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Final Fantasy 7 => Graphics => Releases => Topic started by: The SaiNt on 2001-02-27 10:15:00

Title: [FF7PC-98] Higher Resolution - Part II (v1.00)(Discontinued, use Aali's driver)
Post by: The SaiNt on 2001-02-27 10:15:00
SCREENSHOTS
(http://img417.imageshack.us/img417/7489/Untitled-6.th.jpg) (http://img417.imageshack.us/my.php?image=Untitled-6.jpg) (http://img417.imageshack.us/img417/2148/Untitled-5.th.jpg) (http://img417.imageshack.us/my.php?image=Untitled-5.jpg) (http://img417.imageshack.us/img417/1796/Untitled-4.th.jpg) (http://img417.imageshack.us/my.php?image=Untitled-4.jpg)
(http://img417.imageshack.us/img417/9608/Untitled-3.th.jpg) (http://img417.imageshack.us/my.php?image=Untitled-3.jpg) (http://img417.imageshack.us/img417/7158/Untitled-2.th.jpg) (http://img417.imageshack.us/my.php?image=Untitled-2.jpg) (http://img417.imageshack.us/img417/1288/menu.th.jpg) (http://img417.imageshack.us/my.php?image=menu.jpg)
(http://img417.imageshack.us/img417/6817/ff7-hi-04.th.jpg) (http://img417.imageshack.us/my.php?image=ff7-hi-04.jpg) (http://img417.imageshack.us/img417/2492/ff7-hi-03.th.jpg) (http://img417.imageshack.us/my.php?image=ff7-hi-03.jpg) (http://img417.imageshack.us/img417/4144/ff7-hi-02.th.jpg) (http://img417.imageshack.us/my.php?image=ff7-hi-02.jpg)

For those of you that follow the battle->field conversion thread
(http://img417.imageshack.us/img417/7447/date.th.jpg) (http://img417.imageshack.us/my.php?image=date.jpg) (http://img417.imageshack.us/img417/8669/1stmeet.th.jpg) (http://img417.imageshack.us/my.php?image=1stmeet.jpg) (http://img417.imageshack.us/img417/8228/Untitled-7.th.jpg) (http://img417.imageshack.us/my.php?image=Untitled-7.jpg)
(http://img512.imageshack.us/img512/7968/cd3a1b015uu.th.jpg) (http://img512.imageshack.us/my.php?image=cd3a1b015uu.jpg)

And for ppl who just can't get enough of FSAA
(http://img417.imageshack.us/img417/6531/8xFSAA-Nvidia6600GT-2.th.jpg) (http://img417.imageshack.us/my.php?image=8xFSAA-Nvidia6600GT-2.jpg) (http://img417.imageshack.us/img417/6530/8xFSAA-Nvidia6600GT-1.th.jpg) (http://img417.imageshack.us/my.php?image=8xFSAA-Nvidia6600GT-1.jpg) (http://img417.imageshack.us/img417/8788/6xFSAA-ATI.th.jpg) (http://img417.imageshack.us/my.php?image=6xFSAA-ATI.jpg)

Experimental Billinear Interpolation (Not activated in this patch cause it looks ugly]
(http://img458.imageshack.us/img458/7869/bilinear36gg.th.jpg) (http://img458.imageshack.us/my.php?image=bilinear36gg.jpg) (http://img456.imageshack.us/img456/4982/bilinear21gb.th.jpg) (http://img456.imageshack.us/my.php?image=bilinear21gb.jpg) (http://img454.imageshack.us/img454/961/bilinear16wu.th.jpg) (http://img454.imageshack.us/my.php?image=bilinear16wu.jpg)

STATUS
World Map: 100%
Field: 100%
Movies: 100%
Menu: 100%
Battle: 99%
Misc: 80%


And finally, here's a beta release of the patch:-

http://forums.qhimm.com/The_SaiNt/[The_SaiNt]_High_Res_FF7PC_Patcher.rar

Pls link to this thread if you tell anyone about the patch and not to the file directly as this allows me to keep statistics about downloads.
I would appreciate it if I get feedback on how many installs actually work (not just complaints on how many don't work) since I'll be able to troubleshoot what's broken.

