Title: NPC Reconstruction Project
Post by: Borde on 2005-12-26 15:11:46
Sorry Kini, there are no guides available yet. I want to make one, but I'm too busy to do it now. But I promise you, befor the end of january I'll release a tutorial. Hope it will be of some use...
Title: NPC Reconstruction Project
Post by: Rirse on 2005-12-26 17:28:36
This mod is looking good ice cold and Borde. For a while I thought you two gave up after about a month of no posts in the other thread.

By the way, is it me or Cloud in the purple outfit looks a bit off? Shouldn't he be wearing a dress, not a purple dress pants. :D
Title: NPC Reconstruction Project
Post by: Otokoshi on 2005-12-26 22:09:47
Wow, this is such awesome progress.  Great patch guys!  Keep up the great work.
Title: download link
Post by: Great Sephiroth on 2005-12-27 03:48:46
Excuse me but the download link does not work........... even if i right click and save as


Can you help me ???


THE GREAT SEPHIROTH
Title: Re: download link
Post by: ice_cold513 on 2005-12-27 10:05:03
Quote from: Great Sephiroth
Excuse me but the download link does not work........... even if i right click and save as


Can you help me ???


THE GREAT SEPHIROTH


Ok i will pm you the patch and if anyone can't get link to work post here or pm me and i will give you it.
Title: NPC Reconstruction Project
Post by: -gone away- on 2005-12-27 10:07:01
nice pics, link wont seem to work tho. Says the page/file is missing. Any clues as to why?
Title: NPC Reconstruction Project
Post by: ice_cold513 on 2005-12-27 10:24:14
Quote from: Rirse
This mod is looking good ice cold and Borde. For a while I thought you two gave up after about a month of no posts in the other thread.

By the way, is it me or Cloud in the purple outfit looks a bit off? Shouldn't he be wearing a dress, not a purple dress pants. :D



Well i made this model and here what i was thinking. In the game cloud looks like a girl in a dress but i started to think. That if a guy puts in a dress he still looks like a guy. So i made it look like a .....can't think of the word...... a drag queen like model.


EDIT Oo you 2 who cant download it i PM you a patch
Title: NPC Reconstruction Project
Post by: Virii2012 on 2005-12-27 15:30:59
Link doesn't seem to work for me either, if you could please pm it to me also or post a working link so everyone won't have to keep asking you
Title: NPC Reconstruction Project
Post by: -gone away- on 2005-12-27 16:27:16
here is the link he sent me

http://s60.yousendit.com/d.aspx?id=1DGWPK19D1JCR2W72U0V1Z3P82
Title: NPC Reconstruction Project
Post by: APOSEIGd15 on 2005-12-28 02:08:44
ah, this works really well

i havent noticed till now, but are some animations supposed to not work after this or the reunion patch?

http://i18.photobucket.com/albums/b140/d15c0d4v3/problem.jpg

in that picture, as you may be able to see, cloud and jessie seem to be sticking around on the bottom left corner even after the reactor explodes

im not really asking for a solution because it doesnt really bug me, but is this supposed to happen?
Title: NPC Reconstruction Project
Post by: Borde on 2005-12-28 20:10:54
mmm... strange.
It doesn't happen for me at least. Anyone had a similar problem?
Title: NPC Reconstruction Project
Post by: kini on 2005-12-31 08:38:57
Quote from: Borde
Sorry Kini, there are no guides available yet. I want to make one, but I'm too busy to do it now. But I promise you, befor the end of january I'll release a tutorial. Hope it will be of some use...


yay thanks, i see some awsome stuff done to the game on this forum but im still new to programming and guides on how people managed to do these mod's would be great for the other game modification wannabies like me :)
Title: NPC Reconstruction Project
Post by: Covarr on 2006-01-02 06:52:51
Is it possible to install this patch if I already have the reunion patch installed?
Title: NPC Reconstruction Project
Post by: Borde on 2006-01-02 09:12:12
Sure. It shouldn't cause any problems.
Title: NPC Reconstruction Project
Post by: Claude on 2006-01-06 07:41:17
None of the D/L links are working, PM me the link :) Thanks.
Title: NPC Reconstruction Project
Post by: ice_cold513 on 2006-01-06 12:35:57
Ok i have pm you a link and here is a new link and will be up on the 1st post

http://www.geocities.com/ice_cold513/NPC_Reconstruction_Project_V0.4.zip
Title: NPC Reconstruction Project
Post by: EmperorSteele on 2006-01-06 22:26:07
Quote from: d15c0d4v3
ah, this works really well

i havent noticed till now, but are some animations supposed to not work after this or the reunion patch?

http://i18.photobucket.com/albums/b140/d15c0d4v3/problem.jpg

in that picture, as you may be able to see, cloud and jessie seem to be sticking around on the bottom left corner even after the reactor explodes

im not really asking for a solution because it doesnt really bug me, but is this supposed to happen?


Why is that picture so GODDAMN SMALL?!

Could just be the video lagging... hard to tell because cloud's head is like, 2 pixels!
Title: NPC Reconstruction Project
Post by: APOSEIGd15 on 2006-01-07 01:37:33
when clouds supposed to pick up jessie, he and jessie are supposed to get up and run away from the reactor, but cloud never gets back up and jessie and he just freeze, even when the video fo the explosion starts up

sorry for the small picture, somehow my hosting site resizes everything
Title: NPC Reconstruction Project
Post by: Niai on 2006-01-10 18:47:29
It's down again. Can you please get it back up? I'd love to give this a whirl.
Title: NPC Reconstruction Project
Post by: ice_cold513 on 2006-01-11 00:15:30
i tryed it and did not work but it do if you             save as

will try to tix this in the more
Title: NPC Reconstruction Project
Post by: ChaosControl on 2006-01-11 15:29:30
you truly are a man of your avatar ;)
Title: NPC Reconstruction Project
Post by: Niai on 2006-01-11 18:32:53
I can actually download the file, but when I open it  I get an error message saying "the Archive is either in unknown format or damaged".
Title: NPC Reconstruction Project
Post by: Luctus on 2006-01-13 09:05:54
None of the download links work  :(

Please, reupload.

http://www.rapidshare.de/ is good file hosting btw, they don't put download/age limits on the files like yousendit.
Title: NPC Reconstruction Project
Post by: Borde on 2006-01-24 12:47:49
Sorry for the delay. I couldn't remeber where I left the file :-P.
Here you have another link to the NPC reconstruction project 4.0:
http://perso.wanadoo.es/eusebio2k/NPC%20Reconstruction%20Project%20v0.4%20.zip
Hope this one works for some more time than the last one...

By the way, since this topic is a bit dead lastly I think it's time to show some progress. Well... not a lot, sorry. Here is a picture of the last model I've been working on (well, in fact It's been like 3 weeks since I did it :-P):
(http://i6.photobucket.com/albums/y231/usebio/man1P.jpg)

On a side note, I finish my exams tomorrow so I'll have some spare time to coninue working on this project. Expect a tutorial about how to make models soon.
Title: NPC Reconstruction Project
Post by: spyrojyros_tail on 2006-01-24 18:19:34
Looks great man! Well done.

I have a question! When do you expect to have this NPC Project Completed? Im sorry if that sounds pushy, but I would like to have a estimate. Id love to help, but im in my final year and dont have time to do models yet. Definitly post up a tutorial on how to make models, id be really interested in reading it.

And can I ask on how you intend to keep the quality of models high if a few different people have a hand in creating them? I understand that for the reunion patch the characters were just taken out of the fight scenes, thats why they look so good, but for the NPC Project it will be up to the creativity of the modeler, which makes this project a little harder.  

Anyway, as always im impressed! Great work & keep it up.
Title: NPC Reconstruction Project
Post by: Borde on 2006-01-24 21:11:56
Thanks for the support spyrojiros_tail.
Sorry, but telling you a final release date is completly imposible. I don't have a clue when will this be finished. It all depends on how many people gets involved in the project.
Of course, the more people works on this project, the more different styles we will get. I have my style, ice_cold513 has his style, everyone has his style. In fact, even my current style is more polished than when I began with this. I'd like to do all the models since they would look exactly as I want. But I can't. It's way too much work for a single man. Anyway, everyone has his own preferences and what pleases me could disapoint others.
As for your participation, don't worry. I think next year this won't be over yet, so you will have your oportunity :-P.
Title: NPC Reconstruction Project
Post by: Midgar on 2006-01-24 21:49:06
Wow! That looks so cool! Great work guys! This will soon become as essential as Reunion's patch. However I have a small problem with your work. I don't think that you should have spent time making Jessie, Biggs, or Wedge because they do not appear in the game very long. You should concentrate on more generic models so that you can finish up faster and have it more appreciated. However its your time, and either way, thank you for thinking of others to use your time upon! We appreciate it! =D
Title: NPC Reconstruction Project
Post by: APOSEIGd15 on 2006-01-24 22:09:07
Quote from: Midgar
Wow! That looks so cool! Great work guys! This will soon become as essential as Reunion's patch. However I have a small problem with your work. I don't think that you should have spent time making Jessie, Biggs, or Wedge because they do not appear in the game very long. You should concentrate on more generic models so that you can finish up faster and have it more appreciated. However its your time, and either way, thank you for thinking of others to use your time upon! We appreciate it! =D



well if the creators intended to create a full set, i believe it would take the same amount of time

however, i do agree that more common NPCs should be reworked before the less visible characters are
Title: NPC Reconstruction Project
Post by: Izban on 2006-01-25 08:01:17
Hi im new and have 1 little question

you know the Zack model without the sword, does it have all Cloud's battle animations, because i was led to believe it was based off the Cloud battle model

By the way really nice job it looks great
Title: NPC Reconstruction Project
Post by: Borde on 2006-01-25 12:07:57
Welcome Munemasa.
Well, let's clarify this. Zack's model included on Reuninon's patch is almost the same as Cloud's model. It has the same skeleton so you can use the same animations with it. But take care that that model is a field model. If you turn it in to a battle model, then It will play any battle animation made for Cloud flawlessly (or it should, at least) but a field model can't be used directly in battles.
Title: NPC Reconstruction Project
Post by: Izban on 2006-01-25 13:10:37
this is probley the wrong topic to ask this in but how would i go about makeing it a battle model

and how are you able to get the models you created in game
Title: NPC Reconstruction Project
Post by: Borde on 2006-01-26 12:38:16
Well, I've never had a close look into the battle model skeleton format, but esentially, I would suggest simply replacing Cloud's head with Zack's head. It's just that you must make it arround 40 times larger and draw lighting manually over it (the battle engine doesn't apply any lighting to the models). Besides, I think Zack's head (Reunion patch one) is composed by two models: the head and the hair. Assigning 2 models for a single bone in a field model is very easy, but I'm not sure if it is possible in a battle model skeleton. I suggest you look at Alhexx site for further information.
Title: NPC Reconstruction Project
Post by: Borde on 2006-02-19 22:38:21
Man, this thread is so much dead... Well, I supose It's my fault. Anyway, I've uploaded a tutorial about how to do model for FF7PC. Give it a read if you want to work in this project but don't know how. If you have any questions, suggestions or corrections, simply tell me.
See ya.
Title: NPC Reconstruction Project
Post by: Midgar on 2006-02-19 22:46:44
Oh yeah, I forgot to mention something. This is only a small problem, but could you change the angle of Cloud's Buster Sword? I don't know if anyone else saw it, but I thought it looked a bit off. Revise this when you have finished the NPC reconstruction (I don't want to get in your way), or not at all if you do not have the time. Thanks a lot!
Title: NPC Reconstruction Project
Post by: Otokoshi on 2006-02-20 00:16:36
I took a look at Kimera just the other day.  Good stuff Borde.  Looking forward to the tutorial.  Keep up the great work.
Title: NPC Reconstruction Project
Post by: Midgar on 2006-02-20 04:04:45
Reporting a bug:
Right after the save point in the Whirlwind Maze then Cloud says "Thats...!"
And its supposed to flash to the Shin-Ra in the plane, but it crashes. My save file is here: http://rapidshare.de/files/13680661/save00.ff7.html
I don't need anyone to play through it. Just wanted you to know.

*CRY* on the Highwind when Cait Sith says "everyone is here" crashed....
*CRY* no save points... *CRY*
Title: NPC Reconstruction Project
Post by: spyrojyros_tail on 2006-02-20 16:28:48
This thread mustnt die, it would rock if all the NPC's were done up all nice and shiny like. Anyway, where is this tutorial? Can you put up a link? Thanks.
Title: NPC Reconstruction Project
Post by: Borde on 2006-02-20 18:20:14
I supose I should have told it more acurately: the link is on the second post on this thread.
Title: NPC Reconstruction Project
Post by: steven on 2006-02-21 20:59:28
this is a great idea and I hope it continues because I like to see everbody with the new look :)

ps: when a updates comes out do I need to pull my original files out again and patch them or can I just use the current ones?
Title: NPC Reconstruction Project
Post by: spyrojyros_tail on 2006-02-28 20:11:56
Hey guys,

I was just watching my gf playing the game there and I was thinking to myself do you guys have any priority over which NPC gets spruced up first!? If ya do thats grand, but when i was watching the game (with the reunion patch - inside the shinra building) I couldnt help but laugh when president shinra looked so crap compared to the other characters. So what im thinking is to improve the important NPC's like, President Shinra or Tseng first. That way you could release an early version of the patch that would just be concerned with the NPC's who the group talk to and interact with in the cinematic cutscenes (ie: you have no control over your characters - your just reading the story - eg: Elmyra Cutscene). You probably have thought about this before! But im just putting it out there, and if you havent lets start making a list of important NPC's. (I would now, but im waiting for feedback :p)

Oh an on another side note would you have any problem improving the Shinra helicopter? It looks crap compared to the characters from the reunion patch.

Oh and i havent looked at your tutorial yet, but in the next two months or so ill definitly will.

P.S. Will this patch work along with reunion or will it replace it? I only ask because you have cloud redone in your pics.
Title: NPC Reconstruction Project
Post by: Borde on 2006-02-28 22:05:02
Hello there spyrojyros_tail. Actually, I think that ice_cold513 already did President Shinra and Tseng. About the helicopter... well, I'll have a look at it. There is an helicoper at Battle.lgp, but I think it's exactly the same model.
About the the order of the conversions, personally I follow a chronological order. Ice_cold513 doesn't follow any special order.
By the way, nice to see you will at least give a look the tutorial. Thanks. Hope you join us (this sentence it's starting to lose all it's menaing...)
Title: NPC Reconstruction Project
Post by: spyrojyros_tail on 2006-03-01 11:31:26
Course i will! (it just depends if i can figure out how to work with the models and produce quality ones) I think this patch will be more important than reunion and I think your right about the battle helicopter, in the first fight against rufus he grabs onto the helicopter and legs it, but its the same... i think. (which kinda defeats the cause)

I have a question though, its kinda difficult to phrase. The reunion characters clip the foreground sometimes. So is there a way of changing where the characters feet hit the ground?

I know if you change this then it might introduce new clipping/floating problems, but im thinking either raise the reunion characters a few centimeters (normal characters will be floating in mid air at this point, but this shouldnt matter due to reunions characters having actual legs instead of the normal stubby ones) and play the game like that... or make reunion characters alot smaller.

(http://img.photobucket.com/albums/v655/artificialillusion/snap8.jpg)

If you raise everyone up, they will be standing on different places, but wont be "floating"

I know these patches are not perfect and they are in beta stages, but if ya dont ask, you wont know. Maybe i should talk to reunion about this, but if it can be done, could it be incorporated into your patch?

PS: I know it looks like if you move hojo about 2 cm up, RedXIII will be very close to floating, but im thinking that this is a pespective thing, hojo will move up 2cm, but RedXIII will move up less than 2cm (since he is further away from the camera).

Well im just putting it out there, feel free to tell me to shut up cuz i dont know if this can be done, im just coming up with ideas. Anyway! I gotta do some work. Talk to you guys later.
Title: NPC Reconstruction Project
Post by: Borde on 2006-03-01 13:11:01
Well, yeah, it's possible. We should change the animation files. Personally I don't know anything about the format of the animations but it shouldn't be too hard (I supose). When I get to know somtehing about that and all the models are done I'll tell you if I can do something about it, but right now I'm not iinterested. Sorry.
Personally I prefer to make the characters SD though.
Title: NPC Reconstruction Project
Post by: spyrojyros_tail on 2006-03-01 16:11:24
Ok cool. what is SD?
Title: NPC Reconstruction Project
Post by: Borde on 2006-03-01 19:13:56
How many time will I say this... SD stands for SuperDeform. It's like the way the original Field models look. Or, if you want a less crappy image, the way FF9 characters look. Big head, big hands and big feet.
Really, I thought this term was much more popular.
If you make the characters SD they have a size closer to the original and thus there is less clipping (yes, there is still some clipping).
Title: NPC Reconstruction Project
Post by: Salk on 2006-03-05 06:55:28
Bord and Ice-cold513,

do not give up!! There are many people like me that don't post much but follow closely and with extreme interest your progress!!  :love:

And we all think you are doing a great, marvellous job! If you guys would not mind, I personally would simply love to see the NPC models number updated regularly so that the number of the models done would be increasing as this Topic develops. It's a way to live with you each step ahead towards the right direction!

Let me thank you again and keep it up!
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-06 14:17:29
Hello ff7 fans !!!
I'm new here and scuse my english i'm from Québec so it may not be perfect lol... So I will soon start my formation in 3d annimation and of couse it's my passion so I've already started lol.  Since ff7 is one of my favourite game I don't see a better project to start whit héhé.  So if you need someone I'm your men !!!

I've started yesterday to make the new field models to fit the environemnet.  I finised cloud and started tifa and will soon send you some pictures of my work ;).

well I have a site with illimited space so I can host your files and make a link in this form if you want

So that's it I'll be back soon to see your response
Title: NPC Reconstruction Project
Post by: Borde on 2006-03-07 06:53:49
If you are interested, Salk, I'll tell you I've done 6 more models since the last  patch. Ice_cold513 has done some more also, but I don't remember how many. We will probably release a new version of the patch soon.
strommedia, if you want to help, you are welcome, of course. It's allways good to see people willing to work in this project. By the way, do you mean that you are correcting the animations to solve the clipping problems? That would be certainly good.
Well, see ya.
Title: NPC Reconstruction Project
Post by: ice_cold513 on 2006-03-07 09:41:21
Well just to let you guys know i have done 5 models
Title: NPC Reconstruction Project
Post by: Izban on 2006-03-07 10:56:48
so does that mean were going to get an update soon
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-07 17:01:23
Well in fact borde what I do is modify the bones first and then make the .p files to fit with it because modify the animations files would be usless because all the annimations do is to tell the bones what to do and then the part of the models will obey to the bones.

So I have now done Cloud Tifa Cid and Yufi and I'm starting Barret

As soon as I have my ftp server to work I will upload some pics of what I've done

well see you all soon
Title: NPC Reconstruction Project
Post by: Borde on 2006-03-07 18:27:27
Mmmmm... stormmedia, are you testing those models with the running animations and so? I say it because unless I haven't correctly understood what you are doing, you are changing the center of the P files and thus the bones will be misplaced when they are rotated.
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-07 20:54:08
Don't worrie Borde I know what I'm doing lol.... I would not tell you that I have finished 4 models if it wasn't tested with the annimation and with the game field itself.  But I didn't have any problems with the annimation to correct yet... exept for Yufi but the problem was there at the begining so it was not me who done this ... but I corrected it now it is good .... of course I haven't test it with all annimation since there too many lol but I took some randomly and it works fine.

Well I will explain how the models work for the annimation for many games ... and probably with ff7 too.  frist of all ... you have the bones and then the skin.. well I guess you know it lol but still... so the annimation files tell the bones how to react and the program call the annimation files when the need it.  the bones are connected to the skins parte so it moves at the same time.  the annimation files calls the bones with there names and not with there position in the space.  

So what I do is modify the size of the bones and then I modify the .p to fit to the new space.  So the bones will do what they have to do whatever the size will be.  

I know this may not be very clear lol.... sorry about that I from quebec sooo.... well I think it's understandable lol...

Hey good news !!! I have get my ftp server to work so expect pics soon lol I know this is not the first time a say this but still lol


see you soon!
Title: NPC Reconstruction Project
Post by: Draken on 2006-03-07 20:54:27
What I have seen of your patch looks really good, if there is a possible I would like to test the patch too =)
If there is a active hosting of the patch I would appreciate if you could share it with me. Other than that, great work!
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-07 21:38:10
Here as promise some pics of my work.  of course I took the pics ingame since what I do is trying to make the npc project models fit to the background .. so if I want to show my work it hase to be in the field lol... well here two 3 in 1 pic ... the first I took a pic of cloud at the reactor 1 with the original char.lpg file ... one with the npc progect models .. and finaly a pic with my modification.  well the 2nd pic is the same thing in cosmo area .... of course since I have to small them down to make them fit my models look smaller than NPC project's ones but it is approximatively the same size of the originals model so all the background and annimation shoud fit with it... anyway check this

http://free.hostultra.com/~stormmedia/npc-project/reactor1.JPG

and that

http://free.hostultra.com/~stormmedia/npc-project/cosmo.JPG

and then please give me your feedback
Title: NPC Reconstruction Project
Post by: Borde on 2006-03-08 07:43:59
Hey stormmedia, the links are dead. By the way, I think I now unnderstand you correctly. You are shrinking the models, right? Ok, yes, that works. But if you are simply shrinking the models, you could use HRC resizer (It's somewhere in the Programming Feedback section). It's easier and faster than doing it manually.
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-08 14:43:54
thanks for the advice borde I'll look for it it could makes the start easyer.  But for many models I try to fix the legs that are too long for the rest of the body and the foot especialy lol... and another problem is that for some models there are some part size to respect or else it makes the game to crash .... I didn't found the probleme yet so in kinda do it one by one and test it with the annimation tester ... in fact the harder to resize is Red 13 ... many part must remind the same size or else it will crash .... anyway I shoud finish him soon lol.... barret had a probleme with his left arme too but I've finaly found a way to fix it.

and for the link... I don't know... it work fine for me... mayby my ftp server is un lier and it's not an internationnal server lol ... I'll look into it... sorry about that
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-08 15:35:52
hum.... borde I tried the HRC resizer but as expected it makes crash red 13 lol ... I will try it with other models I hope this will work 'cause this will sure be helpful for some models

and.... the exemple you give with your programe is a little buggy I think lol when I check it with Biturn all the part are at the same point lol

anyway I'll try this thanks for the advice once again.  The worse that could happen is that I will be force to continue as I've started... anyway that's not too bad.

well see you
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-08 18:34:15
hey borde do you know a way to convert .3ds to .p files ... biturn convert .p to 3ds but not 3ds to .p ... I have just 1 problem to resolve with red 13 and I need  3ds msx to resolve it ... well i'm not sure it will work but it worth the try

... damn red 13 is really buggy  ... as soon as I modify the size it freeze with the annimation tester lol ... not all the parts I have problemes but I have to do it part by part to identify the parts that are not correct

well 2 parts and I will be over with him lol but like I said I would need to convert 3ds to .p

tanks in advence
Title: NPC Reconstruction Project
Post by: Borde on 2006-03-08 20:17:12
well, currently there is no way to convert a 3ds file to a P fie automatically. I think you can list the vertices one by one using Ultima, but that's slow and boring. What do you need to do exactly?
About the way models look at Biturn after using HRC resizer, of course they will look the same (unless you used SD-style resize). You can only notice the size diference in-game.
By the way, does the game crash if you change the length of Red13's bones? That's odd. I haven't run into such a problem with the models I've done. Keep in mind that even if the animation crashes Biturn It doesn't necesarily mean it will crash the game.
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-08 20:46:44
No I have no problemes with the bones, it's the .p files .. somes skin files get damages as soon as I modify them ... but I may have found a way to fix this ...

oh and by the way try this link:

http://two.fsphost.com/stormmedia/npc_project/screen.html

tell me if that's work
Title: NPC Reconstruction Project
Post by: steven on 2006-03-08 21:38:20
Quote from: stormmedia
No I have no problemes with the bones, it's the .p files .. somes skin files get damages as soon as I modify them ... but I may have found a way to fix this ...

oh and by the way try this link:

http://free.hostultra.com/~stormmedia/npc-project/screen.html

tell me if that's work
thats sweet :) keep it up because I would love to play the game with the char patched like that :D
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-08 22:08:57
so steven I guess that mean my link works lol
Title: NPC Reconstruction Project
Post by: spyrojyros_tail on 2006-03-09 11:46:45
Excellent work... fantastic!!! That is exactly what I was on about a few posts earlier. It looks like this thread is getting interesting, if we had all the characters done like that, the game would look amazing. The only thing left to do would be to fix the blocky backgrounds (but ive heard that would be extreamly difficult).

Im really impressed, it just makes the patch look alot more professional. Well done stormmedia.
Title: NPC Reconstruction Project
Post by: Shaher on 2006-03-09 12:56:48
Quote from: spyrojyros_tail
The only thing left to do would be to fix the blocky backgrounds (but ive heard that would be extreamly difficult).


Kinda funny... I just had an idea 'bout this problem, posted in the High-Res-Thread oO
http://forums.qhimm.com/viewtopic.php?p=69731#69731

BTW: The NPC-RCP is ferning great >.<"
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-09 14:50:17
well for the background the probleme is that squaresoft used low quality image to make there background... so the 2 only way to fix this would be to add some blur ... but I'm not sure the result will be pretty good ... the other that would be the best and also the longuer would be to recreate the contrast manually .... well I don't know all the filtrer that exist... well one day I may look for it just to know if there is something to do and if I find something I'll let you know

for my work on resize the models I've almost done all the mains characters .... I'm working on vincent  right now

well that will be all for now

see you all
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-09 16:26:33
hum ... question .. is there a way to open the backgrounds with photoshop or whatever program ?  I could look if there is a way to get the pictrure less blocky... because just stretch them like you said in your other post wont do anything... all it will do is make the picture bigger and then the game will stretch it to make it fit to the video mod ... so at the end it will remain the same..... or maybe the game wont strech them and then your background will be too big for the screen .... I think the only way to fix the blocky background will be to blur them and then try to adjust the contrast to compensate for the lake of pressision due to the blur .... but as I said I would need to open them with a program like photoshop to try it
Title: NPC Reconstruction Project
Post by: Borde on 2006-03-09 18:34:54
You can use cosmo to export the backgrounds to BMP, but you won't be able to reinsert them back.
The Saint tried to enable filtering in the backgrounds once, but it produced undesidered artifacs (probably releated with transparency palletes) so he finally gave up.
The problem of the background isn't easy to solve. I had an idea once, but it would imply to add a new model to the level files. That implies changing the script and it hasn't been decoded yet so... it's no use.
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-09 20:13:05
okey .. tanks borde ..

well I've add a pics with all the model I've done for now to my page
I have all the playble character done... exept aeris who will probably be the next

http://two.fsphost.com/stormmedia/npc_project/screen.html

hey Borde I would need a newer version of the npc project because I think you've done some more since I've downloaded it .... where is the newer release that you have done ... I have shearch for it but many link are broken so.. I don't know the last advalible

thanks in advance
Title: NPC Reconstruction Project
Post by: celestria on 2006-03-09 21:33:41
u guys need a FTP or something to host that file cause NONE of them work correctly
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-09 21:42:48
I could host the files as soon as I have the newer version of the patch lol
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-10 16:20:40
I finaly got the last version of the patch lol ... good job !!

But one thing ... ice_cold513 did you test your crew1_sk on Ficedula: Ifalna cause when I tried it and it make an access violation... I know that it doesn't necesarily mean that the game will crash but It still mean there is an error somewhere so it may make the game to crash anywhere maybe it will crash when you don't even see the character... or maybe it but it still have the possibility. But it looks great !!! So .. when I will modify the size of this one I'll try to fix the acces violation.

Well I will soon publish my modified files on my site so I'll give you the link .. but first I'll need to remodify the cloud now that he has his sword on his back lol but It should not take long

well see ya
Title: NPC Reconstruction Project
Post by: Chrisu on 2006-03-10 16:51:18
Yes, there IS a problem:

The file ajjf.src is wrong, you must extract ajjf2.srcd with lgp-tools, rename it to ajjf.src and replace the old ajjf.src with the new.

Otherwise, the game will crash everytime you see the highwind.
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-10 17:30:02
well I have a ajjf.p but ... I've never seen a .src in ff7 char.lgp .... haha that could explain why it freaze but ... why I haven't this file lol
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-10 19:40:12
okey got it to work it was the ajje.rsd file that wasn't correct tanks anyway Grisu  ;)
Title: NPC Reconstruction Project
Post by: Chrisu on 2006-03-10 19:42:43
Oh, sure, ajje instead of ajjf...
Why did they give the files so stupid names? ;-)
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-10 20:27:51
ya Grisu... I supose they didn't want to pay someone to give them a name lol
Title: NPC Reconstruction Project
Post by: ice_cold513 on 2006-03-10 21:04:59
Ok ppl her a new link hope the 1 works

http://www.upload2.com/?cmd=_viewer&file=7b29918cb74300e113c48e8d3afef5b1.zip&s=80217

and the link will be on my 1st post
Hi stormmedia

yes i did test it in the game and it worked.

I been reading your posts and it just looks like your resizeing them and. I have done that just waiting to the new NPC patch too post it or are you redoing the annimation too anyway can you PM me on how to get a ftp server.
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-10 21:57:27
well ice_cold513 what I'm doing is to resize them so the fit the background yes but I also make the legs and foot to fit to the rest of the body... because in the Reunion and npc the legs and foots are too big and long (well it is not you fault 'cause in the battle.lgp it is like that lol) ... well that is sure just a detail but still lol .. and also I makes the model to fit a little bit better with the annimation ... I don't modify the annimation files because they are already correct I just adjust the model to prevent the part of the body to detach from each other.  So basicly I fix the bugs lol

and for the ftp ... well... do you have messenger .. you could simply send me your stuff and I could host them on my site ... I have ulimited space so... lol

well see ya
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-11 00:41:12
Here I added a closer look of my work so everybody will understand what I'm doing. I took for the exemple the crew1_sk of ice_cold513 (no offense ice_cold513 this is not because it wasn't good that I took this model as exemple, it's because it is the one I was working on when I decided to make the screenshot ...)

note that the one with my modification is the left one and that he is smaller than the ice_cold513's one but the program streched it.

http://two.fsphost.com/stormmedia/npc_project/screen.html

I'm about to publish some of my files so if your interested look for it!!
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-11 02:32:53
hey ppl good news
I published my first relase of my work!!! if you want to try it just click on the link on my last post and click on "download it now" and then you do the same tihings as usual ... extract the char.lgp file and copy the contain of each folders where you extracted the files remplacing them.  Well I have a readme with all the detail about this patch

well that's it enjoy!!!

oh and tell me if the crew member in the highwind(the only one recreated) work fine... I didn't test it ingame ... I don't actualy have a save game with the highwind... I kindda my games erase by error lol ... well thanks in advence for telling me if he is good and tell me your feeback about this release if you want

well see you around !!!
Title: NPC Reconstruction Project
Post by: ice_cold513 on 2006-03-11 08:18:53
Hay that np what you did but to tell you i have resize all the model and waiting to host. The new NPC patch i have reesized 2 patches 1 is SD and the 2nd is nonSD resized

anyway too test a model that got the same number bones as cloud rename its HRC too aaaa.HRC
Title: NPC Reconstruction Project
Post by: Chrisu on 2006-03-11 08:52:05
Confused... :roll:
Which of your patches should be installed now, and in what order?
What is the difference between the 3 links in ice_colds first post???
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-11 14:30:31
Ice_coled513 .. I know that you resize them but like I said I didn't just resized them I resize part by part to make it fit to the rest of the body (not just the head,hands and feet like in SD) and also to make them fit better to the anniamations.  I used HRC resezer to do it I guess ... could you tell me what number did you used .. It will be less complicated for me when I will do these models you've done 'cause I have do all to the medels almost the same thing so if I know what % of the original you used It will help

and Grisu .. start with the original files on your ff7 disc .. start the reunion pathch... start the npc reconstruction patch 0.4  and then remplace the files by mines
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-11 14:33:08
hum grisu for my patch it is not nessecarly to install the others patches it will work anyway but the others models won't be installed you could just extract your char and remplace the files derectly
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-11 15:30:20
well ice_cold513 I meant You used HRC resizer instead of I used lol sorry
Title: NPC Reconstruction Project
Post by: Shaher on 2006-03-11 17:22:00
stormmedia... this is damn, damn good O_O"
I'm very happy, taht there are so many great brains here on this board >.<

But, I'm a little confused Oo
Your edit, for what kind of Patch was it made, Reunion or NPC-RCP ? o.o*
Well, general question: The NPC-RCP-patch overwrites some Reunionfiles, am I right ?
And after that I've to install the stuff of stormmedia, or is this the wrong way ? oO
Title: NPC Reconstruction Project
Post by: Borde on 2006-03-11 18:12:26
Install just one. All of them contain all the files.
Title: NPC Reconstruction Project
Post by: Shaher on 2006-03-12 18:42:06
And all of them include the same scale-correction ? o_O
(Sorry, if this question is too stupid)
Title: NPC Reconstruction Project
Post by: zero88 on 2006-03-12 20:27:51
Hm, I found a glitch/bug with stormmedia's patch... Not sure if it's been reported, but whatever.

In the second screen of the game, when you go to enter Cloud's name, if you return to that area, it looks...weird. Cloud's body isn't there, but you can see his legs walking on the ceiling.  :o You can still move Cloud around, though, if you have Finger activated to see where you're going.

The weird thing is, it only happens when you return to that area. Like when you're there talking to everybody, nothing's wrong. But if you go back, it happens.

Again, it's nothing big, since it doesn't crash the game, it's just a minor inconvenience. I figured I should report it, because it's potential that it could occur elsewhere.
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-13 21:29:04
Hello ppl

sorry for the delay but I was a little busy ...
Shaher  I edit the models after the reunion and npc project installed so ... well if you install npc project's patch and then remplace the models with my correction I think you will have all the files and ... no I haven't finish yet the scale and annimation correction for all models

and zero88 ... I tried to retrun to the screen and I don't have this problem ... I don't know... did you have the npc project install before mine ... well I don't think it would change anything since with my edit you remplace these files but still... well there are many models that craches when I open them with the annimation tester... mayby it may be related ... well I try to correct all the bug in this but if I don't have the problem myself it may be hard to correct it ... but I'll do my best .. first you could try to restart from the begining I mean with your original char.lgp (from your ffVII disc) and install the reunion (Borde said that it is not nessessair but when I tried the installator of the NPC project it says that It doesn't know the files version so it don't patch ... so I recommand to install the reunion patch first and then the npc project one and then mine ... sorry I know it's a pain to do but right now I have a little server problem and I can only upload 1mo files lol so ... well when I will find a new host I will upload all the files that I use (in the char.lgp of course I won't upload the game itself lol)

well I hope that will help zero88 tell me if it worked 'cause if it doesn't I will try to find the source of your probleme

I will continue my work as soon as I can so look for modification ... I will upload my work as I do it so it may be updated anytime so when I'll do my futures updates I'll tell you


well see you !!
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-13 21:53:35
Oh and if anyone find a way to convert 3ds to .p format I could use it ... just to make some models a little less... cubic if you see what I mean

well thanks in advence
Title: qustion about the Recontsruction Projekt
Post by: matzi on 2006-03-23 09:55:05
How many NPC's you have already Reconstructed?
Title: NPC Reconstruction Project
Post by: Myonosken on 2006-03-23 14:44:51
I believe it is around 80 (although Im probably wrong).

Can I ask before I download, have you fixed the problems with legs being twisted or on the wrong sides, or hands being swapped?
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-23 19:38:21
hum ... in the last realese of npc reconstitution project they have 72 models done but since the last realese they have done more ... and I have fix the size of the models and the legs too long for 16 of those models but... I don't have much free time these time so sorry for the delay to fix more models and... Myonosken I dont have the problem you speak of ... maybe it have been fixed before I joined the project or maybe it is a problem that not everyone have that caused by the models that crashes the annimation tester ... but I fixed this ... as I said I don't have this problem so if you download my files your not supose to have any problem(for the models I've modified of course)
Title: NPC Reconstruction Project
Post by: spyrojyros_tail on 2006-03-23 22:05:37
I know this is a litte aside from what you guys are doing here, but i was thinking about the bike scene in the game, could that be done up? The textures and the riders in it look pretty crap and if these could be done up the way the new characters look now it would look great. Im not saying to do this now or anything!!!!! But i just want to know if it can be done.
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-24 02:21:24
well spyrojyros_tail It could be done I belive ... don't know when it will be done but I could check it out to see what I can do ... but for now I will focus on the field models maybe later I will check this out tanks for the suggestion ... I could see what I can do with the snow minigame too well I'll let you know if I do it
Title: NPC Reconstruction Project
Post by: Enya on 2006-03-24 20:51:42
With all due respect fellow programers, i think that cloud is a little to small, judging from the pictures i´ve seen. Epecially the lower part of the body, that´ll mean the legs. Just think about it. Maybe you could make them a little, say "fatter"? Nevertheless this looks as so many people already said, soooo good!
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-25 18:51:34
well Enya pic of cloud at the reactor was the first models I've modified from it's original size so it wasn't perfect ... the arms was too small for the legs and the body too fat. but I've corrected it now it fellow the sandard of a true human standard(note that the comabat models wasn't made from a true human standard the legs was too long for the rest of the body so the legs of my modifed models are smaller than those in the combat but I followed the human standand ... well now it look like this

(http://two.fsphost.com/stormmedia/npc_project/cloud.jpg)

I've draw the human standand on the 2nd pic... it's made with paint so... well all the line are suposed to be at the same distence or so from each other exept the foot one that is supose to be nearer from the tibia

(http://two.fsphost.com/stormmedia/npc_project/cloud2.jpg)

If you compare with the battle model you see that line arn't at the same distance at all

(http://two.fsphost.com/stormmedia/npc_project/cloud3.jpg)

but I've done them at my tast and publish it so ... that's possible that it is not everyone that like them ... if you like you could wait for ice_cold513 to publish his future version of his models he said that he have resize them so they will have the same proportion of the combat models but keep in mind that I've corrected some annimation problem and some bugs that could make the game freeze... but if you're like me and prefer the real proportion then tou can take mine

by the way ice_cold513 and borde ... realy nice work all the model that you've done realy look like the original one ... sorry I've never told you that earlier but this is very good ... if I modify them it's realy not because I don't like your work it's just to make them even more realist and to prevent the bugs so continue your exelent work guys !!!

well I think that's enough for now hehe

see you all
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-03-25 19:12:18
sorry for the pics... it didn't work but I've remplace them by links... they should work lol .. you can also try this link the 3 pics of cloud are in order of my last post ... so the first is the cloud as it look like now the 2nd is the same with the standard lines draw on it and the last is the combat model with the lines draw on it

http://two.fsphost.com/stormmedia/npc_project/screen.html
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-02 05:20:06
I just found out that my links does not work at the first time ... click on it and refresh the page and it should be okey .... sorry for the trouble I don't find any good host for my files ...

well see ya
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-07 03:55:16
Okey ppl I've uploaded all my work so far.  I have now 22 models modified.  It's the same links as before here to remember you:

http://two.fsphost.com/stormmedia/npc_project/screen.html

as I said in my last post my host is weird so if it doesn't work the first time  refresh the page and you should be okey... by the way if you know a good free host I could use one ... I have too many troubles with my actual one and I want to change

I hope this will be okey but tell me if you find anything wrong

well that's all for now see ya
Title: NPC Reconstruction Project
Post by: Salk on 2006-04-07 16:54:15
stormmedia,

congratulations for a great job! Keep it up!!  :love:
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-07 18:05:40
tanks Salk for your suport it means a lot when you have up to 250 or so models to remake lol

these time I have more time for it so it'll go faster .. just today I've modifed 8 models hehe. So I'm about 30 models so far and I keep modify going.  I should make a new realese within the 2 or 3 next day with 15 models added so look for it !  If it goes well I might be able to realase it today.
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-07 21:20:49
okey here the new link ... I think it should be okey this time ... the other host cut the extension of the zip file when you download it ...

http://two.fsphost.com/stormmedia/npc_project/screen.html

sorry again for all the trouble with the host
Title: NPC Reconstruction Project
Post by: Vanit on 2006-04-09 00:09:19
I'd be more than happy to provide a mirror if you need it.
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-09 00:59:44
well Vanit... for now I have a mirror but all the others I had before had problems like ... works one time on two ... 1 MO per files ... cut the extention of the zip files etc .. this one look good for now but if I find a problem I'll PM you for a mirror

by the way Vanit I'm looking for a good host cause I want to make a website with all the projects that I'm working on like this one or the "FF sound" (midi instrument for ff7 and ff8(pc)) I've stared this some time ago and it's almost finish but I don't have a good host for my website... do you know a good free host that I could use ... the only one I found have to many ads... and the disign of my site wouldn't fit with it... well thanks in advence if you know one.

see you
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-09 21:12:47
I just uploaded a new release with 31 models added.  I have now 53 models modified ... and I modified cloud's dress .... well ... I modified it so it look like a dress 'cause if the father of the girl of the dress shop make dresses that looks like pants... I understand why he passe all his time at the bar... (sorry ice_cold513 I doesn't mean it wasn't good ... it's just that in the game it says that it is a dress .. not pants but I didn't touch anyting esle on your models ... exept for the size of course... they are very good like that!!)

here a picture of the 3 ladies resized in frond of Don
you can download the patch at the same page

http://two.fsphost.com/stormmedia/npc_project/screen.html

well enjoy with these now models added !!
Title: NPC Reconstruction Project
Post by: ice_cold513 on 2006-04-10 07:46:54
The new cloud looks good but can you stop Double posting you done it so many times you be banned by now there is a edit button.Your doing so good work why dont you join me and Borde and start making new one's. i can see you know how to edit p files and the hrc. Just add me to msn and me you and Borde can start doing more models faster and i then i can make you a patcher.

what you say then Yes or No??
Title: NPC Reconstruction Project
Post by: Salk on 2006-04-10 12:28:07
stormmedia,

very nice indeed! The proposal of ice_cold513 seems to be reasonable. You three guys together could speed up the NPC reconstruction project and your talent would be of great help!

ice_cold513,

I don't think stormmedia has doubleposted anywhere. His posts have different content although I understand what you meant to say.
Title: NPC Reconstruction Project
Post by: spyrojyros_tail on 2006-04-10 13:38:06
Fantastic work guys, keep it up.

I was thinking about the fighting scenes, especially the ones where you run into a group of shinra soilders. I dont know if you have thought about this but does anyone remember these guys

(http://www.ffonline.com/1_ff7en/mightygrunt.jpg)

These are the guys you run into in the shinra headquarters, and i always thought it weird that when ya ran into a red human guard you ended up  fighting a huge red robot, maybe you guys could take this robot out of the battle scene, so that the red shinra guard actually looks like this when your running about. (he looks really cool too) Its just an idea, oh yeah and im finishing my degree in about 6-7 weeks so instead of just shouting out ideas at you hopefully ill actually be working with ya.
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-10 18:20:17
Hi there

It is with great pleasure that I accept your offer of course.  I'll just finish to edit the models that you have done already and then I will start making new one!!! ... I should be done with editing your models in 2 week or so I think... I think you shouldn't bother about resizing them cause I work pretty fast on that so you could just send them to me and I will retun them to you resized and edited

Well ice_cold513 ... sorry for the double post... I don't think I've made too many but I'll watch myself .... I know that I've posted 2 times some messages by error and then I've deleted them maybe you say them before I deleted them ... well sorry if I double posted but I don't think it is the case

spyrojyros_tail the problem is that in the field they call the red guard models so if we modify it so it looks like the big red robots all the red guards will be a big robots ... so if it is supose to be a red guard it will be a big robots and when you will fight it it will be a red guard...

well see you all and thanks again for your suport
Title: question
Post by: matzi on 2006-04-11 17:50:30
when you think you will finish that projekt? 8)
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-11 18:43:36
well ... I'should be done with editing models in two weeks or so but for all the project I don't know ... I think it can take some years... it's hard to say it depend on many things like how many people will help and how many time we have to it but I promess you that we do all we can to finish it as soon as possible !!
Title: NPC Reconstruction Project
Post by: Salk on 2006-04-11 19:04:04
Just love your enthusiasm, stormmedia! Keep it up!  :love:
Title: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-04-12 18:17:04
Say, guys I have encountered a problem with the NPC-RP I installed the Reuinion patch and the game worked fine :D then i tried to install this patch but first of all my char.lgp blew up to 120 mg's and when loaded my game to try see the new NPC's it said cannot find AFCE..... then it does the usual XP error and goes to the desktop.

                                   any thoughts?
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-12 19:12:18
C R I T I C A L --- U P D A T E

I've made some mistakes with some tex files that could lead to the crash of the game so ... I highly recommand to download the lastest update of my patch .. well sorry for this error

in this update I've corrected these files and added 12 new edited models so I'm about 65 models out of 72 models edited and when I will be done editing models I will start to make new ones hehe For now you can look at a picture of red13 when he wear a guard's uniform I remplaced the human arms be red13's and I added some fur hehe that look like this

http://two.fsphost.com/stormmedia/npc_project/screen.html

Sorry I have changed my URL again but I think it will be the last time cause AOD provided me all the space I need without pub and without problem so thanks to AOD !!!

well I hope it won't have any other bugs but if it is the case tell me so I can fix it

oh and Trashamatix... well in my patch I have the AFCE file ... well maybe you could try to reinstall the game and then install my patch ... anyway I have only 10 models left to do or so .... so you wont loose so much

well see you
Title: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-04-12 19:37:15
Thanks for the quick reply, did you mean that there was an error in the file, I got quite confused by the number of files to download so i downloaded everything. The patch that I used is called the NPC v o.4 reconstruction patch. (or something like that) It had clear instructions, which I followed and then i got the problem. the above patcher was the only one who's instructions (Me being game modding illiterate)  I could understand

if you could give me a detailed guide to install !your! patch (because I really like the way you did the characters) I'd be grateful

EDIT--------
I downloaded your latest one, maybe i am doing it wrong the way i did it was install reuniun patch then copy and paste your ones to the char folder then i went to LGP tools and created a new one to replace my old char.LGP before I did any of the NPC reconstruction it was 51 mg's now its 175 mg's and when I did it this way it still could not read THe AFCE.AKI file or what not :weep:
Title: NPC Reconstruction Project
Post by: Borde on 2006-04-12 21:06:59
Hello everyone. I've released a new version of Kimera. You can find it at programming feedback forum. Hope someone enjoys it.
By the way, sorry for the big delay in the new release of the patch. I'm quiet bussy.
Thrashamatrix: 175MBs? That's quiet suspicious. Are you overwriting all the files in the folder where you extracted the contents of char.lgp?
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-12 21:23:19
Trashamatix, I think you'd be better to reinstall the game

then open lgptools and open your char.lgp(46 mo or so with the original one)

click on extract all  and then choose a location(anywhere in your hard drive).  

Next extract my zip file on your desktop or anywhere

copy all the files in the "part1" folder in the folder where you put the contain of the char.lgp and overwrite original files

now start lgptools again and click on create

select the folder where the files are and then the char.lgp in your final fantasy VII\data\field\ folder(that will remplace the char.lgp)

(if your game crashed it's because you had the "part1" folder in your char folder when you remplaced the char.lgp with lgptool and if you had a 175 mbs files it's because you had many files twice because of it)

if you don't install the reunion or the npc before mine it doesn't realy matter because I have almost all those models modified anyway so you don't realy need them

I hope this will help good lock!!
see you
Title: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-04-13 09:23:13
Oh hell :evil:  this is starting to really piss me off I extracted the Char.lgp to the folder char in data/field folder then i extracted the latest patch with the part 1 folder then i copied them to the char folder i reopened lgp tools  then i clicked on create new and i made a new one it now is 122megs what is the correct size and if someone could host the final char.lgp for downloading it would make life a lot easier. I really am quite stuck

but thank you for the help it's greatly appreciated  :(
Title: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-04-13 11:11:10
:love:  :love:  :love:  :love:  :love:  :love:  :love:  :love:  :love:  :love:  :love:  :love:  :love:  :love:  :love:  :love:  :love:  :love:  :love:  :love:

(Trashamatix: walks up to the podium and accepts the prestigeius award for worlds biggest jackass and thanks his family and girlfriend and then gets buttercup slapped by ice_cold,Borde and Stormmedia for wasteing their precious time)

 okay I figured out the problem, it's actually very stupidly embarisly (excuse spelling) funny, you know in lgp tools when you click on create new well this whole time I have been not selecting the char folder but the field folder  :oops: and then saving it in the field folder :oops: where it combined the 2 lgp files that reside normally in the field folder

Looks really cool good job it's funny what you can do to a game made in 1998.

I have encountered an error when you go in the honey bee inn the game crashes no error just XP (send error report blah blah). Just thought you might want to know this is with storms newest one
It also crashes at the story of Elmyra after you go to see Aeris's  mom the movie goes fine up to when the guard closes the train door then XP error report this is With storms one
.........Also when president shinra is killed when you try to go in their it crashes, dude this s alot of bugs

I also wanted to know as i have no save in the world map does your world map things change as well if you do not put in reunions patch

Any way, love the work!!!!!!
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-13 14:02:01
well Trashamatix looks like my patch isn't totaly independant ... I think it must be missing some files... could you find a way to send be your save games .. I could make some test ... I don't think it would be long to fix
Title: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-04-13 14:34:48
Another thing Storm the game is not crashing for me when i use just Bordes and Ice_Colds patch but if I either use your files alone or incorparate it with theirs then it crashes i will try to help but i dont see how me giving you the savegame will help because it is not corrupted and i didnt recieve any errors when i put it on

1. normal classic FF7
2. reunions patch only
3. NPC-RP v 0.4
4.Reuinions and NPC-RP patch's

but as i said if i can help by putting a file up then tell me where and which file

 :wink:
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-13 14:37:05
well I know your game are not corrupted I just want to make test to fix my patch you could send them to my by e-mail it's in my profil
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-13 14:51:50
the story of Elmyra after you go to see Aeris's mom:
the problem was a texture on the Aeris's mom

the honey bee inn :
I'm not sure cause I don't have a save game here but I think it was the texture of a dancer

I've fixed these two yesterday and uploaded them as my critical update ... when did u got my files ???

well I think this is it ... my game doesn't crash at the aeris's mom story and as I said I don't have any games at the honey bee inn so... I didn't test it ...
Title: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-04-13 14:54:04
Oh ya Borde what did you mean suspicious :roll:
Just breaking the ice, I wanted to know are you and ice_fox and Stormmedia working together because i think that when your work is combined then you really get outstanding results and nice one on Kimera
Title: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-04-13 15:07:27
Well, i took the one that you had linked in your critical update patch and it had a folder called part 1 and the files were in there.
Title: NPC Reconstruction Project
Post by: Borde on 2006-04-13 15:13:45
I just meant that it wasn't normal.
Yes, we all three are working together more or less. Closely enough to avoid making the same model twice at least. As I said many times, this is a cooperative project.
Title: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-04-13 16:07:11
Okay cool Borde didn't mean to irritate you if I did sorry
so in your future patch are you going to incorparate Storms mini function so their are no clipping or do we have to download everything and install over? :D
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-13 16:34:10
well Thrashamatrix Ice cold513 and I had a talk about that and he asked me to do only one patch with my edit ... but we didn't asked borde yet so we'll let you know when we will have the answer... but anyway if borde doen't want to we will make 2 patches but you won't have to instal both of them.


edit

Borde said yes so the futur NPC patches it will only have resised models editied like I do
Title: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-04-13 17:04:15
:D  :D  :D
Fantastic, You've made a eighty year old man, happy ..... I dunno who or where he is but he is very happy.
Now I just have to wait for the patch. Just for information sake when can people start logging on to the forum to check for THEE update is it going to be tonight a day or two or a week or more because my dad just gave me a ban on the computer because I whupped his A** on Counter Strike Source so he has given me two possible times when I can go on the internet this month so I have to plan for the patch :evil:  :evil:
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-13 17:10:15
hey Thrashamatrix did u had my patch work 'cause I think you are the only one with this problem ... is someone esle have this problem please tell me
Title: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-04-13 18:14:55
I'll retry now in 2 ways with ruenion and NPC-RP
and just Storms expect a edit soon and I will tell you if it worked


EDIT------

I got it to work the first one that I downloaded was a bit messy missing 6 files OR SO I redownloaded it and it works perfectly its looking fantastic and no bugs....................................yet?
I am looking forward to the next installment
                                         

                                :)  :)  :)  :)
See Ya Keep Me Posted
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-13 18:24:58
well 7 models left and I'll do a next release with all  the models of the present npc patch edited(72)... have you tried to jsut install my patch without the others ?? maybe it will work...  well as soon as I got the 7 models edited I'll make a new zip and upload it I'll let you know when it will be done ...

see you
Title: NPC Reconstruction Project
Post by: AOD on 2006-04-13 19:19:46
w00t i cant wait....Ugh i'm tired looking at Dio's discusting low res model its driving me to throw up
Title: NPC Reconstruction Project
Post by: ice_cold513 on 2006-04-13 19:54:35
dio is done and ready to come out in the next NPC patch by the 3 of us
waiting for storm to get up to date with me and Borde
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-13 21:00:09
well ... sorry for keeping you waiting lol ... it shouldn't be too long lol some days maybe
Title: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-04-13 21:02:33
Hey, Ice_cold and Borde could you give us little teasers? (screenshots of reconstructed Dio or other Characters) and also wondering you know the characters in the game that their are lots of like the body builders if you reconstructed one of them would all of their sprites change?

[/b] EDIT-------

Oh and thanks Storm for your patient help game looks really Fabulous :D
Title: NPC Reconstruction Project
Post by: AOD on 2006-04-14 03:37:42
yeah tease the strawberries out of me please :)
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-14 03:54:08
okey everyone I've got all the models in the NPC's last version edited and uploaded and.. it ditn't crash at the train station for me like Thrashamatrix said so it should work correctly. It's the same link as the Critical update

well enjoy !!!

see you
Title: NPC Reconstruction Project
Post by: Chrisu on 2006-04-14 15:28:19
WOW!

i was just away one week and recognised that you have made a biiiig number of new models!

I cant wait to try it!
Title: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-04-14 15:36:34
Storm I did say that I got it to work, so no one be scared to download this patch IT WORKS :wink:
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-14 15:37:39
well Grisu in the last 2 weeks I've done more models than ever since I'm working on this project lol I have now all the 73 models edited hehe so I'll start soon to make new ones !!!

you can download it at the link in the first post of this page
Title: NPC Reconstruction Project
Post by: Chrisu on 2006-04-14 15:47:25
Cool!

Could you pls make the old man that is used in nearly every town?
You now which i mean? The one that is in Junon in front of the beach.
Title: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-04-14 15:53:23
Um a little addition to what I said earlier I was doing all my downloading off a Mac earlier and all the downloads (I used Safari) worked but now I am useing Windows XP and Mozzila (tried with explorer as well) and the critical update link is not working. :x
Is their some other application I should use?
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-14 16:01:29
hum Thrashamatrix ... it is sopose to work ... maybe the server was down some minutes I don't know lol ... but it works now for me
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-14 20:29:14
hehe I added a pic of my first new model hehe it's the fat crew member He will be in the next version of the NPC with all my other edit hehe
Title: NPC Reconstruction Project
Post by: AOD on 2006-04-15 03:50:52
what u mean fat crew member
Title: NPC Reconstruction Project
Post by: ice_cold513 on 2006-04-15 07:15:53
The fat airship crew member look on storms link to see.
Title: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-04-15 09:05:29
Ya you were right, I tried now and the link works and the extra models are great and we supposed to just do the normal copy and paste right after we extract them from our Char.lgp then creat a new one, right? :roll:
Title: NPC Reconstruction Project
Post by: Covarr on 2006-04-15 19:51:36
Quote from: stormmedia
well Grisu in the last 2 weeks I've done more models than ever since I'm working on this project lol I have now all the 73 models edited hehe so I'll start soon to make new ones !!!

you can download it at the link in the first post of this page

This means that if I played the game with your patch latest version, there would be no characters unchanged? Or does it mean that you have updated all of the models that Borde had done before?
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-15 21:15:09
okey I've made a new update ... there is no new models it's just some detail I've fix ... for exemple the game did not find Tsang eyes and mouth or rude had a white thing at the place of the mouth... but nothing that was make the game to crash

I hope It wont have any other problems lol but keep telling me if you find some

Yami Pegasus this is only mean that I've updated those made by borde and Ice_cold513 lol sorry for the false hope

Thrashamatrix yes that's it.. just extract your char.lgp and remplace the files by my new ones
Title: NPC Reconstruction Project
Post by: Chrisu on 2006-04-16 11:27:45
Can i insert your new model in the game without extracting the whole char lgp and making a new?
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-16 14:49:18
well grisu you could remplace all the files in lgptools but.... it take even more time... and I don'T know any ohter way than that... oh and by the way grisu I've made the old man you spoke of ... (well Im not sure that is this one but I think it is) ... He'll be on the next NPC's update with all my new ones
Title: NPC Reconstruction Project
Post by: AOD on 2006-04-17 01:38:21
Quote from: stormmedia
... did not find Tsang ...


Tsneg* :P
Title: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-04-22 00:20:05
Hey borde, ice cold and storm how are you guys doing hope your having good times redesigning the npc's

any news on  :wicked: teasers :wicked: or new updates

good luck all of you on the rest of the npc's :D
Title: NPC Reconstruction Project
Post by: Chrisu on 2006-04-22 07:52:50
Quote from: AOD
Quote from: stormmedia
... did not find Tsang ...


Tsneg* :P

Tseng*  :D
Title: NPC Reconstruction Project
Post by: AOD on 2006-04-22 15:36:33
Quote from: Christian
Quote from: AOD
Quote from: stormmedia
... did not find Tsang ...


Tsneg* :P

Tseng*  :D


ffs i was close
Title: NPC Reconstruction Project
Post by: Terid__K on 2006-04-23 00:59:01
Hello, I'm new here and I have just tried out this modification. I have to say that you guys are doing a great job on this, the game is much more fun to play with these detailed characters. Unfortunatelly, I couldn't enjoy it for long, because I've run into a problem. I own the original US version of the game, and I installed things in this order:

1st - The FF7 XP patch 1.2
2nd - The Chocobo race patch
3rd - The NPC character reconstruction mod (I'm sure I installed it the right way)

Well, after that I started a new game to test the mod. Everything was running just fine, until I got in the first battle of the game. The game crashed right before the battle started.

Any thoughts?  :(

Offtopic: Does anybody know if it's possible to change the music that plays in a battle (Like setting the boss music to play in Ruby Weapon)? Sorry to go a bit off topic, it's just something I had in mind...
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-23 03:18:49
Hi Terid__k and welcome!!!  first... I don't think your problem comes from our patch... in fact I'm experencing the same exact problem when I switch to another application without closing the game and then return in the game ... as soon as I encounter an ennemy the game crash... as I said I think your problem must comes from something esle 'cause if it was the field models the problem ... it would crash on the field... not in the battles... but I can't help you more than tell you to try to reinstall the game,  install the 1.02 patch and then the NPC patch (I recommand to download my edition 'cause it's the lastest version of the patch if we consider that in the next version of the npc patch all the models will be like this and I've modified some things on the models... you can find my edition in the first post of the 5th page of this topic)... maybe if you reinstall the game before you have more chance that  it will work... oh and never switch to another application while you play 'cause it crashed almost every time for me ...
and for the music you can use the Facedula's ff7music patch. go to
http://www.sylphds.net/f2k3/
and go to ff7 programs, you'll find it there

and Thrashamatrix I will upload some pics of my new models soon I'll let you know when It'll be done... but I don't know when we'll publish a new update ... well we work as fast as we can !!...

oh and AOD, Christian ... sorry for my mistake with Tsang... Tsneg... Tseng.... well I don't know anymore with all this!!! lol

well see you
Title: NPC Reconstruction Project
Post by: Borde on 2006-04-23 17:26:06
Well, since the new version is getting delayed for too long, I think it's time to release some images. Here you have some of the models I've done lastly:
(http://i6.photobucket.com/albums/y231/usebio/comp5.jpg)
(http://i6.photobucket.com/albums/y231/usebio/comp4.jpg)
(http://i6.photobucket.com/albums/y231/usebio/comp3.jpg)
(http://i6.photobucket.com/albums/y231/usebio/comp2.jpg)
Hope we finish sometime soon but, as I've said other times, I'm bussy so can't promise anything.
Title: NPC Reconstruction Project
Post by: Chrisu on 2006-04-23 18:22:50
Wow this looks great!!!
Please keep on working, i cant wait for the patch  :lol:
Title: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-04-23 19:31:24
:o  :o  :o  :o  :o
DAMN!!!  (Take away my shoes and call me shoeless) thats by god the best thing Iv seen today and I just saw Carmen Elektra riding a sybian :roll:
 
Those are awserm and they are the NPC's that people wanted changed (I don't know if i stand alone) it's really high definition and looks proffesional, who did them, Borde?  Massive props to whoever

One thing that I am thankful for is that you guys arnt charging for downloads (s**t! don't get any ideas though :wicked:)

Good job, this is a must have for any FF7 player!

---EDIT---
Just a suggestion/question ...(sort of) why dont you guys use more femineme (excuse spelling) shoes (more sleek) instead of boots you would find at hiking stores and dont get me wrong they look good its just they look out of place on a little kid.
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-23 21:26:53
well Thrashamatrix... Borde is using big feets and big hands for his models that's his style ... his models looks pretty good indeed it's just that I'd make the boots and the hands and the feet a little smaller
Title: NPC Reconstruction Project
Post by: spyrojyros_tail on 2006-04-23 21:29:29
wow guys, I cant belive the professional quality of the remakes. Excellent excellent work, its obvious that you guys are getting better and better at redoing the models. Well ill stop licking ass now, but im so impressed. Well done.
Title: NPC Reconstruction Project
Post by: mirex on 2006-04-24 10:37:27
Wow borde, you made those models just by moving vertices and recolouring ? That's some great job !
Title: NPC Reconstruction Project
Post by: Alhexx on 2006-04-24 11:45:03
I agree.
I have never seen anything like this made using so simlpe tools.

Great Job!

 - Alhexx
Title: NPC Reconstruction Project
Post by: Borde on 2006-04-24 17:54:26
Thanks for the support to everyone. That's something that certainly rises my moral :-P. Yes, those are my models, but I must say that stormmedia and ice_cold513 are doing a very good job too.

Well Mirex, to be technically acurate, I'm also adding and removing polygons :-P. And stocking P files, that sure helps a lot to rise the detail level.

Once again, I'd like to thank you Mirex and Alhexx for your programs and documentation. Without them, probably It would have been impossible for me to program Kimera and thus start this project. :-)

NOTE: Once again, I'd like to say that redoing models is not THAT hard. It's just a matter of immagination and patience (specially patience).

NOTE2:By the way, did anyone notice the fact that the torso of the first model is actually Shiva's torso? Heavily moded, of course :-P
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-24 21:08:13
looks like it's show time hehe so here some pics of the 4 models I've done since I started to do new models

(http://two.fsphost.com/stormmedia/npc_project/crew2.jpg)
(http://two.fsphost.com/stormmedia/npc_project/oldm3.jpg)
(http://two.fsphost.com/stormmedia/npc_project/rkret.jpg)
(http://two.fsphost.com/stormmedia/npc_project/fatman.jpg)

and a good news for all !!! we'll do an update quite soon so look for it hehe

well see you
Title: NPC Reconstruction Project
Post by: Salk on 2006-04-25 08:16:33
It's really great job, guys! The problem is that the hands and feet difference between Borde's and Stormmedia's creations might make the fianal result a bit inconsistent...

I personally would surely go with Stormmedia's take of it but I'm extremely happy to see this group work together and deliver such results! Really...Congratulations!

P.S. Stormmedia, isn't the red papillon in the last picture pointing to the wrong direction (up instead of down ?)
Title: NPC Reconstruction Project
Post by: spyrojyros_tail on 2006-04-25 08:31:06
Really good idea to use the graphics that are already in the game to help you out Borde, the battle characters still look good for a game made way back in 97, it looks fantastic. Im delighted that they actually have facial features and hands!! The models are shaping up, and its great to see you guys progress so well. And stormmedia, dont take this the wrong way or anything, your models look great, but I had to laugh at the old man, i think we now know the whereabouts of osama bin laden!!  :lol:
Title: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-04-25 12:29:10
Okay
Now that Borde and Stormmedia have shown their recent treasures dont you think it would be fair if the fox (ice cold) will show his stuff next.

Storm its very nice and no complaints,  good job A+
*runs for cover*
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-25 17:49:49
haha spyrojyros_tail I didn't even noticed it but that true my old man looks like bin laden!!!

and salk that's true I used more conventionnal hand and feet for my models but Borde likes SD style models so ... well for my personnal use I will resize some hand and feet on his models if he doesn't but it's still great like that in my opignion... and for the red papillon well if fact it's not pointing anywhere .. it's not the same papillon.. it's just that from this angle it looks like to point up

Oh and thanks to everyone for there support it mean a lot to us hehe

see you
Title: NPC Reconstruction Project
Post by: mr sharpoblunto on 2006-04-26 12:08:07
Quote from: spyrojyros_tail
And stormmedia, dont take this the wrong way or anything, your models look great, but I had to laugh at the old man, i think we now know the whereabouts of osama bin laden!!  :lol:


My first impression was that he looked like Fidel Castro, anyway great work Storm, Borde and Ice. Looking forward to the next release

viva la revolucion!
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-26 15:15:26
here my new one lol I'm kinda proud of it it's why I show it to you right now hehe .... I made this one yesterday

(http://two.fsphost.com/stormmedia/npc_project/old1.jpg)

well see you
Title: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-04-26 22:03:26
Hey Storm methinks your new link is  broken and your previous ones (with the old guy who looks like Osama Bin Laden) are also broken :weep:

Are you having more server hassles?
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-27 00:47:33
well it happen that my server go down for some minutes and then restart to work ... now it's okey ... it didn't happen yet that I had permanent problem with this server so if it's not working sometime .. just wait some minuts and then return and it should be alright
Title: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-04-28 11:27:45
Well it don't really matter teasers are not good for you
I have decided as they make you expect (and demand) more and more and not just appreciate the actual current work, which I do.

Thank you ice_cold513, Borde and Stormmedia for still doing this fantastic project, you guys ROCK :love:  

Ok I'll stop sucking up now but thank you again! :D
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-28 16:31:22
well Thrashamatrix I think this is normal when you start a project and it begin to be popular that many people wanna have some news lol... I don't think it's slow us down ... it's just raise our moral when someone tells you that your doing good work  :lol: !!

well see you .... by the way my pics are working now... as I said if my server go down it's not for a long time so just try a little later
Title: NPC Reconstruction Project
Post by: Chrisu on 2006-04-29 10:48:16
Stormmedia, when will you upload the newest patch?
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-29 14:40:37
as you probalby know I've joined force with ice_cold and Borde my next patch will be with the NPC's one. all my resized models will be in the next NPC's patch ... well I think we will release a new version of the NPC's patch this week end
Title: NPC Reconstruction Project
Post by: AOD on 2006-04-30 02:44:33
i've seen some of the models and i like em keep up with the good work
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-04-30 04:16:19
thanks for your suport AOD
Title: NPC Reconstruction Project
Post by: AOD on 2006-05-01 00:03:55
Hey, I support what I like. :)
Title: NPC Reconstruction Project
Post by: bluesummers182 on 2006-05-01 06:32:24
does this patch clip alot?  like the Reunion one?
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-05-01 06:55:43
in fact this patch was start in addition to the reunion patch you could say that it was a side project... reunion hane only the models that is in the battle and all the models are too tall so they don't fit the backgroud .... I've fixed it with my edition (in the 5th page first post) .... my edition is totaly indepedent so you wont have to install the reunion patch... the next NPC reconstruction patch the world map models will be added so all what is in the reunion patch will be in this patch plus many models

I hope this answer your question hehe

see you
Title: NPC Reconstruction Project
Post by: bluesummers182 on 2006-05-01 07:01:43
awesome, so it doesnt do what it does at the bottom of the first post on this page? http://forums.qhimm.com/viewtopic.php?t=4451
Title: NPC Reconstruction Project
Post by: stormmedia on 2006-05-01 07:04:32
nope that's the first thing I've done within the team to fix this hehe
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-05-08 11:52:24
Ok here we go NPC RP V0.5 is here and ready to download

stormmedia will host it too later and we will post some pics

http://www.filefactory.com/?712480

if this one you cant download i will try too find a better site to load up the file


EDIT plz note that the world map models and in this one and you may need to rename your world map file to   world_us
Title: Re: NPC Reconstruction Project
Post by: EmperorSteele on 2006-05-08 21:19:15
Yo.

If you don't want to use that messy-ass page, just let me know, and I'll host them on ff7-universe

Just uploaded the latest version.

http://www.ff7-universe.com/Downloads/NPC_RP_v0.5.zip 

no adds, no popups, no wait times, nothing.  Only downside being that i dunno how to let multiple users ftp in just to upload things, so, yeah.

=)
Title: Re: NPC Reconstruction Project
Post by: Borde on 2006-05-08 22:05:14
Hey, thanks for the mirror EmperorSteel
Title: NEW VERSION !!!
Post by: stormmedia on 2006-05-08 22:33:19
hello ppl

here another link for the patch ... know that all these link leads to the same files so don't worry about witch one you will take:



http://two.fsphost.com/stormmedia/npc_project/NPC%20RP%20v0.5.zip



now here some pics of what's new in this patch

first the characters have been resized so they fit the background:

(http://two.fsphost.com/stormmedia/npc_project/reactor1.JPG)

the 3 playble characters of the world map have been remade too :

(http://two.fsphost.com/stormmedia/npc_project/wm.JPG)

if some if you are wondering if those models fit with the chocobo here the answer:

(http://two.fsphost.com/stormmedia/npc_project/choco.JPG)

now here some of the new models

(http://two.fsphost.com/stormmedia/npc_project/old1.jpg)
(http://two.fsphost.com/stormmedia/npc_project/fatman.jpg)
(http://two.fsphost.com/stormmedia/npc_project/rkret.jpg)

well enjoy with this new version of the patch !!!

see you
Title: Re: NPC Reconstruction Project
Post by: bluesummers182 on 2006-05-08 23:22:12
(http://img268.imageshack.us/img268/754/screenie9yz.jpg)

i get that error when trying to install

EDIT-----

nvm got it to work
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-08 23:36:34
I think the only way to fix it is to reinstall the game it's because the files in your char.lgp aren't the original ones of square soft ... the patcher do not know your version of the files so make sure you make a fresh install of the game and that the name of the .LGP file in the WM folder is :"world_us.lgp" (if you don't have the us version this files will have a different name such as "world_fr.lgp" something like that"

hope this will help
Title: Re: NPC Reconstruction Project
Post by: bluesummers182 on 2006-05-08 23:39:45
I backed up my char.lgp before installing the the last version of the patch

----

BTW good job guys, very nice
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-08 23:56:57
okey so just extract your original char.lgp in the ...\final fantasy\data\field\char (erase all the files in this folder before doing so) then I think you know how it work for the rest

see you
Title: Re: NPC Reconstruction Project
Post by: Veleiro on 2006-05-09 01:37:31
Oh hey stormmedia the link doesnt seem to work to the above version :?

EDIT: NEvermind, got it on the previous page.

Is this version the combined NPC Reconstruction with what stormmedia also added, the properly sized models?  For instance, before I downloaded NPC reconstruction.. and then the models that stormmedia did...

so it was Reunion ->                NPC RP -> Stormedia..   so now its together?
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-09 03:32:06
yes this is the combine the reunion and the npc's project the projects so you don't have to install reunion anymore and the models have been changed for mine and... well I know my link doesn't work since today ... I don't know if it will ever rework so I think I gonna look for another server ... again ... this is hard to find a good one that does all I want and doesn't goes down every day ... well sorry for the trouble I'll edit the above post once I get a good host that will stay online...

well see you
Title: Re: NPC Reconstruction Project
Post by: Covarr on 2006-05-09 06:25:05
Yeah, also your pics are down.
Title: Re: NPC Reconstruction Project
Post by: zero88 on 2006-05-09 11:29:00
hmmm tazko-hosting seems to be down or is it just me having gay dns problems

I believe it's just down. There's another link for the patch on two pages previous this one.

For the most recent patch, I downloaded it, installed it, everything, but Cloud doesn't display the sword on his back on the world map. He does everywhere else. Strange...

Also, I had an idea: Since you have the Buster Sword on Cloud's back, would it be possible to somehow have the sword that Cloud's currently equipped with be displayed instead of the Buster Sword? Not sure if this is possible, but it'd be excellent if it were. I can imagine some problems with the longer swords, but I'm sure there would be solutions to those.

Anyway, regardless, this is an excellent patch, and you guys need to keep up the good work!!
Title: Re: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-05-09 12:07:32
 :lol: I just installed it and it looks and is *&^$% aweserm its fantastic guys

I like....no love, the new world map stuff, and more NPC's = GOOD  :-D makers of NPC's=GOD :-D I hope you guys are still enthusastic about continuing the patch :roll:

Could someone maybe EmperorSteele host the pictures as Storms server is not very reliable and if you go back some pages you will see that this problem is a continous problem, I would like to see changes as I download but it's not a big deal if no one wants to host them.

I have not encountered any bugs.... yet so I think its quite safe  :roll: (Goddammit I hate these smileys :-D :-) :-( :-o :? 8-) :lol: :x :-P :oops: :cry: :evil: :roll: :wink: :| :mrgreen: they so do not show what Im feeling lol)
 
Keep up the good work, every body is behind you all the way!
Title: Re: NPC Reconstruction Project
Post by: V_mod on 2006-05-09 13:59:38
Hi,

Just a simple question,

Does this patch work on win98, or only xp??

I did everything as in the readme, ran the exe , then suddenly :? (program is  [not responding]).

Title: Re: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-05-09 15:31:26
What froze?! LGP tools or the game itself? Be more exact with your words in your questions it doesn't matter how "simple" a question is, if you don't give all the specs and all the info we can't help you even (as in my case) if we wanted to....  if you get what I mean. 8-)

LGP tools does seem to stop responding but give it 2 minutes of a death stare :evil: then it will wake up, and start responding! :lol:

If it is the actual game I did not know that the NPC_RP had compatability issues. as I am playing in XP :-P
What is your game version  What patches are using..... etc   
Title: Re: NPC Reconstruction Project
Post by: AOD on 2006-05-09 15:49:41
i got errors when trying to patch it maybe can you put a zip file containing the files inside the .lgp's and for the people that have mods like the ummm advent children faces for the party menus because i value em and its a pain to find my install disk again so if this is possible it would help
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2006-05-09 16:14:10
Is reunion included in the new patch?
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-09 16:29:43
Thrashamatrix: I think I found a new potential host lol for my files ...

zero88: that's a good idea indead but ... unforunatly it'd be very complex to do it because we would have to modify the program to do it ... and do a model for each sword .. but that wouldn't be hard to do these models ... but the problem will be how to call them ingame. ..
Oh and for cloud in the world map it's not the same files so it's possible but in the patch it's supose to change this files so cloud is risized and have the sword on his back ... but I think that you had the reunion file so the patcher didn't reconized it and didn't change it ... you got to have the original .lgp file in the ...\final fantasy VII\data\WM  and rename to "world_us.lgp" if you don't have the US version

V_mod : I've never tested it in win98 but I think it supose to work .. as Thrashamatrix  said LGP tools may seem to freaze but if you let it some times it will be okey


AOD: the error you got is because of the version of the char.lgp ... I think you'd better reinstall the game and backup your original char.lgp file so the next version of the npc all you'll have to do is to extract your original char.lgp in your final fantsy VII\data\field\char and start the patcher

Christian: yes it included the reunion patch.... well modified to be exact but you don't have to install it anymore


hope this will help

Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2006-05-09 16:33:36
Cool!
I just installed it, and its great!

 :mrgreen: lol, a funny smily
Title: Re: NPC Reconstruction Project
Post by: AOD on 2006-05-09 21:54:17
Thrashamatrix: I think I found a new potential host lol for my files ...

zero88: that's a good idea indead but ... unforunatly it'd be very complex to do it because we would have to modify the program to do it ... and do a model for each sword .. but that wouldn't be hard to do these models ... but the problem will be how to call them ingame. ..
Oh and for cloud in the world map it's not the same files so it's possible but in the patch it's supose to change this files so cloud is risized and have the sword on his back ... but I think that you had the reunion file so the patcher didn't reconized it and didn't change it ... you got to have the original .lgp file in the ...\final fantasy VII\data\WM  and rename to "world_us.lgp" if you don't have the US version

V_mod : I've never tested it in win98 but I think it supose to work .. as Thrashamatrix  said LGP tools may seem to freaze but if you let it some times it will be okey


AOD: the error you got is because of the version of the char.lgp ... I think you'd better reinstall the game and backup your original char.lgp file so the next version of the npc all you'll have to do is to extract your original char.lgp in your final fantsy VII\data\field\char and start the patcher

Christian: yes it included the reunion patch.... well modified to be exact but you don't have to install it anymore


hope this will help


umm no its world_us.lgp
and stormmedia contact me asap
http://stormmedia.aodhosting.cjb.net/npc_project/NPC RP v0.5.zip
Title: Re: NPC Reconstruction Project
Post by: zero88 on 2006-05-09 22:26:43
Thanks a lot! That solved my problem.

Turns out that my "world_us.lgp" was modified, and I didn't back-up the original  :-o Had to reinstall everything  :-(

Oh well. It was worth it.
Title: Re: NPC Reconstruction Project
Post by: bluesummers182 on 2006-05-10 01:00:41
okey so just extract your original char.lgp in the ...\final fantasy\data\field\char (erase all the files in this folder before doing so) then I think you know how it work for the rest

see you

oh yeah i got it in my last post, that's why i congratulated you guys
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-10 23:24:28
okey ppl I've updated my post on the previous page with my links and the pics ... they are all working now

see you
Title: Re: NPC Reconstruction Project
Post by: Mikey_nz on 2006-05-11 06:31:13
Well ive been lurking since you started this project and have decided to register and ask what percentage of the way through do you think you are at now?

Im being petient and waiting for completion before I use it, you guys are helping make FFVII a fresh experience again :)

Great job so far!
Title: Re: NPC Reconstruction Project
Post by: V_mod on 2006-05-11 14:18:27

V_mod : I've never tested it in win98 but I think it supose to work .. as Thrashamatrix  said LGP tools may seem to freaze but if you let it some times it will be okey

hope this will help

After a reinstall it works even on win98 and millenium  :-D. The problem was the default, unalterable path which the patch used to update the files in data/field/char, and LGPtools really worked fine and had no fault here. It would be more convenient if patch.exe recognised an unstandard install path... but since it works, there's no point in complaining.

 Keep up the good work :wink:
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-11 15:27:03
well Mikey_nz ... I don't know exactly the percentage but it's around 30 or 40% I think ... it's because I don't know exactly how many models the char.lgp contain... it's around 250 I think and we have 93 models done it this realese ....

and V_mod that's good to hear that it's compatible win98/me

see you all
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-05-12 07:58:46
Yo.

If you don't want to use that messy-ass page, just let me know, and I'll host them on ff7-universe

Just uploaded the latest version.

http://www.ff7-universe.com/Downloads/NPC_RP_v0.5.zip 

no adds, no popups, no wait times, nothing.  Only downside being that i dunno how to let multiple users ftp in just to upload things, so, yeah.

=)

i like to say thank you EmperorSteele for hosting too. I was going to ask if would host it when the patch is done cos i remember all them years ago. That i was looking on the net and then i seen http://www.ff7-universe.com/
cos of your site i'm on this forum i was thinking when you update your site next that you put this on there that why we both benefit

Edit
link      http://www.filespoint.com/point/3390534/NPC_RP_v0.5.zip.html no wait times
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-12 14:45:54
Yeah a big thanks to EmperorSteele.  It's the best link we have ... mine are fast but are always offline :x

So thanks you again!

See you!
Title: Re: NPC Reconstruction Project
Post by: Izban on 2006-05-12 15:27:23
whoaaaa at this rate you'll have all the models done in another month or so, anywho its looking good and i cant wait for the next update and i was wondering if you could make an incremental of the next version instead of haveing to reextract the original char.lpg
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-12 15:43:58
Personnaly I think it'd be more simple without any files version check.  But ice_cold think it's better like that ... kind of help to figure out some problem cause... but well looks like it caused more problem that it solved so far, everyone that has post problem so far was about this file check... what do you think ice_cold ?? In the next version don't do files version check it'll solved many problem I think.  Anyways now that the patch is independant the worst that could happen is that the char.lpg file will contain useless files that are not used anymore by any models but it doesn't realy matter I think.
Title: Re: NPC Reconstruction Project
Post by: Inu268 on 2006-05-12 17:58:20
hey....are there any other tools to pack the files together instead of of ficeudla lgp tools?cause everytime i try to pack the files back into char.lgp it freezes....
Title: Re: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-05-12 18:08:19
Just wait it out, the LGP tools does not have a progress bar so it just says that it is not responding. but it wiil resume after some time. :lol:
Title: Re: NPC Reconstruction Project
Post by: Inu268 on 2006-05-12 18:19:35
yeah but it really freezes....and it does have a progress bar, it had one when i extracted the files....
i could extract the files with no problem(the progam seemed to lock sometimes just as you said,but i waited a little and it finished)but when i tried to pack the files together into char.lgp it just....did nothing...i waited 15 minutes still nothing so i had to finish it and try again...same thing...then again...one of the tries i went to take a shower and it was still there....so yeah it really freezes =/
Title: Re: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-05-12 18:26:42
Thats the first time I have heard of that :?


Well If you want I could try and upload it? 8-)
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-12 18:46:07
Upload what ??  Anyways ...  try to redownload and "reinstall" LGP Tools maybe a part of the program have been corrupted. I don't know why but it could be that... That's the first time I heard about it too.  Every times it was just because people didn't wait long enough, but if you waited 15 min and it wasn't finished yet there something wrong with your LGP tools
Title: Re: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-05-12 18:54:57
The char.lgp :-P
Title: Re: NPC Reconstruction Project
Post by: Inu268 on 2006-05-12 20:25:08
yep reinstalled worked  :-D
wow these models looks so much better than the lego models....
thanks
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-12 23:34:09
Good to hear that it's working now hehe!
And thanks for your suport.
See you !
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-13 01:40:27
Hey everyone I found a new host I think it'll be okey for a while.

Here the new link!

http://two.fsphost.com/stormmedia/npc_project/NPC%20RP%20v0.5.zip
Title: Re: NPC Reconstruction Project
Post by: Torrean on 2006-05-13 02:03:12
Just downloaded v .5, works great! I love the look, and it runs fine with the high-res avatars and FF7Music. Very good job, and hope to see more of you releases.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-13 02:07:00
Of course you'll see more of our releases we already have 7 new models done since the last update (maybe more I don't know about Borde's one) so as you can see we continued working on it hehe!

See you.
Title: Re: NPC Reconstruction Project
Post by: Torrean on 2006-05-13 13:08:36
Just to check, every new release I'll have to extract all of the models (including ones already updated) to char, and make a new char.lgp, right?
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-05-13 13:50:57
stormmedia make that 9 just did 2 more


Torrean
you will have toget unmoded char.lgp and the world map lgp off the cd's
intill we get most the model's done cos giving out the full char.lgp would be 40+ mb's that ziped up
the char.lgp patched with v0.5 of the npc is 56+mb's i think when all the models are done it will be 70 or 80 +mb's
then me Borde and Stormmedia will have to go in to the char.lgp and delete the unused file's

so ppl dont ask to make a patcher that got a moded char.lgp cos right now. The patcher is 6 mb's and dont want to make ppl download a 40+ one just for some new models. If your having a hard time setting it up read whats in this topic then post and we will help you
Title: Re: NPC Reconstruction Project
Post by: SpinningCone on 2006-05-14 06:54:32
hey guys great work on the reconstruction. was bored the other day and on a whim decided to pick up FF7 again and just my luck people still love the game and are trying to fix those really ugly world models.

at any rate i'd like to help, I noticed some hosting issues. i can provide a backup/miror download. i have a personal page im building but its very small right now and i doubt will ever see much traffic. and my current host (bluehost.com) gives me like 400 gigs a month of traffic . so if anyone has files like this that need hosting i'm willing to host them, at least up to the point where i reach my bandwidth limit.

if interested send me an email at [email protected] 



Title: Weird problem
Post by: Carbone on 2006-05-14 14:58:18
I posted this in the Reunion patch thread earlier, but got no answer..

So, installing the NPC patch goes all smooth at first, but when I try to start a game I get an error about a missing file called BVJF.yos. The weird part in this is that I cant find any files with that extension in any of the game's lgp files!

I've tried installing that patch in almost any order imaginable, but haven't had luck yet.
Title: Re: NPC Reconstruction Project
Post by: Borde on 2006-05-14 19:34:51
Actually the game error checking routine is a liar. Simply look for a file called BVJF, don't care about the extension. Try copying it from the original char.lgp. If it doesn't work, the you've found the infamous bug in LGPTools that corrupts files in some systems.There is no known solution for that (at least none that I'm aware of). I think I'll never get to understand what on he hell can cause this, seriously.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-14 19:51:31
Carbone: Borde is right about that but just install the NPC RC patch .. it's totaly independant of any other patch now so you don't have to install the reunion patch anymore.
Title: RE: Weird problem
Post by: Carbone on 2006-05-14 20:12:48
I've seen some other lgp unpacking / packing programs around. Could any of those help me? Or maybe an older version of LGPtools..

Thanks for the answers so far, guys.
Title: Re: RE: Weird problem
Post by: stormmedia on 2006-05-14 20:24:02
In fact I think LGP tools is the best you can try redownload it and reinstall it maybe this will help.  It helped someone some time ago.
Title: Re: NPC Reconstruction Project
Post by: deuce63 on 2006-05-15 18:39:46
I've downloaded the most recent version, and I gotta say..... this project kicks serious a$$!!! I'm a diehard, and I thought I had played this game to death, but this project has renewed my interest in this great game. What a difference this patch makes! Keep up the good work guys, and I am really looking forward to the future releases!!!  :-D
Title: Re: NPC Reconstruction Project
Post by: mikad0 on 2006-05-15 19:58:14
Just wanted to post my thanks to you three for the project.  I'm using it mixed with FF7Music, very enjoyable.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-15 20:33:27
Thanks for you support everyone this is greatly apreciated.
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-05-15 21:18:13
Thanks for you support everyone this is greatly apreciated.

same here
Title: Re: NPC Reconstruction Project
Post by: RockBassGuitar on 2006-05-16 05:25:13
I need some help  :?

I've tried using the v.5 patch and I can get it to work, but when I run the game, only the overworld map sprite changes.  When I'm in a town or the airship, the sprites are still the old ones.  I followed the directions as best I could.  What am I doing wroing?
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-05-16 07:21:09
ok get a clean char.lgp of the cd unpack it and try 1 more time

delete the old char folder 1st
when you done this and dont work then i will help




EDIT

here are some model's i done some still need alittle work but are good togo
click the link to see them and the model's name's
http://img.photobucket.com/albums/v240/theicefox/showing3.jpg

sorry about the sizes of the pic if you like i can show the model's pic by pic later when i got time
Title: Re: NPC Reconstruction Project
Post by: vincent1997 on 2006-05-16 15:26:15
hey... can i have a step by step guide to do this one?

im new here.. pls help.. i alredy have that LGP thing... i have dl'd this patch..

so whats next?
Title: Re: NPC Reconstruction Project
Post by: Cyph3r on 2006-05-16 16:38:36
Awesome work here guys! Alot better than the reuinion patch IMO. Keep it up!
Title: Re: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-05-16 18:02:33
As I have said before you guys are aweserm you are GODS, THANK YOU!!

Thanks for doing this patch it is the best thing since..... since..... FOREVER.

I am behind you all the way!!!

Cyph3r: Don't cheap shot Reunion's work because remember without him this would just be a dream. 8-)

---ANNOUNCMENT---

           100 POSTS
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-16 18:13:18
Thrashamatrix's right it's not better it's just more complete that's all.  But thanks for your suport.  And vincent1997 ... well look at the read me and if you have question ask more specific question please because we explain in detail almost with all pages of this thread.
Title: Re: NPC Reconstruction Project
Post by: Covarr on 2006-05-16 18:21:46
NPC Reconstruction basically IS the Reunion patch, just a new version being developed by somebody else.

Saying "Alot better than the reuinion patch IMO" is much like saying that Debian is better than Linux.
Title: Re: NPC Reconstruction Project
Post by: Thrashamatrix on 2006-05-16 18:29:37
Covarr: Just leave it.... and to let you know you are wrong even the name tells you its different the NPC-RP is for the NPC's the reunion patch was swapping the battle figures to the field figures, the NPC-RP is about creating new and improved figures by:
1. Coming up with brandnew stuff. (Which is hard)
2. Using the battle.lgp figures and useing stuff like feet, arms, torso etc... from there. (ie: cid's body for the old man who looks like bin laden)
 :-P :-P
Title: Re: NPC Reconstruction Project
Post by: Otokoshi on 2006-05-16 19:35:51
Quote from: Thrashamatrix
Covarr: Just leave it.... and to let you know you are wrong...
I believe Covarr was just agreeing with your standpoint to not take a shot at Reunion's patch.  They are one in the same and Reunion's was the predicessor that made all of this possible.  It is very much like arguing over if Debian is better than Linux.

Quote from: Cyph3r
Awesome work here guys! Alot better than the reuinion patch IMO. Keep it up!
Remember Cyph3r wrote this, not Covarr.  :-)
Title: Re: NPC Reconstruction Project
Post by: vincent1997 on 2006-05-17 01:39:25
ok it works fine now... but i have another question... why is it so dark? is there any way to increase the gammme of the game? i cant see the new char. cleary cuz its to damn dark.. i cant even see the footsteps of the chocobos clearly
Title: Re: NPC Reconstruction Project
Post by: Mikey_nz on 2006-05-17 02:40:37

here are some model's i done some still need alittle work but are good togo
click the link to see them and the model's name's
http://img.photobucket.com/albums/v240/theicefox/showing3.jpg

sorry about the sizes of the pic if you like i can show the model's pic by pic later when i got time

THose are looking really god Ice
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-17 02:57:20
vincent1997 : hum ... this is not because of our patch ... I think your sceen may be in cause here.  maybe your graphic card have an option that can incrase the brighness or the gamma
Title: Re: NPC Reconstruction Project
Post by: bluesummers182 on 2006-05-17 03:10:59
here are some model's i done some still need alittle work but are good togo
click the link to see them and the model's name's
http://img.photobucket.com/albums/v240/theicefox/showing3.jpg

Those look great but it seems like they're heads and torsos are a bigger than the rest of there body... Is it just the angle the pics of the models were taken at?