FAQ

What does this patch do?
This patch makes FFVII PC run at 1280x960. (twice the horizontal and vertical resolution).
It also fixes the FSAA artifacts so you can use this patch with FSAA on.

What isn't fixed yet?
Most of the battle animations that draw a texture aren't stretched properly. (They occupy the top left corner of the screen)
The credit afte the EIDOS and Squaresoft logo are messed up.

Why do the backgrounds still look blocky?
This patch only increases the resolution of the 3D models.
The backgrounds are just stretched to fit using nearest neighbour.
Billinear interpolation might be implemented in the future if I have the time and figure how to do it without causing any artifacts.

What do I need to install this patch?
You need the FFVII PC US 1.02 executable and the US version of FFVII PC and be able to start the game with it installed.
Other versions will NOT work, so don't even bother asking.
Your monitor & video card must also be able to display a resolution of 1280x960. (Check in Windows Display settings)

I have an LCD monitor that doesn't support 1280x960!
If your monitor supports 1280x1024 then apply the 2nd patch in the download package after applying the main patch.
This pads the screen with black bars to make it fit.
It DOES NOT increase the resolution.

Will you ever support other resolutions?
Maybe, only if I have the time.
But probably only for resolutions that are a multiple of 320x240
That is only likely to be done after I iron out all the bugs in the current patch.

Does this patch work with xxxx patch?
Any patch that does not alter the FFVII main executable will work fine.
For any patch that does, there might be problems.
Also it is important to apply this patch BEFORE applying any other patches.
For convenience sake, this patch includes jedwin's Chocobo patch for Windows XP.

When the game is paused in battle, all battle help text and textures slowly "scroll" through the texture sheet moving to the upper left.
This is a bug in the 1.02 executable and has nothing to do with this patch.

I get a black screen when I start the game right after I apply the patch
Check to see if you have Win98/ME compatibility mode enabled if you're using Windows XP.
Also check to see that you can play the FFVII movies directly in media player.
Also check that you have 640x480 & TNT selected in the FFVII Config.

After patching the game runs really slow on my PC! Can you make it faster?
NO. I'm not going to optimize the FFVII render code.
I have hardly any free time to work on this patch.

Can the patch work on the French/German/etc language version?
I can't confirm it myself but apparently it will but you still need to use the US 1.02 executable.
The following forum member managed to get it working, here's a snippet of his guide.

Quote from: TazDef
Here is the tutorial for applying the great HighRes Patch on non-english versions:

1. Make a fresh FULL install from your original FFVII CD.
2. Get the english 1.02 XP Patch.
3. Overwrite the original FF7.exe and the FF7Config.exe in your Gamefolder with the patched ones found in the archive.
4. Apply Saints great HighRes Patch, just like posted in these thread.
5. Replace your language-code from following files:

..\data\cd\cr_gm.lgp
..\data\cd\disc_gm.lgp
..\data\menu\menu_gm.lgp
..\data\wm\world_gm.lgp
..\data\minigame\high-ge.lgp (YES it's "-" in stead of "_")
..\data\minigame\snowboard-ge.lgp (YES it's "-" in stead of "_")

-> into filename_us.lgp (ie. ..\data\cd\cr_gm.lgp -> ..\data\cd\cr_us.lgp)

6. Remove the language-letter form follwing files:

..\FFVII\data\field\gflevel.lgp
..\FFVII\data\minigame\gchocobo.lgp
..\FFVII\data\minigame\gcondor.lgp
..\FFVII\data\minigame\gsub.lgp

(ie. ..\FFVII\data\field\gflevel.lgp -> ..\FFVII\data\field\flevel.lgp)

These are the german files, if you want to patch another version, just look for the same files ending with your language code (ie. _sp for spanish or _fr for french, _it for italian i guess). The files beginning with g, in my german version, should start with s, f or i, relating to your language.

After doing so, you should be able to play the game in HighRes and in your language. Only the Menu still remains in english, but this should not to be a problem.