And for the record the NPC RP is great so do NOT flame me for trying to give crits.
Title: Re: NPC Reconstruction Project
Post by: vincent1997 on 2006-05-17 03:13:45
vincent1997 : hum ... this is not because of our patch ... I think your sceen may be in cause here.  maybe your graphic card have an option that can incrase the brighness or the gamma
ahh.. yah,i know thats not because of ur patch cuz itz been that way since i installed it.. heheheheh!
hmm.. how? i have ati radeon9250 video card... i really dont know bout this stuff.. sorry.. only a little =(
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-05-17 09:15:57
well blue

it cos the angle the pics of the models were taken and the host resized it

Title: Re: NPC Reconstruction Project
Post by: zero88 on 2006-05-17 11:21:23
ahh.. yah,i know thats not because of ur patch cuz itz been that way since i installed it.. heheheheh!
hmm.. how? i have ati radeon9250 video card... i really dont know bout this stuff.. sorry.. only a little =(


Try right-clicking anywhere on your desktop, then click "Properties," and then click the "Settings" tab, and then click the "Advanced" button, and then see if your video card has its own tab here in the Advanced box. If so, click it, and I'm sure you'll find a brightness adjust on this page.
Title: Re: NPC Reconstruction Project
Post by: bluesummers182 on 2006-05-17 23:03:20
well blue

it cos the angle the pics of the models were taken and the host resized it



Allright.  That's what I thought but I wasn't sure.
Title: Re: NPC Reconstruction Project
Post by: vincent1997 on 2006-05-18 01:49:10
ahh.. yah,i know thats not because of ur patch cuz itz been that way since i installed it.. heheheheh!
hmm.. how? i have ati radeon9250 video card... i really dont know bout this stuff.. sorry.. only a little =(


Try right-clicking anywhere on your desktop, then click "Properties," and then click the "Settings" tab, and then click the "Advanced" button, and then see if your video card has its own tab here in the Advanced box. If so, click it, and I'm sure you'll find a brightness adjust on this page.
all ryt! found it... thanks dude! heheh
Title: Re: NPC Reconstruction Project
Post by: RockBassGuitar on 2006-05-18 06:10:35
Alright, I got it working.  The problem was I didn't have FF7 in the Program Files\Squaresoft, Inc\etc, I had it in a different file, so the world_us.lgp wasn't getting modified.  I had to reinstall it into the proper folder (rather than changing all the shortcuts and what not).  It works and looks fantastic!  Excellent job, I look forward to future updates!
Title: Re: NPC Reconstruction Project
Post by: TrekkiesUnite118 on 2006-05-19 01:34:38
I have a minor problem (atleast I think it is a problem.) I downloaded the mod and installed it like it said and in the world map I get the new NPC skins. But when I go somewhere like the chocobo ranch or a town, or a dungeon, etc. it reverts back to the defualt NPC skins. How can I fix this?
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2006-05-19 09:46:47
remember: not all models are done yet!
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-19 15:01:41
No his problem is that the char.lgp was not the original one from the cd.  If you didn't backup your original files I recomand to reinstall the game and backup the char.lgp and the world_us.lgp after that extract the char.lgp start the NPC RC patcher and remake the char.lgp.
Title: Re: NPC Reconstruction Project
Post by: TrekkiesUnite118 on 2006-05-19 20:27:18
No his problem is that the char.lgp was not the original one from the cd.  If you didn't backup your original files I recomand to reinstall the game and backup the char.lgp and the world_us.lgp after that extract the char.lgp start the NPC RC patcher and remake the char.lgp.

Was a new char.lgp supposed to come with the patch to replace the original that I am supposed to extract or are you talking about the original one? And does the patcher automatically remake the char.lgp?
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-19 21:49:54
No if you didn't backup your char.lgp I'm afraid you will have to reinstall the game.  And you will have to remake the char.lgp with LGP Tools, the patcher only remplace the files in the char directory.
Title: Re: NPC Reconstruction Project
Post by: TrekkiesUnite118 on 2006-05-19 21:51:11
Ok, well I got it fixed and working now and it looks great, keep up the good work guys!
Title: Re: NPC Reconstruction Project
Post by: Vehek on 2006-05-19 22:28:35
What should I do if I want tall, big models, or detail Super-Deformed models?
Title: Re: NPC Reconstruction Project
Post by: bluesummers182 on 2006-05-19 23:14:48
Why would you want Tall models that clip?  You could just download the NPC RC and get high quality models that aren't really super deformed either...
Title: Re: NPC Reconstruction Project
Post by: Vehek on 2006-05-19 23:23:27
I think that the resized models look a little small and I like the look of SD-resized detailed models.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-19 23:38:01
The thing is that the original game is made with the same base size as I made them when I resized them so now it's the same size as the original one so the patch is fully compatible with the game.  If you resize them so they look bigger that the original one it will clip.  Unless you modify the annimation files but still, it will be too tall for the game.  I don't see the good to have models that is taller than a door... do you ??
Title: Re: NPC Reconstruction Project
Post by: Bateman on 2006-05-21 09:47:34
Thanx for the great mod stormmedia & companions. Anyway i have some problems with the mod. all the characters clip during movies, and it chrashes during the cosmo canyon bugenhagen movie. Any suggestions?
Title: Re: NPC Reconstruction Project
Post by: p90 on 2006-05-21 21:41:03
Hi,
this is realy a great mod for FFVII.
But why do you not replace also the battlemodels with the new ones?
I ask because after applying this patch the in battle characters look worse than the normal in game characters.
Title: Re: NPC Reconstruction Project
Post by: Covarr on 2006-05-21 22:18:56
Most of the ingame characters ARE the battle models. At least, the main ones are.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-22 00:29:07
Well Covarr if he is not not using the high res cloud the cloud in battle isn't as good as the cloud in the NPC RC.
Title: Re: NPC Reconstruction Project
Post by: VincentVal on 2006-05-22 04:13:41
Apperently I missed a lot while I was gone, even a forum change! Whats the status on the project?
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-22 15:28:22
Well, in this release you you 94 models(18 new I think) and I resized all the models so now it doesn't clip anymore.  I changed the world map models.  we added precalculated lighting on all the models and our patch is now totaly independant so you don't have to install reunion patch before installing the NPC RC.
Title: Re: NPC Reconstruction Project
Post by: Salk on 2006-05-22 16:14:05
Keep it up, stormmedia! You're a true hero!  :-)
Title: Re: NPC Reconstruction Project
Post by: Bateman on 2006-05-22 20:43:48
Woops, I didn't know about installing reunion first. So I have to install the reunion patch, and than install the NPR-R?
Title: Re: NPC Reconstruction Project
Post by: zero88 on 2006-05-22 20:56:21
No. Don't install the Reunion patch at all, if you can avoid it.

Meaning if you already patched using Reunion, then okay. But if you didn't, then just install this patch. Ensure that you use the high-polygon Cloud update.

EDIT: Don't install the Reunion patch. :-P
Title: Re: NPC Reconstruction Project
Post by: VincentVal on 2006-05-22 22:24:02
Isn't this Ice_cold's? I havent seen him...
Title: Re: NPC Reconstruction Project
Post by: zero88 on 2006-05-22 23:51:19
It's anybody's that works on it, but ice_cold and Borde started it. stormmedia's now a big figure in the project, too.
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-05-23 06:50:48
Hay Vincentval how you been
Anyway Borde start the npc and helped me start out. As for for what

zero88 said Meaning if you already patched using Reunion, then okay. But if you didn't, then just install this patch. Ensure that you use the high-polygon Cloud update.

That is wrong and that why in the new patcher says get the char and world lgp off the cd and run this. If you run any patch B4 this one there might be a error setting this up. This is what a lot on ppl email me

 HELP  your patch dont work i did all it said to do and wont update

My Reply 1st off delete char folder and the char lgp and the world 1 too and get the one's off the cd then run it

There reply it work thank for the help the game looks much better now you guys keep the good work up
 
When the patch is v1.0 the checker will be turn off but for now i just to get all you guys to use the lgp's off the cd
Title: Re: NPC Reconstruction Project
Post by: Loki on 2006-05-23 14:26:44
This has most likely been asked already, but does it matter which order I install this and the Reunion patch?
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2006-05-23 15:16:18
I think it already contains reunion...
Title: Re: NPC Reconstruction Project
Post by: deuce63 on 2006-05-23 15:39:25
I think its more accurate to say it renders reunion unnecessary...
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-23 22:59:04
haha... Just read a bit before posting.  It has been a lot of time we say the YOU HAVE TO GET THE ORIGINAL CHAR.LGP AND WORLD_US.LGP so DO NOT install reunion patch.
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-05-24 07:39:11
haha... Just read a bit before posting.  It has been a lot of time we say the YOU HAVE TO GET THE ORIGINAL CHAR.LGP AND WORLD_US.LGP so DO NOT install reunion patch.

thank you storm well said
Title: Re: NPC Reconstruction Project
Post by: Borde on 2006-05-24 09:53:28
Nop duce63, I think it's actually more acurate to say that it contains Reunion's patch. Modified versions of the models, yes, but defintly based on his work.
Title: Re: NPC Reconstruction Project
Post by: Decayrate on 2006-05-24 19:23:14
Hi! :-) .Stormmedia, I am glad that you, have stoped saying "lol" after every sentence :-P :sarcastic:  :wink:

Anyway, very good work guys. Looking forward to new updates :wink:. Still, I have not botherd to install the game again, after a "unpleasent format: C" incident.
Maybie I will try, too learn som programming, and help you guys out. :checking my schedual:

Btw Good work guys (again)

Over and out

TYRANN.

Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-24 19:31:44
Well  tyraNn I changed the "lol" for the "haha" ... I don't know if it's realy better but still.  :-P
Title: Re: NPC Reconstruction Project
Post by: Decayrate on 2006-05-24 19:51:21
From my "Point Of View" ha ha sounds better ;).

And I can see, that you have grown more confident on your english spelling. :-)
Still very good job on this project. You guys have your own "featuers" when modding, so that makes the game, have a little variation to it :wink: .

TYRANN.
Title: Re: NPC Reconstruction Project
Post by: Bateman on 2006-05-25 11:21:59
Uh the characters still clip during movies, and it chrashes after bugenhagen's planetarium movie. I installed ff7, installed the eidos patch, the chocobo patch. I use ff7 music (the latest version which I believe doesn't alter any ff7 files). I also installed the high-res cloud battle patch (is this what you people mean with high-polygon cloud?). I copied the movies to my HD. NPC RP v0.5 is the last thing I installed. I tried ff7 without ficedula's music, and it still clips. any clues anyone? :mrgreen:
Title: Re: NPC Reconstruction Project
Post by: Bateman on 2006-05-25 11:55:54
I'm sorry everyone. The movie clipping is not caused by NPC RP; the movies clip anyway. I'm still finding out why.
Title: Re: NPC Reconstruction Project
Post by: Covarr on 2006-05-25 14:19:19
Try setting it up to run the movies from your hard drive, if you have space. It helps eliminate movie clipping.
Title: Re: NPC Reconstruction Project
Post by: Bateman on 2006-05-25 15:13:01
YESSSS I've beaten the damn  clipping and the cosmo crash YAY!!!!!!!!. You see, I have played ff7 before on xp without the cosmo crash, and it seems it is caused by codecs. I fiddled a lot with codecs and stuff. I used to have XP-codec pack. that didn't work, ACE codec pack didn't work either. Lastly I tried klite codec pack 272f and it works. movies play even smoother with this pack.
Title: Re: NPC Reconstruction Project
Post by: plizkin on 2006-05-26 07:30:54
Yo, guys!! I have a prob with FF7 and NPC rec 0.5. After i've repacked Char.lgp, I get this error saying cant' open BVJF.yos.   :cry: I could really use some help, cos i like really, really wanna play ff7 with npc patch.

If there's no fix or smth, then maybe some1 could be nice enough to upload char.lgp.

tnx...
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-05-26 07:49:30
hi there

 1st off delete char folder and the char lgp and the world 1 too and get the one's off the cd
 redo the steps 1 by 1 if it still there then download a new LGPTool and redo the steps
 if the prob still there then say where and when it crashes
Title: Re: NPC Reconstruction Project
Post by: plizkin on 2006-05-26 08:13:28
hi again.

I did the steps again, deleted char folder, but still the problem persists. It crashes right after i choose "new game".
oh, and after the bvjf.yos error it gives me the standard windows error box too.
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-05-26 08:22:59


well the thing is that there is no bvjf.yos in the char lgp
so have you tryed a new lgp tool delete all the the lgp rool and set back up

if this dont help that we will look into this
Title: Re: NPC Reconstruction Project
Post by: plizkin on 2006-05-26 08:25:29
But there was a BVJF.a in the char.lgp. Infact i couldn't find bvjf.yos in any of the lgp files.

And yes, I tried older lgp tools too, but they didn't even create lgp files for me.


so could some1 like upload char.lgp? I know its like 50mb or smth, but maybe compressed with winrar?
Title: Re: NPC Reconstruction Project
Post by: Mruzuki on 2006-05-26 11:47:11
Yo, guys!! I have a prob with FF7 and NPC rec 0.5. After i've repacked Char.lgp, I get this error saying cant' open BVJF.yos.   :cry: I could really use some help, cos i like really, really wanna play ff7 with npc patch.

If there's no fix or smth, then maybe some1 could be nice enough to upload char.lgp.

tnx...
I have the exact same problem. I've done all things you guys have suggested... but the problem remains.
It would really be great if someone uploaded the latest .lgp files...
Title: Re: NPC Reconstruction Project
Post by: VincentVal on 2006-05-26 14:28:01
What version of the game are you using?
Edit: Caps Lock
Title: Re: NPC Reconstruction Project
Post by: plizkin on 2006-05-26 15:36:15
1.02
Title: Re: NPC Reconstruction Project
Post by: VincentVal on 2006-05-26 16:01:56
I wonder, I dont remember that file being there, Find your origional again andmake SURE that that file that's missing gets placed bak inthe LGP!
Title: Re: NPC Reconstruction Project
Post by: plizkin on 2006-05-26 17:05:52
its not missing or anything. its there but dunno whats wrong. I think that lgp tools corrupted some files while creating char.lgp  :cry:
Title: Re: NPC Reconstruction Project
Post by: Mruzuki on 2006-05-26 21:17:16
I wonder, I dont remember that file being there, Find your origional again andmake SURE that that file that's missing gets placed bak inthe LGP!
Thats because that file never ever was there... thats basically the whole problem, that the game tries to load a file that doesnt (and probably never will) exist.  :|
And btw, im also using 1.02
Title: Re: NPC Reconstruction Project
Post by: Borde on 2006-05-26 21:27:18
This has been discused so many times... yes, BVJF.YOS does not exist, but waht the game is really trying to load is BVJF.A. LGPTools faisl for some people, this is already known. But I've seen in the Programming feedback section a posible solution: an LGP fixer. You could try it out.
By the way, the size of char.lgp is not the problem. It's not much larger than 15 Mbs compressed. The problem is that we aren't allowed to post it here since it's illegal.
Title: Re: NPC Reconstruction Project
Post by: DCS78 on 2006-05-26 21:31:40
I posted the file for a moment then saw post about it being illegal so I removed it. Sorry :|
Title: Re: NPC Reconstruction Project
Post by: Mruzuki on 2006-05-26 22:46:42
Oh man, oh man, oh man. I got this thingy working now, and I must say that you guys have done an awsome job with the characters, keep up the good work :-D
And i would like to thank DCS78 for making it possible for me to install the patch :wink:
Now I just need to get the improved Cloud battle model :roll:
Title: Re: NPC Reconstruction Project
Post by: Izban on 2006-05-27 02:09:28
the improved cloud battle models pretty easy to get in game all you gotta do is extract the battle.lpg  and replace all the rt** files with i think the sj** files i.e copy an rename sj** to rt**
Title: Re: NPC Reconstruction Project
Post by: plizkin on 2006-05-27 08:53:16
Oh man, oh man, oh man. I got this thingy working now, and I must say that you guys have done an awsome job with the characters, keep up the good work :-D
And i would like to thank DCS78 for making it possible for me to install the patch :wink:
Now I just need to get the improved Cloud battle model :roll:


Need some help using python interpreter and lgpfix.py.

Mruzuki, what did u do to get this working? Could use some help here!?  :-D
Title: Re: NPC Reconstruction Project
Post by: Mruzuki on 2006-05-27 16:40:20
Mruzuki, what did u do to get this working? Could use some help here!?  :-D
Did u get the pm i sent you?
Title: Re: NPC Reconstruction Project
Post by: plizkin on 2006-05-27 20:31:46
Awesome, dudes! Tnx, Mruzuki and DCS78.  8-)
Title: Re: NPC Reconstruction Project
Post by: Carbone on 2006-05-28 11:17:02
Still looking for some help too myself..so what did you guys do?
Title: Re: NPC Reconstruction Project
Post by: cromas on 2006-05-28 11:40:42
Everyone who has been working on and contributing to this project --

THANK YOU

I can't tell you how much this adds to the experience of playing this game. One of the hardest parts for me as always been reconciling the child-like proportions and animations of the models with the (mostly) grown-up characters of the story. These models make it seem so much more immersive, and really help to cut down on the inconsistencies between sequences. THANK YOU!

I do have one question, however...the models are generally very dark for me. Is this common or is it something peculiar to my video card? Sometimes things look fine, but most of the time, they are significantly darker than the surroundings or the original models. I'm sure there's a reason for that someone already understands/has already been discussed, but is there a way to fix it?
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-28 18:52:47
cromas: You're right the lighing of the models made in the reunion patch was pretty dark.  Sometime I'll redo the lighing on all these models.
Title: Re: NPC Reconstruction Project
Post by: Luctus on 2006-05-28 20:57:28
Hi guys, I've fixed some bugs in my lgp fixer (and this time I doublechecked to see if it worked before uploading :roll:). I also packed it up into an standalaone executable so you don't have to use the python interpreter.

Grab it here (http://forums.qhimm.com/index.php?topic=5619.msg72915#msg72915)
Title: Re: NPC Reconstruction Project
Post by: cromas on 2006-05-28 22:58:48
cromas: You're right the lighing of the models made in the reunion patch was pretty dark.  Sometime I'll redo the lighing on all these models.
Thanks for your reply, Storm. Exactly what is involved with adjusting the lighting? I'd be willing to do this once finals are over (next week) if you guys don't have time for such tweaking.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-28 23:05:19
Well the harder part in relighting the models is to kill the present lighting because you gonna have to recolor the model before adding lighting again.  But as I said it's in my project to do it.  Don't know when though 'cause right now I don't have much time.
Title: Re: NPC Reconstruction Project
Post by: DCS78 on 2006-05-29 21:49:18
Any new screenshots? I'm curious about what characters have been updaed since 0.5 and what is on the bench now.

I'd love to help if I had the skill to do so.  I have all the latest software (3DSMax 8, LW8.5, Maya 7, Poser 6, Bryce 5.5, PaintShop Pro X)  but lack the knowledge.  I'm sooo curious how you go about increasing the poloygons.  I've opened the files in the modeler but have been unable to manipulate them correctly.  Any hints?!
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-05-29 22:48:28
Nice collection of software :-D ...  but unfortunately useless for the momant... you can convert the .p files to 3ds but you won't be able to reinsert them ingame.  We use Kimera (made by Borde thanks again Borde!!!) to modify the battle parts that have more polygone... so basicaly we use the battles model's part and adapt them to make them fit with the model you want to do.  I could help you to get over the basic of making model if you want.  Just add me to msn if you want I think it'll be easier by msn than to explain to you in the forms.

Well see you
Title: Re: NPC Reconstruction Project
Post by: VincentVal on 2006-05-31 06:12:30
Installing the latest version of the patch now, but this will interfere when I install the updated Zach MOD
Title: Re: NPC Reconstruction Project
Post by: Izban on 2006-05-31 06:16:32
it shouldnt because i have both running at the moment
Title: Re: NPC Reconstruction Project
Post by: VincentVal on 2006-05-31 07:41:47
I meand when the field models are done
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-05-31 08:40:32
well i think no if you run run Npc patch 1st if it do. I will have a chat with JR to work things out.



EDIT i need to chat with him anyway about something 8-)
Title: Re: NPC Reconstruction Project
Post by: MadAngel on 2006-06-01 14:49:37
Hi Guys,

Writing from the uk, just thought I mention, what a great show you guys have here. I have just downloaded the NPC patch and the detail on the characters are an amazing improvement. Excellent Mod. Clould no longer has lego hands.

I have heard numerous new and remours on square's "yes", "maybe","erh.... I did say that" policy on a possible remake of this great game for the ps3. Luck would have it google bought me here. Fabtastic.

If I can support you guys in anyway let me. I don't have much skill in any specific modelling applications. However I am a quick study, and one thing I can offer, like most people is those 4-5 hour free time after work and time on the weekend.

Kind regards


“Dream as if you'll live forever. Live as if you'll die today.”
Title: Re: NPC Reconstruction Project
Post by: Izban on 2006-06-01 16:12:43
first download kimera then go to the second post of this thread and there should be a how too guide
Title: Re: NPC Reconstruction Project
Post by: MadAngel on 2006-06-02 13:50:10
Thanks for the info. I just downloaded the files I need. I am currently playing around to get a free for it. But I will be intouch to find out which models are available to change. I wouldn't wanna tread on any toes. Ha!

Kind regards


“Dream as if you'll live forever. Live as if you'll die today.”
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-06-02 15:02:41
Well if you want to join us you should add us to msn ... I could help you to start if you want.
Title: Re: NPC Reconstruction Project
Post by: DCS78 on 2006-06-02 15:16:31
I was searching the net for info on hrc files and noticed that they are related to XSI SoftImage.  I wouldn't be surprised if the files were created with that program.  I am trying to get my hands the software to test that theory.

EDIT: SoftImage|XSI 5.1 will import HRC files but nothing shows up.  As it is a header file it probably only sees a structure and no content as it places a null model in the structure tree.  Oh, well.
Title: Re: NPC Reconstruction Project
Post by: Nicholas on 2006-06-02 23:45:37
Wow... all the pictures seem really.....shiny. It looks awesome.
Title: Re: NPC Reconstruction Project
Post by: VincentVal on 2006-06-03 00:10:07
They are not "Shiny" in-game, that is whatever he uses to make the models

EDIT: My 100'th post! yay

Im a "Crazy Poster"
Title: Re: NPC Reconstruction Project
Post by: MadAngel on 2006-06-03 16:18:34
Well if you want to join us you should add us to msn ... I could help you to start if you want.

Thanks stormmedia, I will def. be in contact soon. Goofy it might seem, but I don't have MSN in use just yet. Its been on my todo list ever since I got broadband at home, after University. Long story! But no exuse, I'll be taking care of that problem soon.

Kind regards

“Dream as if you'll live forever. Live as if you'll die today.”
Title: Re: NPC Reconstruction Project
Post by: bluesummers182 on 2006-06-09 23:04:38
So uh... Hows this project coming along lately?
Title: Re: NPC Reconstruction Project
Post by: EmperorSteele on 2006-06-10 04:30:06
They found a way to make boobs bounce, so they've just been doing that and watching demos of Tifa doing jumping jacks.

 :evil:
Title: Re: NPC Reconstruction Project
Post by: Izban on 2006-06-10 04:44:23
Now thats the type of mod we need for FF7. Any way are there any real updates worth mentioning?
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-06-10 15:41:44
What are you talking about EmperorSteele haha... well Steve Jr the update I don't realy know ... I've dont 7 models since the last update,  Borde have done some too I don't realy know how many and... well next time I heard Ice_Cold talk about it he was about 11 or 12 I think but he may have done many others I don't know ... I don't see Ice_cold much these times I don't know where he is !!  Well I'll give you some screen shot later since I can't give you more detail about the next release...
Title: Re: NPC Reconstruction Project
Post by: burnzy on 2006-06-10 15:59:14
so this patch is basically the Reunion Patch but the characters are the same size as the default models as opposed to the larger models shown when using the reunion patch ?

does this patch automatically incorporate the reunion patch and then resize the images? or do i need to install reunion patch first?

or...

do i just install this patch without using the reunion patch ?

cheers all

burnzy...
Title: Re: NPC Reconstruction Project
Post by: EmperorSteele on 2006-06-10 19:32:56
Just install this one, I'm pretty sure =)
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2006-06-10 19:56:28
I've got a question: Is this project still living (are you working on models atm) or are all of you working at the Q-Gears?
Title: Re: NPC Reconstruction Project
Post by: Covarr on 2006-06-10 20:29:04
I don't think that stormmedia is working on Q-Gears, and he seems to be the main person with this patch.
Title: Re: NPC Reconstruction Project
Post by: Borde on 2006-06-10 22:14:16
Nop, we are not in Q-Gears. And no, this project is not dead. But let us take a break, we all have other things to do right now (personally, I'm bussy with exams).
Title: Re: NPC Reconstruction Project
Post by: Vehek on 2006-06-10 22:42:05
Any chance of work being done on the highway and/or chocobo minigames?
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-06-11 07:19:03
Vehek: Yep we'll do it eventualy of couse... just don't know when... and no this project is not dead ... it's just that these times we have less times to work on this as Borde said before he has exams I work on my music project and... I work a bit too... and well I don't know about ice_cold...

Well see you.
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-06-11 07:35:11
Well about me i start training alot and with a mate moving away. I was helping him pack did not have much time for the pc want to spend time with him cos. I wont see him for along time been friend with him from when we were baby's. Thank god that there is MSN


I got 13 new model's to go in the new NPC RC
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2006-06-11 16:33:48
Nop, we are not in Q-Gears. And no, this project is not dead. But let us take a break, we all have other things to do right now (personally, I'm bussy with exams).
Oh, i didnt mean "go on, i want the patch!"
i just wanted to know if you're still working, thats no problem of course, you have made so much good things at this project!
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-06-15 19:19:41
Hi ppl.

I've got some pics of some models I've done since the last update:

(http://two.fsphost.com/stormmedia/npc_project/hyde.jpg)

(http://two.fsphost.com/stormmedia/npc_project/swoman2.jpg)

(http://two.fsphost.com/stormmedia/npc_project/cfold.jpg)

(http://two.fsphost.com/stormmedia/npc_project/sierra.jpg)

(http://two.fsphost.com/stormmedia/npc_project/prisilla.jpg)

(http://two.fsphost.com/stormmedia/npc_project/doctor.jpg)
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2006-06-15 19:42:44
Thats cool, are they already included in the patch?
Title: Re: NPC Reconstruction Project
Post by: VincentVal on 2006-06-15 20:01:38
Heidgeggers beard needs to be slightly longer and the Yellow coller on this ark less square
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-06-15 20:08:35
Christian: no they are not it's some models I've done after the last patch.

VincentVal: yes Heidgeggers needs to be retoutched I just didn't have time for it right now.

BTW this one was quit complex so don't expect it to be perfect.  We three have tried to do this one and well Im the only one who got it finished... but it can still be improved.
Title: Re: NPC Reconstruction Project
Post by: Sketch on 2006-06-15 20:32:30
Just got 0.5 version of the patch.  So far it looks great.  Good work, all.
Title: Re: NPC Reconstruction Project
Post by: orco on 2006-06-15 22:10:09
Good job.When the new patch?


In spanish: Te ha quedado muy bien. ¿Para cuando el proximo parche?
Title: Re: NPC Reconstruction Project
Post by: EmperorSteele on 2006-06-16 00:39:05
..you gave a 12 year old a c-cup.  wtf is wrong with you? =P

I keed, i keed.
Title: Re: NPC Reconstruction Project
Post by: steven on 2006-06-19 21:46:00
..you gave a 12 year old a c-cup.  wtf is wrong with you? =P

I keed, i keed.

I have been having probs installing the new ver of the patch. The prog lpg tools (I am not on my own pc and I don't remember the name of the program) It relly love to freeze on me when I try useing it. When I take the copy of char that has theolder ver of the patch it frezes when I try to extract it and when I use a original and get that patched it freezes when I try to recompile it. So what can I do other then to ask for somebody to upload the file allready patched for me?
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-06-20 02:00:45
Hi steven.  Just let LGP Tools some times.  It look like it freaze but after some time it work.  It's just that LGP tools freaze while it's working so you can't do anything with it.
Title: Re: NPC Reconstruction Project
Post by: deuce63 on 2006-06-20 17:59:19
Sweet pictures!  :-o

I was playing FF7 today and I noticed two possible issues:

- Right before you jump off the train for the second reactor bombing, the model of the chubby AVALANCHE member (Wedge?) seems to use the old model

- Barrets face up close appears to have artifacts at exactly the time when he should be blinking. Possibly also occuring on the other main characters faces, with the exception of Cloud (not sure of this though). This is really minor anyways.

This game is looking better all the time thanks to you guys... keep it up!
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-06-20 19:28:18
hi deuce63,

The Wedge problem is basicaly because that we didn't made this model yet.  And I noticed too the Barret problem... i don't realy know what is the problem... maybe there not much tu be done.... Anyway thanks for reporting these issues.

See you!
Title: Re: NPC Reconstruction Project
Post by: steven on 2006-06-20 20:53:12
Hi steven.  Just let LGP Tools some times.  It look like it freaze but after some time it work.  It's just that LGP tools freaze while it's working so you can't do anything with it.
how much time should I give it, When I first used it it never did that and now...


ps: dose the new ver of the patch have all the models or do I need to use the char file With the older ver of the patch?
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-06-20 22:46:54
Steven: I don't know how much time you should give it.. it never exeded 1 min for me... but I don't realy know, I guess it depend on your machine.  And for the new patch just extract the original char.lgp from the cd and apply the patch you don't need Reunion patch or older version of the NPC RC patch.

I hope it will help you.
Title: Re: NPC Reconstruction Project
Post by: Torrean on 2006-06-21 00:58:32
I have a problem with this. I fixed a crash I was having with FF7music, but now that I have this again after a re-install, it crashes every 10 or 25 minutes, it just says it encountered an error. I uninstalled the patch, and now it works fine. Any fixes so that I can use this patch. Specs:

ATI Radeon 9550
Athlon 2500+ or something like that
1 gig ram

If you need anything else, tell me.
Title: Re: NPC Reconstruction Project
Post by: Borde on 2006-06-21 07:06:22
The problem with the blinking it's hard to solve. We could, however, prevent that blinking to happen very easyly. What do you think it's better?
Title: Re: NPC Reconstruction Project
Post by: cromas on 2006-06-21 19:06:04
(http://two.fsphost.com/stormmedia/npc_project/prisilla.jpg)
Prisilla looks too tall to me here. She was short in the game because she is a child, but it looks like she's adult height here...
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-06-21 22:03:54
She looks as a child ingame... she is just less fat so in a pic she may seems too tall.
Title: Re: NPC Reconstruction Project
Post by: EmperorSteele on 2006-06-22 05:33:55
That, and the huge effin knockers.  Couldn't you have used yuffie's chest or something?
Title: Re: NPC Reconstruction Project
Post by: Borde on 2006-06-22 08:48:44
Jejeje... I must agree with that EperorSteel. She's got a bit too much boobs :-P
Title: Re: NPC Reconstruction Project
Post by: Jaxom on 2006-06-22 14:31:59
Thanks a lot for this very cool patch !!
Title: Re: NPC Reconstruction Project
Post by: alex187 on 2006-06-22 19:01:17
Nice patch but is it normal to have basic cloud model in world map ??

i followed instructions of npc rp v0.5 readme  :mrgreen:
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-06-23 03:02:34
EmperorSteele: What do you have against fast grown up girls :roll: haha ... Well actualy if I took this chest model it's because that it was the only one that I could draw the colors properly without passing hours to it.... anyways trust me you don't realy notice ingame because you never see here with an angle that you could notice it... and you don't realy see her from near so... I think it doesn't matter.

Jaxom and alex187: thanks for your support  :-)

alex187:  As we said many times earlier : "You must have the original world_us.lgp from the cd" if you already have the original files(I mean you just made a fresh install) then it's because you don't have the US version so :"rename ...\C:\Program Files\Jeux\Square Soft, Inc\Final Fantasy VII\data\WM\world_...(it,fr, etc.).lgp to "world_us.lgp".
Title: Re: NPC Reconstruction Project
Post by: EmperorSteele on 2006-06-23 05:22:27
Heh, I was just bein' silly.

Lemme know when you have a new patch ready so I can toss it up on ff7-u.
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-06-23 07:48:57
ok steele i will you will be the 1st one to get it

storm Prisilla looks just rigth to me i would say that she 12 or 13 in the game well tha might just be me
Title: Re: NPC Reconstruction Project
Post by: deuce63 on 2006-06-23 14:19:37
While I would agree that Priscilla looks a little more "well endowed" than she should at 12, I really don't think it will matters that much.... you never get a real up-close-and-personal view of Priscilla in game, so its not like people will be playing and then shout "Oh my lord! She's packin' a couple o' bald guys in there!"

I leave it up to you to judge whether or not its worth your time to fix. What you have is a *big* improvement (no pun intended), and I'm sure it will look much better in game too (Jokes aside, I am actually being serious about this).

Should you decide it's worth fixing, I would imagine that it could be done by making her torso a little bit smaller and less shapely... what do you think?

(edit)

Of course now I notice the Storm has already said it shouldn't matter... and I call myself an English Teacher...  :oops:

What color is my red face?
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-06-24 15:40:44
Well deuce63 I'm not an extrortinary english speaker so you might have misunderstood me :-P hehe.
Title: Re: NPC Reconstruction Project
Post by: bluesummers182 on 2006-06-25 23:55:11
Crap I can't find the link to the lates version... could someone link me.  I thought that I downloaded it awhile ago... but i knew I never installed it... and I can't seem to find it on my CPU or this thread....
Title: Re: NPC Reconstruction Project
Post by: EmperorSteele on 2006-06-26 00:22:19
http://www.ff7-universe.com/Downloads/NPC_RP_v0.5.zip

That should be the latest, unless borde and stormy have been holding out on us ;)

And I think they said there should be a new one soon, so, yeah.
Title: Re: NPC Reconstruction Project
Post by: ChaosControl on 2006-06-26 00:34:17
I can't seem to find it on my CPU
maybe its next to the paste.
Title: Re: NPC Reconstruction Project
Post by: bluesummers182 on 2006-06-26 00:37:43
EmperoSteele, Gracias.

Chaoscontrol... I don't get it.....r
Title: Re: NPC Reconstruction Project
Post by: shae on 2006-07-01 23:40:49
A few questions:

* The installer appears to add files (starting with letters >M, which is the last used in chars.lgp) which weren't there before.  What's that for?  I thought it's supposed to enhance *existing* models.

* What should be the size of chars.lgp after the whole process?  I want to make sure it worked right.  The whole process was rather tedious; extracting 12K files into a directory (Windows, at least 9x, isn't efficient with that many files in a directory), installing (again, slow because of the number of files), then repacking.  In the end, I have it at 58,308,318 bytes.
Title: Re: NPC Reconstruction Project
Post by: Covarr on 2006-07-02 00:34:53
Erm... Are the added files textures to replace what was previously just plain colors?
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-07-02 01:43:30
Hi shae,

We indeed enhance the existing models for most of the models we have to add some parts witch explain the added files. And 58 mo sound correct for the modified char.lgp.
Title: Re: NPC Reconstruction Project
Post by: shae on 2006-07-02 02:19:47
I didn't say this in the previous post, but it should've been there: good work people. :)

About the extra files... I see.  I read through the whole thread carefully, and now I see the models are stored in multiple files.

About the final distribution form and size, if indeed some original files can be removed in the end, that would make it smaller.  Currently (0.5), I got it at 11MB compressed with 7-zip and a 16MB dictionary.  A 24MB dictionary might further compress it.
Title: Re: NPC Reconstruction Project
Post by: Idec Sdawkminn on 2006-07-02 09:17:11
First of all, great work, guys. I really mean it. You're really top-shelf. Consider this post 90% praise. While 90% of the words in it may not be, the words that are for praise make up 90% of the mood I'm trying to convey with this post. With that said, about 8% is about something I would like cleared up and the remaining 2% is an offer to help. My offer is only 2% of this because I doubt I would be of much help due in part to my inexperience with 3D modeling, but mainly due to my 10-12-hour a day job.

The thing I would like cleared up involves the claim that this patch renders the Reunion patch unnecessary. When using this patch after removing the Reunion patch, I noticed that Emerald Weapon had reverted back to using its original world map model instead of the 2-part battle one like in the Reunion one. This is something I'm sure will be changed in the near future and I have no issues with it being the way it is. What concerns me is that this patch was supposed to include all of the changes that the Reunion one did, yet that isn't the case. One model isn't a big deal, but that means there could be other things left out that perhaps the 3 of you overlooked. I just thought I'd mention that so you don't end up overlooking other things because it was assumed they were already taken care of.

Regarding offering my help, I have played around with one 3D model program called 3DOBuilder+. I'm of the understanding that it was written for the sole purpose of editing and creating the models used in the real-time strategy game, Total Annihilation. I have made several "units", or playable objects from stationary gun towers to a flying unit made of rings that form a sphere with each sphere spinning around it's axis at a slightly different speed than the one next to it. Here are a few pictures of some models I made starting with a single square:

Mr. Man (good)
(http://img.photobucket.com/albums/v298/Sdawkminn/man.jpg)

Legs Man (evil)
(http://img.photobucket.com/albums/v298/Sdawkminn/corman.jpg)

Disabler (good)
(http://img.photobucket.com/albums/v298/Sdawkminn/disabler.jpg)

Disabler 2 (evil)
(default mode, large wheels are the front wheels)
(http://img.photobucket.com/albums/v298/Sdawkminn/disabler2-2.jpg)

(in attack mode with gun out)
(http://img.photobucket.com/albums/v298/Sdawkminn/disabler2.jpg)

Hyperan (good)
(http://img.photobucket.com/albums/v298/Sdawkminn/hyperan.jpg)

Hyper Z (evil)
(http://img.photobucket.com/albums/v298/Sdawkminn/hyperz.jpg)

Keep in mind that in the game they are about half this size and the game doesn't take much advantage of a 3D video card, so anything more detailed than this is pretty pointless. If there is a free and easy way to make an animated GIF, I could show you how they move when they walk/roll/fly.
Title: Re: NPC Reconstruction Project
Post by: zero88 on 2006-07-02 17:17:20
(...)because I doubt I would be of much help due in part to my inexperience with 3D modeling(...)

Right here, you could have stopped your post :roll:.

The reason I say that, is because they don't create models. All they do is edit pre-existing ones. At this current point in time, I'm pretty sure that there is no known method, on these boards, as to creating models and reinserting them back into the game.

I know, when I look at it from an outside glance, it seems like really high-level stuff. But it's really not. I took a look at the guide they posted on how to do this (check out one of the very first posts in this topic by Borde--he has a link to a guide that'll teach you how to do this stuff) and I know could easily create these models, as well, but I simply don't have enough time or patience to do that. It doesn't take extraordinary skill.
Title: Re: NPC Reconstruction Project
Post by: Idec Sdawkminn on 2006-07-02 18:59:41
It's pretty much the same thing. Well, maybe I'll try my hand at one of them and see how it works.
Title: Re: NPC Reconstruction Project
Post by: zero88 on 2006-07-02 19:35:48
Well...no, it's not really the same thing at all. This is a million times easier.

All they do is edit pre-existing "good" textures of other characters, and add them onto NPCs (of course, there's obviously some cosmetic detail, too, but that's another point aside).
Title: Re: NPC Reconstruction Project
Post by: Idec Sdawkminn on 2006-07-02 19:38:29
Yes, but the editting part is the same. If it's a pre-existing one from the game or editting one you made, it's the same. Making it from scratch just takes more time but it's not very much harder.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-07-02 20:09:17
hi Idec Sdawkminn,

First I'd say that we never said that the NPC RC containe all models in the world map we only said that all the models of the char.lgp are there so the reunion is not realy nessesair to install it... well in fact you can't install the reunion before the NPC because the patcher won't be able to identify the files properly.  That's for sure that later we will include all the world map models that Reunion made but we simply wanted to publish the version the sooner because we was already late :-P ...

Oh and if you are interrested to help your are welcome of course!

Well see you.
Title: Re: NPC Reconstruction Project
Post by: Changeling on 2006-07-05 23:27:17
Hey Storm.  Any progress?
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-07-05 23:32:40
Well Changeling.... I work a lot these time ... and I didn't have time to work on it at all.... I don't know about Borde and Ice_cold though... but I think that they didn't made much models too.

Well we're doing our best to complete it the sooner we can ...

Well see you.
Title: Re: NPC Reconstruction Project
Post by: Changeling on 2006-07-06 04:48:53
I understand.   I recently played with your patch and it's brilliant.  The only reason I asked is when you see such good models next to the old blocky ones you just think to yourself 'man I wish it was complete'. 

Keep up the good work Storm, Borde, Ice_Cold.  Thank you for making my favorite game of all time look a whole lot better.  Really, you don't know how much I appreciate it.

I don't have any experience with modeling, but if there's anything I can do to help, let me know.  I have a lot of experience with computers though, and I can learn fast.  My job is drafting in AutoCAD.  I have more free time during the week than you I would guess.  My work schedule fluctuates, sometimes I work from 8 - 2, sometimes 8 - 5.  But I usually have a few free hours every day during the week.
Title: Re: NPC Reconstruction Project
Post by: Master Ridley on 2006-07-06 05:01:36
Bravo! I like what I see with this mod. I know it's not complete so my only real beef is with the Field Sephiroth Hair. Everything else is fine, though the still blocky models don't look right with the new ones but you'll get to that. Also, I'm not sure if the team knows this but the the guy dressed like a king in the Bumblebee Manor is none other than President ShinRa. Just letting the Mod team know...however, keep up the good work and take your time with it.
Title: Re: NPC Reconstruction Project
Post by: Borde on 2006-07-06 08:47:30
Yeah, sorry for the my lack of work, but I'm quiet bussy. I thought I'd be able to spend more time in this project after the exams, but I got a job just after fiinshing so I haven't got much more free time now. Ice_cold has been doing several model though, so don't worry, things keep progressing.
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-07-06 11:10:20
humm Borde your a bit off there i done 25 models and just started to test. The miningame chocobo see if i can update them too and all looking good here. When i get storms models and we test the patch we are putting out a new one


 hope this weekend
Title: Re: NPC Reconstruction Project
Post by: ChibiUchan on 2006-07-06 17:43:22
I understand.   I recently played with your patch and it's brilliant.  The only reason I asked is when you see such good models next to the old blocky ones you just think to yourself 'man I wish it was complete'.

Yes, that's how I felt. It was kind of strange in the scene where Elmyra is reaccounting waiting at the bus stop and one of the blocky men picks up a re-done girl and spins her around. It looked like Godzilla tossing around a ragdoll. :D

Anyways, not to repeat this for the bajillionth time, or become a fangirl to you guys (OMG! j00 7074113 pWN1111), but your work has done things for the community that has probably breathed new life into what they think of the future of Final Fantasy 7. Now, all I hope is that you guys really do finish it (don't shoot me ^.^;) and make us all proud that we can once again look at FF7 in awe.

Now, I'm off to go scale the game.  :wink:
Title: Re: NPC Reconstruction Project
Post by: Master Ridley on 2006-07-06 18:15:37
I see that they are doing a very, very good job at this. After finishing the models, are you guys planing to skin them...give them better textures? ...Wishful thinking...
Title: Re: NPC Reconstruction Project
Post by: ChibiUchan on 2006-07-06 19:14:30
Yeah, that would be nice, but I'm not sure that's how the models work.  :-( But even if not, the models look as good as ever now. ^.^
Title: Re: NPC Reconstruction Project
Post by: Borde on 2006-07-06 22:21:07
Je... interesting. Well, nice to hear it anyway.
 :mrgreen:
Title: Re: NPC Reconstruction Project
Post by: ChibiUchan on 2006-07-06 22:30:03
Oh, while I'm here, I would just like to mention that some of the slaces are off in a couple of the scenes. I've found a lot of the times, the characters look a little too small for the backrounds. In one case, when you go to Fort Condor in the beginning, when you go to the top room to go fight, a small cardboard box is about as tall as Cloud. O.O I also noticed that sometimes the models have artifact problems on their faces from time to time, but it's just nit picking now. If you could somehow find a way to fix this, I'd be happy, but I'll be just as happy if you can't. ^.^
Title: Re: NPC Reconstruction Project
Post by: EmperorSteele on 2006-07-08 05:36:37
Chibuuchan (guh, annoying jap-fan name): can you proveide a screenshot of this?
Title: Re: NPC Reconstruction Project
Post by: ChibiUchan on 2006-07-08 17:14:49
Thank you for the comment on my name. Anyways, sure, I'll post a screenshot up as soon as I get back to the computer that has my FF7 game on it. Why would you need a screenshot anyways... it's pretty explanatory.
Title: Re: NPC Reconstruction Project
Post by: Nectar on 2006-07-08 17:24:33
wow, this looks really cool. I'm gonna download it. Are there any glitches in it that I should be careful of? I'll see how it works. thanks for making ths guys. :lol:
Title: Re: NPC Reconstruction Project
Post by: EmperorSteele on 2006-07-08 18:51:25
Well, i wanted to compare it side-by-side with the original models

For instance, i suspect the models are the right size, but they only LOOK smaller becasue the heads are smaller than the normal field models, but I just wanted to look and make sure =)
Title: Re: NPC Reconstruction Project
Post by: Master Ridley on 2006-07-08 21:05:28
Aren't there screenshots on the first page.
Also, to the team of this mod, you may want to check Tife (the one holding the Masamune) for it reverts back to the old Tifa (SD)...I'm sure you'll get to that. Also, are you guys going to do the same to the minigames?