I have some other problem that isn't stated in the FAQ. What do I do
Read through the original thread here (http://forums.qhimm.com/index.php?topic=3203.0) and the remainder of this thread over and see if it answers your question.
If it doesn't go ahead and post your question in this topic, hopefully someone will be able to help you.
Title: Higher Resolution FFVIIPC [v1.00] -Part II
Post by: 77thStreet on 2006-01-20 20:29:43
okie, anyway, here starts off my question.

1st, this is how i updated my FFVII:

1st off, i started of up updating the FF7Config and FF7.exe to 1.02. I tried to start the game, everything went well.

2ndly, i installed the Reunion patch, went into game, everything went smooth.

3rdly, i tried to install the Higher Resolution Patch, it either says that the filesize is incorrect, or it says that CRC check error or something like that. I can't check it now for the reason that I just reformatted my PC, so FFVII is not installed yet.

Note: I tried to install the Chocobo patch first before the Higher Resolution patch, but still to no avail.

So, what I'm trying to say is that, maybe someone can try to make a patch with everything inside that will work with all patches(file request), OR can someone copy the FSAA settings for rivatuner for me, as i lost it during reformat.

Thanks in advance, its my first post btw, but it won't be the last. =p
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Midgar on 2006-01-20 23:52:28
Hmm incorrect file size? How old is your game?
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Aaron on 2006-01-20 23:56:05
Your game is the English version, right?
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: 77thStreet on 2006-01-21 05:48:13
Yeah, its english. Legit version of the copy.

Well, around like 6 years. Theres always a headache in such things for me. lols.

PS: For people who doesn't want to read the long topics worth 20 pages, post here =p
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: -gone away- on 2006-01-21 07:38:22
Install reunion patch last, either that or your download is corrupted... in that case simply re-download. (NOTE: If you are using the wrong 1.02 patch the hi-res patch will not install/work)

Also you should not be using the chocobo patch. The Hi-Res patch includes it in it. And once you get everything working install dziugo's patches.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: 77thStreet on 2006-01-21 07:47:22
Thanks for the advises, anyway i get FSAA to work without garbage background or font now. Thanks anyway =).

All seems to be working real nicely now. =P
Title: doesnt work
Post by: pirate_x on 2006-01-30 20:11:02
i try the patch but it comes up with a crc erro and says nothign patched and says ...done! lol i think its koo that your doing this cause i hate the way it looks but it would be kooler if you coudl get it to work with me. thanks oh by the way im running it on the ultima edtion and it has the xp patch for nvidia.

"CRC32 check failed!
nothing patched!
...done!"


thats what it looks like in the window
Title: doesnt work
Post by: pirate_x on 2006-01-30 20:12:15
i try the patch but it comes up with a crc erro and says nothign patched and says ...done! lol i think its koo that your doing this cause i hate the way it looks but it would be kooler if you coudl get it to work with me. thanks oh by the way im running it on the ultima edtion and it has the xp patch for nvidia.

"CRC32 check failed!
nothing patched!
...done!"


thats what it looks like in the window

P.S.- where do you get the hi def cloud patch would like that if someone has a link or can send me the file somehow that owuld be great thanks
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Shaher on 2006-01-30 20:28:55
Here's a funny one:

The guy who should make screenshots for me (I don't own FF VII/PC) tried to install the High Res Patch and got the following thing:

"Wrong filesize or already patched!
nothing patched!"

Well, as he says, the Res is still at 640*480.
Any idea why?
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Otokoshi on 2006-01-30 20:47:19
If he means that in the FF7Config screen it shows the option of 640X480, that stays the same after you apply the patch.  You keep it on the 640X480 setting, but the game will run with the Hi-Resolution.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Borde on 2006-01-30 21:24:01
No, if it says wrong file size it means that your friend isn't using a clean 1.02 US executable. If you want to use some other patch, you must allways begin aplying this one.
Title: Re: doesnt work
Post by: Phyltre on 2006-01-30 21:45:25
Quote from: pirate_x
thanks oh by the way im running it on the ultima edtion and it has the xp patch for nvidia.