Also, it looks kinda odd that Jessie, Wedge, and Biggs aren't armed and some of their movements indicate that they are (a few others as well who are Tifa in ShinRa uniform and Scarlet shown in one scene shooting Barret amd Dyne who lose their arms at the result). I'm just giving a few suggestions based on what I've seen up to Cosmo Canyon. Is there a program where I can edit NPCs?
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-07-09 17:22:27
you may want to check Tife (the one holding the Masamune) for it reverts back to the old Tifa (SD)

that cos we have not done tifa with the sword in her hand



Also, are you guys going to do the same to the minigames?


yes i have start work on the chocobo minigame



i suspect the models are the right size, but they only LOOK smaller becasue the heads are smaller than the normal field models,



that is right some what anyway when all the models are done thay will look right


 I recently played with your patch and it's brilliant.  The only reason I asked is when you see such good models next to the old blocky ones you just think to yourself 'man I wish it was complete'.



we wish it was  too



Keep up the good work Storm, Borde, Ice_Cold.



thank you



updating the patch sooonnnnnnnnnnnnnn just doing the chocobo minigame that we will put out the patch

Title: Re: NPC Reconstruction Project
Post by: Izban on 2006-07-09 17:33:57
can't wait
Title: Re: NPC Reconstruction Project
Post by: GK on 2006-07-12 21:02:27
Just wanted to pop in to say this thing is hawt, and keep up the good work!
Title: Re: NPC Reconstruction Project
Post by: Master Ridley on 2006-07-13 22:38:16
Is the new patch going to have the upgraded world map Weapons as well?
Title: Re: NPC Reconstruction Project
Post by: N4ndø on 2006-07-16 02:44:03
Ice_cold You're the best, man! Your patch is really awesome! I played the game and enjoy so much! Actually I'm waiting for the updates in the patch... Just one question: Will You modify the vehicles models too?

Keep up the good work, man!

Peace!
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-07-16 08:52:03
Ice_cold You're the best, man! Your patch is really awesome! I played the game and enjoy so much! Actually I'm waiting for the updates in the patch... Just one question: Will You modify the vehicles models too?

Keep up the good work, man!

Peace!


Well we have had some little chats about it and we all say yes we can yeah we will but not right cos they take longer then a NPC model so they will be last to do

it all about the time

im just waiting on the world map LGP now and you guys will have a update
Title: Re: NPC Reconstruction Project
Post by: Mousey on 2006-07-17 14:36:09
Hey ice_cold, it's fantastic that people like you are making a great game even better.  Can't wait to see the next patch, and thanks for all your efforts so far!
Title: Re: NPC Reconstruction Project
Post by: LegendarySaiyan on 2006-07-21 15:24:31
Hi, everytime I search for Buster Sword on Clouds back, the NPC topic always pops up.. I haven't read the whole topic coz it is 17 pages, but so far I havent seen a patch for Cloud having his sword on his back like as Zack had in the flashbacks... I have not installed any patches for the game like the better in-battle character models or better character models in the fields, coz I like the models that is similar to legos so if anyone has a patch for cloud having the sword on his back without a patch that makes the characters too look better... hope you understand what I am saying, sorry for my bad english :(
Title: Re: NPC Reconstruction Project
Post by: spyrojyros_tail on 2006-07-21 17:04:02
As far as im aware i dont think that there is a patch for that, but im sure someone on this forum would know better.

Yeah im just popping in to say keep at it guys, your doing really good. I tried my hand at kimera and re-modeling but I couldnt figure out how to work it properly, that and the minute i finished college I got a job and im going back to college at the end of this month so i have no time now. If anyone tries to do what these guys are doing you will quickly find that it takes a hell of alot of time and its pretty difficult to do, so kudos to all of ya working on the project, it looks fantastic! Looking forward to new releases
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-07-21 18:53:40
Hi all its time for that update

but 1st heres a pic of the chocobo minigame
http://img.photobucket.com/albums/v240/theicefox/chocobo.jpg

the world map models are done chocobo minigame is done and 30 new models
and im slowing down on the NPC RP now and starting work on my Sephiroth patch i will be working on both of them here a pic
http://img.photobucket.com/albums/v240/theicefox/s.jpg


now here the NPC RP v0.6
http://www.filefactory.com/file/f79688/

EDIT want do you the host is down but storm going to host it now

and he going to pass it to      Emperorsteele so if he want to host it too he can have fun guys
Title: Re: NPC Reconstruction Project
Post by: knives on 2006-07-21 19:30:14
Great job on the patches.
Im downloading them as we "speak"

EDIT: or not, the website is being stupid.

Oh and you have to show a better screeny of your sephy patch than just the main menu  :-P
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-07-21 19:38:04
Hi ppl,

Here a new link for the patch

http://spinningcone.com/ff/stormmedia/npc_project/NPC%20RP%20v0.6.zip

Hope you will all enjoy this patch!!
Title: Re: NPC Reconstruction Project
Post by: knives on 2006-07-21 19:58:43
hurray the first error!!

Quote
(http://img.photobucket.com/albums/v518/Knivesx2004/error.jpg)


All of the files are original...
Title: Re: NPC Reconstruction Project
Post by: EmperorSteele on 2006-07-21 20:07:09
Uhm, did you extract all of the files from char.lgp first? o_O

Anyway, new mirror:

http://www.ff7-universe.com/Downloads/NPC_RP_v0_6.zip

had to rename it because my server doesn't liek spaces in filenames.

=)
Title: Re: NPC Reconstruction Project
Post by: knives on 2006-07-21 20:08:24
Yes, I did the same thing as I did for the reunion patch. (I reinstalled the game so all the files are original)

alright I got it.
The folder was named Char with a capital C.
I renamed it char with a lowercase and it worked.
who knew...
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-07-21 21:05:01
thank you steele we own you



Knives grad that you got the patch working capital C who knew lol

as for the Sephiroth patch pic i did not want to post alot of them cos going to make a new topic for it
Title: Re: NPC Reconstruction Project
Post by: LegendarySaiyan on 2006-07-21 21:37:44
will this patch make the characters look in the fields make it better, coz I been looking for cloud (http://img50.imageshack.us/img50/9058/testih3.jpg)
with the red circle around him having his sword on his back, not the cloud with yellow circle around him.. Hope you guys understand :D
Title: Re: NPC Reconstruction Project
Post by: knives on 2006-07-21 21:39:58
I don't understand...
You'd rather have the normal blocky looking one than the new "realistic" one???

And yes, it will make the second circled cloud be your player, not the first one.
Title: Re: NPC Reconstruction Project
Post by: LegendarySaiyan on 2006-07-21 21:51:40
Yes I want the first cloud to have the buster sword on his back, so is there anything I can do for getting a patch or whatever I need to have him having the sword on his back (on the blocky/lego cloud)

btw the patch is great, but I dont need that kind of patch for now :D keep up with the good work  :wink:
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-07-21 22:54:58
LegendarySaiyan

open up aaaa.hrc with wordpad and you well seee this

:HEADER_BLOCK 2
:SKELETON n_cloud_sk
:BONES 21

hip
root
1.7457236
1 AAAB

chest
hip
5.181539
1 AAAD

there is more but you just need this 1

chest
hip
5.181539
1 AAAD

edit it to this

chest
hip
5.181539
2 AAAD EJEB

then save then put drop back in char lgp

all done
Title: Re: NPC Reconstruction Project
Post by: Tawm on 2006-07-21 23:59:57
Guys, I really respect and appreciate your dedication to this project.
You're doing a great job.
Keep it up.  :wink:
Title: Re: NPC Reconstruction Project
Post by: SephirothClone on 2006-07-22 00:46:55
new to the board. Anyhow I'm having problems with the NPC reconstruction

I downloaded it and reunion. Unpack the char.lgp the reunion patch updated them fine but the NPC reconstruction always says failed to locate files for update even though I try out the NPC first. Cause I wanna use all 3 of these patches:

Hi-Res Cloud Final Battle
Reunion Patch
NPC Construction Patch

Yes I made a backup copy of the char.lgp original
Title: Re: NPC Reconstruction Project
Post by: LegendarySaiyan on 2006-07-22 00:50:55
ice_cold513: it didnt work, I think I made a mistake, I will try again  :wink:

EDIT:

chest
hip
5.181539
1 AAAD

edit it to this

chest
hip
5.181539
2 AAAD EJEB

LOL I forgot to edit the 1 AAAD to 2 AAAD  :-P
Thanx for the help  :wink: I am off to re-play FFVII yeeeaaay .:Happy:.

SephirrothClone: I got the new patch to work, I can help you if you need any help from a noob like me  :wink:
Title: Re: NPC Reconstruction Project
Post by: knives on 2006-07-22 01:09:42
You can't use Reunion and NPC P, you have to pick one *cough*npc*cough*
Title: Re: NPC Reconstruction Project
Post by: SephirothClone on 2006-07-22 01:11:19
but I tried using that first and it still didn't work...

Also does NPC come with some of the field characters anyhow or something?
Title: Re: NPC Reconstruction Project
Post by: knives on 2006-07-22 01:49:34
http://forums.qhimm.com/index.php?topic=4451.0

Follow these instructions, but replace reunion patch with the NPC one.
Title: Re: NPC Reconstruction Project
Post by: SephirothClone on 2006-07-22 02:39:50
so knives does NPC do the same thing as Reunion but better?
Title: Re: NPC Reconstruction Project
Post by: SephirothClone on 2006-07-22 03:48:46
i think i got it finally
Title: Re: NPC Reconstruction Project
Post by: knives on 2006-07-22 04:19:32
so knives does NPC do the same thing as Reunion but better?

reunion just does the battle models
Cloud, tifa, barret, Aeris, Red13, Yuffie, caitsith, vincent, cid and sephiroth. and a few others who appear in a battle.

the NPC does all these plus MANY MANY more.
The reunion relies on them being in a battle one point in the game, while the NPC remade the models from scratch.

to answer your question.

Yes.
Title: Re: NPC Reconstruction Project
Post by: SephirothClone on 2006-07-22 05:40:29
thx. I finally got the npc exe to work it was stupid really I had the wrong directory in there hahahah.

By the way to the guys who made this possible this is ****ing awesome! good job and keep it up!
Title: Re: NPC Reconstruction Project
Post by: Fermy on 2006-07-22 21:45:17
great work :-D
Title: Re: NPC Reconstruction Project
Post by: N4ndø on 2006-07-22 23:54:46
I'll try this new patch later!

Thanx!
Title: Re: NPC Reconstruction Project
Post by: zero88 on 2006-07-23 00:07:14
Excellent work, gentlemen!

I really appreciate all that you do. You guys take time out of your lives to help better a legendary game.

EDIT: Oh yes. I forgot this.

If you guys would like it so, I could redo your readme, but I'd retain all of the original information within the current readme. I would just spruce it up a little, add some ASCII art, do a good formatting job, and perhaps throw in an FAQ section, if you'd like. That might help cut back on some of the frequently asked questions this particular thread seems to encounter oftenly.

I could do the readme with my changes, send it to one of you guys (or all of you), and see what you think. Of course, I'd add/remove/change some parts that you'd like changed, or removed, etc.
Title: NPC Reconstruction Project
Post by: JaMaL on 2006-07-23 02:07:57
Hi! I'm new here and actually regged just for this question:

What might cause this error message "Failed to load avbf.chi"
I searched the forums and found only one match in the reunion patch forum, and there wasn't a solution, actually no-one replied to that post. What is this .Chi file anyway?
Title: Re: NPC Reconstruction Project
Post by: deuce63 on 2006-07-23 04:09:37
JaMal,

I had a similar problem, and it was because I had not completely unpacked my original char.lgp file before patching, so it was missing files. If you want to check this, check the size of your new char.lgp. It should be just over 60,000k.

To fix this, make sure you DO NOT double click on your char.lgp to start up LGPtools. Rather, run lgptools directly and open char.lgp using the "Extract All" option. Then run the NPCRP patch, and repack as normal.

If you are repacking a complete .lgp file, LGPtools should pause for about 10-15 seconds, as it has a lot of work to do. If it seems to finish instantly, chances are your new .lgp file is not complete!

Hope this helps.  :mrgreen:
Title: Re: NPC Reconstruction Project
Post by: Borde on 2006-07-23 09:22:34
Aali has finally managed to find a solution for this old problem. Here you have his post:
http://forums.qhimm.com/index.php?topic=5889.0
Title: Re: NPC Reconstruction Project
Post by: JaMaL on 2006-07-23 10:42:37
That's great!!! :-o I've been fighting this problem for ages... And the cause was that im finnish, great.  :-( Thanks for the quick response and help!
Title: Re: NPC Reconstruction Project
Post by: Master Ridley on 2006-07-23 23:27:04
So, how would I be getting around to giving Jessie, Biggs and Wedge guns in there hands?

I haven't gotten around to play around with the new version but I've applied it already. I'll check it out.
Title: Re: NPC Reconstruction Project
Post by: Kain on 2006-07-26 19:19:21
For some reason,the new Cloud model only appears on the World Map.The old "Cube for arms" one keeps appearing in towns.Can anyone help me ?
Title: Re: NPC Reconstruction Project
Post by: elkovash on 2006-07-27 14:18:24
Make sure you followed the instructions and extracted the character.lgp with LGP tools into the correct directory, then re-packed it and replaced the old character.lgp with your new one.
Title: Re: NPC Reconstruction Project
Post by: Kain on 2006-07-27 15:48:37
I extract the data from Char.lgp and put in the Char folder right ? Then I run the NPC recounsturction thing and I make it update the data folder right ? Because I tried doing it in the Field folder but it wouldnt work but when I did it in the data folder it did.
Title: Re: NPC Reconstruction Project
Post by: elkovash on 2006-07-28 00:28:52
when you extract char.lgp, it should end up in a folder like 'C:\program files\squaresoft inc\final fantasy viii\data\field\char' you may have to make the char folder in the field folder before extracting, because when you run the npc patch, this is where it looks for the files.

When a dialog appears asking you to point to the data folder, it's looking for 'C:\program files\squaresoft inc\final fantasy viii\data' not the field folder inside. The npc patch also edits the 'chocobo.lgp' in the minigames folder and 'world_us.lgp' in the wm folder. All three folders rest inside the data folder and is why the install asks you to point it there.

Note, all three files MUST be the ORIGINALS after a fresh install (alternatiavly, you can copy them off the install CD manually without re-installing) or else the patch won't work.

After patching is complete, repack the char folder into char.lgp and replace the old one. If char.lgp isn't replaced, you'll get all the old blocky chatacters everywhere except the world map and the choco game.
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2006-07-28 18:59:35
The new patch is quite cool, but how many models are exactly new changed and remade?
And if i have the german version, is there a way to get the new chocobo models?
Title: Re: NPC Reconstruction Project
Post by: knives on 2006-07-28 19:54:24
It's about 60% or so.
Title: Re: NPC Reconstruction Project
Post by: zero88 on 2006-07-29 03:20:33
The new patch is quite cool, but how many models are exactly new changed and remade?

Check the readme. It gives exact changes and additions.

There's about 60% of all the models done, as one can surmise from the 0.6 in the filename.
Title: Re: NPC Reconstruction Project
Post by: Borde on 2006-07-29 08:42:49
Oh, don't count on that zero88. The numbering in this patch just has just an ordinal menaning. Anyway, 60% it's pretty good estimation.
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2006-07-29 08:52:57
I just meant how much new models there are from V 0.5 to 0.6
Title: Re: NPC Reconstruction Project
Post by: zero88 on 2006-07-29 16:20:57
I just meant how much new models there are from V 0.5 to 0.6

I could tell you to check the readme, but here it is, anyway...

11 models from Borde.
47 models from ice_cold513.
13 models from Stormmedia.

Plus Stormmedia modified five other models.
Title: Re: NPC Reconstruction Project
Post by: Borde on 2006-07-30 11:20:11
Just to clrayfy this: at least my models list is outdated in the readme.
Title: Re: NPC Reconstruction Project
Post by: NikO on 2006-08-02 20:27:32
I cant get this to work for some reason, I do exactly as the tutorial says and when I go to load my game it says
"Failed to load afce.aki"
Title: Re: NPC Reconstruction Project
Post by: knives on 2006-08-02 20:46:15
Are you sure you repacked them using LGP tools into an LGP and replaced the original?

If all else fails, try a reinstall.
Title: Re: NPC Reconstruction Project
Post by: NikO on 2006-08-02 21:43:48
Ive tried reinstalling numerous times, I still get the same error. I can get the reunion patch to work correct though.
Title: Re: NPC Reconstruction Project
Post by: dziugo on 2006-08-02 23:42:58
(...)when I go to load my game it says
"Failed to load afce.aki"
Check this (http://forums.qhimm.com/index.php?topic=5619.0) and this (http://forums.qhimm.com/index.php?topic=5889.0).
Title: Re: NPC Reconstruction Project
Post by: NikO on 2006-08-03 17:30:38
Thanks for heading me in the right direction! :-D

Could anyone tell me how to use the LPG fixer?
Title: Re: NPC Reconstruction Project
Post by: Ravey on 2006-08-03 20:32:34
This is one impressive patch, I don't have FFVII for the PC right now but i'm going to order it tonight ... If only to try out some of the neat patches posted on the forums. :)
Title: Re: NPC Reconstruction Project
Post by: mormaso on 2006-08-10 20:26:42
1) Construct a new char.lgp file with your modified content using ficedula's tool like described here
2) Download the lgp-fix and unzip it into your Final Fantasy VII/data/field/ directory
3) Open a command prompt (run->start->cmd.exe) and navigate to where you have your lgpfix.exe and char.lgp (cd \program files\Final Fantasy VII\data\field\ probably)
4) Type lgpfix.exe char.lgp and press enter
5) Pray that it'll work

This is a quote^

I CAN NOT get this to work can anyone help? I get akai error thing
Title: Re: NPC Reconstruction Project
Post by: Borde on 2006-08-10 22:30:42
Most likely your char.lgp got corrupted. It may sound stupid, but it depends on the regional configuration of your windows. Look on the Programming feedback forum. You will find the solution there.
Title: Re: NPC Reconstruction Project
Post by: Izban on 2006-08-11 05:24:08
i have one small question is NPC reconstruction in suspend mode or are you quietly working on more models/tools to make it easyer
Title: Re: NPC Reconstruction Project
Post by: Borde on 2006-08-11 08:43:52
Personally I'm redoing Kimera (and my job is slowing down me a lot).
Stommedia seems too bussy with his job to work on anything.
As for ice_cold513, he is bussy with his Sephiroth patch.
So basically, the project is temporally stoped. Sorry.
Title: Re: NPC Reconstruction Project
Post by: Izban on 2006-08-11 10:40:44
no need to apollogise but the suspence is killing me
Title: Re: NPC Reconstruction Project
Post by: Cloud_man on 2006-08-11 18:12:23
Hi all !!!!
Afflicted for my English but I am French and nobody can help me. I hope that you will understand!

I have a problem concerning the tutorial provided with the patch.
In first : "Make sure char.lgp,world_us.lgp and the chocobo.lgp files are the unaltered ones off the cd."
Does this sentence, want to say that it is necessary that I suprime the three files?

Second : "Extract all the files in char.lgp with Ficedula's lgptools to ...\Square Soft, Inc\Final Fantasy VII\data\field\char\"
Here, if I included well, it is necessary to put the file of the patch in the char file (IGP). But I have download the software lgptools and I do not see any option allowing to put data in char(IGP). If someone would have a tutorial which explain the operation of software would be really cool! thnaks.

And finally : "Create a new char.lgp useing lgptools and delete the char folder."
Here I find well the option to create a file char.Ipg, but I cannot put the data of the patch inside.

I really depress….I hope that will understand my message and that you will help me!
Thank you for your answers!!

Oups, I had forgotten. I have already to install the réunion patch, but the stages which I quote were already made, except the installation, of course. And I play with the English version.
Title: Re: NPC Reconstruction Project
Post by: Cloud_man on 2006-08-11 21:56:30
I will make simpler.
I will describe you the step which I makes. If something is not good, known as it me.

In first I download version 0.6, I extracts the files from char.IGP in \Square Soft, Inc\Final Fantasy VII\data\field\char\. Before I do it, the file is empty. After the file is filled. (I his bus says perhaps that the file char was to be filled has the origin).
After, I launch the installation of the patch, and there are errors like: the file  bdca2.p is Unknown. For these file, I erase them directly.
Again after, The installation finished. I start then lgptools, I click on creating and after I select the file Square Soft, Inc\Final Fantasy VII\data\field\char\ and select \Square Soft, Inc\Final Fantasy VII\data\field\ who is the place or will create the new file char.IGP. The problem is that the file char.IGP weigh exactly 896 Mo.
The file is thus in \Square Soft, Inc\Final Fantasy VII\data\field\ and in \Square Soft, Inc\Final Fantasy VII\data\field\char\.
Finally I start FF7 and an error makes me return on the desk and leave FF7.

They is complicated all its….but thank you still to answer me!!


And forgive me of English because I the speech does not know too well.
Title: Re: NPC Reconstruction Project
Post by: Borde on 2006-08-11 23:39:58
No need to double-post Cloud_man. I suggest you to use the edit button next time.
Well, let's see. Those errors during the installation are cause by the Reunion patch. You must use a fresh copy of CHAR.LGP (not IGP). As for the repacking, use the create option. It will ask you for the directory where the files it should contain are stored. Of course, select the directory \Square Soft, Inc\Final Fantasy VII\data\field\char\. If you select \Square Soft, Inc\Final Fantasy VII\data\field\, you will get a completly messed up file. The right file should be arround 60 Mbs or so.
Title: Re: NPC Reconstruction Project
Post by: Cloud_man on 2006-08-12 01:25:50
Hé its functions !!!!!
it's great !!!! good work !!!!!
Thanks Borde !!!
I hope that you will finish project !!!

and..heu....sorry for the double-post  :oops:

hum...Another and a last question.

When I look at the first page of topic, I see this picture :http://img.photobucket.com/albums/v240/theicefox/chocobo.jpg
it's a chocobo picture.
Normally, this graphic qualities of the chocobos is in version 0.6 or the next update? Because for me I have it in normal quality.
Thank you for your answers!
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2006-08-15 15:42:13
If you got a non-english-version, the patch wont update other files than char.lgp, that means only the field-characters are altered.
Title: Re: NPC Reconstruction Project
Post by: Izban on 2006-08-17 09:23:32
well as soon as reunions new tool is out im gonna make the battle models more perty and ill contribute them to this mod.

along other lines has anyone tried npc reconstruction on the minimum system requirements

and as always i cant wait for the next release
Title: Re: NPC Reconstruction Project
Post by: Cloud_man on 2006-08-18 13:18:57
Ok thanks but I think that the models of chocobos are to modify only on the chart of the world.

And I have also to try to modify a character, and it is really very hard! You do really a good work!
I am impatient for the next update!!!
and.....hum.....sorry but :
The project is The project is give up ? because Because I reads higher : the project is stopped.

Thanks for yours answers !
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-08-18 19:42:57
nope we have not stopped we taking a brake from it
Title: Re: NPC Reconstruction Project
Post by: Borde on 2006-08-18 20:02:45
Yep, read the full sentence: TEMPORALLY stoped.
Title: Re: NPC Reconstruction Project
Post by: The Pezman on 2006-08-19 02:12:41
Question.

Is this patch meant to be used in tandem with the Battle > Field patch?  If it is, I think a patch should be made to encompass them both; will make it easier to install. 
Title: Re: NPC Reconstruction Project
Post by: Covarr on 2006-08-19 18:57:35
This patch INCLUDES the Reunion's Battle > Field patch, except with some modifications to adjust some size issues.
Title: Re: NPC Reconstruction Project
Post by: Herpderp Mcderp on 2006-08-20 23:00:20
It works with Ultima! burn it!!!!!!
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-08-20 23:17:52
It works with ultima because the patcher only remplace files it doesn't do any file check ... exept the files that the patcher will change and... even if it's working with ultima it doesn't mean we like the idea of piracy ...
Title: Re: NPC Reconstruction Project
Post by: dziugo on 2006-08-20 23:37:12
It works with Ultima! burn it!!!!!!
Offtopic: I don't know why, but I've just started considering adding some cdcheck to coming patches...
Title: Re: NPC Reconstruction Project
Post by: Herpderp Mcderp on 2006-08-20 23:40:45
haha i'm doign an experiment with dual install trying to see how much  of the stuff in these forums that works on my retail install will work oin my ultima :p. I jsut like that ultima is pre-patched to work with xp and chocobo. btw file checks should NOT exist because whiel they do block ultuima installations they also block modded legit installs. for example my retail ff7.exe is SAINT / YAMP / lucky tifa / gypt and anythign that checks filesize rejects it as invalid 90% of the time. so everyone with filesize checks please do not use them because noone can then use your patch with any other patches. ditto for crc32. oh and im hard drive movie / nocd on both installs, along with alot of ppl so youll jsut piss ppl off.
Title: Re: NPC Reconstruction Project
Post by: dziugo on 2006-08-20 23:54:13
(...)i'm doign an experiment with dual install (...)
Yes, I'm sure it's dual.
I jsut like that ultima is pre-patched to work with xp and chocobo.
That is... 1.02 from Eidos, jedwin's chocobo patch and someone's no-cd patch? Ever heard of placebo?
(...)my retail ff7.exe is SAINT / YAMP / lucky tifa / gypt and anythign that checks filesize rejects it as invalid 90% of the time.
Size check... That would be TheSaiNt's HiRes and... Hmm... Some nocd patches you were trying to use to remove the protection HiRes forced on you? Or something else?
oh and im hard drive movie / nocd on both installs, along with alot of ppl so youll jsut piss ppl off.
Cdcheck was added by Square. And you seem to care so much about people. I'm touched.

dziugo
Title: Re: NPC Reconstruction Project
Post by: Herpderp Mcderp on 2006-08-21 00:06:50
yeah i know ultima is crappily prepatche din that respect, but the music is pre-patched I hear, seems to sound different form my retail. and yes it is dual. Size is nothing to me im running a 250gb HD

also no id dint have to overcoem saint's protectioon on my retail (installed it, yamp and some yamp patches, then nocd) on the ultima i replaced its EXEs with 1.02 and did the same. my point is that even without the nocds, anything that checks the validity of either of my ff7 EXEs is gonna buttercup about saint's and YAMP because they arent there by default and thus modifications that a validity check will flag.

on cdcheck ebign added by square I was referring to your adding validation to your future patches.
Title: Re: NPC Reconstruction Project
Post by: dziugo on 2006-08-21 01:12:02
yeah i know ultima is crappily prepatche din that respect, but the music is pre-patched I hear, seems to sound different form my retail.
Have you run your retail recently?
also no id dint have to overcoem saint's protectioon on my retail (installed it, yamp and some yamp patches, then nocd)
Then you did. I was talking about the cdcheck (HiRes forces original 1.02 on you).
my point is that even without the nocds, anything that checks the validity of either of my ff7 EXEs is gonna b*tch about saint's and YAMP because they arent there by default and thus modifications that a validity check will flag.
Depends how the validity check is done.
on cdcheck ebign added by square I was referring to your adding validation to your future patches.
Square's cdcheck <-> good, other's cdcheck <-> bad? Why?

dziugo
Title: Re: NPC Reconstruction Project
Post by: Herpderp Mcderp on 2006-08-21 03:36:01
because square's is really easy to trick whereas thrid ap[rty check might not worjk via the same methods
Title: Re: NPC Reconstruction Project
Post by: dziugo on 2006-08-21 09:58:09
because square's is really easy to trick whereas thrid ap[rty check might not worjk via the same methods
I say cdcheck, you think of a way to bypass it. Yeah, that'd be a normal reaction these days.
Title: Re: NPC Reconstruction Project
Post by: Cloud_man on 2006-08-21 19:19:10
                                                                                   <<<Sorry for the translation>>>

Hello everyone !!!
 You summers in form?
ok thanks Borde and ice_cold513

Well, I have a big problem in Kimeria, the éditor of NPC of Final Fantasy 7 :
Just for the fun, I have to try to modify a NPC. And after modification, for test my character,
I try all the animation.
In first, the character walk. At this moment, the arms are to remove chest.
I regulate the arms then so that it stick to the character. And I returns has basic animation, and here the arms had also a bad modification, compared to the old modification. I modify again and now for the walk animation the arms were still remove. And that continues ad infinitum.

I am sorry for the translation of English. And if someone understood my message and could answer me would be really cool !

Thank you for your answers !!!


                                                                                   <<<Sorry for the translation>>>
Title: Re: NPC Reconstruction Project
Post by: Wuz on 2006-08-21 23:28:53
It works with Ultima! burn it!!!!!!
Offtopic: I don't know why, but I've just started considering adding some cdcheck to coming patches...

i support any future dziugo patches that say "you have the ultima edition installed, F#$% off!" :)
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-08-22 09:31:40
ok now ppl this topic is to chat about the NPC patch not

the ultima i'm ripping off square off so they cant make new games Edition

no more chat about in this topic

i will say this  2 things i do if this was my forum

1 don't help

2 ban them


Edit

Quote from: Godfoster
This hasn't been very clearly said anywhere in the forums, so I thought I'd ask you.  Does the NPC-RP have all of the models of the Reunion Patch as well as the new models included in the NPC-RP?  Or are the models different?

Hi lets just get to it

the NPC RP has all the Reunion Patch plus 40+ models
the most up to date one is NPC RP v0.6
Title: Re: NPC Reconstruction Project
Post by: sword on 2006-08-30 12:35:15
I'm having a problem. The game crashes whenever I get to the Lifestream event when Sephiroth appears. Any insight?
Title: Re: NPC Reconstruction Project
Post by: dante66 on 2006-09-06 15:01:54
I'm just wondering what is left to do on this project?
Title: Re: NPC Reconstruction Project
Post by: steven on 2006-09-07 19:05:02
I'm just wondering what is left to do on this project?

From what I know a lot of npc, but thats about it, but I could be wrong
Title: Re: NPC Reconstruction Project
Post by: The Shape on 2006-09-09 07:08:30
I got this working two days ago, as my copy of ff7 has finally arrived all the way from Singapore. I'm getting a few crashes, but... I tend to be able to play through the area of the crash on the second attempt. Wondrous job(s), fellas. Seriously... awesome.

Something helpful: I noticed someone posted the link to "The Newbies Guide to installing the Reunion Patch" and I found it extremely helpful. It not only got me familiar with ficedula's programs, but made other mods I was installing a breeze. I'll link it again for others who are having problems with this patch. Just substitute the NPC patch for the Reunion patch.

http://forums.qhimm.com/index.php?topic=4451.0

I'm not sure what page of the forums this tutorial is on, but it should not be allowed to fall off these forums-- it could spare a lot of repetitive Q&A.
Title: Re: NPC Reconstruction Project
Post by: Dark_Ansem on 2006-09-13 20:24:56
is there going to be an update compatible with the Sephiroth patch and the Hi-res patch? ( can you post a picture of recontructed sephiroth?)
Title: Re: NPC Reconstruction Project
Post by: Borde on 2006-09-14 06:54:48
Dark_Ansem, this patch is already fully compatible with the Hi-res patch. Not sure If t's compatible with the Sephirot patch althought it should since ice_cold523 made it. Anyway, yes, thee will be more versions of the patch. It's just that it won't be rght now.
Title: Re: NPC Reconstruction Project
Post by: Dark_Ansem on 2006-09-14 15:48:32
sorry I didn't mean to be rude, I'm very happt that the focus is on the sephiroth patch :D:D
Title: Re: NPC Reconstruction Project
Post by: Mesden on 2006-09-26 05:33:23
Must revive!
Title: Re: NPC Reconstruction Project
Post by: Dark_Ansem on 2006-09-29 12:48:41
in the Sephiroth patch topic it says that the works are focused on this patch, is that right?
Title: Re: NPC Reconstruction Project
Post by: Kenzai on 2006-09-29 17:31:47
Which version of the game are you doing these mods for? I have 3 different games on my hdd right now. Ultima edition, Playstation discs (PSX) and a pc version (install + 3 cds). The game I've been trying most mods on is the Ultima edition since it had more options available. Most mods work although some (the ones I want) doesn´t, namely the sephiroth patch and High res patch and a few others. Perhaps neither of these FF versions are the correct one.. Though I do remember reading something about a NPC version. Problem is, I don´t know which one that is (unless it is the bought FF7 for pc, I´ve only bought the game for PS).

Title: Re: NPC Reconstruction Project
Post by: Kenzai on 2006-09-29 17:42:57
Never mind.. I was careless enough not to check different threads. Perhaps I should´ve bought the game for Pc instead of PS =)
Title: Re: NPC Reconstruction Project
Post by: DragRopes on 2006-09-29 19:31:35
maybe, but the PC version is VERY hard to come by, and it's not getting any easier, it's actually kinda sad how it flopped on the PC
Title: Re: NPC Reconstruction Project
Post by: Covarr on 2006-09-29 20:15:30
You shouldn't use the Ultima Edition, Kenzai. Apart from its questionable legality, it is a muddled up install, so things won't work right on it. Not only that, but nobody here will provide any support for the Ultima Edition, should something go wrong.
Title: Re: NPC Reconstruction Project
Post by: DragRopes on 2006-09-29 20:44:24
well, that should go without saying, but some people here don't quite realize that
Title: Re: NPC Reconstruction Project
Post by: Kenzai on 2006-09-29 21:56:03
Yeah, Ultima Edition is just plain crap. Sure, it works and some of the "goodies" that comes with it is pretty fun to play with, but it´s just not worth it in the long run.

I did, however, give the PS discs a try. Since I own a legal Final Fantasy 7 for playstation I guess it´s alright to play those on a Emulator on my laptop. After half an hour or so I got it running. The bad parts is that none of the cool mods can be used on it (duh). But the good part is that I can play with my desktop resolution at 1680 x 1050. And I can also buff up the textures, speed etc. Even though the game looks really nice and runs smoothly I´m still gonna try to get my hands on a legal game for PC. And since I paid for all my FF games so far it would be a shame not to continue that way.
Title: Re: NPC Reconstruction Project
Post by: Asdayasman13 on 2006-09-29 22:00:03
Amazon?

http://www.amazon.co.uk/Eidos-Interactive-Final-Fantasy-7/dp/B00004UBMK/sr=8-2/qid=1159567184/ref=pd_ka_2/202-7936714-1063057?ie=UTF8&s=videogames
Title: Re: NPC Reconstruction Project
Post by: Kenzai on 2006-09-29 22:26:34
Thing is, I´m not that keen on ordering stuff over the internet. Especially when you have to pay using credit card numbers and such. I´d rather order it from somewhere a bit closer and safer =)
Thanks for the tip anyway!
Title: Re: NPC Reconstruction Project
Post by: bluesummers182 on 2006-09-30 01:11:51
It's Amazon.... why wouldn't amazon be safe?  It's not some unknown site.
Title: Re: NPC Reconstruction Project
Post by: DragRopes on 2006-09-30 03:21:26
damn, that's in britain, i was about to say "HOLY HELL I CAN GET A NEW COPY"
Title: Re: NPC Reconstruction Project
Post by: Kenzai on 2006-09-30 10:25:32
Well, I don´t think that amazon is safe because it does´nt really have any insurance of getting a working game (or at least so it seems). I don´t want to pay for a game, get it shipped here across half the world and then find out that there is a big fat scratch on one of the discs.
Title: Re: NPC Reconstruction Project
Post by: DragRopes on 2006-09-30 19:37:41
amazon is relatively safe, i trust amazon very much actually, go for it, you have nothing to lose
Title: Re: NPC Reconstruction Project
Post by: Otokoshi on 2006-09-30 21:13:23
The last two pages of this has gone completely off topic.  Everyone is mucking up their topic for a great addition to the game and it needs to stop.  If you can't get a legal copy of the game (which you easily can) tough stuff, nobody cares.  If you are "nervous" about buying things online, you're more timid than my grandmother (who makes frequent purchases off of Amazon), again nobody cares.  If you have problems or questions pertaining to the patch, check the topic and see if it has already been addressed, if not the authors welcome your questions.  Otherwise this is all just taking up space.
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-10-01 08:08:14
The last two pages of this has gone completely off topic.  Everyone is mucking up their topic for a great addition to the game and it needs to stop.  If you can't get a legal copy of the game (which you easily can) tough stuff, nobody cares.  If you are "nervous" about buying things online, you're more timid than my grandmother (who makes frequent purchases off of Amazon), again nobody cares.  If you have problems or questions pertaining to the patch, check the topic and see if it has already been addressed, if not the authors welcome your questions.  Otherwise this is all just taking up space.


Well said Otokosh i have said some thing a page back will say 1 more time

ok now ppl this topic is to chat about the NPC patch not

the ultima i'm ripping off square off so they cant make new games Edition

no more chat about in this topic

i will say this  2 things i do if this was my forum

1 don't help

2 ban them
 

No more off topic posts

 or i will ask one of the forum mods to close this topic
Title: Re: NPC Reconstruction Project
Post by: DragRopes on 2006-10-02 23:34:14
ok, so...back on topic

anyone wanna help with the patch? i'm sure you'll be welcomed into the team
Title: Re: NPC Reconstruction Project
Post by: Dark_Ansem on 2006-10-03 17:36:06
I wich I could, but can't edit to save my life
Title: Re: NPC Reconstruction Project
Post by: Fergus McMillan on 2006-10-03 18:41:45
I'd love to get involved with something like this. I've been interested in 3D work for a while and am planning to go to college for animation later on, however as of yet I'm pretty useless. All I've got under my belt is a model of a die in Lightwave 3D.

Would there be anyone willing to sort of guide me along and give me the basics of messing around with the models in FF7? If I can start off with something simple to get the hang of it, I'm sure I could figure things out quick enough to be a decent help.
Title: Re: NPC Reconstruction Project
Post by: Otokoshi on 2006-10-03 22:27:08
You should give it a try!  A little guidance an practice with this stuff and you can be making some high quality models in no time.  First, grab the programs you'll need:

Kimera (http://www.webamedida.com/~borde/Kimerav6d.rar) by Borde

Biturn (http://elentor.com/Projetos/FF7-Tools/Extracting/bi086a3.rar) by Mirex

PCreator (http://members.cox.net/reunionvii/Beta%20PCreator%20v0.85b.rar) by Reunion

Be sure to also read through the guide.

How to Build FF7PC Models (http://www.webamedida.com/~borde/How%20to%20build%20models%20for%20FF7PC.rar) by Borde

Some optional software:

Blender (http://mirror.cs.umn.edu/blender.org/release/Blender2.42/blender-2.42a-windows.exe)(free open source 3D tool)

Gimp (http://www.gimp.org/)(free 2D image editor)

You've got the right idea.  Just start off small and realize you will not make immaculate models on your first try.  Start with simple objects and improve upon them and learn from them.  Now with PCreator we can bring in any .3ds file and make it a battle or field .p file, so use any modeller you are comfortable with that can export to .3ds.  Now everybody get out there and start modelling!  :-D
Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2006-10-18 23:16:26
HEEELP!
NPC RP crashes my game. It's not random. There are certain points at which crash occurs. For example right at the start when Barret is about to jump off train. I also tried my savegame near North Corel. World map is wow, fights are wow, field in mining town is wow but whenever I'm trying to enter any tent the game crashes.

After first crash I made new clean install and applied only 1.02 Eidos patch but the problem is the same. So it must be something in char.lpg (mine is 58.7MB after NPC patch).

Before NPC RP patch my game handled just fine ALL of the following patches (latest):
The Saint's hi-res patch
high quality battle Cloud
YAMP with all patches from Dziugo
Advent avatars mod
FF7Music
and even the great Hand patch (I'm desperate to swap this with NPC RP)

I REALLY APPRECIATE YOUR AWESOME WORK GUYS but it don't work for me!!! Oh my I want it so badly!!!

Heeelp! Anyone with similar symptoms and experiences?
What's wrong???  :cry:

oh and I'm running on XP, Radeon 9600, Athlon XP.
Title: Re: NPC Reconstruction Project
Post by: Master Ridley on 2006-10-19 00:23:51
Have you tried changing the Compatibility Mode of ff7.exe to Windows 95? That worked for me!
Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2006-10-19 19:42:16
i've got that.
Tried all compatibility modes and none works.  :|
Title: Re: NPC Reconstruction Project
Post by: Master Ridley on 2006-10-20 02:27:25
Did you take off the hand parch when you applied the NPC patch?

Under Graphics in the FF7Config.exe, is NVIDIA checked or not? It doesn't appear that you are runnig NVIDIA.
Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2006-10-20 14:46:02
Did you take off the hand parch when you applied the NPC patch?

yeah.. clean install..remember?

Under Graphics in the FF7Config.exe, is NVIDIA checked or not? It doesn't appear that you are runnig NVIDIA.

doesn't work in software renderer neither in hardware nvidia-tnt ticked.

Mod works... just the crashes at certain points..many points
I's US version install+3 discs
Title: Re: NPC Reconstruction Project
Post by: Borde on 2006-10-20 19:38:16
Probably your char.lgp isn't properly cerated. You know, LGPTools fails systematically for some systems. It's releated with your regional settings. did you tried following the instructions in this thread?
http://forums.qhimm.com/index.php?topic=5889.0
Good luck.
Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2006-10-20 22:39:02
Probably your char.lgp isn't properly cerated. You know, LGPTools fails systematically for some systems. It's releated with your regional settings. did you tried following the instructions in this thread?
http://forums.qhimm.com/index.php?topic=5889.0
Good luck.


F**K MAAAAAN!!! There's no emoticon that will express my emotion right now!

HELL IT WORKED!!! YEAAAAAAAAAAH!  :lol:

Probably misplaced alphabetical order of CH. In Slovak it goes after H.
I knew about that post but I ignored it 'cause I didn't get any errors while transforming char.lpg
But it was in that! Wuaaaa! I'm happy like a mog.  :lol:

THANK YOU guys! I knew we'll figure it out.  :-D

Now I suggest you put that in NPC readme.txt in installation instructions. That would help many people I think.

Thanks again and especially the three of you who made this wonderful mod.
Title: Re: NPC Reconstruction Project
Post by: TwilightFantasy on 2006-11-13 17:59:39
I absolutely love you guys, you've really made me happy!!!, I found it quite funny in the sequence with cloud and tifa in the flashback, tifa still looks normal (chocky blocky) while cloud is smaller and realistic.  She just looks bigger than him and he looks like a wee babyyyyyyyyy xD

You've really helped to enhance the game play : <3 much love
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-11-17 17:22:37
Hi TwilightFantasy,

Thanks for your suport!!  It mean a lot to us.

I don't know when we gonna work on this project again ... but I think that the tifa in the flashback will be done quite fast once the project will continue hehe.  All I can tell you is that we are very busy right now so... we unfortunately lack the time to work on the project...  And it's not getting any better since I won't  realy have summer break this year...  But well I'll try to find some time somewhere between classes and work...

[edit]

hehe 300 posts  :-D (sorry I had to say this haha)
Title: Re: NPC Reconstruction Project
Post by: TTK_86 on 2006-11-17 18:46:32
i have noticed a strange thing about this patch: when i ALT+TAB out of the game and then go back, the game plays fine, but when a battle occurs, the game freezes. Anybody noticed same thing?
offcourse this isn't really earthshaking thing, but i was just wondering why it happens and does it happen to anyone else...
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-11-17 18:58:33
It happen all the time.. but it's not related to this patch... I think there is a patch to fix this somewhere in the forums.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-11-19 19:24:33
Heyy ppl,

I've been doing some test using PCreator, 3d max, and kimera and I ended up with this.

http://spinningcone.com/ff/stormmedia/npc_project/test1_1.JPG

It was a fast try.. I mean I made this fast because it was just a test so it could be better...  I made the head, the upper chest and the sword from the scratch with 3ds max..  for the rest I took cloud's parts and changed the colors :-P.  I tried to make some realistic hair too.. but I PCreator have a limit of polygone witch is most likely the limit of the game... so I tried to lower the hair's quality ... but well.. the result of the low quality hair wasn't as good as my first try... so I decided to give up...

Anyways tell me what you think about this one(This model was just a test so it won't be on the patch.  However I could take some parts of this one to do some models.)
Title: Re: NPC Reconstruction Project
Post by: Dark_Ansem on 2006-11-20 11:55:21
I like it, stormmedia. but has been done a new Sephiroth Model for this patch?
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-11-20 16:10:35
Well... the Sephiroth model was made since the Reunion patch... I don't realy understand what you mean... if you're asking if you remade sephiroth model since Reunion... well all I did is to resize him from the version Reunion made so it can fit the backgrouds... other than that he still looks like Reunion made him.
Title: Re: NPC Reconstruction Project
Post by: Borde on 2006-11-20 21:16:26
Nice work stormmedia. Keep on working with that.
About the models, no, we haven't touched the original models Reunion used for his patch (except for the resize). We could make them better though, and you bet that we will... one day :-P. I'm particulary thinking about a way to redo Tifa now that I've bought his Trading Arts figure. I'll do it as soon as I finish my new version of Kimera (yes, I know I've been working on it for more than 5 months, but I'm finishing the new version now, really, It won't take much more).
Just wait and see  :-D
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-11-21 17:22:41
Thanks Borde and... of course I'll keep working like that... well I'll even try working even better :-D... and don't worrie we won't make pressure on you.... take your time so most of the bugs will be fixed  :wink:  hehe.

[Edit]
Ohhh and sorry I just noticed I double posted a little earlier... hope you will forgive me... hehe.
Title: Re: NPC Reconstruction Project
Post by: Dark_Ansem on 2006-11-22 12:16:49
No what I meant was "has it been improved like this?"

http://img.photobucket.com/albums/v240/theicefox/ssss.jpg
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-11-22 17:00:30
Well .. Cloud model and Sephiroth model have been convert by Reunion long ago.... the only thing we added to cloud is the sword... so ... I guess the answer is yes he has been improved.
Title: Re: NPC Reconstruction Project
Post by: Mattie on 2006-11-24 21:51:23
hey great patch! just need to ask one question... is it meant to change the skins in a battle? because for me it hasnt but it has changed it for the rest and its beautiful =]. Thanks!
Title: Re: NPC Reconstruction Project
Post by: Otokoshi on 2006-11-24 22:04:13
No battle models are changed, just the field models.
Title: Re: NPC Reconstruction Project
Post by: Mattie on 2006-11-24 22:06:28
Thanks. I just wondered because i saw in a screenshot before and after and the battle skins had been changed =S
Title: Re: NPC Reconstruction Project
Post by: Otokoshi on 2006-11-24 23:00:16
The only battle mods I can think of off the top of my head are:

High Quality Cloud (http://spinningcone.com/ff/stormmedia/projects/cloud.ffpatch)

Sephiroth Patch (http://spinningcone.com/ff/stormmedia/projects/Sephiroth_Patch.zip)
         Official Topic (http://forums.qhimm.com/index.php?topic=5921.0)
Title: Re: NPC Reconstruction Project
Post by: cloud7strife on 2006-12-01 13:56:15
The Cloud patch isnt workin' LOL wana know why xD Says : File type ffpatch   ,the name of the file is cloud.ffpatch  :roll:
Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2006-12-01 18:05:09
The Cloud patch isnt workin' LOL wana know why xD Says : File type ffpatch   ,the name of the file is cloud.ffpatch  :roll:

Actually "ffpatch" is an extension of the file thus also a type. To apply it use Ficedula's LGPTools and in menu go tools->patches->apply patch. Find cloud.ffpatch and open it.
(now I'm not sure but presumably the file has to be in your game folder\data\)

EDIT: ..or use this self-applying version instead (http://fem1.uniag.sk/Miroslav.Jezik/ff7/4.%20Higher%20quality%20Cloud%20mod%20%20by%20Dreakon.zip)
Title: Re: NPC Reconstruction Project
Post by: Fergus McMillan on 2006-12-01 19:24:52
Quick question, and it may sound like a 'noob' one but.. well, I am new to this, anyway.

I was just wondering, is there a limit to the quality of a model that can be used in FF7? Like, the battle models look a lot better but are still pretty blocky. So if someone were to make an awesome model on the same quality scale as something in a newer game (Half-Life 2, Oblivion, etc) would it work in FF7PC, or would there be too many polygons to handle or something of that sort?

Again, apologies if it sounds kind of dumb, but I'm just curious.
Title: Re: NPC Reconstruction Project
Post by: Otokoshi on 2006-12-01 21:54:47
Quote from: Fergus McMillan
So if someone were to make an awesome model on the same quality scale as something in a newer game (Half-Life 2, Oblivion, etc) would it work in FF7PC, or would there be too many polygons to handle or something of that sort?

Oh I think it's possible (http://i4.photobucket.com/albums/y112/FFVIIIReunion/glass_armor1.jpg), very possible (http://i4.photobucket.com/albums/y112/FFVIIIReunion/556cefd3.jpg).  :-D

Use Reunion's PCreator program to make a model into the .p model format.  I have not heard of a polygon limit yet.

Official Site (http://webpages.charter.net/reunionvii/)
Title: Re: NPC Reconstruction Project
Post by: Borde on 2006-12-02 12:38:30
Nah, there is no real limit (well, unless you think 2^32 is a limit). However, there is a partial limit: you can't have more than 65536 vertices per group. You can fit as many groups as you want in a single P file, but you would need to cut bigger models into pieces. Anyway, 65536 are a LOT of vertices.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-12-03 04:38:29
Actualy Borde... I broke this limite when I tried to import 3ds max's Hair and Fur modifier into a .p  :-D haha... also... when you have too much faces to your polygone kimera will take  a realy long time to load it .... unless you fixed that with your new version  :-D hehe.  But again I was making test to know how far we could go... the limite is very high.
Title: Re: NPC Reconstruction Project
Post by: Kashmir on 2006-12-04 02:03:42
Quote from: Fergus McMillan
So if someone were to make an awesome model on the same quality scale as something in a newer game (Half-Life 2, Oblivion, etc) would it work in FF7PC, or would there be too many polygons to handle or something of that sort?

Oh I think it's possible (http://i4.photobucket.com/albums/y112/FFVIIIReunion/glass_armor1.jpg), very possible (http://i4.photobucket.com/albums/y112/FFVIIIReunion/556cefd3.jpg).  :-D

Use Reunion's PCreator program to make a model into the .p model format.  I have not heard of a polygon limit yet.

Official Site (http://webpages.charter.net/reunionvii/)

Impressive, but the high quality model looks kinda odd on the low quality backgrounds and i like the less realistic looking approach in fantasy games where they are all stumpy.

*edit: Typo
Title: Re: NPC Reconstruction Project
Post by: DragRopes on 2006-12-05 03:09:55
yes it does, but it does show the flexibility of the FF VII engine
Title: Re: NPC Reconstruction Project
Post by: Method on 2006-12-05 17:45:49
Hi guys, how are thing going? Some screenes?  :-D

What is the newest ver? 0.6? do you have some stats?

GooD work  :-)
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-12-06 02:47:53
Yes the nowest version is 0.6.  and... well about the screens ... we didn't realy worked on the project since the 0.6... we were all too busy... the only screenshot I have is the test I made a little above in this page .. but it's just a test and wont be in the patch.
Title: Re: NPC Reconstruction Project
Post by: Braveheart on 2006-12-14 01:41:38
hey borde, how do you put the cloud's sword in your back.
i wanna known, because the NPC don't work with my game (spanish version)

but i wanna known how do you add the sword in the cloud's skeleton
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-12-14 09:53:58


open up aaaa.hrc with wordpad and you well seee this

:HEADER_BLOCK 2
:SKELETON n_cloud_sk
:BONES 21

hip
root
1.7457236
1 AAAB

chest
hip
5.181539
1 AAAD

there is more but you just need this 1

chest
hip
5.181539
1 AAAD

edit it to this

chest
hip
5.181539
2 AAAD EJEB

then save then put drop back in char lgp

all done

that for the SD cloud sword on back
Title: Re: NPC Reconstruction Project
Post by: Braveheart on 2006-12-15 01:29:28
thanks a lot of ice_cold513


hey guys look this pic, cloud with your sword in the world map

i130.photobucket.com/albums/p275/wllngtnbraveheart/cloudssword.png (http://i130.photobucket.com/albums/p275/wllngtnbraveheart/cloudssword.png)
Title: Re: NPC Reconstruction Project
Post by: Ashrien on 2006-12-19 20:01:23
Just wanted to mention that the installer for v0.6 is nerfed slightly.
It won't install to any other directory then the default.

My game is installed to: F:\Garbage\Games\FFVII\  The data\field\char folders are respective after that, the installer just reports that there are no files to update.

Keep up the fantastic work peeps. 
I watch viciously for new updates but have never needed to post, atleast.. until now. :)

Thanks~
   --Ash
Title: Re: NPC Reconstruction Project
Post by: Braveheart on 2006-12-20 01:38:58
what happen??

my file char.lgp have 100mb, but i only edit cloud's model
Title: Re: NPC Reconstruction Project
Post by: Cazador on 2006-12-21 02:23:48
uncompressed?
Title: Re: NPC Reconstruction Project
Post by: Braveheart on 2006-12-21 02:30:32
i don't know what happen i use the lgp tools for create a lgp file and before the file apear with 100mb
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-12-21 03:42:05
Ashrien: My path is "E:\jeux\final fantasy VII" and it works... the problem is you have to target the "...\final fantasy VII\data" foloder not the "...\final fantasy VII\data\field\char"...
Title: Re: NPC Reconstruction Project
Post by: Izban on 2006-12-21 03:59:12
mine 250meg but mine heavily altered and you dont want to know how big my battle one is

Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2006-12-21 12:46:17
Will you give us v0.9 as a Christmas present?  :roll:  :-D
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-12-22 04:13:31
haha... you don't think that expecting us to realase 3 version of the NPC RC project by 25th december is a little hard haha... (we are just at the 0.6th version)... but I know what you mean and... I'm afraid it won't be possible... we haven't worked on this project for some time now ... and I don't think we will be able to do enough models to realase a new version by Christmas.
Title: Re: NPC Reconstruction Project
Post by: Izban on 2006-12-22 09:51:45
do it as a Christmas present it remembering Christmas comes every year
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2006-12-22 19:21:57
LOL

If we did have the model's it would take 2 days to get them two me.
 we are not all on the same time
Then i got to add all the new models names in the readme

 then make the patch then test it then get B&S to test it then up load it

lol alot on then's in there anyway it would take 5 days

and we dont have the models done so that would take 10 day to get them ready

if you want a x-mas one then looky at the 1st post
Title: Re: NPC Reconstruction Project
Post by: Borde on 2006-12-22 20:41:27
Sorry people. As stated already, we simply have nothing to give you this time. This is partly my fault because I haven't been able to finish the new version of Kimera yet (and it will make our job quiet easier). I've had a LOT of troubles fixing bugs. I'd like to say at least that I'll release Kimera v0.8 for X-mas, but that's not very likely. There is still too much to do.
 :-(
Title: Re: NPC Reconstruction Project
Post by: Otokoshi on 2006-12-23 07:27:17
Please follow these three easy steps:

1) Take your time

2) Enjoy the holidays

3) Accept my thanks for the work that you guys have done already  :-D
Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2006-12-23 15:57:06
That was meant as a joke and a reminder that we do appreciate your effort and look forward for anything new.  :wink:
...(and also a curiosity if you by any chance hide some boombastic surprise  :roll:)

I also thank you guys for the progress so far and wish you pleasant holidays.
Title: Re: NPC Reconstruction Project
Post by: phlim2 on 2006-12-26 17:10:13
I have used this patch for a while now, and I'm just wondering... how come the "younger" version of tifa hasn't been done yet.. you know, the one in the "well flashback"? 
Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2006-12-26 17:30:48
What kind of question is this anyway?
Do you expect more sophisticated answer than "simply because it has not been made yet"? Well I'm sorry but I think you won't get another. Authors, please correct me if I'm wrong.

Phlim2, now I hope you have your so wanted answer and it helped you much 'cause it don't seem very helpful for anyone else.
Title: Re: NPC Reconstruction Project
Post by: Otokoshi on 2006-12-27 01:20:57
Ok let me get this straight.

1) miracle.flame makes a torrent, which directs everyone to these forums.

2) Questions are made by new members, at the appropriate project topic.

3) miracle.flame gets mad and high and mighty.

If you open Pandora's Box there's no reason to sh*t on others because you did it.

Quote from: phlim2
I have used this patch for a while now, and I'm just wondering... how come the "younger" version of tifa hasn't been done yet.. you know, the one in the "well flashback"?

I thought it was in the latest release v.06, but I could be wrong.  If it's not I can't answer for them, you'll have to just be patient I guess.  :-D
Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2006-12-27 09:33:07
I'm not mad nor high and mighty whatsoever. Perfectly calm whatever I'm saying. If you like to read it that way be my guest, that's your way.
I'm trying to do my job and clean my mess.
Why do you need to address it? Are you saying that I'm doing it wrong or that I'm not right with what I said? Somebody has to teach newbies how to address people who spent a lot of time and nerves to create this for free. And that somebody would be at least me. You are welcome if you are to help, Otokoshi.

Young Tifa model is not yet reconstructed in v0.6.
Title: Re: NPC Reconstruction Project
Post by: Otokoshi on 2006-12-27 11:21:18
Quote from: miracle.flame
You are welcome if you are to help, Otokoshi.

I'm releaved that I have gotten your permission, because I was waiting for it.  :roll:

Quote from: miracle.flame
I'm trying to do my job and clean my mess.
Why do you need to address it?

Why not address it?  Can you tell me that I'm wrong?  Or do I need your permission to bring it up?

Quote from: miracle.flame
Are you saying that I'm doing it wrong or that I'm not right with what I said? Somebody has to teach newbies how to address people who spent a lot of time and nerves to create this for free. And that somebody would be at least me.

My point is you should be the last person to "teach" the newbies, after you release a torrent without getting all of the authors' consent in the first place.  You know, the people "who spent a lot of time and nerves to create them for free."  Your act seemed more offensive then someone asking a question about the project, whether it's a valid question or not.  By all means teach away, you don't need my permission of course.  I enjoy the irony.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-12-27 16:05:47
Phlim2: Well... like the 2 others told you... we didn't do younger Tifa yet... it will most likely come in the V0.7... By the way Wellcome to the forums :-)


Otokoshi and miracle.flame:
Hey guys can I remind you that you are in the NPC RC Project topic...  if you have anything to add to these useless posts do it in P.M. please because it's not the place to argue about this.
Title: Re: NPC Reconstruction Project
Post by: Otokoshi on 2006-12-27 20:13:54
stormmedia:
Sorry to derail your topic temporarily.  At least we answered the guys question.  :-D

Next time I'll P.M. you for permission before posting.  :wink:
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2006-12-27 21:36:54
Otokoshi:
Haha no don't P.M. me to post here... just don't try to continue the endless discution about the torrent here ... it doesn't belong here.
Title: Re: NPC Reconstruction Project
Post by: Otokoshi on 2006-12-28 02:42:04
I keed, I keed.  :-D
Title: Re: NPC Reconstruction Project
Post by: Mr. Ite on 2007-01-04 10:40:50
Hey!
First of all, this is fantastic, and the reason I joined these forums. I've installed it without installing the high-res patch, and the sprites move about twice as fast as they did before I installed this patch. I've been meticulous about testing the game every time I install a new patch. Is this a common bug or is it just shame on me for low res gameplay?
Title: Re: NPC Reconstruction Project
Post by: Thabass on 2007-01-05 01:10:31
Hey all, I am trying to get this patch to work, but I keep getting a error when I load a game.

The error is: Cannot load ACFE.aki.
Title: Re: NPC Reconstruction Project
Post by: Izban on 2007-01-05 03:51:08
sounds to me like your lpg tools is out of date and needs updating or the fix
Title: Re: NPC Reconstruction Project
Post by: Thabass on 2007-01-05 13:32:15
I found the fix thread, but it doesn't find the file to download. :(
Title: Re: NPC Reconstruction Project
Post by: Braveheart on 2007-01-06 17:33:32
i have this problem too, but i find this solution:

if you have the original char.lgp

run lgp tools and find the file ACFE.a, extract it, now open the char modified with lgp tools and replace the file
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2007-01-09 13:43:10
Hey ppl i've got a question: NPC RCP doesnt only alter char.lgp files, it also makes files in world_us.lgp and chocobo.lgp.
But i have the german version, so i have world_gm.lgp and gchocobo.lgp which means the patch cant make changes in these files, even when i rename them to the english names, the patch says: "unknown version".
So my question is: Could you maybe make a LGP-patch that works for the german lgp-files too? Would that be possible? Or could someone give me the files that are changed in the two lgp-files?
Thanks for answers and help!
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-01-09 14:35:10
Well... my first thought is that the patcher just did remplace these files because you don't have to mess with LGP tools for those files... execpt for the char.lgp of course.... many people that don't have the us version did managed to patch those files just by renaming them ... are you sure that it's those files that the patcher doesn't know... it might just be the files in your char folder that are somehow alter.... maybe you should try to make a new char folder with the original files char.lgp from the cd ... 
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2007-01-09 15:46:57
When the lgp-files world and menu have the german name, the patcher does nothing with them and makes the changes with the char files, and when they have the english name, the patcher says "world_us.lgp/chocobo_us.lgp: unknown version" and does nothing, so im not able to get the good chocobos or world map data.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-01-09 18:04:04
I see... well ... didn't I tell you how I hate this file verification on this patcher hehe... well.. I'll try to talk to Ice_cold about that ... I think that the patcher shouln't check the size of the files... because it may somehow be different in some version of the game... Well I'll try to upload a zip with all the files you will need as soon as I have the time to do it... it should work until the patcher is changed.

See you
Title: Re: NPC Reconstruction Project
Post by: lparcshinoda on 2007-01-11 06:56:16
Hi all you guys. I appreciated your work and I really thank you for the NPC reconstruction patch. Are you still working on it and how is the work going ?? (90 %) Keep working like that.  :-)
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-01-11 17:33:01
Hi lparcshinoda and Wellcome!

Well.. it's been a little while since we worked on this project... but we will work again as soon as we have the time.  I don't realy know how much is done for now..... maybe a little more like 70% or 80%... But I'm not sure.

Oh and thanks for your support.  :-)
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-01-19 22:19:50
Hello everyone. This can be a bit off-topic, but since it's thightly releated with this project, I'll let you know that I've released a new version of Kimera. You can get it from the Programming feedback section.
These are good news for this project, too. Now I can get back and do some more NPCs  :wink:
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-01-19 23:00:00
Hey Borde .. as I said in your Kimera thread I found some bugs and I will tell you more about them on MSN.

And hey ppl... as soon as the bugs are fixed in kimera I gonna restart doing models... So well.. the project will continue on :-D  hehe

See you.
Title: Re: NPC Reconstruction Project
Post by: Salk on 2007-01-20 07:01:35
Thanks Borde and Stormmedia for your dedication!! Keep it up, guys!  :wink:
Title: Re: NPC Reconstruction Project
Post by: Tidus93 on 2007-01-20 11:02:24
Hello
I have the same problem as Christian because i have a french version of Final Fantasy 7.
So il must wait an update.

Thanks for your job with the others files (char.lgp) which is working perfectly  :-D
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-01-20 15:15:51
I will fix the next noe so that it work's with the French one
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2007-01-20 15:46:33
If its possible without very much work, please fix it for german versions of the game too  :wink:
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-01-20 15:49:45
In fact I think he meant that I'll fix the versions incompatibility hehe.
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-01-20 19:31:27
In fact I think he meant that I'll fix the versions incompatibility hehe.

Yep that want i meant
Title: Re: NPC Reconstruction Project
Post by: NeXaR on 2007-01-28 03:34:25
I don't see any problem with compatibility. I have Spanish version and this mod works very well (maybe it has been said, but I'm not going to read the whole thread, too many pages XD ). I have installed the following:

1.02 official patch
Chocobo patch
Some options from the dziugo (I think I spelled correctly :P ) multipatcher
Cloud High-Res Mod
This mod

For the skepticals, here's a shot (click to enlarge) :

(http://img174.imageshack.us/img174/9421/ff701wv9.th.jpg) (http://img174.imageshack.us/my.php?image=ff701wv9.jpg)

Oh, and I didn't have to rename world_sp to world_us. In fact, the first time I did, and returned the "unknown version" error. With it's original name (world_sp) it worked :D

BTW, I'm new here and I want to say Hello, Congratulations, and Keep Up The Good Work.

NeXaR
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2007-01-28 07:51:20
So you dont play with The Saints high-res patch. The NPC-RCP normally makes changes in world_us.lgp and chocobo.lgp, but when you dont files that have that names (yours are world_sp.lgp) the patch wont make changes on world map or chocobo minigame. But when you rename non-english lgp files to english names, the patch says "Unknown version".
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-01-28 08:56:35
Hi NeXaR and Wellcome!!

In fact the patcher will just install a part of the patch if you don't have the us version... you will only have the field models changed... the world map and the mini game will remain the old square's ones... But fortunaltly Ice_cold will fix this on the next version :-) hehe.
Title: Re: NPC Reconstruction Project
Post by: Otokoshi on 2007-01-28 10:33:04
Glad to see everyone back on board with the project.  Don't get me wrong, you guys did deserve a break.  :wink:
Title: Re: NPC Reconstruction Project
Post by: NeXaR on 2007-01-28 13:26:58
So you dont play with The Saints high-res patch. The NPC-RCP normally makes changes in world_us.lgp and chocobo.lgp, but when you dont files that have that names (yours are world_sp.lgp) the patch wont make changes on world map or chocobo minigame. But when you rename non-english lgp files to english names, the patch says "Unknown version".

No, I don't use the high res patch (yet). I'm going to look at the english patched and unpatched exes, to try to figure out how to do the same with the spanish exe (If I get any results, I'll post in the forum)

Oh so field models aren't changed... I haven't exitted Midgar yet :P Thanks for the info. I'm waiting for the next version!

NeXaR
Title: Re: NPC Reconstruction Project
Post by: lparcshinoda on 2007-01-28 17:11:57
I managed to get all the patches to work on the italian version (a translation that was using the spanish exe and the us lgp files) by replacing just the exe with the 1.02 one and patching it all as I wanted... ;)
Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2007-01-28 17:46:18
What about applying the mod before installing hi-res patch? Those handle different files so there won't be incompatibility.
So, I mean install NPC RP to original filename, then rename, then install Hi-res patch. That should work.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-01-28 18:48:43
The problem is not the incompatibility with the Hi-res patch... the problem is that the NPC RC is partly incompatibile with other version than the US exept by messing with the files like lparcshinoda did.
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2007-01-28 18:55:08
It makes no difference whether you install high-res first or not, because NPC-RCP can ONLY make changes on us-lgp-files, so german/italian/french/spanish files wont be patched at all.
Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2007-01-28 20:04:30
There is NO incompatibility with hi-res patch.
In fact I was reffering to this.
I don't see any problem with compatibility. I have Spanish version and this mod works very well (maybe it has been said, but I'm not going to read the whole thread, too many pages XD ).
(...)
Oh, and I didn't have to rename world_sp to world_us. In fact, the first time I did, and returned the "unknown version" error. With it's original name (world_sp) it worked :D
(...)

So if that works do it that way and AFTER it's done rename the file to world_us so you can apply hi-res patch. Get it?
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2007-01-28 20:40:44
I know the npc-rcp is compatible to high-res, but theres no difference in the order you install the patches, cause high-res alters ff7.exe and the recontruction project alters lgp-files. The only thing is, when installing high-res, you need to have the english ff7.exe and that means you must rename _gm/_sp/_** to _us.lgp, and then npc-rcp says "unknown version" because it finds english-names world and chocobo lgps that are not the original english ones. When they have the german names, the patcher doesnt even find any world or chocobo lgps so it wont make changes on them.
Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2007-01-28 20:44:49
And guess what...that's exactly the reason why I'm suggesting to reverse order of installing those patches.

EDIT:
Quote
When they have the german names, the patcher doesnt even find any world or chocobo lgps so it wont make changes on them.
Well it seems to work with spanish version...odd.
That's bad luck.
Title: Re: NPC Reconstruction Project
Post by: NeXaR on 2007-01-28 22:35:50
Not sure, Miracle, I'm inside Midgar, so I haven't seen the World Map models yet; probably they remain unchanged and then that's the compatibility issue that has to be resolved.

BTW, I have not installed Hi-Res patch because my laptop doesn't support such high resolution (1200x800 max), not because a compatibility problem (which exists with non-english versions, as has been said)
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-02-01 12:12:21
Ok ppl now that we had some time off  i did 4 models today that are

Nibeilheim Monster - (epfb)
Wall Demon - (hkjc)
Helicopter - (eaid)
Condor -  (exga)

Will post some pics later when i start work on

Tifa - 15 Years Old Sword (eqib)
Robot Soldier - (bzda)



Title: Re: NPC Reconstruction Project
Post by: NeXaR on 2007-02-01 19:24:10
Glad to read it :D
Title: Re: NPC Reconstruction Project
Post by: Salk on 2007-02-02 06:59:13
Way to go,ice_cold513!!  :wink:
Title: Re: NPC Reconstruction Project
Post by: NeXaR on 2007-02-02 14:05:28
I was thinking about the localizated versions issue and a doubt came up to me. Do world and chocobo LGPs contain other stuff appart from 3D models? If not, how are they different between versions so that just renaming them does not work? (may be a dumb question, though)
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-02-02 17:41:56
I don't know exactly what they contain Nexar, but I can tell you for sure that those files are region dependent because I compared the US version with the Spanish one.
By the way, nice to hear that ice_cold513, I'd like to take a look at them some day  :wink:
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-02-02 21:43:32
Hay ppl here are then pics

(http://img.photobucket.com/albums/v240/theicefox/untitled-1.jpg)
(http://img.photobucket.com/albums/v240/theicefox/untitled2.jpg)

http://img.photobucket.com/albums/v240/theicefox/untitled3.jpg
http://img.photobucket.com/albums/v240/theicefox/untitled4.jpg
http://img.photobucket.com/albums/v240/theicefox/untitled5.jpg
Title: Re: NPC Reconstruction Project
Post by: NeXaR on 2007-02-03 03:53:56
Nice pic! ^_^
Title: Re: NPC Reconstruction Project
Post by: lparcshinoda on 2007-02-03 08:22:06
 :-P :-P :-P can't wait to get the new version :D
Title: Re: NPC Reconstruction Project
Post by: NeXaR on 2007-02-04 00:46:15
Just my curiosity: what are the poly count in both versions of air buster?
Title: Re: NPC Reconstruction Project
Post by: lparcshinoda on 2007-02-04 09:27:39
Hey dude, just wondering.... isn't there a way to help all you guys with your work making some model by myself ?? I'm not so expert on this . . . but would be fine ... do I new some sw ??
Title: Re: NPC Reconstruction Project
Post by: Wintermute on 2007-02-04 14:26:36
Hay ppl here are then pics
Hey, this models look really great, especially the demon door.

I have one criticism though: Please leave the rotor blades of the helicopter rectangluar, since this a little bit more realistic. The triangular shape looks kind of weird.
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-02-04 15:32:16
Hay ppl one more model done

Tifa - 7 Years Old (buac)


(http://img.photobucket.com/albums/v240/theicefox/untitled-2.jpg)

Hey, this models look really great, especially the demon door.

I have one criticism though: Please leave the rotor blades of the helicopter rectangluar, since this a little bit more realistic. The triangular shape looks kind of weird.

Well i have to test the  helicopter on what looks best in game not what it looks like in a pic if the old ones look better then yeah i will


EDIT next models are

Aeris - 10 Years Old (diff)

Aeris - 5 Years Old (cqga)

and ummm a Barrle  :roll: :-o

Title: Re: NPC Reconstruction Project
Post by: Wintermute on 2007-02-04 17:41:39
Well i have to test the  helicopter on what looks best in game not what it looks like in a pic if the old ones look better then yeah i will
Ok, could be that it looks a little bit different, when the blade is moving and the triangular shape could add a little whirl effect to it - although I am not sure of that.
But the actual real shape is still more close to rectangular as you can see in every picture of a copter. Just as an example there are some pictures on the Wikipedia page:
http://en.wikipedia.org/wiki/Helicopter

But you're right, let's see how it looks in the actual cutscene ingame.

Is it possible to round the front part of the cockpit glass a little bit?
Also the lights (or are they guns?) in the front are still too square.

On the other hand, the back and lower part look really good!
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-02-05 16:46:44
Very nice job ice_cold513. It was time someone did something with those models.
By the way, I'm also working on Tifa, but on the stanrdard one. I decided to see If I could make that model look better than the original one. I'll let you all see how it's looking tomorrow :-P.
lparcshinoda, I'd normally tell you to try with Kimera but currently the link is down and anyway, the current version has some serious bugs. I hope I can post a bugfix tomorrow.
Title: Re: NPC Reconstruction Project
Post by: lparcshinoda on 2007-02-05 17:09:58
Thanks, I'd like to help.... maybe I'll have some time.... ;)
anyway you all are doing a great job
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-02-07 22:17:08
Since it's been a long time since I showed some real activity in this project, I'm posting a little screen of my latsest work:
(http://i6.photobucket.com/albums/y231/usebio/TifaComp.jpg)
I'm not very satisfied with the result... Oh well, I've already spent enough time with it. You can decide for yourself If it really deserves been included into the patch.
Title: Re: NPC Reconstruction Project
Post by: Jari on 2007-02-07 23:41:37
...I'm not very satisfied with the result...

Well duh, her boobies are too small, of course you are not satisfied with it! :-D

Just kidding, this is not an actual vote on the matter. :-)
Title: Re: NPC Reconstruction Project
Post by: NeXaR on 2007-02-07 23:51:29
The face texture look kinda strange or it's just me?

Thinking about this... how about an AC-like Tifa? :grin:
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-02-08 04:53:50
This has been discused a lot of time.... first because making a model as detailed as the AC models would take too much time and ... and.. haha well.. it wouldn't fit with the creepy backgroud anyway... even if we one day manage to filter them.

Well good work Borde with Tifa... just the texture of the eyes that would need to be changed a bit... but beside that it's a good model  :-) (just to let everyone know.. there is a texture for the mouth in Borde's tifa Model and it's a good one... it's just we don't see it in the shot.)

I too started to work on a model hehe.  I just have the final change to do and I will give you a shot.
Title: Re: NPC Reconstruction Project
Post by: Claude on 2007-02-08 05:05:54
Hay ppl here are then pics

Looks really great, finally got this modification working on my FF. Perfect... keep up the good work and thanks!  :-)
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-02-08 08:39:40
Hay Borde nice work on the model i like it


Looks really great, finally got this modification working on my FF. Perfect... keep up the good work and thanks!  :-)

well it good that you got this working and thank you
Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2007-02-08 10:35:07
Since it's been a long time since I showed some real activity in this project, I'm posting a little screen of my latsest work:
I'm not very satisfied with the result... Oh well, I've already spent enough time with it. You can decide for yourself If it really deserves been included into the patch.

I like the previous model more. Maybe I'm just used to it. But the new face is really strange..the body is nicer, though.
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-02-08 11:15:40
Well more pics ok the one's i'm going to show still some work

(http://img.photobucket.com/albums/v240/theicefox/untitled2-1.jpg)
http://img.photobucket.com/albums/v240/theicefox/untitled3-1.jpg
http://img.photobucket.com/albums/v240/theicefox/untitled-3.jpg

LOL a Barrel ok i was joking but started thinking what the hell do it
next model's are

 Dolphin - (bdcd)
 umm i dont know have to chat to the guys see what there doing
Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2007-02-08 11:26:49
Since it's been a long time since I showed some real activity in this project, I'm posting a little screen of my latsest work:
I'm not very satisfied with the result... Oh well, I've already spent enough time with it. You can decide for yourself If it really deserves been included into the patch.

I like the previous model more. Maybe I'm just used to it. But the new face is really strange..the body is nicer, though.

Then again, I looked at the model and now I know what so strange about the figure besides face. It's those huge boots! OK, I like big boots but not on someone practising martial arts. The new model has more frail body. Like in AC. But the boots make it look really weird. Borde, if you don't want to mess with the new model anymore then I'm for the older one.  :-)
Title: Re: NPC Reconstruction Project
Post by: NeXaR on 2007-02-08 12:28:20
I didn't meant AC-like  detailed-wise, but look-wise ie clothes and such.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-02-08 14:51:20
ice_cold513 : Nice models again :-) nice work!

NeXaR: Well if you just meant with even more detail than the one we do right now... well it's just a question of time since Reunion made possible to import 3ds to ff7.  My model I doing right now is made entirely from the scratch with 3ds  :-).  I didn't import it in ff7 yet though... it's still being constructed.  But the problem we have with the clothes is that ff7 engine doesn't support skins witch mean that we have to use more than one parts for only one clothes.

Anyways here a shot of what I've done so far with this model... it's snwom_sk:
(http://spinningcone.com/ff/stormmedia/npc_project/screen/snwom_sk.JPG)(
I'll have to refine some parts.... especialy the boots... the colors aren't like they will be... I will have to recolor it once I will convert it in ff7 model anyway... so I didn't took the time to color it perfectly.
Title: Re: NPC Reconstruction Project
Post by: Wintermute on 2007-02-08 15:05:40
This has been discused a lot of time.... first because making a model as detailed as the AC models would take too much time and ... and.. haha well.. it wouldn't fit with the creepy backgroud anyway... even if we one day manage to filter them.
And more importantly they won't fit the characters displayed in the ingame AVI movies. And unfortunately neither does Borde's new Tifa model.
I think for this mod it would be the best to stick most close to the movie models. Therefore I really think you should keep the old battle Tifa! It would fit the game in much better way!
(The new one also looks a little bit strange to me with its feet and the new face.)
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-02-08 15:09:15
Well... I don't realy agree with you about that... that's true that it will be a little weird because of the movies... but I think that we should do the models the better we can ingame ... beside... why not change the one in battles as well one day ??.. don't you think that the gaming experience would be even better with battles with even better models ?? hehe...  even though the avi movies will still look wierd... I don't think it's very important.
Title: Re: NPC Reconstruction Project
Post by: Wintermute on 2007-02-08 15:55:32
No, because the difference lies not only with the movies, but - like you said also before - also in the backgrounds. And as much as I like and prefer the new High-Poly models, a too realistic look will clash with the rest of the game. Your new model, unfortunately,  has the same problem. It looks much better and much more realistic than the old one and judging independently would be the better choice (and must have been quite some work ;-) ), but it doesn't fit very well with the rest of the game.
If you would make a total remake, than I would also opt for a totally realistic look, but as it now is: Please leave the "old new" Tifa.  :-)
Title: Re: NPC Reconstruction Project
Post by: NeXaR on 2007-02-08 16:15:56
@Stormmedia

OK, I was just wondering... ^_^
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-02-08 16:33:32
Well.. my new model... or the new tifa one will still fit the background... what wouldn't fit the backgroud is only if we makes too much material information in our models... like makes a shirt looks as realistic as we even see all the detail of the textil.  But anyway I don't think that the .p files support such material infromation... as I said I beleve the new models will fit anyway... once I got my models in ff7 I gonna give you a shot of what it looks ingame :wink:.
Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2007-02-08 16:47:46
Keep up the great work. I don't think more precise model would be much more unfitting in the background because if you use hi-res patch and eventually even anti-aliasing then just about anything looks quite unfitting in the pixelated backgrounds.
But it would be more appropriate to make those models that were not touched yet and perfectionize after. I would not like to sound pushy, don't get me wrong. But there is still chance that after some time you maybe wouldn't be able to finish your work or something and there will remain models untouched that would look inadequately next to those remade several times. That would be great pity, no?
Title: Re: NPC Reconstruction Project
Post by: Salk on 2007-02-08 16:49:08
I personally like better the model to the right as I find it more faithful to the original...And no, not only because of the bigger boobs!  :-D I believe I can say I second Wintermute's opinion about models. But no matter what you decide to do I will always be infinitely grateful for your hard job! I just hope our feedback is appreciated...
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-02-08 17:26:40
miracle.flame: Don't worry I don't think we will stop working on the project ... well I don't think we will stop soon anyway... there is slow down sometime and even pause in the work.. but totaly stop... I think it will be long before that happen hehe...

Salk: Well ... once the models are all finish we gonna remake some models... if not all... because we want to do them the better we can... but we will always make sure that it still fits with the rest of the game... exept maybe for the preredered video (the .avi) I mean... I don't think it's important that the models are exatly looking like them... I think we should just take them as model... but improve them.  Anyway... we still have new models to do before redoing models.... I don't think Borde will decide to add the new Tifa model in the next patch since nobody seems to want it... ... but at the end we will rework on all the main character models to improve them... if the new Tifa model is not in the next patch... it is still a good start to improve Tifa isn't it :wink:.
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-02-08 18:54:57
Ok, ok, I got it. Yes, the face looks really ugly in this shot. Actually it looks better without that shinny light from Biturn. Anyway, I admit my failure. Let's just forget about that model... for now :-P.
I supose I can use recycle some parts for other models.
About the size of the boobs... no, frankly I don't think they are too small. What I think is that the original ones were far too big.
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-02-08 20:47:27
About the size of the boobs... no, frankly I don't think they are too small. What I think is that the original ones were far too big.

Yeah thay too big and fake looking your models look more life like

Stormmedia
I been thinking that some battle models need redoing to and nice model you got there face looks like a man

So i was going to start work on
Wizard - Normal (gabe)
Knight - Normal (dzbb)
Bike - Normal (brgd)
Bike - Arcade (gjeb)
Basket Ball - Normal (gjcf) Hehe
Title: Re: NPC Reconstruction Project
Post by: Salk on 2007-02-09 06:38:45
Thanks for your answers! One more small opinion from me, if you care to read. About "boobs". My take, and perhaps many others' as well, is that it would be good to make the models better (like you do so wonderfully) and at the same time try and keep a little of the original characteristics of the original models.

Now, having big boobs is one of the characteristcs of Tifa and, how to say, make her boobs normal surely makes it more realistic but it loses something more important: identity. It's liike making Lara Croft's original boobs (Tomb Raider 1, I mean) smaller. I have always been against to making them bigger but liked to have them like they were the first time wa saw her on the original game.

Another example: perhaps we might think that in the future Cloud should look better without those impossible spiked hair. It would be more realistic. But just as for Tifa's boobs (even the colours seem so much more faithful in the former model, Borde), it would mean to create almost a new character. A character people that played the game before will not identify himself with.

Hopefully my feedback can be of some use to you, guys!

And thanks for everything!  :-)
Title: Re: NPC Reconstruction Project
Post by: Wintermute on 2007-02-09 14:59:55
Now, having big boobs is one of the characteristcs of Tifa
I think these are two characteristics.  :-D Just kidding!
But I know what you mean. These kind of problems apply to all sorts of "improving" projects like retexturing for FPS games. It is sometimes difficult to improve and heighten the resolution the original texture without loosing the original art and putting too much of your own "vision" into it, which shouldn't be the goal of such a project - IMHO.
but we will always make sure that it still fits with the rest of the game... exept maybe for the preredered video (the .avi) I mean... I don't think it's important that the models are exatly looking like them.
Hm, I guess we just have different opinions about this point, because I think it is important that they look at least similar.
I think that one of the great things about this mod is, that all models - ingame, battle, world and AVIs - finally look alike and thus the game feels more complete. This improves the immersion feeling a lot.

I agree with miracle.flame that it would be better if you guys first complete the "half realistic" models before starting to even further improve the already finished ones. Otherwise - apart from the fact, if they fit to the backgrounds and movies or not - we would have three different kind of models: the original low poly ones, the half poly "battle like" ones and some more realistic with more human faces. And this mixture would really look a somewhat weird.
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-02-09 22:49:01
Awwww... I think I haven't explained myself correctly. I'm not interested in making models "realistic". I just want them to have better quality. But seriously, I find original Tifa's boobs plain disgusting. Just an opinon and I can see It's not very wide-spread.
About how the models fit... well, just take a look at the original field models. They barely resemble what you can see on the movies or even on the fights.
My personal opinion is that we should do them as good looking (not necesarily realistic) as we can. They won't fit in those lowress backgrounds, anyway. Nor even the battle models do.
Stormmedia's model looks very good. I think It's not very diferent from what you can see on the videos.
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-02-10 09:53:09
Yes lets just end this now and start it chatting about it when we get to v1.0
Who knew that boob's would spark so much agro

Back to topic more pics time
Wizard - (gabe)
Knight - (dzbb)
(http://img.photobucket.com/albums/v240/theicefox/untitled-4.jpg)
(http://img.photobucket.com/albums/v240/theicefox/untitled2-2.jpg)
Title: Re: NPC Reconstruction Project
Post by: Wintermute on 2007-02-10 20:16:28
@Borde: Yes, I can see your point; but this what I meant with difference between personal opinion and what the game art looks like. I think that the other example with cloud's hair was very good, since I personly think that his haircut (and also his giant sword) look totally ridiculous and stupid, but even so I would be against changing that, since it kind of belongs to the game.
Yes lets just end this now and start it chatting about it when we get to v1.0
Who knew that boob's would spark so much agro
Nah, no agro - just constructive criticism.  :-D
And as you should know I was already "discussing" other model modifications before. ;-)

Anyway, nice new pictures!
Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2007-02-10 20:37:15
He's right.  :roll:

By the way my opinion about the boobs... the old - too big, the new - too small. ))) Now I don't think it's the size of the boobs that makes them ugly in old model..it's just that shape. They are shaped somehow weird. If they were shaped like on Borde's new model but slightly bigger. Now, that would be it.
Title: Re: NPC Reconstruction Project
Post by: NeXaR on 2007-02-11 02:12:39
I second that. Being that big and low-poly make them look like 8-faced horizontal piramyd instead of sferic.
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-02-12 17:31:04
Jejeje! ok, ok, I understand. By the way, good pics ice_cold513. I'm specially surprised with the knight, very good job.
Title: Re: NPC Reconstruction Project
Post by: lparcshinoda on 2007-02-12 20:22:21
That Knight is ferning great !! Could he be added as a PC in the team ??  :-D he would be more fine than Cait  :wink:
Title: Re: NPC Reconstruction Project
Post by: Claude on 2007-02-13 07:27:59
That Knight is f***ing great !! Could he be added as a PC in the team ??  :-D he would be more fine than Cait  :wink:

Anything is better than that traitor! >:(
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-02-14 18:13:28
I know I should stop doing off-topic comments but I can't resist :-P.
I see everyone hate Cait Sith with passion. He is certainly a traitor (and quiet useless in battles too), but I'd also like to remember you all that Avalanche is a terrorists group and in their bombing missions many innocents get injured or dead. It's quiet interesting how Cait Sith is the only one to point this in the hole game (correct me if I'm wrong)
Title: Re: NPC Reconstruction Project
Post by: Salk on 2007-02-15 04:46:40
You have a point, Borde. And personally I never disliked Cait Sith...  :wink:
Title: Re: NPC Reconstruction Project
Post by: NeXaR on 2007-02-15 05:42:28
I never disliked it either... as a plot character. He really sucks combat-wise, though :D
Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2007-02-15 17:00:45
I too, like him, he has a very valuable kind of humor.
Title: Re: NPC Reconstruction Project
Post by: lparcshinoda on 2007-02-15 19:18:35
I too, like him, he has a very valuable kind of humor.
I like Cait XD anyway ... Barret himself told that Avalanche has done MANY innocent victims  .... not only Cait... ah and Biggs too at the Sector 7 Reactor
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-02-19 10:02:51
Doh! I knew I was forgeting something. Well, thanks for the correction.
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-02-20 18:52:01
Well, I've been working this weekend in one more character. I hope this one is less problematic:
(http://i6.photobucket.com/albums/y231/usebio/boy3_sk.jpg)
Not a great thing but, meh, It's the first NPC y do in a lot of time.
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2007-02-20 19:09:36
Looks very good in my opinion.
Title: Re: NPC Reconstruction Project
Post by: Wintermute on 2007-02-20 19:41:13
Well, I've been working this weekend in one more character. I hope this one is less problematic:
Where are the boobies?  :-D

Just kidding. Looks very good!

I don't know where in the game the model is featured, though. So I don't know if the new facial expression is correct.
(Surprised look -> content look)
Title: Re: NPC Reconstruction Project
Post by: lparcshinoda on 2007-02-20 19:45:42
The model is pretty nice ;)
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-02-20 21:26:11
Thanks for the support. By the way Wintermute, that's an interesting question. Whenever I do an NPC I don't have the slightest clue about which texture should I use. That's because most models use that stupid O mouth (even Sephirot). I've never understood why they choose this texture. If anyone finds a better expression for some NPC, please tell us.
Title: Re: NPC Reconstruction Project
Post by: Otokoshi on 2007-02-20 23:40:05
As the project continues, I believe everyone's skills have improved.  The latest screens from all of you look great and I look forward to seeing it in-game.
Title: Re: NPC Reconstruction Project
Post by: Wintermute on 2007-02-21 01:27:36
That's because most models use that stupid O mouth (even Sephirot). I've never understood why they choose this texture.
Yeah, you're right. It has already been a very long time, since I last played FF7 with the complete original model set. So I didn't remember at first.
Where is the model from, anyway? The slums in Midgar?
Title: Re: NPC Reconstruction Project
Post by: Salk on 2007-02-21 04:37:57
This time I am completely on Borde's side about changing the original mouth expression! While I do appreciate that models have a resamblance with their original ones keeping their main characteristics, I cannot defend the choice of the "O" mouth which is only ridicolous! The model, dear Borde, looks really nice! Keep it up!  :wink:
Title: Re: NPC Reconstruction Project
Post by: Wintermute on 2007-02-21 06:33:33
Hm, nobody here was "defending" the O-shaped mouth.  :?
I only wondered what the correct expression for the ingame situation would be. As Borde himself wrote, this can be a problem sometimes.
Title: Re: NPC Reconstruction Project
Post by: Salk on 2007-02-21 09:59:35
Wintermute,

I did understand that!  :lol: I was just pointing out that despite being "conservative", I gladly accept modifications like the "O" shaped mouth that makes no sense. We will have just to see if this can be done seamlessly of course!  :-P
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-02-21 14:32:44
Yes, this boy is from Sector 7. He appears at the Limits tutorial, upstaris of the weapons shop.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-02-22 17:43:26
Hey there been a while since I posted here... well borde... for the textures I guess the best bet when you don't know how to do them is to make a face with no real expression... this way you are sure not to make problem with the story.
Title: Re: NPC Reconstruction Project
Post by: MasterAden on 2007-02-25 10:29:30
This looks great hey ive beena long time fan of this project and I would like to thank you all for
your hard work!
Title: Re: NPC Reconstruction Project
Post by: p90 on 2007-02-25 20:39:48
Hi guys.
Just reinstalled FFVII and wanted to add the new NPC Reconstruction patch.
But it doesnt work. The pather sais, that the chocobo.lpg ist altered and cannot be patched.
At first I thought that maybe the CHocobo pathc messed around and completly reinstalled Final Fantasy VII.
But it still does not work.
As I said before Version 0.5 was able to patch my game so I hope its not my CD which is damaged.
I also have to mention that I am using the german version of the game. Also tried the chocoo.lpg from every single cd so if it is a problem with the cds, all 4 have to be damaged at the exact same position.
So it is most likely a prob with the language.
Any idee how to solve this?
Title: Re: NPC Reconstruction Project
Post by: PM on 2007-02-26 09:20:43
Hi, im having a problem installing this patch. I tried several times to patch my ff7 to get new models. Everything seems to go well untill im gonna enter a game. Saved or new game. Then i get a failure message that says that it cant find the avfd.yos file.

any ideas on how to fix this?
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-02-27 08:44:33
p90, the current installer doesn't allow to install the patch in a non-US game. This will be corrected with the next version. Sorry.
PM, sounds like you need to change your regional settings. LGPTools has problems with some regional settings.
Title: Re: NPC Reconstruction Project
Post by: PM on 2007-02-27 19:18:58
Ok, i got the EU english version. but i thought those where the same. Atleast my world.lgp file is named world_us.lgp. suppose i was wrong, to bad :(
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-02-27 22:04:33
Errrr... no PM, I mean that you must chage your regional Windows settings. Your game version seems ok.
Title: Re: NPC Reconstruction Project
Post by: PM on 2007-02-28 21:32:32
Errrr... no PM, I mean that you must chage your regional Windows settings. Your game version seems ok.