"CRC32 check failed!
nothing patched!
...done!"

thats what it looks like in the window


Ultima Edition = Evil.  And incompatible with this.  So start from a clean install.  You have the disks around, right pirate_x?  (The only acceptable answer in these parts to that question is yes, by the way.)
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Aaron on 2006-01-31 13:16:08
No support for the Ultima Edition.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: ChaosControl on 2006-01-31 13:59:53
Quote from: Aaron
No support for the Ultima Edition.

There never was and never will be, I don't mind pirating but not Final Fantasy :/
Title: thanks
Post by: pirate_x on 2006-01-31 17:07:23
Ha Ha Ha i do have the disks somewhere but i forget where, i have moved so many times since i packed it up. so i had to download it i remember trying to play it again about a year and a half ago and the movies played upside down so i uninstalled it and packed it away i love this game so i never got rid of it but i still cant find it...ohwell looks like im out of luck untill i can find it...oh any word on the hi-def cloud patch?
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Shaher on 2006-01-31 18:04:31
Quote from: Borde
No, if it says wrong file size it means that your friend isn't using a clean 1.02 US executable. If you want to use some other patch, you must allways begin aplying this one.


Well... am I'm blind, or doesn't this stand anywhere. So, for the High Res Patch... you need the US-Version of FF VII/PC and the 1.02 Patch US ? =(
This kinda sucks, because... up here almost everyone has the german version of the game.
Is there any way to get the High Res Patch working with the german version ?
And if not: SaiNt, would it be hard to make this possible ?
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: ChaosControl on 2006-01-31 20:42:24
Quote from: Shaher
Quote from: Borde
No, if it says wrong file size it means that your friend isn't using a clean 1.02 US executable. If you want to use some other patch, you must allways begin aplying this one.


Well... am I'm blind, or doesn't this stand anywhere. So, for the High Res Patch... you need the US-Version of FF VII/PC and the 1.02 Patch US ? =(
This kinda sucks, because... up here almost everyone has the german version of the game.
Is there any way to get the High Res Patch working with the german version ?
And if not: SaiNt, would it be hard to make this possible ?


Lol I don't understand...
1st i live in the netherlands (next to germany) and i never even heard of another langual version of FF beside english and Jap.
2nd Why would anyone EVER want to trnslate a game like that to a language like that :S ever heard a German voice-synced movie? (they all are on german tv and/or german dvd import etc..)
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Shaher on 2006-01-31 20:48:07
Quote from: chaoscontrol
Quote from: Shaher
Quote from: Borde
No, if it says wrong file size it means that your friend isn't using a clean 1.02 US executable. If you want to use some other patch, you must allways begin aplying this one.


Well... am I'm blind, or doesn't this stand anywhere. So, for the High Res Patch... you need the US-Version of FF VII/PC and the 1.02 Patch US ? =(
This kinda sucks, because... up here almost everyone has the german version of the game.
Is there any way to get the High Res Patch working with the german version ?
And if not: SaiNt, would it be hard to make this possible ?


Lol I don't understand...
1st i live in the netherlands (next to germany) and i never even heard of another langual version of FF beside english and Jap.
2nd Why would anyone EVER want to trnslate a game like that to a language like that :S ever heard a German voice-synced movie? (they all are on german tv and/or german dvd import etc..)


How about reading the FAQ ? =D

Quote
First point: You shouldn't install the AnimeVamp "FF7 XP Patch" / "1.04 Patch" - here's why. The newest patch you should be using is the 1.02 patch from Eidos.