Ohh sry i missunderstood you. Nevertheless i tried changing my windows to US region and made a complete reinstall of the game but i still get the same error message. My friend also get the same message when installing this patch but apparently the game works in certain areas. He sent me one of his save games in the world map and then it works with the new models.

By the way, is there a file named avdf.yos? i've checked my char.lgp world.lgp chocobo.lgp but havent found it, anyone knows where it should be? so i can check if it is really missing, and if it is, maybe i can get ahold of a new one and insert it with lgptools in its proper place.
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-03-01 12:47:06
Hayy ppl

here a list of models i have done

Aeris - 5 Years Old (cqga)
Aeris - 10 Years Old (diff)
Barrel - Normal (dhge)
Basket Ball - Normal (gjcf)
Condor - Normal (exga)
Helicopter - Normal (eaid)
Knight - Normal (dzbb)
Materia - Black (hjgc)
Materia - Green (dabf)
Materia - Holy (gwib)
Materia - Pink (aude)
Materia - Red (awbe)
Materia - Teal (byib)
Materia - Yellow (ateb)
Nibeilheim Monster - Normal (epfb)
Robot Soldier - Normal (bzda)
Soccer Ball - Normal (fndf)
Tifa - 7 Years Old (buac)
Tifa - Sword (eqib)
Wall Demon - Normal (hkjc)
Wizard - Normal (gabe)

working on

Bike - Normal (brgd)
Bike - Arcade (gjeb)
Dolphin - Normal (bdcd)
Dragon - Normal (fzcc)
King - Normal (dyfd)

Here is a pic of the bike i still working on
(http://img.photobucket.com/albums/v240/theicefox/bike.jpg)
Title: Re: NPC Reconstruction Project
Post by: lparcshinoda on 2007-03-01 13:16:58
Keep it up boys. Which version are you going to relase next ? 0.9 ?? or you're pointing out to the 1.0 version ?? You're making a really great job
Title: Re: NPC Reconstruction Project
Post by: Method on 2007-03-08 07:24:35
God, I can;t wait..
As soon as ver 1.00 is released I'm playing ff7 again :)
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-03-12 22:35:56
Hello ppl got a iittle thing to ask you guys before i redo them all what bottle you like best??
I might use the two if them but just asking what you guys like

(http://img.photobucket.com/albums/v240/theicefox/hhhh.jpg)
Title: Re: NPC Reconstruction Project
Post by: RW_66 on 2007-03-12 22:54:52
I really like that No.1.
BTW, keep up the good work and have fun! :-D
Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2007-03-12 23:06:00
no. 1 is nice
hope it won't be so big compared to the old one like on the pic
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-03-13 09:57:36
Yep, defintly the first one  :-D
Title: Re: NPC Reconstruction Project
Post by: DragRopes on 2007-03-14 00:05:36
1 FTW
Title: Re: NPC Reconstruction Project
Post by: cromas on 2007-03-14 03:16:47
Is the latest version of NPCRP still 0.6? This thread is so messy and random now, it's hard to stay up to date.
Title: Re: NPC Reconstruction Project
Post by: Otokoshi on 2007-03-14 03:23:50
It's constantly updated on the first post of the topic, and yes v.6 is the latest.
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-03-14 09:34:47
Ok 1st thanks you to you guys who picked a bottle so No.1 itis

2nd v0.6 is the most uptodate there is and i updated the 1st post/page so you guys can see what one is new
Title: Re: NPC Reconstruction Project
Post by: spyrojyros_tail on 2007-03-14 11:46:21
Hey guys,

I never really post anymore, but i still read alot of the forums, I just wanna say that I really like the original bottle, i dunno why but I always thought they looked cool and shiny. I really like the idea that you guys are using graphics from the game to improve the blocky lego characters, mainly because they were created by the guys who done the game and it works pretty seamlessly (and it looks like final fantasy VII),  but if you start using alot of your own graphics it might take away from the overall look of it. I dunno, i think the little bottles are cool and shouldnt be touched, but thats just my 2 cents
Title: Re: NPC Reconstruction Project
Post by: Wintermute on 2007-03-14 16:53:05
Actually I have to agree with spyrojyros_tail on this - you should leave the bottle as it is. We already had the discussion (regarding Tifa or Cloud) that too much changing is not the way it should be - especially if it this also completely change the style like here.
Improving the models: yes! Increase the number of polygons: yes! Change the original art and style: no!

As you can see in this thread (http://forums.qhimm.com/index.php?topic=6520.0) (which had even been started by Ice_Cold himself ;-) ) or here (http://www.ncsx.com/2006/040306/ffxii_potion_le.htm), this is how the potion is supposed to look like and what the original artists of Final Fantasy VII intended; I don't really see any point in changing that - especially because the old bottle looks more mystical to me.
Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2007-03-14 18:28:08
As a matter of fact I may agree that the bottle doesn't need changing at all even though the no. 1 is really nice. Sometimes it is really better not to put out the fire if it doesn't burn you.

My suggestion is you could give an option in installer which models are to be replaced and which not, with selectable groups like NPC, PC, Chocobos, World map, minigames, items,.. for example.
Something like in installer of Collective Thief: DS Texture Pack By John P. (http://www.john-p.com/textures/index.shtml) to get a better picture what I'm talking about.

This way you could prevent any disappointments among people with different tastes.
Title: Re: NPC Reconstruction Project
Post by: lparcshinoda on 2007-03-14 18:44:34
As a matter of fact I may agree that the bottle doesn't need changing at all even though the no. 1 is really nice. Sometimes it is really better not to put out the fire if it doesn't burn you.

My suggestion is you could give an option in installer which models are to be replaced and which not, with selectable groups like NPC, PC, Chocobos, World map, minigames, items,.. for example.
Something like in installer of Collective Thief: DS Texture Pack By John P. (http://www.john-p.com/textures/index.shtml) to get a better picture what I'm talking about.

This way you could prevent any disappointments among people with different tastes.
completely quoting this dude :D :D :D
Title: Re: NPC Reconstruction Project
Post by: Wuz on 2007-03-15 00:11:46
As a matter of fact I may agree that the bottle doesn't need changing at all even though the no. 1 is really nice. Sometimes it is really better not to put out the fire if it doesn't burn you.

My suggestion is you could give an option in installer which models are to be replaced and which not, with selectable groups like NPC, PC, Chocobos, World map, minigames, items,.. for example.
Something like in installer of Collective Thief: DS Texture Pack By John P. (http://www.john-p.com/textures/index.shtml) to get a better picture what I'm talking about.

This way you could prevent any disappointments among people with different tastes.

I third this notion.
Title: Re: NPC Reconstruction Project
Post by: EmperorSteele on 2007-03-17 22:11:06
Whooaa, fellow Thief fan, rawk on!
Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2007-03-17 22:43:44
Stay on topic, you taffer!  :lol:  :wink:
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-03-18 00:15:57
Well, don't know about the bottle. Presonally I don't think changing its model would have a significant impact on the game graphic style but I supose we could make a poll :-P.
Anyway, here you have the last model I've been working on:
(http://i6.photobucket.com/albums/y231/usebio/GS.jpg)
This model has been much harder than I expecetd. I thought I could use my scrapped Tifa model as a base, but it looks like her animations were completly incompatible.
I think there is something wrong with this model. Some kind of misproportion, but I can't tell exactly what's worng. Maybe I'm just going mad. If someone sees some specific problem I'd be glad to hear about it.
Title: Re: NPC Reconstruction Project
Post by: lparcshinoda on 2007-03-18 01:42:16
Hey Taffer, her Legs seems 3Km long !!! What the hell happened to her  :-D :-D the model is nice, I just see something wrong with legs ;)
Title: Re: NPC Reconstruction Project
Post by: Otokoshi on 2007-03-18 03:24:13
Yup reduce length of pink sock.  The calf muscle is ending but the pink section of her leg just keeps going.  Otherwise it's just fantastic.
Title: Re: NPC Reconstruction Project
Post by: Psychotic Ninja on 2007-03-18 03:33:58
hey i was just wondering for the next version of the mod could u try to make it so that cait sith is on red xiii? like in ac. that could b great
Title: Re: NPC Reconstruction Project
Post by: Otokoshi on 2007-03-18 03:37:02
But what if Cait Sith and Red XIII were in your party?  You'd have two Reds.
Title: Re: NPC Reconstruction Project
Post by: Psychotic Ninja on 2007-03-18 04:14:24
well eather have cait deleted or red (depending on the one that doesnt have the other char tuchin* them










* i dont mean like that u sick sick pervert
Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2007-03-18 08:49:58
Anyway, here you have the last model I've been working on:
This model has been much harder than I expecetd. I thought I could use my scrapped Tifa model as a base, but it looks like her animations were completly incompatible.
I think there is something wrong with this model. Some kind of misproportion, but I can't tell exactly what's worng. Maybe I'm just going mad. If someone sees some specific problem I'd be glad to hear about it.

It's brilliant! I hadn't even noticed the length of her legs at first but like they said, the socks should be chopped a bit... and maybe those underpants could go under her knees a little and a shorter skirt...  :roll:


EDIT: If I remember right this characer shows up only behind a counter at Chocobo races or Battle arena so the question is whether the discussion about legs is relevant at all.  :lol:
Title: Re: NPC Reconstruction Project
Post by: lparcshinoda on 2007-03-18 09:43:54

EDIT: If I remember right this characer shows up only behind a counter at Chocobo races or Battle arena so the question is whether the discussion about legs is relevant at all.  :lol:

ahaha, I suppose you're Right MF :D if their legs aren't shown so we should have 2 LONG legs to make her see better behind the table :D
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-03-18 10:50:22
Nice work there Borde the legs are fine the model is tip top ppl are so little nit picker's now days and seem to forget the fact that we don't get pay for this WE DO THIS COS WE WANT TOO or the how hard it is when you got things to do
The model if anyone forgetting will look fine when it in-game the model never move's anywhere

hey i was just wondering for the next version of the mod could u try to make it so that cait sith is on red xiii? like in ac. that could b great

That never was seen in FF7 so no

Q
Can you  make cloud or anyone from the main party look like there AC counter part

A
Nope AC is 2 years a head of FF7 and ppl change in 2 years what we have on. What their hair looks like Hell ppl change the way they act and speak in years 2 There don't ask don't email don't pm that Q anymore.You know who you are !!!!!!!

Now the the big one my bottle's the thing is i did two so you guys could pick one. The 1st i make and it was not the same as FF7 one the 2nd one. Witch none picked was modeled from the FFXII Potion.
(http://www.realmmedia.com/files/images/FFXII_potion_0.jpg)

And if ppl did like model No.2 I was going to skin it so it looked just like it but none of you did pick it. But cos i like it i'm going to use both the models. I know that No.2 seem's longer but it not the two was still beaning worked on
(http://img.photobucket.com/albums/v240/theicefox/hhhh.jpg)
Title: Re: NPC Reconstruction Project
Post by: miracle.flame on 2007-03-18 10:56:39
...ppl are so little nit picker's now days and seem to forget the fact that we don't get pay for this WE DO THIS COS WE WANT TOO or the how hard it is when you got things to do...

If you wish no feedback just lock this topic right away and it's understood.
You should look at the posts here as on suggestions and nothing more. It is definitely up to you to decide what you want and I thought everybody knows that already. People here are just sharing their ideas.
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-03-18 11:54:50
It not that but when you get 10 emails a week all demanding and tell you to change a model or what model they want in the next one

 demanding to change models to there AC one's

 Change a model too look abit more like the old one

and TELLING ME to redo this model next

OLNY PM EMAIL ME IF YOU NEED HELP

as for Borde model we are testting it now to see if the legs do need fixing cos we like feedback it just i had to let some steem off
Title: Re: NPC Reconstruction Project
Post by: lparcshinoda on 2007-03-18 12:13:38
I fully quote Miracle.Flame. Borde asked about his new model
Borde: "I think there is something wrong with this model. Some kind of misproportion, ..."
and we expressed our thoughts about that, so I think there isn't anything wrong about commenting it. I personally prefer bottle number 1 and I dislike the original model but the idea in making different Patch versions could be fine, just bringing new Ideas...

I think that you're making a GREAT work and you should ignore "stupid" PM and emails talking about "funny" modding on the game and on the models... keep it up like always, you all are doing great but we are here to express all the thing of feedback, that may be a good one or a bad one.

;) (sorry for the English but today I'm not feeling and Englishman :p)
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-03-18 12:28:04
Well ppl we tested it and well

lets say cloud is this big           

I
I
I

the model is this big

I

yeah that right the model was make too
small

I won't be doing the bottle models tell i can get the transparency done on them
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-03-18 18:22:00
Hey ppl sorry if I'm not here often .... I'm kinda busy these time...  So well... just wanted to give my opinion to the last posts that have been writen here....

First:  ice_cold I think that both the #1 and #2 are good.. but if you manage to apply the texture and tranparency on it... I think the #2 would be definitly better...

Second: Borde as I said to you earlier ... I think this model is very good... just a little to slim.

finaly... well I think that it's very good to have feadback about our work here.... however.... I think it's weird when ppl start complaning about the fact that it's not like the original..... I mean.... the goal of this project is to improve the models right ??  That's for sure that we try to make the model the more "similar" to the original ones... but these days as soon as a new model is made there is at least one person to tell us that it's not enough like the original one... if you don't want to change the game at all... just don't bother to install this patch... that was my opinion... we are here to improve the game... if you want to keep the old model fair enough... but it's not what we want...

But i'm not saying that I don't want feadback.... far from it... it's just that don't expect this patch to be a perfect match with the old models... if so... the project is useless.

Well see you.
Title: Re: NPC Reconstruction Project
Post by: lparcshinoda on 2007-03-18 18:28:52
the goal of this project is to improve the models right ??  That's for sure that we try to make the model the more "similar" to the original ones... but these days as soon as a new model is made there is at least one person to tell us that it's not enough like the original one... if you don't want to change the game at all... just don't bother to install this patch...

well I perfectly quote this ;) no more to add, keep it up boyz
Title: Re: NPC Reconstruction Project
Post by: Wintermute on 2007-03-18 22:22:12
Now that makes two quotes against five before  :-D
but these days as soon as a new model is made there is at least one person to tell us that it's not enough like the original one.
Hm, let' see. This has happened two times out of 80 models? Hardly a very high number. ;-)
But you're missing the point. What I and many others propose is not using the same models or models looking exactly alike to the original ones, but ones which are faithful to the original ART STYLE, which is a very huge difference!

Of course this is a matter of opinion and open to discussion.
And I thought this is one of the reasons you guys post your stuff here  (beside appreciation, of course ;-) ) : to receive some feedback, comments and to discuss.

I think most people here know, what a great job you, Ice_Cold and Borde are doing here and are really thankful to you guys. This is a project that many people are really eager to follow and care about. And exactly for this reason people discuss these things and comment your models.
See it this way: If no one would care about your models, then nobody would make suggestions and constructive (!) criticism regarding them.  :-)

@Borde: Your new model looks extremely great, I'm very impressed!  :-)ä

(Edit: Grammar Errors)
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-03-19 00:41:52
Hm, let' see. This has happened two times out of 80 models? Hardly a very high number. ;-)

I know that... but I'm not talking about since the begining of the project... I meant since we started again some months ago.


What I and many others propose is not using the same models or models looking exactly alike to the original ones, but ones which are faithful to the original ART STYLE, which is a very huge difference!

Well... we try to make the models the more similar in many ways to the original one ... but improvements imply changes too... However I understand and completely is for making the models that fit with the original one... but making the characters better will imply improving other models as well... like the bottle I think if we keep the old one like some said.. it won't fit with the new characters ... that's why in my opinion we should change it as well.. beside the models ice_cold did are pretty good...
Title: Re: NPC Reconstruction Project
Post by: Salk on 2007-03-19 06:25:13
Borde's new girl is impressive. Great. I, like Wintermute, have been advising against losing the game's style identity when creating enhanced models just because I happen to agree completely with his perspective on this. That does not mean one party is right and the other is wrong of course. It's more a matter of tastes. So far, I must say, you guys at work seem to agree with us too for the most without even realizing perhaps because except a few times (about Tifa, example) the graphical improvements are perfectly on stlye with the original game. And I am really proud of you...Thanks!
Title: Re: NPC Reconstruction Project
Post by: cromas on 2007-03-19 14:47:04
Well... we try to make the models the more similar in many ways to the original one ... but improvements imply changes too...
Storm, I think one thing that should definitely be done is re-lighting the main character models (Cloud, Barrett, etc.) I know they are dark because they were taken directly from the Battle models, etc., but they definitely clash with the NPC models which are lighted in a much more natural way. When one of the Square models is standing next to one of your fabulous NPC models, the lighting clashes and sort of spoils the effect.

Also, I still think Priscilla's boobs are too big. :-P She's supposed to be a little girl.

Thank you and everyone on the team for all your hard work. You are breathing a lot of life into this classic, and adding a lot to the FF7 legacy.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-03-19 17:42:32
cromas: Well .. it's in our plan to redo all the main character once the all the model are done.. in fact we will probably redo most of the models to improve them even more... so yes a little later the lighing of the main character will be fixed :-).

And for the boobs of Priscilla you are definitively right about that and your not the first one to notice haha... well .. the problem is that when I done this model... kimera wasn't able to move vertices and it was impossible to use any other program than kimera to do the models... so we had to take parts from another model and modify it until it match more or less what you wanted.... and the parts that was the more suitable for the chess of Pricsila was tifa I think because it was easier to make the color effect for the bra.  But now that we can move virtices and even use other programs to modify part and even create new from the scratch... so... it's in my list to fix this someday hehe.
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-03-19 20:19:52
Well, I think shortening the legs worked quiet well:
(http://i6.photobucket.com/albums/y231/usebio/GirlFIX.jpg)
Thanks for the advice  :-D

As for the discussion, of course we want feedback. You can't progress without some construtive criticism. But you know, sometimes too much bad feedback can hurt. And I can see why ice_cold513 got pissed. With all those absurd requests he gets via PM everyone would end up hating humanity.

Anyway, I don't think this matter need any more comments.
Title: Re: NPC Reconstruction Project
Post by: lparcshinoda on 2007-03-19 20:22:01
Good work ;) as always
Title: Re: NPC Reconstruction Project
Post by: bojangles3 on 2007-03-20 00:11:53
Hi Im sorry if I'm being a noob but I only just found out this whole thing existed and am very excited about replaying my favourite game of all time with new and improved characters, however I am having some slight problem.

Took me awhile to figure out how to get it working but when I saw the two red soldiers come into focus I was very happy but then the backround vanished and turned black but the characters continued their routine normally.

Has anyone come across this problem before?

I checked the Final Fantasy Configuration Utility it says Fail beside 8-bit Paletted Textures, if that makes a difference.

Any help is really appreciated
cheers.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-03-20 00:44:30
Well.... it doesn't look like the problem is related to the patch... can you tell us what graphic card you use?? ... and what windows you use?? ... did you install the 1.02 patch ??...
Title: Re: NPC Reconstruction Project
Post by: Salk on 2007-03-20 08:47:02
The corrections to the girls' legs make for a definitive version of that NPC! Congratulations, Borde!  :wink:
Title: Re: NPC Reconstruction Project
Post by: bojangles3 on 2007-03-20 10:35:43
Thanks for replying

I have an ATI Mobility Radeon X300 graphics card

Im running Windows XP Professional sp2

I used the NCP RP v0.6 patch from the link on the first page of this topic.

Theres a v1.02?

EDIT: I was using the XP patch but tried the 1.02 patch just there, no change.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-03-20 18:04:41
Humm... you can try installing the Higher resolution patch... it's a patch that makes the resolution of the game higher... I don't know exactly why but it helped some to fix compatibility problem between there graphic card and the game....
Here the link to the topic of this patch:
ttp://forums.qhimm.com/index.php?topic=6005.0 (http://ttp://forums.qhimm.com/index.php?topic=6005.0)

Note: You need the 1.02 patch to get this patch to work.. and if you don't have the U.S. version you have to rename some files and install the 1.02 patch of the U.S. version.. there is more detail about how to install it in a non U.S. version at the bottom of the first post of the Higher resolution patch's thread.

Tell us if it worked.
Title: Re: NPC Reconstruction Project
Post by: bojangles3 on 2007-03-21 16:24:44
No luck I'm afraid. I do have the U.S. version. Thanks for the help anyway. Any other words of wisdom?
Cheers.
Title: Re: NPC Reconstruction Project
Post by: Ragna on 2007-03-21 18:59:23
So so so awesome work guys, well, i have a question, ive downloaded the final version posted in the forum but its suposed to chage the worldmap characters? (i think ive heard that in the forum but i not sure..) the thing is my game doesnt change that..some help please?^^
Title: Re: NPC Reconstruction Project
Post by: murak on 2007-03-21 21:09:37
Sephiroth Crescent, were the field, world_us, and chocabo lgp files the default ones and did you maxium install FF7? If so, did you create a new lgp file with the updated models in the folders that you create to make it work? Also, it does update the world map files.
Hey, since I know you, I could send you a PM with a link to my working files if you can't get it working.
Title: Re: NPC Reconstruction Project
Post by: Diamond60 on 2007-03-24 18:55:30
I just learned about all these cool improvements to FFVII after not touching it for 10 years.  I followed the instructions on http://fem1.uniag.sk/Miroslav.Jezik/ff7ncopam.html (which are repeated in a lot of places).  However, I'm not seeing the new NPC models on the field.
Videos are working fine.
I patched to 1.02 and applied the high res patch.  That is working fine.
I applied the high res Cloud patch for battle scenes. That is working.

As for the NPC recontruction patch:
I have the English US version of the game.
I made sure that it was the original versions of char.lgp, chocobo.lgp and world_us.lgp in the directory. char.lgp was of size 47,842KB.
I used LGPtools to extract char.lgp to a char subdirectory.
I applied the patch which worked a while and reported success.
I then use LGPtools to create a new archive called char.lgp from the char subdirectory. That char.lgp is size 60,171KB. 

However, in the game, it is still using all the default models on the field.  :-(
Anyone have suggestions as to what might be wrong?
Note: I did NOT apply the hand patch.

Thanks
Title: Re: NPC Reconstruction Project
Post by: dziugo on 2007-03-24 19:40:10
Make sure you selected the full install option when installing the game.
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-03-24 19:41:38
ARrr so this where ppl are getting my email and msn from muhaha not any more

ok now to help you

 do you  have  maximum installation of the game


Damn dziugo beat me to it :( lol
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-03-24 19:48:15
Diamond60 :

Well from what I read (exept if you didn't selected the full install option) it seems that you done the right thing ... the only thing I see is that you might have done the new char.lgp in another directory than the "...\final fantasy VII\field\" thus not replace the file char.lgp.... you have to replace the original char.lgp with the new one.... the rest seems to be fine...
Title: Re: NPC Reconstruction Project
Post by: Diamond60 on 2007-03-24 21:20:52
I just learned about all these cool improvements to FFVII after not touching it for 10 years.  I followed the instructions on http://fem1.uniag.sk/Miroslav.Jezik/ff7ncopam.html (which are repeated in a lot of places).  However, I'm not seeing the new NPC models on the field.
Videos are working fine.
I patched to 1.02 and applied the high res patch.  That is working fine.
I applied the high res Cloud patch for battle scenes. That is working.

As for the NPC recontruction patch:
I have the English US version of the game.
I made sure that it was the original versions of char.lgp, chocobo.lgp and world_us.lgp in the directory. char.lgp was of size 47,842KB.
I used LGPtools to extract char.lgp to a char subdirectory.
I applied the patch which worked a while and reported success.
I then use LGPtools to create a new archive called char.lgp from the char subdirectory. That char.lgp is size 60,171KB. 

However, in the game, it is still using all the default models on the field.  :-(
Anyone have suggestions as to what might be wrong?
Note: I did NOT apply the hand patch.

Thanks


To clarify some questions
I did do maximum install. However, I wouldn't mind knowing how to verify that the max install done by the game is the max/full install that everyone says is required.  Any specific file to look for to tell the difference?

I did replace the char.lgp in the field directory with the new one that was created.  I even tried running the game both with and without the char subdirectory (unpacked but patched) in the field directory.
Title: Re: NPC Reconstruction Project
Post by: Diamond60 on 2007-03-24 21:24:47
I did replace the char.lgp in the field directory with the new one that was created.  I even tried running the game both with and without the char subdirectory (unpacked but patched) in the field directory.

Can someone tell me how I can manually verify that the files in the unpacked char directory have been properly patched?  I want to narrow down the problem to the patching versus the LGP packing versus the game itself.

Thanks.
Title: Re: NPC Reconstruction Project
Post by: Diamond60 on 2007-03-24 21:36:30
Update!!
Turns out it was the full install. Even though I am 99% sure I chose the largest install option for the game I looked in the registry and saw that FullInstall was set to 0.  I changed the regkey value to 1 and now the higher res models are being used.  So apparently it was still reading some of the lgp off of the CD.
thanks for the advice.
Title: Re: NPC Reconstruction Project
Post by: Ragna on 2007-03-24 22:47:15
Hey guys ive been playing with this patch and i found 2 "bugs":

1- Character faces make strange things when  standing for a while, well, the thing that they do is like their faces go like a ghost or something and do something that i dont know to explain  :cry:

2-When Cloud Strife makes his "crazy head" action and put his hands in his head in reality he's not doing it so its like the char action is not "well-fixed" or something...

I hope you understood my bugs report  :-P
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-03-24 23:38:12
Diamond60: Just an advice ... don't double ... well in you case triple post in Qhimm forums... you could be banned ... there is a botton called modify ... do it next time (just don't want you to get banned :wink:).  Oh and I'm Glade you managed to get it work!

Sephiroth Crescent : The Character face problem that you speak of is a texture problem ..... it's when the eyes are suppose to blink some models do dirty things ... the only model that I noticed that is doing this is Barret... but there is most likely others that could do it.  Normaly when the eyes blinks it's suppose to make disapair all the textures on the head... but for some reason with Barret some black things apair instead...  anyway... I don't know at all what you are talking about with the 2nd bug you found... sorry ....
Title: Re: NPC Reconstruction Project
Post by: Ragna on 2007-03-24 23:42:36
Okay Stormmedia, so the 2nd bug im talking about im talnking about Cloud for example in the Temple of the Ancients when he goes crazy and he put his hands on his head , the hands not even touch his head, so the scene goes strange lol, i hope its possible to fix that cause the scene its really LOL when you see Cloud in this way  :lol:
Title: Re: NPC Reconstruction Project
Post by: Psychotic Ninja on 2007-03-25 00:29:38
think u could send a pic of this happing? cus its hard 4 me to picture wat ur sayin and i want to kno wat the/a scene would look like (manly cus wen i try 2 install the patch i get an error so that i have to reinstall ff7(and i folo the instructions word by word))
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-03-25 00:54:26
Sephiroth Crescent : Ohh I know what you mean now... well .... This is not realy a bug in fact... it's just that the arm aren't long enough for this annimation... but I don't think it's realy better with the original models... ... the problem is that when we test the annimation... we have to make sur it fits all the annimation... for exemple if we makes the arms longer ... when he hold his sword in his hand.. the sword won't fit with his hand.  So we know that some animation may looks weird... but we try to make the models to fit with the more animations we can...

Anyway... thanks for this bugs report :-).
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-03-25 10:44:47
Diamond60: Just an advice ... don't double ... well in you case triple post in Qhimm forums... you could be banned ... there is a botton called modify ... do it next time (just don't want you to get banned :wink:).  Oh and I'm Glade you managed to get it work!


i keep getting beat to the post:( anyway might ask Qhimm if i can have control of this topic
Title: Re: NPC Reconstruction Project
Post by: Sen on 2007-03-25 12:11:46
Hi there ^_^

Apologies if this has been posted before, but I have a little dilemma. I just recently found out about the 2 patches, Reunion and NPC Reconstruction, and while I love what you guys are doing with all the NPCs, I prefer the Cloud model used in Reunion. I can't figure out how to (or if it's even possible to- don't know much at all about LGP) use the Cloud model from Reunion with the rest of the content from NPC. The NPC one looks very disproportionate (big chest, too short legs). Not sure if maybe it was done to go with the rest of the models, height wise or something. I guess I'll just use Reunion on it's own if I have to.

Edit: I just found an older version of NPC (0.2) on Ground Zero, which didn't modify the main characters, so I was able to patch Reunion over it and now have nice Cloud ^^ Probably a lot of NPCs won't be changed, but at least Avalanche are, which is cool.
Title: Re: NPC Reconstruction Project
Post by: Thatamos on 2007-03-25 13:27:54
Hey guys. On my first post I'd like to congratulate you on doing what I've been planning on doing for the past year (only mine will be much more elaborate when it's done - I'm remaking the whole world essentially along with models and textures. So far model wise, we've got all of it except for a few monsters in the Temple of the Ancients and 3D re-made levels go up to the Train Yard).

What I'd like to know is how would you go around to modifying the PS1 version? I say this because a huge database of people, including myself, play FF7 via our PSP's. Now the PSP file for FF7 is an ISO from the PS1 version converted to meet homebrew standards to run on a PSP. Now, I wouldn't mind compiling all three discs for the PSP again but I'd like to do it with the new models, including the High Res Cloud.

What I need to ask you though is is it possible to modify the PS1 version?
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-03-25 15:39:10
Sen: Well the thing is that with the old version (including Reunion) the models are too tall and clip over the background... I resized them so it fit the backgroud... however Cloud is my very first test model on this game so... it's why it's a little less good than the others... one day I'll redo it ... well if you prefer to use tall model that's your choice... but they won't fit properly with the backgroud...

Thatamos: Are you saying that you redone all the models in ff7 ?? if it'S the case may I see your work?? ... anyway... our work will be more elaborated than it looks right now... thing is it's far from over even though most of the models in the field are done... truth is ....  once all the field models are done.. we will do other models... and redo some old field models that we did long ago.... since we can now convert 3ds to .p we can do about everything we want with the models of ff7.

Anyways ppl here the models I was working on from some time now entirely made from the scratch with 3ds max hehe:
(http://spinningcone.com/ff/stormmedia/npc_project/screen/snwom.JPG)
Link for bigger size (http://spinningcone.com/ff/stormmedia/npc_project/screen/snwom.JPG)

I'll have to redo some textures ..... but it's almost finish.
This is rendered from 3ds max... I didn't have time yet to put it ingame... beside ... until the lighing can apply to the textures... it won'T look good ingame anyway.
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-03-25 17:05:39
Well Thatamos, now that was a surprising anounce! As stormmedia said, we'd be very glad if you posted some images from your project.

About your cuestion regarding the PS1 version, sorry, I must say it's way too hard. Because of the way files are stored and read in the PS1 version, you can't simply replace files and expect the game to keep working, unless they are smaller or equal in size (which would defeat the purpose).

By the way, great model stormmedia! I still think the nose makes her a bit manly though.
Title: Re: NPC Reconstruction Project
Post by: Ragna on 2007-03-25 18:14:54
OMG, the last model its amazing (compared to all others i think)!! Hey, its ok, the 2nd bug I reported was only a question or suggestion from me, its ok if its not possible to do it "perfect" for the char actions^^ its enough for now i think^^

PD: Yeah Thatamos we REALLY WANT TO SEE something about your project^^
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-03-25 19:23:04
Borde: Yep ...  I will modify the face a bit .... especialy the nose now that you tell me hehe.  As I said to you in msn this head was made for a men ... I have to modify it a little more.

Sephiroth Crescent : Thanks  :-) most of my new models will be like this one because it makes me pratice 3ds max and I have to get good enough with 3ds so that the college will take me in  :-D hehe
Title: Re: NPC Reconstruction Project
Post by: murak on 2007-03-26 09:59:44
Thatamos, Are you prepared to share out your enhanced version when its done???
Title: Re: NPC Reconstruction Project
Post by: Sephiroth#pt# on 2007-03-29 20:46:42
Hey everyone!
Well, i have been away from this forum for a long time! Maybe a year or more!
But these last days, I was travelling and thought about this forums post, the "NPC Reconstruction Project"!
yeah, and I didn't remember the forums adress site, I had to google xD and then recover the pw!
Anyways, I started playing FFV7 on my new PSP! Yes, it works excellent! Thats the reason I remembered this topic!
What I really would like to know, is if it is possible to import this NPC char into a PSX iso. If so, I would be able to play ff7 in a wonderfull way on my PSP! =) =)
I'll be waiting for your answer Icecold, and other developers!
Thanks for all, and for keeping FF7 scene alive!
Title: Re: NPC Reconstruction Project
Post by: Sephiroth#pt# on 2007-03-29 21:19:34
Sorry, just read Thatamos post after posting mine..
Anyways, we must find someone who could convert it!
Title: Re: NPC Reconstruction Project
Post by: halkun on 2007-03-30 09:54:04
About hacking the PS1 version...
Unless you have the ability to re-author a whole new CD using Squaresoft's BIOS sector accessing system, you aren't going to be modding anything.

I'm probably going to be putting this in a FAQ soon...

The PSX version of FF7 does *NOT* load any data by filenames. You can delete the directory entry on 90% of all the files and the game will still run. (They fixed this in FF8, where they got rid of filenames all togeather)

The game is hard-coded to look for data directly at sector locations on the disk. The game doesn't look for models by opening a file called "cdrom:/enemy/cloud.lzs" It looks for sector 3753983 and is told to load 16 data chunks in 8k segments. Unless the data you replace is exactly the same size and exactly on the same location of the disk, it's not going to load. You make the file larger, you are going to overwrite other data. If you make the file too small, you will underun the streaming buffer and most likely cause a divide-by-zero error.

Also, this is a PSX we are talking about. You have about 512 bytes of texture space for your character. If your character has eyes, you have used half of it already. The system only has 2MB of video ram, and a 3rd of it is being taken up by the video buffers, and a half is for the background, you have about a 5th of it used for statics and text.... You really don't have enough room left for textures after that.

If you can tell me where the master sector lookup table is for loading data, and if you can sucessfully edit it so that it won't point to the hard-coded locations on the disk, *then* you can actually start editing the data....

Keeping in mind that you have to make sure that any extra data is properly timed for entery into the polygon ordering table, and that you don't have a DMA buffer overrun when you stream the data packets to the GTE. You are also going to have to make sure the extra data isn't going to choke the GPU, which, if not timed correctly, will lock your rendering pipeline.

The PSX and PC data formats are different. PCs are well-known for happily taking garbage. On a PSX, if you mess with the rendering pipeline just a little bit, you've locked the system and you aren't going to be drawing anything on the screen.

Not even garbage.

You don't tell a PSX to "draw a model" like in OpenGL. You have to hand-make every data packet that's going to the GPU. I wish you luck, but I think it's a fool's errand.
Title: Re: NPC Reconstruction Project
Post by: hero101 on 2007-04-03 05:24:39
I just learned about all these cool improvements to FFVII after not touching it for 10 years.  I followed the instructions on http://fem1.uniag.sk/Miroslav.Jezik/ff7ncopam.html (which are repeated in a lot of places).  However, I'm not seeing the new NPC models on the field.
Videos are working fine.
I patched to 1.02 and applied the high res patch.  That is working fine.
I applied the high res Cloud patch for battle scenes. That is working.

As for the NPC recontruction patch:
I have the English US version of the game.
I made sure that it was the original versions of char.lgp, chocobo.lgp and world_us.lgp in the directory. char.lgp was of size 47,842KB.
I used LGPtools to extract char.lgp to a char subdirectory.
I applied the patch which worked a while and reported success.
I then use LGPtools to create a new archive called char.lgp from the char subdirectory. That char.lgp is size 60,171KB. 

However, in the game, it is still using all the default models on the field.  :-(
Anyone have suggestions as to what might be wrong?
Note: I did NOT apply the hand patch.

Thanks


Hi

I am new to this site and I first of all thank you for breathing new life in the best game of all time!! :mrgreen: I was just looking at how to make my version run in hardware mode but then I ran across this site  :-D

Anyway I seem to have the similar problem as Diamond when I intsalled the npc reconstruction patch. I have installed all the same thing as Diamond and I did a full installation. My thing is when I click on the executable, it opens the game the exits out to windows with no error.

My character Lgp file after running the lgp file is like 260 meg is that right? Also I put that file in the field folder?

This btw is the 2nd time I tried it. First time I tried the patch It made a differance only to Cloud on the world map but not the rest of the game so I thought I must have done it wrong.

If it helps I have the Aussie version of the game so I hope u are going to tell me it works on it!  :-D
Title: Re: NPC Reconstruction Project
Post by: Epileptick on 2007-04-29 18:20:52
I have spent the last hours combing the internet for the answer to this problem and this thread is the closest thing to it but not quite:

I have done the FULL installation, and I have followed every step to a "T", and my language settings were already set to USA, etc.

The Ficedula extraction goes fine and I double checked the FF7\data\field\CHAR folder to make sure the files are there.  But when I run the reconstruction project patch I get "the destination directory doesn't contain any files to update" - which is most certainly does. 

I am so close to victory and this happens........I nearly puked on my keyboard with frustration.  Please help.

- epi
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-04-29 18:42:00
I have spent the last hours combing the internet for the answer to this problem and this thread is the closest thing to it but not quite:

Haha I Hope this is the closest thing to it since it's the official thread of this project  :-D.  So you have the direct answers from us, the developpers of the project.

Anyway this have been discused a lot.  Thing is that with the NPC intaller you have to target the folder: "...\final fantasy VII\data\" instead of: "...\final fantasy VII\data\field\char\".  This is some kind of mistake with the patcher.  I think it will be fixed with the next version.

hope it helped.
Title: Re: NPC Reconstruction Project
Post by: EAngelos89 on 2007-05-03 10:40:16
Thing is that with the NPC intaller you have yo target the folder: "...\final fantasy VII\data\" instead of: "...\final fantasy VII\data\field\char\".  This is some kind of mistake with the patcher.  I think it will be fixed with the next version.

hope it helped.

This is fixed in the current version, right? The installer displays the correct path now. Wanted to make a hex fix for it since next version release so I don't see any confused newbies anymore, but as I see targeting seems to be just fine now :)
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-05-03 17:34:40
This is fixed in the current version, right? The installer displays the correct path now. Wanted to make a hex fix for it since next version release so I don't see any confused newbies anymore, but as I see targeting seems to be just fine now :)

Well the problem isn't the default path of the patcher.  It's the fact that it point to the "data" folder instead of the "char" folder. So, if someone didn't install the game into the default directory, they will have to redirect it.  And when they do redirect it, they redirect it to the "char" folder instead of the "data" folder.
Title: Re: NPC Reconstruction Project
Post by: EAngelos89 on 2007-05-03 18:08:47
Ok... got it ;) Thanks for making it clear anyway. BTW I'm playing the game from my widescreen laptop running Windows Vista with no errors at all :D

EDIT: Runs even smoother than on XP. Didn't have any of the issues I used to have on XP till now. Weird, huh?



MOD EDIT: I'm not even going to ask why you would double post, only to quote your entire first post with nothing to add... I'll just delete. I'm the Deletor!
Title: Re: NPC Reconstruction Project
Post by: vincent1997 on 2007-05-11 14:55:33
hello everyone!!!

it'a been 1 year since i downloaded the npc construction project!

and it works nicely, i like the models... looks more, cool =D

well anyway!!! its been awhile since i've been here, i guess i just wanna know hows everyone doin!

any news on the patch?

cheers  :mrgreen:
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-05-11 17:40:59
Well, I'm doing fine thanks for asking hehe.

Now into the news.  Ice_cold did a lot of new models since the last version of the patch.  Borde improved a lot Kimera which makes our work a lot easier. And for me, well, I've been working a lot on a model that I made from the scratch with 3DS Max.  At first it was a test I made but it turned out fine so I think I gonna use it ingame hehe.  I'm almost done texturing I'll just have to modify one texture and it will be fine.

Here a shot of this model:
(http://spinningcone.com/ff/stormmedia/npc_project/screen/snwom_sk.JPG) (http://spinningcone.com/ff/stormmedia/npc_project/screen/snwom_sk.JPG)
I think I don't have to tell you which one is before and which one is after  :-D. (Click on the image for bigger view)

Here a shot of the face of the model:
(http://spinningcone.com/ff/stormmedia/npc_project/screen/snwom_sk_face.jpg) (http://spinningcone.com/ff/stormmedia/npc_project/screen/snwom_sk_face.jpg)
(Click on the image for bigger view)

After this model I think I'll start to redo some main character (field and battle) because it's starting to get weird since some field model actually looks better than the main characters's battle models:-P.
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2007-05-11 22:16:08
Your model looks really great i think! I cant wait till the next release!

PS: in fact i can wait, because FF7 doesnt work for me at the moment...  :-(
Title: Re: NPC Reconstruction Project
Post by: vincent1997 on 2007-05-12 01:29:12
Wow! thats so cool! as expected from mr.stormmedia! =D

Wheres Ice_cold now?

So whats the version of the npc reconstruction patch now? last year I think what i downloaded was v0.5
Title: Re: NPC Reconstruction Project
Post by: squeeble on 2007-05-12 02:10:14
Hey just curios but what, out of all the field characters made you decide to do the snow lady. Just asking because it just seems a rather obscure character to pick, nice work with her though by the way.
Title: Re: NPC Reconstruction Project
Post by: Salk on 2007-05-12 07:52:08
Great job, stormmedia! Looking forward to your next models!
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-05-12 10:31:18
Yes,
 stormy good model but wait till you see the sephiroth i'm doing. Muhaha

vincent1997
What's up?
I'm right here, i'm not going anywhere too.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-05-12 15:17:51
Hey just curios but what, out of all the field characters made you decide to do the snow lady. Just asking because it just seems a rather obscure character to pick, nice work with her though by the way.

Oh well, it's just that it was the next one in my to do list and I decided I wanted to try Pcreator.  I wanted to use if for some time but I was too lazy to make a whole model in 3ds max just for a test :-P.  So with this one I finally decided myself to do it hehe.  Most of my test was related to the Unwrap mapping.  I had never messed a lot with it before, so I had to learn it the hard way.  Now that I made all the test I wanted I'm ready to do all my next models that way hehe.

Thanks everyone for your support  :-).

--Edit--
So whats the version of the npc reconstruction patch now? last year I think what i downloaded was v0.5
We are at v0.6 now.
Title: Re: NPC Reconstruction Project
Post by: Wuz on 2007-05-15 04:01:10
I've decided to not give a crap about the kingdom hearts conversion and those that abandon it.
You guys are doing such a great job and this will be the one and only patch anyone ever needs for realistic models.
Title: Little Problem with the Project?
Post by: Chrisu on 2007-05-15 15:03:57
Hi, this project is progressing really fine!  :lol:

But there seems to be a problem in the actual project, but maybe its only a problem for me. The game crashes sometimes when it attempts to load a specific file from char.lgp, its sibi.rsd and sibd.rsd, at least its the last entry in the App.log file.
When i use original char.lgp, it doesnt crash.
Crach locations: In Aeris's house when you go sleep after you see a scene with Clouds mom and when you enter the Honeybee Inn.

I modified my char.lgp just with NPC-PCP 0.6 i think...
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-05-15 16:09:34
Well,  did you look if you have them ?  Because I just check and for me those files are suppose to be there.  So look if you have them in your char.lgp.  If not try to reinstall the game (or simply get a fresh char.lgp) and reinstall the patch from the beginning (meaning re extract the char.lgp, start the patcher, remake the char.lgp, play).

Hope it helped.
Let us know if anything went wrong again­.

Wuz:
Well, basically what we do in the NPC is take a model from the field modifying them with parts from the battle.lgp(or with parts we made ourselves like the last model I did) and make sure it work okey ingame.  We don't use any material that we didn't modified ourselves (except for the main characters that have been ported from the battle.lgp by Reunion long ago).  But I'm quite sure he don't mind if we use them... (I'm gonna P.M him to make sure he don't).  Beside we intent to redo the main characters so we won't use them forever.  Anyway, my point here is that since we do or modify all the models by ourself, as long as we don't make money I don't think Square will bother trying to shut us down.  However those who took the models from KH2 or from any other places can be blamed by the authors.  I think that's why it's more risky for them than for us to have some problem with an author.

--Edit--
Asked to Reunion about his models and he said he didn't mind.  A big thanks to him!!  :-)
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2007-05-15 16:41:41
The files are where they are supposed to be. Seems like FF7 cant acces them or they refer to a file that does not exist. I'm reinstalling the RCP atm.
EDIT: Seems like its a problem with my Highwind-LGP-Editor. The sibi/sibd was Clouds feet poly, and i didnt see that in game, and so strangely it crashed just sometimes. When i created the new LGP-File with LGP-Tools, it worked in FF7. Maybe its a problem in the hashtable thang in the LGPs, because the editors DID display the "corrupted" files.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-05-15 18:08:29
Well, a corrupted file can do some weird things.  A RSD or a P file can work most of the time and just from a place where it needs a specific animation it will freeze.  It is unlikely but it can happen.  I guess that's what happened to you.  The fact that an editor can perfectly read it and the game cannot doesn't surprise me at all.  For example if the 8th byte of a TEX file is "00" the texture will show fine in Biturn but will not have any transparency in-game.
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2007-05-15 18:13:23
Well, a corrupted file can do some weird things.  A RSD or a P file can work most of the time and just from a place where it needs a specific animation it will freeze.  It is unlikely but it can happen.  I guess that's what happened to you.  The fact that an editor can perfectly read it and the game cannot doesn't surprise me at all.  For example if the 8th byte of a TEX file is "00" the texture will show fine in Biturn but will not have any transparency in-game.
I compared the two lgp-Files, the working one made with LGP-Tools and the corrupted one made with Highwind.
The only difference was one Index-Entry, it was 00 in the wrong case and some other bytes in the working file. I guess i'll have to search for that bug in Highwind...
Title: Re: NPC Reconstruction Project
Post by: TBBCKyle on 2007-05-19 13:23:04
Hi, having trouble installing the NPC mod, when I try installing it after extracting the char file, it says one of the files is an unrecognised version.....I have the EU Uk version of the game, any ideas?? Cheers!
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2007-05-19 15:16:26
Try that:
Remove the char folder where you extracted your char.lgp and all file in it.
Insert a ff7 cd and goto to field or char folder and check for char.lgp. Open this file with your favourite LGP-extractor and extract all files to ff7\data\field\char.
Then you should be able to run NPC-Patch and create your new char.lgp.
Title: Re: NPC Reconstruction Project
Post by: zawahra on 2007-05-21 19:05:55
CAN SOMEONE PLEASE HELP ME!!!

I successfully followed all the steps of the "NPC Reconstruction Project for FF7PC 0.6 mod  by Borde+ice_cold513+Stormmedia  (LGPtools by ficedula http://ficedula.co.uk/)"
to get these new enhancements to my copy of FF7 PC,

but as soon as i run FF7, it runs normally until i select "NEW GAME", once it is selected, the program crashes saying that the software stopped working...

please!! some help me out im really anxious to see these new models!!!  :?
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-05-21 20:31:52
Well, that looks more like a tech problem to me, probably related to your movies.  Did you try if the game works without the NPC RC?  Because I don't think that the patch did 'cause this problem.  Your problem seems to be that your movies doesn't play, so you can try this which is in "The Great FF7 FAQ (read before posting for FF7 support!" (http://forums.qhimm.com/index.php?topic=2670.0)

Quote
Problem: My movies play upside-down, or my movies don't play at all.

Solution: Download and install the upside-down movie patch here (http://aaronserv.dyndns.org/hosting/ffsf/downloads/ff7betap1.zip).  If you have FFDshow installed, you must disable FFDshow's "True Motion" support through the FFDshow Video Decoder Configuration.

Hope it helped.
Title: Re: NPC Reconstruction Project
Post by: zawahra on 2007-05-21 22:00:06
Well, that looks more like a tech problem to me, probably related to your movies.  Did you try if the game works without the NPC RC?  Because I don't think that the patch did 'cause this problem.  Your problem seems to be that your movies doesn't play, so you can try this which is in "The Great FF7 FAQ (read before posting for FF7 support!" (http://forums.qhimm.com/index.php?topic=2670.0)

Quote
Problem: My movies play upside-down, or my movies don't play at all.

Solution: Download and install the upside-down movie patch here (http://aaronserv.dyndns.org/hosting/ffsf/downloads/ff7betap1.zip).  If you have FFDshow installed, you must disable FFDshow's "True Motion" support through the FFDshow Video Decoder Configuration.

Hope it helped.
the game wasnt working until i downloaded the truemotion 2.0 codec, then it was working fine.... then I found out about your NPC patch and wanted to try it out.

now i installed it exactly as instructed, and i get a crash after i select new game...

i know the FMVs should work because the squaresoft intro FMV works fine...

this is a frustrating issue, btw im running on windows vista.
Title: Re: NPC Reconstruction Project
Post by: nukruk on 2007-05-23 10:59:58
i can't finish run NPC-PCP 0.6 with ff7
ff7\data\field\char\xxxx.x unknown version
what should i do
help me plz  :cry:
thx
Title: Re: NPC Reconstruction Project
Post by: borak2k7 on 2007-05-23 16:46:47
Put this on for the first time the other day. Wicked mod! Absolutely love it!
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-05-24 01:54:41
i can't finish run NPC-PCP 0.6 with ff7
ff7\data\field\char\xxxx.x unknown version
what should i do
help me plz  :cry:
thx

Well..... try this:
Try that:
Remove the char folder where you extracted your char.lgp and all file in it.
Insert a ff7 cd and goto to field or char folder and check for char.lgp. Open this file with your favourite LGP-extractor and extract all files to ff7\data\field\char.
Then you should be able to run NPC-Patch and create your new char.lgp.


Hey people !!  Since some NPC now looks better than some main charcater I thought that I should remake some of them.  I've been working on a brand new Cloud lately.  It's starting to look good so I decided to make the first shots of this model.

Here they are:
front:
(http://spinningcone.com/ff/stormmedia/npc_project/screen/n_cloud_sk_front.jpg) (http://spinningcone.com/ff/stormmedia/npc_project/screen/n_cloud_sk_front.jpg)

back:
(http://spinningcone.com/ff/stormmedia/npc_project/screen/n_cloud_sk_back.jpg) (http://spinningcone.com/ff/stormmedia/npc_project/screen/n_cloud_sk_back.jpg)
(click on the images for bigger size)

I still have some work to do with the face and the texture of the hair though.  And of course I have to make the legs.  :-P

Anyway I'll update these shots when I gonna have some work done.

Title: Re: NPC Reconstruction Project
Post by: squeeble on 2007-05-24 02:00:53
Just a quick bit of critique, but I would get rid of the beveled pointy bits on clouds shoulder pad, and also the bangle on his wrist should just be straight cylinders rather than spikes. Other than that man awesome job so far can't wait to see more.

Oh and just a tip but maybe you could try alpha mapping the hair to add a bit more detail :-).
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-05-24 02:33:51
Just a quick bit of critique, but I would get rid of the beveled pointy bits on clouds shoulder pad, and also the bangle on his wrist should just be straight cylinders rather than spikes.

Well, I want to do it the more possible like the Cloud's last battle with sephiroth(basicaly the model used in the the NPC patch right now).  This model do have things like that.  But I know I have to rework them... I just made them in a rush before passing to another part.  Later I'll rework them (the ones on the shoulders are waaay too long)
Title: Re: NPC Reconstruction Project
Post by: Terid__K on 2007-05-24 11:44:54
I didn't like Cloud's face, he looks like a 40-year old. You shouldn't try to make them realistic, it just wouldn't look right. You should either stick to the anime style or make them Advent Children style.
Title: Re: NPC Reconstruction Project
Post by: sword on 2007-05-24 12:45:21
Yes it looks good, just the face.
Title: Re: NPC Reconstruction Project
Post by: Master Ridley on 2007-05-24 13:54:10
I would just say, I'd like to see the current style (0.6) with a few more models rather than seeing these complete custom models. The anatomy seemed much more accurate and realistic. Storm, are you using reference pictures when modeling or are you just modeling based on memory?

I'd say learn some anatomy from this link. The starter of the topic in this link is one of the official modelers for Guild Wars. (http://forum.esforces.com/showthread.php?t=51111) One bit of advise Gir/Onslaught and 3D art colleges will tell you is before you begin with 3D modeling, perfect sketching in 2D (all angles possible that you plan to use for your 3D Models).

A few more modeling tutorials for you. (http://www3.sympatico.ca/psykopat/)

Here's some 2D Art tutorials...they can assist you in 3D modeling as well. (http://www.polykarbon.com/tutorials/index.htm)

I'll be glad to search up more tutorials for you but I need sleep. Google or ask Gir if you want to get serious on modeling. Your models will turn out a whole lot better after pulling through with these tutorials.

Honestly, the Cloud from version 0.6 looks better than your cloud model.
Title: Re: NPC Reconstruction Project
Post by: Salk on 2007-05-24 14:02:16
My opinion is similar to Master Ridley's. Personally I like the Cloud model from the 0.6 patch better than this latest, modernzied one. The recustomization of the models shifts more and more towards an Advent Child kind of style that has little to do with the anime spirit that is a foundamental characteristic of the game itself.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-05-24 15:54:50
I would just say, I'd like to see the current style (0.6) with a few more models rather than seeing these complete custom models. The anatomy seemed much more accurate and realistic.

Well, I'd like to remind you that I did resize them so the anatomy seem much more accurate because before I resized them the legs (and some other part) as way too long­.  The model isn't finished.  Once I will have all the parts done it will be easier to make it anatomically right since I will have an idea of the final result.


I'd say learn some anatomy from this link. The starter of the topic in this link is one of the official modelers for Guild Wars. (http://forum.esforces.com/showthread.php?t=51111) One bit of advise Gir/Onslaught and 3D art colleges will tell you is before you begin with 3D modeling, perfect sketching in 2D (all angles possible that you plan to use for your 3D Models).

A few more modeling tutorials for you. (http://www3.sympatico.ca/psykopat/)

Here's some 2D Art tutorials...they can assist you in 3D modeling as well. (http://www.polykarbon.com/tutorials/index.htm)

Wow that hurts, I didn't think I was so bad that someone would actually google tutorals for me. :|  Though I thank you for your links, but I hardly have time to do models... so I don't really have time for tutorals.  As for the anatomy I'm not bad it's just that the model isn't finished.


My opinion is similar to Master Ridley's. Personally I like the Cloud model from the 0.6 patch better than this latest, modernzied one. The recustomization of the models shifts more and more towards an Advent Child kind of style that has little to do with the anime spirit that is a foundamental characteristic of the game itself.

Why would more detailed models kill the "fundamental characteristic of the game itself"?  Can I remind you that as soon as the technology allowed it Square did make the jump in the realistic world?  I think that the only reason they gave an "anime spirit" to ff7 game(well to the characters) is because it was easier for a console to handle (so less CPU/GPU consuming) to do very low poly characters with manga style textures.  Square always wanted to do there work to look the more realistic possible.  It's just that at this time it wasn't possible to do better.  All the models I did so far did fit the rest of the game.  So I don't see any problems about killing the fundamental characteristic of the game.  I'm sure this model would do fine once finished.

I didn't like Cloud's face, he looks like a 40-year old. You shouldn't try to make them realistic, it just wouldn't look right. You should either stick to the anime style or make them Advent Children style.
I'm just trying to take the model from the game and make it look more realistic.  Why "realistic" is automatically redirected to "Advent Children".  And he sure doesn't look like 40-years old(25 maybe though) but as I said earlier, I still have work to do with the face.

Yes it looks good, just the face.

Yep thanks,  I have at least two positive comments  :-)


Don't get me wrong ppl.  I do appreciate all your comments, positive or negative, I'm just defending my point.  But although I'm defending it I'll take all your comments and try to figure something out that will make everyone happy. :-)

Anyway see you folks!
Title: Re: NPC Reconstruction Project
Post by: squeeble on 2007-05-24 23:16:07
Well I hope you have the hair and face as 2 separate pieces coz you can't edit the face as one whole or morw than likely you'll end up with an unsymmetrical face. Even if it's in one pice you might be able to select the hair using (select by element) and then detach the hair, assuming your using max. Then you would delete half the face an mirror it as an instance that way when you work on one side of the face it reflects directly onto the other. I would recommend doing a tutorial on modeling the one that taught me the most was a dreadnaught tutorial on 3d palace helps you get a good grasp of all the tools, like I know your doing a good job and your doing your best but you definitely need to touch up on some skills.
Modeling realistically takes allot of practice and I would agree with saying that anime style would look better on him, even AC style was anime touch more realistic but the anime stylings were still there, oversized eyes and boobs-_-. Theres a mention on the DVD behind the scenes thing that they said they don't want to make it look to real so they toned down the graphical power of what they were doing :lol:. But yeah keep on pushin those verts hope to see some more progress.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-05-25 00:17:34
Well I hope you have the hair and face as 2 separate

Of course it is.  And don't worry about the face it will be perfectly symmetric.  The face is an old head I did some time ago from the scratch using the symmetry modifier.  On these screens the head is almost unaltered(except for the eyes) from the original one that I made. that's why it still needs a lot of work... this is not Cloud I didn't originally made it for Cloud.  I know all about making an object symmetric and I did some tutorals some times ago.  I don't know where everyone got the idea that I didn't know anything about modeling, but it's not the case at all.  This is a work in progress you know... I just didn't bother yet messing with the head that's why it looks weird.  I just need time to finish it... not billions of tutorals.

I know squeeble that you are good at it and that your are just trying to help here.  I just want you to know that I'm not that newbie in modeling.  It's just that I don't really have much time to do models and I wanted to do the model the faster possible so I can give you some shots and then refine it more.  I realise now my mistake.  I thought everyone would understand that it was just the draft of a work in progress just by seeing that the legs wasn't even there yet.  Now I will say it again and loud this time and will add some detail about why I made this model as a draft:

"THIS IS NOT THE FINAL VERSION OF CLOUD...  IT'S JUST A DRAFT OF THE UPCOMMING NEW CLOUD.  I MADE IT THE FASTER I CAN BECAUSE I WANTED YOUR COMMENTS BEFORE GOING TOO FAR INTO THE MODEL BECAUSE I WANTED TO KNOW HOW YOU WANT SOME PARTS TO BE DONE..... NOT BECAUSE I WANTED TUTOTRALS".

I understand that Cloud's the main character of the game.  That's why I wanted to know everyone's opinion on how to do it.  Of course some part of my new cloud aren't like you would want them to be and that's exactly why I made it as a draft.  After I will get the opinion of everybody, I will continue to refine the model keeping in mind everyone's thought.

Sorry if I seem to be over reacting but I just wanted to make myself clear on that matter.
Title: Re: NPC Reconstruction Project
Post by: Salk on 2007-05-25 07:34:57
Stormmedia,

first let me say that it was not my intention to imply that you are not capable of modelling. On the opposite, I believe you are very talented and that you perhaps could write tutorials for others to learn.

What I and others are contesting is the sudden change in style. We liked the style you guys used when remodelling the NPCs. And what we are here saying is that "more realistic" is not always "better". For a number of reasons. I list some: (1) whoever played the original game and enjoyed its graphic style can not get accustomed to a real graphic revolution and still feel he/she is playing the same game. If this goes too far then I guess many will rather stick to the original graphic than see such drastic changes overcome the game. It actually does not matter much that Squaresoft didn't use photorealistic textures for their models because of lack of CPU Power. It's the result that matters. And the results was defining a particular anime style that fit the game very well. What you could do (and have done) was to improve it to look better. Another rason is (2) the contast between ultradetailed and ultrarealistic models with the low quality, poor defined background. The PC version of the game is already a punch in the eye in this respect. Using models that are ultrarefined would just make things definitely worse. Here we are all hoping that one day the High Res Patch will also come with filtered background (or, more realistically, we are hoping in Q-Gears...). As last reason (3), I think we can call it "pratical". The NPC Reconstruction project still has many models that need to be remodelled. But not so many to justify redrawing from scratch the ones already done. Prioritizing your work after finishing all the models might be a good move.

Said all that, it's all your hard work that created and permitted this. No matter what you, Borde and Ice_Cold513 are going to do, you'll always have my thanks and respect for the NPC Reconstuction Project. Just please do not think our critics mean disrespect or ingratitude. We are just giving feedback to work as a link between you, the artists, and us, final users.

Thanks again!  :-)
Title: Re: NPC Reconstruction Project
Post by: Wuz on 2007-05-25 09:03:41
looking good stormmedia :D
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-05-25 19:35:40
Hey Salk,

Don't worry I wasn't angry.  as I said I just wanted to clarify this point.  Anyway, I know your point since some time hehe(you explained it to me earlier).  But although the backgrounds are still pixeled in the field I'll tell you that I always thought that in this game just vertex tainted model was laking something to fit the backgrounds.  I really think that texturing the models will help cut a little this "punch in the eye".  I agree though that too much detailed texture will definitely not fit the rest of the game at all.  But I don't think that adding more detail in the modelisation will do any harm to the game though.

Anyway I will explain the reason of the sudden change in the style (well, the reason of why I did the change anyway).  It has been a while since I started to work with 3ds max and I really like this program because of all it can do.  So after some time I've became quite good using it and always wanted to do models from the scratch with 3ds and then import them into ff7.  However it wasn't possible back then.  Then Reunion did Pcreator that now allows us to do it... so as soon as I had the time started to do a model with 3ds to import it in ff7 (the snow woman which I used to make test with the importer).  I want to improve my skills with 3ds max that's why I'm doing models from the scratch with 3ds.  However it would be sooo weird to do so with NPCs but not with the main characters that's why I want to do the main characters before starting to do NPCs again.  After that I'll start again to make new NPCs until there is no models to do ... and then after that I'll start to redo some of the old NPCs or maybe to do some battle models.

looking good stormmedia :D

Thanks! :-)
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2007-05-25 20:28:54
It's really looking very nicely but i think the face doesn't really look like cloud...
Anyways good work!
Title: Re: NPC Reconstruction Project
Post by: Kilauea on 2007-05-26 03:19:12
I just registered for this forum to make this one post, and that is to say wow and thank you for making this great mod. This is one of the main reasons so many people want to see a FFVII remake, because the characters look so bad, and now here this is. This is awesome and I want to thank everyone who spent time working on it so far! Nothing quite like seeing Cloud as he should look.

Also, I don't know if anyone is aware or anything, but Aeris is missing a hand. Or, at least, she was in the first scene she is in the game. I haven't gotten to where I'd see her again so I don't know if thats just in that one scene or in all of them.

Anyway, thanks again guys, you rock and keep up the good work. It's very appreciated!

Kilauea
Title: Re: NPC Reconstruction Project
Post by: andrewmarsh13 on 2007-05-26 04:18:05
I don't know, I like it. I mean yeah you gotta' fix the face obviously. The other things that need cleaned up are the textures, and I think the torso looks a little fat. This is an early model though, so I'm sure the textures will be more deatiled later on down the line. Also, if you're going for realistic, bright yellow hair might not be the way to go.
Title: Re: NPC Reconstruction Project
Post by: Wuz on 2007-05-26 11:20:39
unless you're using the high res patch how good does the face really need to be?
The battle model needs to be pretty accurate i suppose but you don't see clouds face close up that much just walking around the field.

Realistically enhancing the models to the detail level of FF8 (or perhaps a bit better) is enough, Anyone asking for more than that is just asking for too much, imo.
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-05-27 03:21:33
unless you're using the high res patch how good does the face really need to be?
The battle model needs to be pretty accurate i suppose but you don't see clouds face close up that much just walking around the field.

Well, yes the face of my Cloud needs to be pretty accurate for two reason.  First there is some place in the field that you will notice it if it's not allright (although you're right that most of the time it wouldn't matter).  Second I will use this model for both field and battle so, as you said, the battle model needs to be pretty accurate hehe.
Title: Re: NPC Reconstruction Project
Post by: Silver Wings on 2007-05-27 07:03:15
first of all, thank to the great project  :-D, but now, i have got a trouble: the patch was running fine but FF7 crashed many times, can you help me to solve this problem, i'm only a newbie

Title: Re: NPC Reconstruction Project
Post by: Findecano on 2007-06-02 08:45:30
Maybe you're walking into an area, where a "corrupted" NPC is standing, which makes FF7 crash.
If you got FF7-Music, you can see, what crashed ff7 and you can change the corrupted file with LGP-Tools.
Worked for me a long time ago (nowadays i can't even play the game  :cry:  )
Title: Re: NPC Reconstruction Project
Post by: Chrisu on 2007-06-11 06:49:15
Hey guys, are you still working on the project? Because it appears a bit dead to me...
Just wanted to ask because i'm really looking forward to the next version (I'm playing through FF7 at the moment)
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-06-11 08:04:57
Yeah

 I will post some pic's later
We are all over the shop right now
If i make 10 more model's, i will put out the new one
Title: Re: NPC Reconstruction Project
Post by: Tidus93 on 2007-06-11 18:17:25
Yeah

 I will post some pic's later
We are all over the shop right now
If i make 10 more model's, i will put out the new one

With Multi language support in the map for example? :)
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-06-12 00:27:38
Well, right now only ice_cold have some time to spare to the project.  From time to time I start a model... and finish it like a month later.  It's kinda hard for me to find time but I will not give up this project for a very long time I promess :-).  I just won't be very active in it...
Title: help!
Post by: Psychotic Ninja on 2007-06-12 01:28:35
Hi. I need help with the npc installation. i followed the step by step instructions on the installing and i got the error message "aaaae2.p unknown version" error message. then i do this
Quote
Try that:
Remove the char folder where you extracted your char.lgp and all file in it.
Insert a ff7 cd and goto to field or char folder and check for char.lgp. Open this file with your favourite LGP-extractor and extract all files to ff7\data\field\char.
Then you should be able to run NPC-Patch and create your new char.lgp.

and i still get the same error message. can anyone help me? and yes i have the max. version installed (no other mods)
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-06-12 09:36:27
1337_grim, that's not possible, specially because that file just doesn't exist on the original version. You'd better remove both char.lgp and the folder where you extracted it, get a clean (completly unchanged) char.lgp from you disk, extract it's contents and try again.
By the way, this version check is absurd. It should be removed in the next version.
Title: Re: NPC Reconstruction Project
Post by: masteraden on 2007-06-12 10:09:41
Great work guys I hope the next update soon...
Title: Re: NPC Reconstruction Project
Post by: ramsiege on 2007-06-12 18:50:28
I may perhaps be borderline retarded, but I can't get the patch to work.  Is it possible for someone to just send me a copy of an already modified char.lgp that i can just change out with the one I have already? Thanks in advance for whatever replies I receive.  And from the pics I've seen, you guys are doing a great job! 
Title: Re: NPC Reconstruction Project
Post by: ramsiege on 2007-06-12 19:34:54
Apparently, I am stupid.  I just figured out what I did wrong.  The characters look great but I have noticed that some of the backgrounds mess up tho, particularly the scene where you first meet President Shinra and a couple scenes later when you meet Aries.  Is that common?
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-06-13 02:32:36
What do you mean the background is messed up ?? Can you send us a shot or something.  The patch isn't suppose to change at all the background at all, so I don't think it's a problem related to the patch.
Title: Re: NPC Reconstruction Project
Post by: Psychotic Ninja on 2007-06-13 04:09:15
1337_grim, that's not possible, specially because that file just doesn't exist on the original version. You'd better remove both char.lgp and the folder where you extracted it, get a clean (completly unchanged) char.lgp from you disk, extract it's contents and try again.
By the way, this version check is absurd. It should be removed in the next version.


so the way i understand you (you (or someone else) can correct me) is that you want me to delete the char.lgp, the new folder that i made and/or the origanle char folder and (not sure if this part is needed but i might do it anyways) uninstall then reinstall ff7, then try to install the npc patch again. is that correct?*


* i wont do anything about ff7 and its contents untill i know exactly you want me to try out/do.
Title: Re: NPC Reconstruction Project
Post by: ramsiege on 2007-06-13 06:09:57
What do you mean the background is messed up ?? Can you send us a shot or something.  The patch isn't suppose to change at all the background at all, so I don't think it's a problem related to the patch.

(http://i84.photobucket.com/albums/k7/lp_siege/FF7.jpg)

there's the pic of what i'm talking about.  Notice all the black areas around the picture.
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-06-13 09:24:49
That not down to the NPC PR patch

I have made some head way with the world map and the menu error's
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-06-13 17:08:27
Nop.
Just remove your char.lgp, the folder where you extracted it's contents and get a fresh unmodified copy of char.lgp from your disks. Then try again.
Title: Re: NPC Reconstruction Project
Post by: Psychotic Ninja on 2007-06-13 21:32:31
thanks borde. that fixed the problem. its still in the prosses of installing the mod (22% done)


edit: its done but for some reason every time i click on ff7.exe the game crashes(i get a black screen and thats it i go back to my desktop) is there a way to fix this?
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-06-13 22:00:00
Well it looks like your char.lgp got corrupted. That's caused because of a little big problem some people has using LGPTools. Most of the times, this problem is releated to your regional Settings. Try changing them to English and then try again.
Title: Re: NPC Reconstruction Project
Post by: Psychotic Ninja on 2007-06-13 22:03:46
it is already in English( i live in the us)
Title: Re: NPC Reconstruction Project
Post by: Izban on 2007-06-14 01:44:45
how big is you char.lpg mines 61,616,128 bytes and last time i checked it worked fine
Title: Re: NPC Reconstruction Project
Post by: Psychotic Ninja on 2007-06-14 02:54:14
mines 60,171 kb (not sure in normal bytes)


edit: i fixed the prob. (small and simple) i named the new char lgp incorectly (char.igp) so i just changed it to char and it fixed the prob.
Title: Re: NPC Reconstruction Project
Post by: blechnocturne on 2007-06-14 03:19:19
I have a bit a couple of issues:

-Is the patch 1.02 necesary for this, or it will not work if the patch is installed?

Olso I can't quite understand 100% the instruccions:

-You serach for data, field, then with LGP tools you extract all of the file in char.lpg to a newly created char folder right?
-then you go run the patch (of course on Final Fantasy VII/data), right?
-then with the files in the char folder you make a new char.lpg and replace the old one, right?
-once done run final fantasy normaly

P.S. I am Using LGP 1.60 but its says the following: LGP extenciones not installed, but when i try to install them its says instalation failed, possible reasons: registey is currupt, LGPPROP Missing, cannot write system/shellext folder.
Dunno where this LGPPROP.DLL file is, and i am running LGP from my desktop maybe thats because it cannot writie system/shellext folder?

Thanks in advance
Title: Re: NPC Reconstruction Project
Post by: Izban on 2007-06-14 03:34:54
what version of windows are you running because as far as i know lpgtools is a winxp app so it might not register properly on other systems
Title: Re: NPC Reconstruction Project
Post by: blechnocturne on 2007-06-14 03:59:27
really? i am runniing vista
Title: Re: NPC Reconstruction Project
Post by: blechnocturne on 2007-06-14 04:02:30
But LGP works fine, if i skip that instalation, it still runs and does every nicely, but is it necesary that istalation?
Title: Re: NPC Reconstruction Project
Post by: Izban on 2007-06-14 04:13:20
if it works don't mess with it but if i were you i would ask ficedula what they actually do
Title: Re: NPC Reconstruction Project
Post by: blechnocturne on 2007-06-14 04:33:04
will do thanks.

P.S. If 1.02 mandatory for this patch?
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-06-14 07:09:49
will do thanks.

P.S. If 1.02 mandatory for this patch?



Nope

But if you not using v1.02 what are you using?? not v1.04????
Title: Re: NPC Reconstruction Project
Post by: blechnocturne on 2007-06-15 02:41:09
no, what I am saying is:
is the latest patch of FF7 the 1.02 is mandatory for this patch?

Thanks For The Help
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-06-15 08:29:57
Nop, it's not mandatory. Anyway, 1.02 is strongly recomended for everything.
Title: Re: NPC Reconstruction Project
Post by: blechnocturne on 2007-06-16 18:12:09
HAHAHAH Finally made it work! Sweet Swett Victory! :-D
But the field characters have been replaced but the ones in battle are exactly the same as before.

Odd enough though in battle graphics only Shinra guards seem to eb replaced, but wolfs and machines are the same (in teh begginings of the game)

Anyway its this the way its sopposed to be? I installed the NPC V6

Olso my monitor is running 1600x1200 in resolution, but the game eventhough its full scrren only 3/4 of the screen is covered and the background is still blurry and blocky, should I install the High Resolution Patch? what are the risks of it?

Title: Re: NPC Reconstruction Project
Post by: Otokoshi on 2007-06-16 19:49:42
Quote from: blechnocturne
But the field characters have been replaced but the ones in battle are exactly the same as before.

That's fine, the NPC RP only replaces the field models at the moment.

Quote from: blechnocturne
Olso my monitor is running 1600x1200 in resolution, but the game eventhough its full scrren only 3/4 of the screen is covered and the background is still blurry and blocky, should I install the High Resolution Patch? what are the risks of it?

As long as your monitor supports one of the two resolutions for the SaiNt's High Resolution Patch, you should be fine.  If any thing goes wrong, you just replace the modified ff7.exe with the one from the 1.02 patch.
Title: Re: NPC Reconstruction Project
Post by: Thrashamatrix on 2007-06-17 22:44:39
Well!!! its been a while since i've been here... (Like 6 months) hey! stormmedia remember me, if you don't no worries! :cry:

I wanted to know the current status of the NPC-RP the last time I was here was when this was 15 pages of posts not 33...
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-06-18 07:48:14
Hey, how you been?

Well we still on V0.6
We are trying to get a new patcher, a more user friend one. To help the newbies, who can't use the LGPTool.
 

Off-topic there a-lot of people doing model's now.

when i get around to it, i will post some pic's
Title: Re: NPC Reconstruction Project
Post by: Thrashamatrix on 2007-06-18 08:04:43
 :-D Someone remembers me...

How you doing ice_cold, I've been great just not been in contact with computers in these past months and when Qhimm did something to his servers I couldn't log in. so I took that as a hint, lol...

I've seen some real good models!!! your guys quality has changed since I was here everything and the models are more lifelike like a better texture or modeller did you uncover a better technique for doing models...?

Ya you are right everyone just learned how to model ey? scary thought that the NPC-RP might ever actually be finished... :wink:
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-06-18 22:27:11
scary thought that the NPC-RP might ever actually be finished... :wink:

It will be finish ...... one day :-D

Hay Thrashamatrix it's been a while.  I thought you was killed!  Anyway, the new style of models you speak of are kinda my experiments on 3ds max hehe.  Now that we can convert .3ds to .p, I decided to do my new models on 3ds max.  It allows a lot more details.  Unfortunately I don't have much time for the project right now :-( so my models are kinda in standby.  Hope one day I gonna be able to restart working on this project as much as I did before :-).

Anyway, nice to see you again!

-Edit-

I just updated my screens of Cloud... not a big change though but I improved a little the face...

Anyway just go see the modification here (http://forums.qhimm.com/index.php?topic=5105.775)
I just replaced the images.
Title: Re: NPC Reconstruction Project
Post by: Changeling on 2007-06-24 09:34:14
This may be presumptuous...but Storm, do you think this may be a little much?  I liked the older models you have done because they stay true to the old FF7.  The new models are nice...but they don't quite fit in with the old 2d backgrounds and their faces are a little strange.

Maybe...finished what you started?  I don't know...
Title: Re: NPC Reconstruction Project
Post by: stormmedia on 2007-06-24 16:05:49
The new models are nice...but they don't quite fit in with the old 2d backgrounds and their faces are a little strange.
Hey there,

Well,  you base this sentence on what exactly?  I didn't post any shots with any of those models ingame, so how can you(or any other who have posted quite the same thing) know they won't fit?  I don't even know myself if they will fit right because they aren't even fully imported into ff7.  All I know is that I've made some tests with high poly and textured models and they fit just fine with the background.  That's for sure that too detailed texture will indeed look weird in the game.  But I never do too much.  If one day I do too much I will notice it don't worry.  I once thought about leaving the project to focus my work on improving my skills in 3ds max.  But at the end I figured that I can do both at the same time.  That's when I started to do these kind of models.  I want you all to know that I won't be going back to my old ways of modeling.  So, since I care about what everyone want into this patch, I'm going to ask you all once and for all :"Do you still want me in the project".  I mean it looks like I don't fit anymore with what the people here wants so;  It might actually be better if I just go away.

Whatever you answer I will respect it.

See you all...
Title: Re: NPC Reconstruction Project
Post by: afiction on 2007-06-24 18:51:10
Storm, Cloud is looking great. Are you going to make all the main characters that neat? This project is always getting more interesting. All I can do is just play from version .06 ^_^.
-------------------------------------------------------------------------------------------------------------------
http://www.ffcompendium.com/h/art.shtml
There's nice official pictures of Biggs, Elmyra, Jesse, Marlene and President Shinra on that site.
Do you think someone who knows nothing of modeling can make some models within a week? I know photoshop well...
Title: Re: NPC Reconstruction Project
Post by: Otokoshi on 2007-06-24 22:55:04
Quote from: Changeling
Maybe... finish what you started?

Maybe... let him do what he wants?  All he is posting is WIP.  Don't like it?  Fine, they aren't in sweat shops making the patches for us....

On PSP sorry for any typos.
Title: Re: NPC Reconstruction Project
Post by: squeeble on 2007-06-24 23:52:11
@stormmedia: Your work is fine if people don't like what your doing thats there problem not yours, your apart of the mod team and if the mod team likes what your doing thats all the support you need. When making your own mod your word is rule so don't worry about the few nay sayers out there who don't think it will work, I think your doing a fantastic job with the patch so far and the rest of the people working on it, and I'm looking forward to seeing cloud ingame.

@afiction: I highly doubt you could start making decent models within a week, not to say it's impossible. But if your good in photoshop you could always find one person to do the modeling and you could do the skinning, as theres always a need for people proficient in photoshop, and the only thing you would have to learn is unwraping UVW's to texture the model. Just a thought.
Title: Re: NPC Reconstruction Project
Post by: Thrashamatrix on 2007-06-25 07:33:50
If you don't like it you don't have to use it, plain and simple.

If that was a suggestion you should learn how to suggest in a manner that does not piss off the artist, but anyway...
Title: Re: NPC Reconstruction Project
Post by: ice_cold513 on 2007-06-25 10:35:07
Well
I have said to storm that if he wants to-do model's like that. He can as long they look like the model's, from the FF7PC Cut scene's.

Any-way here is some W.I.P pic's

The Chocobo Wagon
http://img.photobucket.com/albums/v240/theicefox/Wagon.jpg

Sephiroth
http://img.photobucket.com/albums/v240/theicefox/gggg.jpg

Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-06-25 15:07:53
I don't think you have to go stormmedia. Yes, some people doesn't like your job, but you can see there is also a lot of people here who wants to see more of it. If you like doing models, I'd suggest you to stick with your tests.
Title: Re: NPC Reconstruction Project
Post by: zamuz on 2007-06-29 04:41:31
first, let me say that this is fantastic. i just tried it out and it works perfectly. my congratulations and thanks go to everybody involved in the project.

i have one suggestion, maybe not everyone will love it. i think the sword should be removed from cloud's back: it looks cool and all, but it's going to look weird when you get to certain points in the game where cloud draws his sword. plus it looks kind of weird also when cloud is sitting somewhere or stuff like that.

that's about it. keep up the awesome work.
Title: Re: NPC Reconstruction Project
Post by: Borde on 2007-06-29 17:08:02
You shouldn't worry about the points where Cloud holds his sword zamuz, that's a different model. Anyway, personally I'd have the sword removed, but it looks like most people like it that way so that's not going to happen.
Title: Re: NPC Reconstruction Project
Post by: goozy on 2007-06-29 18:49:42
Excuse me if this don't belong here or if its asked alot but i also have the same problem with AVFD.yos and you said it would be fixed in next version but is there any date you think this new version might be out?
Title: Re: [Release] NPC Reconstruction Project
Post by: Changeling on 2007-07-04 08:36:39
Wow.  I did not think I would generate this kind of response.  I'm not saying I don't like your models, but if you're trying to make them more realistic wouldn't you have to start all over again?  I didn't say they wouldn't fit per say, I meant they would just look strange.  I am sure you would agree that the models in VII have a certain style, and your old ones stuck to that style.  I realize people are trying to change the old one into Advent Children...but I've always wanted VII to have models like VIII, and those would have been perfect.  Just like the battle models...also play as the original purple Cloud, not the one with the Sephiroth battle.  It makes me smile just thinking about it :).  I guess that was just a pipe dream.

I mean weren't you guys really close to finishing?  I love how people polish old games, but they seem to never finish what they started because they always find newer and 'better' ways to mod.  I'm surprised no one agrees with me...I mean if you do please speak your mind.  I'm also speaking to you lurkers.

And what's with all these "if you don't like it don't use it" posts.  It's just constructive criticism.  I DO like it.  I love it in fact.  "A few naysayers"  I am not a 'naysayer'.  And there aren't even a few.  I'm the only one.  "Suggest in a way to not piss of the artist"  That's ridiculous.  If you could, please tell me how I should have suggested it.  I was not trying to be impolite.  "Don't like it?  Fine, they aren't in sweat shops making the patches for us...."  OK 'Otokoshi'.  That just made me laugh.  You can't be serious.  Sweat shops?  Because of one suggestion out of the 40 pages of compliments?

Anyway Storm, I wasn't suggesting that you should quit just because I didn't give you a compliment on the newer models like everyone else.  Isn't that a little dramatic?  I mean I haven't seen a post directed towards your work that is not a compliment.  I realize you are proud of your new accomplishment in 3D Studio, and it is very nice work.  You are an artist.  I apologize.

http://img.photobucket.com/albums/v240/theicefox/pic.jpg  -  those are fantastic

http://spinningcone.com/ff/stormmedia/npc_project/screen/n_cloud_sk_front.jpg

Post Statement

Hey Boarde and Ice, perhaps you could finish this project with the old models if Storm is still determined to do it the new way?  I mean there can be two patches right?  ;)
I'm guessing you'll lean towards no because I read this post over again.  "Personally I'd have the sword removed, but it looks like most people like it that way so that's not going to happen."

Please don't hate me for this post too.  FFVII is my favorite game ever and honestly, if they remade it for the PS3 I would still like the old one better because of the nostalgia and style.  The only thing I did not like about it were the field models.  And when I saw this patch I was so excited.  It has been a very long time and I have not been impatient.  I was just hoping it would not go down this road.
Title: Re: [Release] NPC Reconstruction Project
Post by: ice_cold513 on 2007-07-04 10:10:45
WOWOWOW stop right there

storm only doing the model's that way, to help him get better at hi-res model. To get a job and school

Me and Boarde are not changing the way we do them.

Your reading to much in to this, you see one of us trying some higher res model, thinking that we all are.

The patch is no-where near done, by the way

We got the Battle.lgp, mini-game's, magic.lgp and the clean up
Title: Re: [Release] NPC Reconstruction Project
Post by: Thrashamatrix on 2007-07-04 11:19:13
 :roll: Listen guy go outside and play or something, just relax and focus on something else.... Back on topic... Storm, what program are you using for the converting?
Title: Re: [Release] NPC Reconstruction Project
Post by: Borde on 2007-07-04 12:56:45
Well Changeling, I understand your point. But you must take care that this project is way too big. We will finish it, but you can't expect us to keep an unified style through the whole project. As ice_cold513 we aren't anywhere close to finishing and, even when we finish the last model, we will have to update the older ones. Our main goal is to have a patch with all the model upgraded (somewhat). After that's done, we will see what we do.

PD: Boarde?! Awwww... I'm not a boar! :-P
Title: Re: [Release] NPC Reconstruction Project
Post by: stormmedia on 2007-07-05 02:11:51
Changeling:

I want to say that this wasn't some kind of "threat", or because I'm mad at anyone when I asked if you wanted me to leave.  I will try to say it the more simple and accurate I can.  I have a life outside the NPC.  I actually don't have much time to work on the NPC.  Unfortunately,  with the work, the college... and even friends for that matter, I don't have much time left for anything else.  Now, Add to this list that I must also practice my skills on 3ds max to get better on it.  Now my schedule is overloaded!  Oups..... no time left for the NPC, that's too bad.  Fortunately I found a solution.  I can do both the NPC and improving my 3ds max skills in one move by doing my models with 3ds and import them to FF7.  Unfortunately, some people (yes "some" you are not the only one) don't like the fact that I do too much details.  Although I try as hard as I can to make them the more suitable for the game I can, I must put some realism on them or else it won't help me getting any better in 3ds max.  Got my point so far ??

I just don't have enough time to do both NPC and 3ds practices.  My priority is 3ds practices.  So if I can't do both of them in a single move, then I won't be working on the NPC anymore.  Since I care about what everyone think or want in this patch, I asked everyone to tell me if they want me to leave or not.  Do you understand more now ?  I won't be leaving unless people want to.

That's all...
Title: Re: [Release] NPC Reconstruction Project
Post by: squeeble on 2007-07-05 03:46:54
I could use some modelers,skinners for my WWII mod, if you need some practice modeling Theres plenty of tanks, infantry weapons to be modeled. Mind you the need to be historically accurate  :wink:. If your interested gimme a shout.
Title: Re: [Release] NPC Reconstruction Project
Post by: Otokoshi on 2007-07-05 04:41:32
Quote from: Changeling
Maybe...finished what you started?  I don't know...

Quote from: Changeling
I mean weren't you guys really close to finishing?  I love how people polish old games, but they seem to never finish what they started because they always find newer and 'better' ways to mod.  I'm surprised no one agrees with me...I mean if you do please speak your mind.

I do agree with this second remark.  Many of the most anticipated mods never finish because those developing them feel the need to "polish" it more until the team is worn out or everyone loses interest.  The second comment conveys your point more clearly.  You're known for many valued constructive posts on the forum, the only reason I responded is because your first comment didn't appear to be very constructive.

Quote from: Changeling
"Don't like it?  Fine, they aren't in sweat shops making the patches for us...."  OK 'Otokoshi'.  That just made me laugh.  You can't be serious.  Sweat shops?  Because of one suggestion out of the 40 pages of compliments?

That's right, I wasn't trying to be serious.  I hoped someone would laugh at it, and I'm glad you did.  I wasn't going to flame on you, but your first "suggestion" in a nutshell was "I don't like the new style and finish it the way I like it."  At least that is how it came off to me, which is why I commented.  I understand your view better and no worries.  We're all looking forward to NPC RP 1.0 one day, no reason to get up in arms right?  :-D

Back on topic:

I'm really liking the 3ds Max works storm, keep it up!
Title: Re: [Release] NPC Reconstruction Project
Post by: ice_cold513 on 2007-07-10 07:07:23
No update sorry, i been working on the Sephiroth patch
see what i can do, about the a update for the NPC RP soon


Side note
If your having trouble with making a new LGP file, with LGPTool

Try this

    
Highwind 1.20
http://forums.qhimm.com/index.php?topic=6389.0
Title: Re: [Release] NPC Reconstruction Project
Post by: spyrojyros_tail on 2007-08-07 08:51:30
I'm surprised no one agrees with me...I mean if you do please speak your mind.

Hey guys, I thought id comment again on this project. The last comment I made was about the changing of the potion bottle, I basically said that the idea you had at the start (reusing battle model parts to recreate the NPC's) was good and stayed true to the overall look of the mod and the game, and that putting in your own bits would upset that look.

Some people agreed, some didnt, but the comment was generally taken as a complaint, but it wasnt, it was constructive criticism.

However, the work that these guys have put into this project is something else. It is their project. It really is up to them whether they listen or not, but the project leaders and their followers should ease up on anything critical being said about their work, critics can be useful and point out valid points (especially FFVII fans :p). So yeah changeling, I agree with you that the mod should have a uniform FFVII look to it, but we are not the ones doing the mod and its made painfully obvious that we are not the ones doing the mod, here are the replies to the bottle mod:

ice_cold:
"ppl are so little nit picker's now days and seem to forget the fact that we don't get pay for this WE DO THIS COS WE WANT TOO or the how hard it is when you got things to do"

Stormmedia:
"however.... I think it's weird when ppl start complaning about the fact that it's not like the original..... I mean.... the goal of this project is to improve the models right ?? That's for sure that we try to make the model the more "similar" to the original ones... but these days as soon as a new model is made there is at least one person to tell us that it's not enough like the original one... if you don't want to change the game at all... just don't bother to install this patch... that was my opinion... we are here to improve the game... if you want to keep the old model fair enough... but it's not what we want..."

Anyway, again this is just my 2 cents. I think the project leaders should at least not cut down people who try and put across valid points.

As always, im very happy with what you guys are doing here and this project is one of the reasons I come back here now and then, your doing good work and im looking forward to play with the finished mod. Thanks for your hard work!

@Stormmedia, Best of luck with your adventures with 3ds max, im starting to use it and its pretty darn sweet :)

Title: Re: [Release] NPC Reconstruction Project
Post by: Darkever on 2007-08-12 18:54:32
Sorry if this question may seem stupid...
Are the field models for the main characters the same as the combat models, or are they further improved?
I ask because, while playing, I had the sensation that the field models looked much better than the combat models.
It's just me or is it really that way?
Title: Re: [Release] NPC Reconstruction Project
Post by: Borde on 2007-08-13 10:55:47
Not really, at least not yet. But unlike in combats, field models use dinamic lights which certainly give them an interesting look.
Title: Re: [Release] NPC Reconstruction Project
Post by: kruci on 2007-08-13 12:30:07
I looked on some scenes with NPC 0.6, and new model are darker then original.
It looks like new dark characters added.
In highwind barret looks like shadow.
In costa del sol(entrance route) characters are dark and background is light.

I think that original colors of character looked more lively.
Title: Re: [Release] NPC Reconstruction Project
Post by: stormmedia on 2007-08-14 02:34:10
I had the sensation that the field models looked much better than the combat models.
It's just me or is it really that way?
Well, Cloud is the one of the last battle with sephiroth which is better than the other battles.  Also when I resized the models so the can fit the backgrounds I improved a little the proportion of the models.  Original battle models have legs a lot too long.

Sorry if this question may seem stupid...
I don't think any questions is stupid... especially if you finish the post by saying that our models look better than the original battle models :-D hehe.

I looked on some scenes with NPC 0.6, and new model are darker then original.
Not just in the 0.6, this problem is there since the reunion patch so... it have been there for a while.  The thing is that we have to redo the precalculated lighting of the main characters.  I have redone the lighting of Aeris to fix a bug in the dress so she should be okey.  But all other main characters are darker than they should be.  But, Right now, we focus more on doing new models (or in my case I focus more in developping new techniques and test the use 3ds max and Pcreator).
Title: Re: [Release] NPC Reconstruction Project
Post by: ice_cold513 on 2007-08-14 08:37:49
Well as for me

My graphics card dead, so i can't work on my pc

why is work going slow on this patch

Storm got a job
Borde got a-lot of school work
me got a boxing match coming up, so i spend a-lot of time training


So the lighting
we got to add some lighting to make the model's look better

the older Kimera used a more darker lighting tho. The new one puts a-lot better lighting on the model's with-out making them too dark.
Title: Re: [Release] NPC Reconstruction Project
Post by: stormmedia on 2007-08-20 02:39:42
Hey ppl!

Just wanted to tell you that I finally had the time to work a little on the project and have almost finished my new cloud.  Just have to work a little on some textures and it will be fine.

Here a link to the first post I made about the new cloud (I updated the screenshots).
http://forums.qhimm.com/index.php?topic=5105.775 (http://forums.qhimm.com/index.php?topic=5105.775)
Title: Re: [Release] NPC Reconstruction Project
Post by: Great Sephiroth on 2007-08-20 15:44:46
Hj i have 1 question

What size did you use for the battle model conversion on the normal map(like the train) world map

Thanks in advance
  edit : i want to know what  is the zack model and cloud in wheelchair  in char.lgp
Title: Re: [Release] NPC Reconstruction Project
Post by: Changeling on 2007-10-07 06:03:41
Seeing as how the NPC project is on the fourth page of the forum it will not have a new update any time soon.  I really do hope you guys finish this, the way it was when you first started.  The way it was meant to be.  NPC project 1.0.  :)

Much thanks.  And to people like Caleb, who say they can do this kind of work, why not join the project?  It's almost done, just finish what they started.
Title: Re: [Release] NPC Reconstruction Project
Post by: ice_cold513 on 2007-10-07 08:13:31
to people like Caleb, who say they can do this kind of work, why not join the project?  It's almost done, just finish what they started.

well Murak IS Caleb

I asked Murak 3 times if he would like to join and said no

Title: Re: [Release] NPC Reconstruction Project
Post by: Murak Modder on 2007-10-07 09:01:39
come on marcus, it was more like 7 times you asked me.
the main reason i declined was because i'm very lazy when it comes to modding an i lose interest easily.  :lol:
although, i like making boss/enemies to player conversions on the whole as no one else makes them. :)
but i suppose i could work on some other NPCs. i'll post a update when i finish the denizens of cosmo canyon.
Title: Re: [Release] NPC Reconstruction Project
Post by: Ponisito on 2007-10-07 22:26:12
 Hi, I´m new here. Where can I download the last version of FFVII NPC Reconstruction Project ?.Has this version the new models? (Jessie, bigss, wedge, president shinra, and those characters). Or the kingdom hearts models?

Thanks a lot, and great job!! n_n
Title: Re: [Release] NPC Reconstruction Project
Post by: Changeling on 2007-10-07 23:35:17
come on marcus, it was more like 7 times you asked me.
the main reason i declined was because i'm very lazy when it comes to modding an i lose interest easily.  :lol:
although, i like making boss/enemies to player conversions on the whole as no one else makes them. :)
but i suppose i could work on some other NPCs. i'll post a update when i finish the denizens of cosmo canyon.

Great :)
I'm using your Cloud by the way.  Even though it wasn't exactly what I wanted it's still much better than the other.
Title: Re: [Release] NPC Reconstruction Project
Post by: Murak Modder on 2007-10-08 08:46:56
that's good to hear that someone actually uses my stuff other than me.  :lol:
i myself uses the NPC RP as a base and custom people that i devised myself to look like people i know
Title: Re: [Release] NPC Reconstruction Project
Post by: MaserJoe on 2007-10-17 08:10:52
(http://img132.imageshack.us/img132/663/barretblinkproblemlw0.png)

This is my first post, but I think this is the correct place to be posting this. Is there any way to fix this? I'm not sure if it's specific to my settings, but this happens everytime Barret does his blink animation. It's not that important, but mildly disconcerting. I know there might be limitations preventing this from being fixable, but I figured I'd ask anyway.
Title: Re: [Release] NPC Reconstruction Project
Post by: Borde on 2007-10-17 21:07:40
That's a known problem MaserJoe. We know how to keep characters from blinking, but haven't found yet any way of making the effect look right.
Title: Re: [Release] NPC Reconstruction Project
Post by: Muramasa007 on 2007-10-20 04:24:31
I'm having problems installing it. Can anyone help me? I made the "CHAR" folder, but whenever I tried to use NPC RP v.6 I keep getting this (http://img524.imageshack.us/img524/3959/82805023cw6.png)
Title: Re: [Release] NPC Reconstruction Project
Post by: Silver Wings on 2007-10-20 08:42:49
did u extract the char.lgp to your "char" folder or type the correct path in the box :roll:
Title: Re: [Release] NPC Reconstruction Project
Post by: Muramasa007 on 2007-10-20 16:33:33
Yes I did.
Title: Re: [Release] NPC Reconstruction Project
Post by: Grey_W on 2007-10-20 16:39:44
I have another problem  :-(

(http://keep4u.ru/imgs/b/071020/01aa5ca7d6fa32b5d8.jpg)

and i extracted the char.lgp to my "char" folder
Title: Re: [Release] NPC Reconstruction Project
Post by: Silver Wings on 2007-10-21 05:00:29
your path should be ... Final Fantasy VII\data\
Title: Re: [Release] NPC Reconstruction Project
Post by: paladin181 on 2007-10-21 05:06:08
I have another problem  :-(


and i extracted the char.lgp to my "char" folder
Silly question, but is your FFVII installation in C:\Program Files\Square Soft, Inc\Final Fantasy VII ?? If not then you definitely need to direct the program to the proper folder. I generally change the install folder on some things, as I hate having a company name as a directory, and prefer the game name so I can find it easier.

Umm. Ok here's a question. Has a High res cloud field mesh been released without the big buster sword on his back? As neat as it is, I'd rather prefer him without it, though I do love the high res characters. I looked into PCreator, but I know NOTHING about 3d max, nifskope, or any3d modeling programs, as my work on TES3 and TES4 was very little on the texture/mesh side.
Title: Re: [Release] NPC Reconstruction Project
Post by: Terid__K on 2007-10-22 05:14:43
Umm. Ok here's a question. Has a High res cloud field mesh been released without the big buster sword on his back? As neat as it is, I'd rather prefer him without it, though I do love the high res characters.

I was wondering this too. The Cloud with sword model is nice, but it looks weird in scenes where he draws his sword.

BTW, Aeris model is missing the left hand.
Title: Re: [Release] NPC Reconstruction Project
Post by: paladin181 on 2007-10-23 00:54:07
Ok. I got the field Cloud without the sword. If you want to do it, open the aaaa.hrc file with notepad and you'll see this:
Code: [Select]
:HEADER_BLOCK 2
:SKELETON n_cloud_sk
:BONES 21

hip
root
1
1 AAAB

chest
hip
7
2 AAAD aaad2

Change
Code: [Select]
chest
hip
7
2 AAAD aaad2

to this:

Code: [Select]
chest
hip
7
1 AAAD

And the Field Cloud model will lose the sword. Now, to find the world map model. Anyone know the files for that one?

Title: Re: [Release] NPC Reconstruction Project
Post by: Salk on 2007-10-23 06:36:21
Hello again!

After few months I decided to take my time and read through all the posts of this topic again (a daunting taskl :-) )

I have a small request for stormmedia: could you please post here again your new Cloud Model and the one that the current version of NPC has?

Also, a question for ice_cold and Borde: you guys realize that the difference of style between your models and the new upcoming remodernized versions of stormmedia is going to be huge, right?  :-)

Is there anything that can be done in order to keep things consistent?

Reading through this topic again, I couldn't help pondering the question stormmedia asked people here earlier: do you still want me in this project? (meaning: even after I have decided to work on NPCs mostly for training my skills?)

My first reaction is of course to say "Of course! You are talented and have contributed so much to this project! Who could ever forget your inputs about clipping, for instance?". Now, though I do still have this kind of instinctive reaction, I believe that for my personal kind of preference, I'd rather have stormmedia's new models not be part of the NPC project.

Please, try and understand I am trying to be honest. I have thought long before posting because I know this post might be misinterpreted and I know that there are always the "paladins" lurking and coming "to the rescue" as soon as they get the chance (they seem to live for this purpouse).

I know it's not worth much but as player, I won't use NPC project if the final result will be a clash of the original kind of editing and a complete overhaul of already edited models.

I end this with my sincere (I always try and be that, both in criticism and praise) thanks for your hard job and wishing you all the best in your lives!  :wink:
Title: Re: [Release] NPC Reconstruction Project
Post by: Borde on 2007-10-23 17:15:15
paladin181, the wrold map models are stored in world_us.lgp

Thank for your sincerity Salk. Well, you see, to be sincere I wouldn't use Stormedia's Cloud either... in it's current state. But let him finish it, we will see how it comes along. I wouldn't even use proportioned models, mind you.
Anyway, I think the question stormmedia asked should be reversed: do you really want him to leave the project? Well, the biggest problem with that is obvious when you look at how old our last release is. It's been a looooooong while ago. And that's because it takes time to redo models and because we are having less and less free time. I started this project nearly 3 years ago with the idea of doing some models, getting some more talented people interested and leaving the project to them. And in all this time only 3 guys have worked on this project: myself, ice_cold513 and stormmedia. Which I must say it's quiet depressing.
As you can guess, the more people involved in this project, the faster it will get done. Removing one man from the team will only slow things down even more. But don't think that the models that are done will stay like they are forever. The idea is to have all the models done as fast as we can and then start changing what we don't like and, if we can't get to a common consent, then we will simply split up the project.
Title: Re: [Release] NPC Reconstruction Project
Post by: Salk on 2007-10-23 17:54:24
Hello Borde!

Thanks for your answer. You're for me the ideal kind of person to discuss this subjects because I know that it's not popular to speak so openly and you have been highly understanding. Furthermore in stormmedia I have great confidence and I do think he is really talented. Speaking so openly was thus hard for me.

I didn't mean to criticize his work that is not of course in a final stage. I was only thinking of his premise earlier on: "I must give my priority to improving my modelling skill. I am trying to combine this with working on the NPC Project as well". Which is admirable.

But I was just wondering if this could end up with "damaging" the project itself and not because stormmedia is not capable of valid contribution but only because his goal would seem to draft the models to another direction compared to what you and ice_cold seem to propose. I can be totally wrong here. Only you guys can tell me if there is some truth behind this impression of mine.

I would never dream to even dare suggesting who should be part of the team or not, mind you guys. I was just expressing a feeling that started lurking inside me after reading again those words.

Thanks again!
Title: Re: [Release] NPC Reconstruction Project
Post by: paladin181 on 2007-10-23 21:38:54
Thanks Borde. I appreciate the help, even if I am helpless to figure out how to change the Cloud model there. I actually kinda like it, since the model is so much smaller, though.
Title: Re: [Release] NPC Reconstruction Project
Post by: Borde on 2007-10-24 21:48:13
Well paladin181, it's basically the same as with the field model,

As for your comments Salk, I undesrtand your point. Yes, certainly stormmedia said what he said: he is going to take a different approach and change his style radically. So yes, you could say that his models will clash with those made by me or ice_cold513. But they won't clash any more than the original lego models, so I can't see why could they harm the project.
Title: Re: [Release] NPC Reconstruction Project
Post by: paladin181 on 2007-10-25 00:07:34
Ok. Thanks.. i just had to run through the *.hrc files to find which one was clouds. Got it figured out now. Thanks again for the patience with an old man who doesn't understand programming nearly as much as he'd like.
Title: Re: [Release] NPC Reconstruction Project
Post by: Salk on 2007-10-25 05:29:57
So yes, you could say that his models will clash with those made by me or ice_cold513. But they won't clash any more than the original lego models, so I can't see why could they harm the project.

Well...  :-D I thought that the NPC Project had, among his goals, to make us eventually forget about the lego models. A clash of style will surely end up reminding me of those instead...  8-)
Title: Re: [Release] NPC Reconstruction Project
Post by: paladin181 on 2007-10-25 14:22:20
So yes, you could say that his models will clash with those made by me or ice_cold513. But they won't clash any more than the original lego models, so I can't see why could they harm the project.

Well...  :-D I thought that the NPC Project had, among his goals, to make us eventually forget about the lego models. A clash of style will surely end up reminding me of those instead...  8-)
Not to sound rude, but you don't have to use the mod, or even better you can make all the models yourself for consistency in your game. The people who make mods do so in their own free time, and often enough with no compensation save for the thanks that others give them. While tweaking and bug reporting are normal and usually appreciated from modders, nitpicking and "this isn't right for me" isn't appreciated.

I'm a long time modder of TES3 and part time modder on TES4, and I'll openly admit, there's people who can do things which I can't even dream of doing. But I don't tell them their work is not good enough or too inconsistent for me to enjoy because the game doesn't fit quite right.

While constructive criticism (when solicited by the modder) is ok, I have to say this rudeness is uncalled for in a public discussion, because they're doing something, FOR FREE that others can enjoy, that either you can't- or don't want to be troubled with taking the time to- do.

While my request of an edit or model without the Buster Sword could have been taken as an insult, I did not berate them about my immersion. I did a little leg work and figured out how to mod it for my game, even if just modifying the files they released. I did not demand that the model be changed because it didn't fit with MY game.

So while your original statement wasn't out of line, as modder's etiquette goes, your continued arguing about Stormmedia's "lack of proficiency" is completely out there.

You can criticize me all you like for this rant, I don't care. Someone needs to stand up for the modders here. Take a look at TES boards for an example of how to treat modders.

That's my 2 cents.

By the way, guys, GREAT mod, and I'm looking forward to further releases!!
Title: Re: [Release] NPC Reconstruction Project
Post by: ice_cold513 on 2007-10-25 20:45:42
By the way, guys, GREAT mod, and I'm looking forward to further releases!!

cough cough 4 weeks cough

Well models are made, patch is ready
Title: Re: [Release] NPC Reconstruction Project
Post by: Scribe on 2007-10-26 14:59:28
Hi guys,

First of all, thank you all for putting so much time in this project (since 2005? :-o). Second, I need some help with the fourth and final step of the 'patching' (I think it's called?). This step is very unclear to me:

Quote
4) Create a new char.lgp useing lgptools and delete the char folder.

For someone like me, who has few knowledge of computers, this step is very tricky. Let me first explain what I did:

1. I patched FFVII it using the official 1.02 patch.
2. I used the XP-patch.
3. I downloaded LGPtools from Ficedula's website.
4. I extracted all the files in char.lgp with Ficedula's lgptools to D:\Final Fantasy VII\data\field\char (this is my FFVII folder).
5. I ran the NPC Reconstruction Project.exe.
6. I posted on this board. ;)

I hope you some of you guys can help me out with the final step(s?) to enjoy this great game once again.

Thanks in advance and keep up the good work!  :-D

-Scribe
Title: Re: [Release] NPC Reconstruction Project
Post by: Scribe on 2007-10-26 15:17:14
For more clarity, here's a screenshot of my 'Field' folder.

http://img231.imageshack.us/img231/7789/hjhjkgis5.jpg

Title: Re: [Release] NPC Reconstruction Project
Post by: paladin181 on 2007-10-26 15:57:56
Deleted.
Title: Re: [Release] NPC Reconstruction Project
Post by: Scribe on 2007-10-26 16:03:35
Deleted
Title: Re: [Release] NPC Reconstruction Project
Post by: paladin181 on 2007-10-26 16:14:47
Deleted
Title: Re: [Release] NPC Reconstruction Project
Post by: Master Ridley on 2007-10-27 02:41:17
:-o Really? I have FFVII legally on my PS1 though, and I know you and I can both understand that buying the same game twice on different platforms, whilst having no standard extra's or whatsover, is pretty much a waste of money, especially when you're not 100% sure if the addons and patches everyone on the internet is talking about actually work.  :? Can't you please make an exception? I mean, I can definitly understand your point of view, if I would've made something where I put so much time into, I wouldn't want people to just download everything aswell, but you gotta admit (although I don't know where you come from, I live in the Netherlands), this game is almost impossible to find in the stores. I even think I wouldn't even hesitate buying the game if I'd see the game laying in a rack in a local gamestore here, though I'm the kinda person who wants to "test" (or just play 'till I drop in this case) the game (or musicalbum for that matter) before I actually buy it. That way I can find out if the patches actually work and wether the game is actually worth buying again.

I so hope you guys understand me.  :-)

-Scribe
So, your cheating Square out of their money because you don't want to buy FF7 again. If the world worked like that (not having to buy something a second time), then I should be able to walk into a super market and take all the food I've previously bought or get free gas at a gas station cause I already bought gas before. The world doesn't look like that so the fact that you stole FF7 PC because you own FF7 PSX! Perhaps I should send Square and email about that and see if they agree with you!

And just because it's rare doesn't make it ok to steal it! If you can't find it in stores, search the internet. Ebay and Amazon have FF7 PC on stock so you have no excuse. Buy the Damn Game!
Title: Re: [Release] NPC Reconstruction Project
Post by: kruci on 2007-10-27 10:24:14
Actualy you buy licence. So if you have licence... you dont need buy same game twice...(hmm I dont know you country law)
(but I didnt read licence, so I dont know what is written there:P)
Title: Re: [Release] NPC Reconstruction Project
Post by: sword on 2007-10-27 10:29:01
It doesn't matter though. He still pirated the game and the forum won't work with pirated games.
Title: Re: [Release] NPC Reconstruction Project
Post by: kruci on 2007-10-27 11:04:59
Yeah, but, I dont know why he wrote red respose, its hard to read, and not polite:P
And, he can conntact square soft, and ask, if he has PSX version, If he can use PC version.(or read forum rulez and dont write about his FF7 version...)
It should not matter, whith data you use, if you have valid licence.
But yeah, I realy dont know why I resposed to this "offtopic".
Title: Re: [Release] NPC Reconstruction Project
Post by: paladin181 on 2007-10-27 12:51:03
Yeah, but, I dont know why he wrote red respose, its hard to read, and not polite:P
And, he can conntact square soft, and ask, if he has PSX version, If he can use PC version.(or read forum rulez and dont write about his FF7 version...)
It should not matter, whith data you use, if you have valid licence.
But yeah, I realy dont know why I resposed to this "offtopic".

That's actually inaccurate since the license for each format is different. Purchasing a license for PSX is not a license for PC, X-box or any other port of the game. But I'm not here to argue legality in the NPC_RP thread. And neither should you be.

ON-TOPIC: 4 weeks sounds great. I'm looking forward to the new release, and I'm glad someone still mods for a nearly 10 year old game.
Title: Re: [Release] NPC Reconstruction Project
Post by: ice_cold513 on 2007-10-27 13:14:48
1St

Thank you trying to stay on topic



4 weeks is if any-thing is wrong with the patch im sending it to the testers now
When they say there no errors i will up load it all for you
Title: Re: [Release] NPC Reconstruction Project
Post by: Master Ridley on 2007-10-27 18:13:06
Yeah, but, I dont know why he wrote red respose, its hard to read, and not polite:P
Consider me typing in red as part of a signature. I've been typing in read on all the other forums I've gone to but this forum is very light colored so I'll go purple.
Title: Re: [Release] NPC Reconstruction Project
Post by: Changeling on 2007-10-31 03:37:00
1St

Thank you trying to stay on topic



4 weeks is if any-thing is wrong with the patch im sending it to the testers now
When they say there no errors i will up load it all for you

Are you saying it's completely finished?  Or is it 0.7?  Either way, it's very cool that you guys have got it going again.  Thank you :)
Oh and I wouldn't mind testing it ;)
Title: Re: [Release] NPC Reconstruction Project
Post by: nonnaseth on 2007-10-31 15:22:51
Ive tried all the links and no one gives me a file??? Help please. Looks cool on the pictures :)
Title: Re: [Release] NPC Reconstruction Project
Post by: nonnaseth on 2007-10-31 15:24:26
Ive tried all the link but no link works??? Can you help me get this mod please?
Title: Re: [Release] NPC Reconstruction Project
Post by: Borde on 2007-10-31 16:18:22
Tray again. All of them work for me.
Title: Re: [Release] NPC Reconstruction Project
Post by: nonnaseth on 2007-10-31 16:24:06
Can you give me the link that you used?
Title: Re: [Release] NPC Reconstruction Project
Post by: Borde on 2007-10-31 16:31:00
They are in the first post.
Title: Re: [Release] NPC Reconstruction Project
Post by: Salk on 2007-11-07 07:19:52
So yes, you could say that his models will clash with those made by me or ice_cold513. But they won't clash any more than the original lego models, so I can't see why could they harm the project.

Well...  :-D I thought that the NPC Project had, among his goals, to make us eventually forget about the lego models. A clash of style will surely end up reminding me of those instead...  8-)

So while your original statement wasn't out of line, as modder's etiquette goes, your continued arguing about Stormmedia's "lack of proficiency" is completely out there.

You can criticize me all you like for this rant, I don't care. Someone needs to stand up for the modders here. Take a look at TES boards for an example of how to treat modders.

I tried to be as gentle as I could with my criticism and I realized it could hurt stormmedia's, Borde's or ice_cold513's sensibility anyway. To them, I apologize, if that is the case. Still, my answer to Borde was just a normal reply to his original statement. While I am really happy that there are people like you that feel the need to stand up for modders (proper nick, by the way), I do believe these guys have broad enough shoulders for discussing things directly with people providing feedback. I am a modder myself and I believe criticism is not important but plain essential.

I have also pointed out that I won't play this mod in case it will end up not being homogeneous in its different contributions. So your invitation to not play this mod is uncalled for and redundant.

Said that, I believe this project is very good and that it has a big potential. My thanks and congratulations come more than once in this same long thread. Sometimes alternated with criticism which I have always hoped could be called "constructive" because argumented. Feel free to label them instead as simple whines. Others have done it before, I will not mind.
Title: Re: [Release] NPC Reconstruction Project
Post by: stormmedia on 2007-11-07 17:59:58
Hey there,

First post in a long time!

I just want to tell you Salk that your criticism doesn't hurt my feelings at all.  I mean, what kind of an artist would I be if I would start crying every times someone doesn't like my work.

Okey now into business.  There have been some change in my life and I don't really need to use 3ds max anymore.  To be honest I completely kicked 3d animation out of my future.  Don't worry however I won't kick the NPC RC out of my life as well.  Although I don't have much time for now, I will still work on some models from time to time.  Don't worry Salk, I will focus on the new models instead of improving the old ones.  However, that doesn't mean I won't work on improve some from time to time.  In fact,  the problem with the NPC right now is that since we became better at doing models, and Kimera improved as well, some new NPCs looks even better ingame than the main characters.  That's one of the many reasons that I wanted to redo the main characters.  But now that I don't need to improve my 3ds max skills anymore, I don't see any rush in doing this.  Later, when all the NPCs in the field will be done, I will start to improve them again.

Anyway, I might have some time soon to start doing models again so wish me luck :-D !!

Oh and, as you asked me Salk, here a link (http://forums.qhimm.com/index.php?topic=5105.775l) where you can see the last improvements on my new Cloud (improvements that I did like 3 or 4 months ago... maybe even more...)

See you.
Title: Re: [Release] NPC Reconstruction Project
Post by: squeeble on 2007-11-07 22:14:57
Good to see you guys still kickin on with this, I've had my net cut off for the last month since I finished moving house, so thats why I haven't been around lately.
Title: Re: [Release] NPC Reconstruction Project
Post by: Salk on 2007-11-09 05:44:19
Thanks, stormmedia! I had already seen the latest Cloud you pointed me to. My request was if it was possible to upload the newest Cloud of yours with the model that is included in version 0.6 of the NPC project so that people could see with their own eyes how the two models differ.

I wish you the best!  :wink:
Title: Re: [Release] NPC Reconstruction Project
Post by: dragonhead on 2007-11-30 04:14:11
I got a problem after the thing worked for me I couldn't enter any more small places like Kalm,Chocobo Stables and so on I need help on this it worked on the world map cloud but I don't know how to fix the problem and I don't know what it looks like in normal places like midgar tower or Slums so any help will be greatly appreciated I did it the newbies tut on how to install but I cant enter normal areas says unable to load Akef??
Title: Re: [Release] NPC Reconstruction Project
Post by: dragonhead on 2007-12-05 09:15:05
I noticed shera is taller than everyone even BARRET!!!
Title: Re: [Release] NPC Reconstruction Project
Post by: ice_cold513 on 2007-12-05 09:58:42
Yes she is but i fixed that it in the next one

Title: Re: [Release] NPC Reconstruction Project
Post by: Nasurin on 2007-12-05 19:23:23
I'm having trouble installing this patch, my main FF directory is C:/Games/Final Fantasy VII so I used lgp tools to unpack the char.lgp file in that directories data folder and tried to point to the NPC RP.exe updater to that folder only to be told that there isn't filed to update in there, so I tried to create a dummy FF directory at C:/Program Files/Square Soft, Inc/Final Fantasy VII/data/field and unpacked the .lgp files to there but I get the same message that there aren't any files to update so could someone please help me out with this? Better yet add me on MSN [email protected] and send me the updated char.lgp please? Or if anyone has the updated file already uploaded somewhere could you link me? I mean without the patch program just the files itself so I could just replace the old files with them, that would be so much simpler.

Ok I messed up bigtime and now my FF actually failes to even load so I really need someone to give me a proper char.lgp file because mine is now 217 mb and I didnt (foolishly) make a backup of the old one.
Title: Re: [Release] NPC Reconstruction Project
Post by: obesebear on 2007-12-05 20:06:45
I had the same problem as you when I tried to use the patch.  I fixed the problem by telling the patch to browse just to my data folder (which was C:\Program Files\ Final Fantasy VII\data).  If I browsed to the "char" folder where I unzipped all the files it would give me the same kind of error.  If that doesn't work try browsing to other folders higher in the directory and it may work.
Also I think ice_cold513 and co. are getting ready to release version .7 of the NPC patch, so you may just want to wait a few more days for them to finish.
Title: Re: [Release] NPC Reconstruction Project
Post by: plandr on 2007-12-14 07:53:26
Hi...

Okay so Vista wouldn't allow me to use the LGP program to properly repatck the the char LGP...

So I downloaded a torrent of the char.LGP that was modded, but when I plug it into the game this happens:

http://img513.imageshack.us/my.php?image=ff7yj7.jpg

^^^ Cloud is missing body parts, and Barret is also missing his torso.

I haven't gone any further in the game but I imagine this isn't isolated to just these two...
Title: Re: [Release] NPC Reconstruction Project
Post by: plandr on 2007-12-14 10:20:43
ugh...

Okay when i reinstalled everything fresh and plugged in the char.lgp it worked but only for the main characters because its the reunion patch...

does anyone have a download of the char.lgp for the reconstruction patch? the lgp creator isn't working well with vista...
Title: Re: [Release] NPC Reconstruction Project
Post by: sword on 2007-12-14 10:57:13
Well....
We can't really do that because uploading any .lgp file is illegal.
Title: Re: [Release] NPC Reconstruction Project
Post by: plandr on 2007-12-14 12:26:34
* sigh.

Hopefully someone torrents it eventually then. I suppose I understand why the policy is in place but it doesn't make it any less frustrating. :)

my e-mail is [email protected] if anyone has any other ideas on what i can do and i forget about this topic. ^_^

having the playable characters with better models just makes me want the others even more... vista is just so frickin annoying. it pisses me off that ms forces it on the consumer by not selling xp cpu's anymore...
Title: Re: [Release] NPC Reconstruction Project
Post by: DeepGreyIllusions on 2007-12-15 03:20:12
Hi...

Okay so Vista wouldn't allow me to use the LGP program to properly repatck the the char LGP...

So I downloaded a torrent of the char.LGP that was modded, but when I plug it into the game this happens:

http://img513.imageshack.us/my.php?image=ff7yj7.jpg

^^^ Cloud is missing body parts, and Barret is also missing his torso.

I haven't gone any further in the game but I imagine this isn't isolated to just these two...

I had the same problem with repackaging.  When I try to after a while it says that there is a 'Stream Read Error', resulting in a file with a smaller size than the original char.lpg file.  Could someone provide some assistance or direction?
Title: Re: [Release] NPC Reconstruction Project
Post by: obesebear on 2007-12-15 05:25:28
It probably won't work but maybe you should try running the program in a different compatibility mode?  I'm not very computer savvy, but I know doing so helps run older programs on XP.  If it doesn't work you can always buy XP and install it  :|
Title: Re: [Release] NPC Reconstruction Project
Post by: plandr on 2007-12-15 09:38:30
I was hoping some1 would email it to me when i put my email addy but no such luck...
Title: Re: [Release] NPC Reconstruction Project
Post by: Bugenhagen on 2007-12-25 12:02:25
Hey guys,

I've got a big problem. When I try to install the patch, it tells me:

[KLICK IMAGE TO ENLARGE]
(http://img525.imageshack.us/img525/6160/fehlerqv3.th.png) (http://img525.imageshack.us/my.php?image=fehlerqv3.png)

"This program cannot update the installed version of MyProduct because of the following reason...

[Path]... data\minigame\chocobo.lgp: unknown version.

I am owner of the German version. Original its called GCHOCOBO.lgp so I renamed it to CHOCOBO.lgp but that didn't worked, so I tried the same with small letters => chocobo.lgp didn't work either.

The filesize of chocobo.lgp is 4.515 KB and it's the original file of the CD.


I'd love to use this patch, anybody know an answer for this problem? Maybe it would work, if someone would send me the us chocobo file?

I just bought it at ebay for a whole lot of money because I found this great patch and the Playstation version isn't able to patch.


I whould be so happy if you whould know an answer.

Thanks alot :)

Bugenhagen

P.S.: Same  problem on world_us.lgp file :(

P.P.S: Or maybe I have to copy all files with Ficedula's lgptools first? But where can I download it? There isn't any source available. Can anyone upload it for me? That would be great, thanks alot.
Title: Re: [Release] NPC Reconstruction Project
Post by: Bugenhagen on 2007-12-25 23:00:39
Could someone tell me how to import the files into Ficedula's lgptools? I don't get it. :(


Bugenhagen
Title: Re: [Release] NPC Reconstruction Project
Post by: Chrisu on 2007-12-25 23:14:07
The Patcher of NPC-RCP wont modify a German version of chocobo.lgp and the world lgp.
You have to rename or move them so that the patcher wont find them and you can at least have your char.lgp modified.
Title: Re: [Release] NPC Reconstruction Project
Post by: Bugenhagen on 2007-12-27 23:38:20
The Patcher of NPC-RCP wont modify a German version of chocobo.lgp and the world lgp.
You have to rename or move them so that the patcher wont find them and you can at least have your char.lgp modified.

But what is the first step?

Do I have to run the installer first, or do I have to run Ficedula's lgptools first?

Because if I have to run the installer first, I tried all possibilities. I renamed the files ( => world_us.lgp and chocobo.lgp) but it didn't work. Then I tried what happens if I delete the files, then it tells me the files aren't found and there's no way to install the patch.

But after reading the readme, i got it like that:

Is it correct, that I have to run Ficedula's lgptools first and then I have to import the model files? But where I can get the modelfiles and THEN I have to run the installer so that Ficedula's lgptools will "patch" the world_us.lgp and the other files so that the have the correct size and the installer will find them correctly?


Mfg Bugenhagen
Title: Re: [Release] NPC Reconstruction Project
Post by: supercool330 on 2007-12-29 15:29:37
Maybe I can help Bugenhagen.

- Go to http://www.ficedula.co.uk/ (http://www.ficedula.co.uk/) and download LGP Tools v1.60 and FiceLib v1.51a
(http://www.sylphds.net/f2k3/programs/lgptools/lgptools160.zip (http://www.sylphds.net/f2k3/programs/lgptools/lgptools160.zip) and http://www.sylphds.net/f2k3/programs/ficelib/ficelib151a.zip (http://www.sylphds.net/f2k3/programs/ficelib/ficelib151a.zip))
- Extract all the files from those two zips into one folder.
- Move your version of chocobo and world out of the data directory so they don't screw up the patcher
- Run "lgptools.exe"
- Click the "Open" button, navigate to your data\field directory and open char.lgp (or whatever the German file is called)
- Click "Extr. All", navigate to your data\field directory again and create a new folder named char in data\field\, select char and click "OK"
- After it is done extracting close LGP Tools
- Now run "NPC RP v0.6.exe"
- Run "lgptools.exe" again
- Click "Create" and press "OK" when the warning message comes up
- Again, navigate to data\field, select the char file and press "OK"
- Save the new lgp file as char2.lgp
- At this point it will appear that LGP Tools is frozen, it isn't, just wait a few minutes and it should finish creating the new lgp file.
- Check the size of the new char2.lgp file, the US one is 61,614,106 bytes and I'm guessing that the German one should be the same
- Rename the original "char.lgp" -> "char.lgp.bak" or something and rename "char2.lgp" -> "char.lgp", delete the char directory and put chocobo and world back in their proper places

The next time you start the game you should see the high res models. Hope it works for you.


On a side note, when is the new version going to be released? I noticed ice_cold513 said 4 weeks like 2 months ago so I was just wondering what was up.  If I could get the test version I would love to help debug, I was just looking to play through the game again and using all high res models would be awesome.

One more question, how do I turn blinking off? I don't think it adds anything to the game, especially since the models bug out when they blink.  Thanks in advance for any help =)
Title: Re: [Release] NPC Reconstruction Project
Post by: Bugenhagen on 2007-12-29 17:17:48
Hey supercool330,

thank you very much, that was the information I needed to know. I'll have a try, when I am back home.


Best regards,

Bugenhagen
Title: Re: [Release] NPC Reconstruction Project
Post by: Tsetra on 2007-12-29 22:27:48
Hey NPCRP team. I recall you guys saying a long time ago now that version 0.7 was getting ready to come out, and you had found beta testers for it in another topic. I realize it's the holidays so these things take a back seat to social life, but the long delay was just having me wonder if you guys ran into a massive snag or something during testing.
Title: Re: [Release] NPC Reconstruction Project
Post by: ice_cold513 on 2007-12-30 10:24:12
Nope it ready to come-out

The testers did have some bug's but we fixed them.
I'm just waiting till the new year
Title: Re: [Release] NPC Reconstruction Project
Post by: supercool330 on 2008-01-02 01:28:32
Happy new years everybody, hopefully we will see that new patch coming along soon  ; )

My question is how do I turn off blinking? (if it isn't already incorporated in the new patch)  I know I asked this like 3 posts ago but I have figured part of it out since then.
From what I have read on the Wiki it is a simple matter of changing the BLINK opcodes from 1 to 0.  I downloaded meteor in an attempt to do this, but I have no idea where the entries that need to be changed are (well I know that they are in the character scripts but I don't know which level files).  If someone could give me some advise or point me in the right direction that would be great.  I am familiar with programing and such but I am new to FFVII modding so suggestions in the form that a n00b could understand would be great.  If there is no other way than going through all the level files by hand and looking for the correct opcode in the character scripts than so be it, but if there is an easier way that would be great.  Thanks in advanced for any help.
Title: Re: [Release] NPC Reconstruction Project
Post by: Borde on 2008-01-02 10:45:40
I didn't know about that way, but you can keep a character from blinking by adding one small model at the beging of the RSD files list for the head bone (in it's HRC file).
Title: Re: [Release] NPC Reconstruction Project
Post by: dragonhead on 2008-01-05 18:02:21
hey super cool 330? I tried your solution for the patch but it don't work for me... I tried everything but nothing seems to work I got it to work once but now it dosnt work at all plz I need help someone message me or something
Title: Re: [Release] NPC Reconstruction Project
Post by: supercool330 on 2008-01-06 15:14:41
Hi Dragonhead,

My previous post wasn't really a solution, it was just a walkthrough to apply the patch to a non-us version of the game.  I hadn't seen your problem before and I'm not totally sure how to help you.  I noticed you were also posting int the reunion patch form and I know that if you try to apply both reunion and NPCRP it can cause problems.  I would suggest grabbing a fresh char.lgp from your CD and just applying NPCRP (because it is better than reunion).  If you are using a non-us version of the game than move world and chocobo out of there respective folders exactly as I described earlier.  If your using the us version than follow that walkthrough but don't move those two files.  If you posted exactly what patches you are using and what problems you are having it would make it easier to figure out what is going wrong.

On the blinking thing I figured out that the opcode is only used in a few select scripts to turn blinking off and that it can't really be used to just turn of blinking in general.  I didn't really understand your previous post Borde, I have never done any 3D modeling and know virtually nothing about the FFVII model files.  I'm am not against learning though so if you could give a little more detail that would be great.
Title: Re: [Release] NPC Reconstruction Project
Post by: iamenrique on 2008-01-08 02:41:48
Alright...got a problem. 

It took me a while to figure out how to do this exactly right, before finding the tutorial of course.  Though, now that I have, I still have a teensy problem. 

I've installed/uninstalled both the reunion patch, and bordes NPC reconstruction patch and got the same result.  A re-skinned cloud on the world map...but old blocky klunky cloud(and everyone else) in every other area(town, cave, etc..).  The only thing that has changed is cloud on the world map. 

So, my question is this- have you heard of this before, do you know what the problem is?  If not, do you think I may have a eff'ed up char.lgp to begin with?  Thats what im leaning for, but I hope I dont have to go through lots of hassle to get the original bac so im asking here first.  Any ideas?

EDIT:

Can anyone tell me what filesize edited and unedited char.lgp should be?
Title: Re: [Release] NPC Reconstruction Project
Post by: sword on 2008-01-08 10:56:48
Are you repacking the Char.lgp after you run the patch?
Title: Re: [Release] NPC Reconstruction Project
Post by: iamenrique on 2008-01-08 16:39:45
Yes, i've repacked it.   Cloud has changed on the world map but that is it.

I have like 4 different sized char.lgp files in the recylcle bin/backup/and field folders.  Can anyone tell me what size the char.lgp file should be after the patch is installed.
Title: Re: [Release] NPC Reconstruction Project
Post by: supercool330 on 2008-01-09 16:21:03
61,614,106 bytes
Title: Re: [Release] NPC Reconstruction Project
Post by: iamenrique on 2008-01-10 22:11:56
thanks! Find the right one! Working perfectly.
Title: Re: [Release] NPC Reconstruction Project
Post by: Zmaster on 2008-01-14 20:52:12
Nope it ready to come-out

The testers did have some bug's but we fixed them.
I'm just waiting till the new year

Its January 14th, 2008 and yet I dont see the patch updated. Did you guys ran into a snag or somthin?
Title: Re: [Release] NPC Reconstruction Project
Post by: bew_target on 2008-01-14 23:21:47
Hey guys,

I am a computer noob and I'm having trouble installing the patch. First and foremost, do I create new field and char folders (because they aren't in the FF7 folder)? Also, do I get the char.lgp straight off the disc? Doing this I got to step 4, successfully patching everything, but I don't understand the last step. How do I create a new char.lgp, and where do I put it? And i just delete the char folder?

Please help, I really want to try this out!
Title: Re: [Release] NPC Reconstruction Project
Post by: iamenrique on 2008-01-15 13:21:52
Yay!  Got mine to work.  Awesome stuff fellas.

Now, bew_target, For the patch to work, all the files must be saved to the hard drive.  Therefore, you must have the "maximum install."  You cant use the patch if you are running the game off the CD because you need to rewrite files. 

In order for this to work, I think you have to reinstall the game using the "maximum install" option where you copy the CD's contents to your hard drive.  I would suggest you back up your saves (copy/pasting your save game folder to another location and then putting it back once your done installing) so you dont have to start everything over- unless you dont care.

Once you have everything installed to the hard drive- follow the steps -

-make a 'backup' folder and copy your char.lgp into it, in case you mess up and need the original file.
-Create a 'char' folder within the 'field' folder
-Use lgp tools to unpack the contents of char.lgp into the 'char' folder
-Run the patch
-Use lgp tools to 'create new' you then find the new 'char' folder that has just been patched. 
-Then you choose the place to save it(field folder is a good place) and save it as char2.lgp
-Replace the old char.lgp with the new one(delete the old char.lgp and rename char2.lgp to char.lgp

that should work.
Title: Re: [Release] NPC Reconstruction Project
Post by: bew_target on 2008-01-16 01:27:08
Thanks, man, it's working great!
Title: Re: [Release] NPC Reconstruction Project
Post by: Olie on 2008-01-17 09:34:40
man 17th of jan still the new year right?

cant wait for a new version looks great. but Tifa's face looks funny. :S
Title: Re: [Release] NPC Reconstruction Project
Post by: ice_cold513 on 2008-01-17 14:52:21
I will be trying to get the next one out. This weekend

As the new patch will have none of the errors and a new name.

I'm asking can a mod close this topic.

Will make a new topic for the new patch
Title: Re: [Release] NPC Reconstruction Project
Post by: Gass on 2008-01-17 16:34:57
I will be trying to get the next one out. This weekend

As the new patch will have none of the errors and a new name.

I'm asking can a mod close this topic.

Will make a new topic for the new patch

I'm glad to hear that  :-D
Title: Re: [Release] NPC Reconstruction Project
Post by: AlkoholiX on 2008-01-18 07:28:19
First of all: Hi everybody!
I'm German, so sorry for my (hopefully not so) bad English! :wink:

I will be trying to get the next one out. This weekend

As the new patch will have none of the errors and a new name.

THX for this very beautiful Patch!!!

Is it possible to Install the new Patch completely on German version, or must i (we) install the Patch without the changes to "Gchocobo.lgp"(chocobo.lgp) and "world_gm.lgp"(world_us.lgp)?

Greetings AlkoholiX
Title: Re: [Release] NPC Reconstruction Project
Post by: Borde on 2008-01-18 10:51:38
Great news ice_cold513!
I'd like to remind everyone that ice_cold513 is working alone currently (yes, we are evil  :evil:), so don't push him.
Title: Re: [Release] NPC Reconstruction Project
Post by: iProd on 2008-01-18 16:50:09
Ok... When I first downloaded the NPC Reconstruction Project and followed the instructions the NPC RP v0.6 worked on my char.lgp but repacking was an issue... so I immediately thought it was because of the "faulty" XP 1.4 patch! So I uninstalled everything... then I reinstalled and tried it again... well when I tried it again it all of a sudden didn't work! And I get this error:
(http://img29.picoodle.com/img/img29/4/1/18/t_errorm_6c459f6.png) (http://www.picoodle.com/view.php?img=/4/1/18/f_errorm_6c459f6.png&srv=img29)
I don't understand why this would be happening when I deleted the whole thing of my computer and then re-installed it again...btw I have Ultima Edition! hopefully someone has the same issues!!
Title: Re: [Release] NPC Reconstruction Project
Post by: dziugo on 2008-01-18 17:39:40
btw I have Ultima Edition! hopefully someone has the same issues!!
Hopefully not.
Title: Re: [Release] NPC Reconstruction Project
Post by: ice_cold513 on 2008-01-18 17:58:15
HEHE you have not seen the new patch and what it will do to Ultima Edition muhaha
Title: Re: [Release] NPC Reconstruction Project
Post by: obesebear on 2008-01-18 18:53:42
...btw I have Ultima Edition! hopefully someone has the same issues!!

Ah, well you might as well give up all hope on anyone helping you with your stolen game.
Title: Re: [Release] NPC Reconstruction Project
Post by: iProd on 2008-01-18 21:49:09
Damn all these flamers!! WTF! Half of you prolly downloaded it from torrents...so don't get on here flaming me like "ultima edition" is just something I got...like many people out there I have FF7 for PSone, I mean who doesn't! Why bother ripping/backing it up on the computer when you got other people who done it for you? fern that! Well even without the up'd graphics it is very playable and a great game...just wanted to see how how it would look! And before you flame this post, realize there is about 70 other posts that I've seen with people saying "get it from torrents"...
Title: Re: [Release] NPC Reconstruction Project
Post by: dziugo on 2008-01-18 22:00:12
Damn all these flamers!! WTF! Half of you prolly downloaded it from torrents...so don't get on here flaming me like "ultima edition" is just something I got...like many people out there I have FF7 for PSone, I mean who doesn't! Why bother ripping/backing it up on the computer when you got other people who done it for you? f*** that! Well even without the up'd graphics it is very playable and a great game...just wanted to see how how it would look! And before you flame this post, realize there is about 70 other posts that I've seen with people saying "get it from torrents"...
Well, "STICKY: We do NOT support downloaded copies of games!" sounds quite self-explanatory to me. And it's not exactly about pirating the game. It's about the problems the pirated copy might give. I played through lots of people when they came to this forum for help, or simply emailed me. After a while, I asked each and every one of them if they could state the specs of their system, and the "version" of FF7 they used. ~70% used the pirated copy, either the Ultima one, or some with removed everything that could be removed. Surprised?

So, it's not only about piracy, it's about the problems the game gives to you, because it's pirated.
Title: Re: [Release] NPC Reconstruction Project
Post by: Tsetra on 2008-01-18 22:59:30
Damn all these flamers!! WTF! Half of you prolly downloaded it from torrents...so don't get on here flaming me like "ultima edition" is just something I got...like many people out there I have FF7 for PSone, I mean who doesn't! Why bother ripping/backing it up on the computer when you got other people who done it for you? f*** that! Well even without the up'd graphics it is very playable and a great game...just wanted to see how how it would look! And before you flame this post, realize there is about 70 other posts that I've seen with people saying "get it from torrents"...

Way to sign up and immediately begin to bash older users and crap all over this topic... I won't even bother picking apart your feeble argument for piracy.
Title: Re: [Release] NPC Reconstruction Project
Post by: Otokoshi on 2008-01-18 23:50:57
I miss the old "Warez User" tag from the old forum.  Would come in handy right now.  :-D

Quote from: ice_cold513
HEHE you have not seen the new patch and what it will do to Ultima Edition muhaha

I believe you said you got Ultima for this very purpose, right?  Please post screenshots of whatever it does, after a few people experience it of course.  :evil:
Title: Re: [Release] NPC Reconstruction Project
Post by: Synergy Blades on 2008-01-18 23:59:14
Closing the topic at the request of the thread author, ice_cold513.