1.02 Patch: English | French | German | Spanish
[/b]

Anyway, don't spam please o__o"

btw: Germany + Switzerland + Austria (all speaking german) = ~ 100.000.000+ People o_O
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: ChaosControl on 2006-01-31 20:58:52
not to go off-topic or anything (i know i still am) Didn't aussies speak english? and did you know Netherlands, South Afrika, Lots of islands in caribic speak dutch not that i even care, i was just saying i dont like the language, nothing personal, like some dont like soup or something... freedom of speech altough i did not wish to insult you. lets drop the subject ok?
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Borde on 2006-01-31 21:42:19
Sorry Shaher, but yes, The Saint's patch is designed only for the US version. if you have the US version, you can use that with the flevel.lgp from the German version and have German text (but the menus will still be in english)
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: 77thStreet on 2006-01-31 22:09:53
erm just a suggestion.

why not someone just upload their ff7.exe with all the patches installed, save a lot of troubles don't ya think?

you may consider uploading the battle.lgp, field.lgp which is modified or so if possible, than those who could not get their patches or something working could finally get it? ~_-

just my 2 cents.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: dziugo on 2006-01-31 22:29:29
Why not upload the CDs with modified files ready to burn? Oh wait.. Would that be a piracy? Shoot...

dziugo
Title: didnt pirate this
Post by: pirate_x on 2006-02-01 03:30:48
well i didnt pirate this game since i own it just cant find the thing. as i recall even when i first got it the thing didnt want to run correctly on my pc way back then lol and it still manages to give me problems. hmm i wonder is there a way to get the normal version out of the Ultima version or maybe get the Ultima out of the normal lol help me out. Help Me Help You! thanks
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: 77thStreet on 2006-02-01 06:45:23
oh well, u can make a easy patch with an ips patcher too. It just looks for the original file, and patched it down. simple as abc. no such nonsense as crc error or wrong filesize. =x, although it may mess up the game, im not sure xD
Title: Re: didnt pirate this
Post by: ChaosControl on 2006-02-01 06:53:27
Quote from: pirate_x
well i didnt pirate this game since i own it just cant find the thing. as i recall even when i first got it the thing didnt want to run correctly on my pc way back then lol and it still manages to give me problems. hmm i wonder is there a way to get the normal version out of the Ultima version or maybe get the Ultima out of the normal lol help me out. Help Me Help You! thanks


Yeah, well... your number what..? 100000 who has the cd's but forgot them or lost em somehow... strange that so many ppl arent carefull with there cd's ....
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Shaher on 2006-02-01 08:35:43
Um... what does "made for the US-version" actually mean ?
The patch does read the filesize of the ff7.exe (I guess)
So, the size seems to be not the same...
Is the size the only factor, when the patch "looks" at the ff7.exe ?
Or are there other factors too ?

If the filesizesize is the only one, it would perhaps be possible to decompile the patch and set a new value for the filesize (theoreticaly, at least)
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: ChaosControl on 2006-02-01 09:28:16
Quote from: Shaher
Um... what does "made for the US-version" actually mean ?
The patch does read the filesize of the ff7.exe (I guess)
So, the size seems to be not the same...
Is the size the only factor, when the patch "looks" at the ff7.exe ?
Or are there other factors too ?

If the filesizesize is the only one, it would perhaps be possible to decompile the patch and set a new value for the filesize (theoreticaly, at least)

Or you PM me and I'll send you the US version of FF7.exe which would do the trick and everything would still be german :o
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: XtreM on 2006-02-01 11:06:30
=)
US version doesn't work with another language version :( that's THE problem :F u've a crash before the Eidos logo movie appears.
No I think the thing to know is how the patcher work
If it search for an HexString to replace it by another or If it looks for an Hex Adress and change the string by the other ... In the first case u can apply the patch by unlocking the filesize thing
With the second u simply destroy ur exe ;)
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Borde on 2006-02-01 13:33:02
Nop, It checks the size and the CRC32. Frankly I think there is no point in bypassing those checks because probably the code to patch is somewhere else in the other versions. You can patch the US exe, make a IPS patch with the diference between the patched and the unpatched EXE and then apply it to the EXE that match your vesion. But as I said, I'd be very suprised if it actually worked.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: The SaiNt on 2006-02-01 16:12:03
It won't work, I've taken a look at those executables and the opcodes are slightly different due to different registers being used, so unless you manually go through them one by one....
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: pirate_x on 2006-02-01 16:29:15
hmm well the game is old as sin. what it came out in 98' and it probably came out on pc late 99' and it never was such a big game and when games give me problems i dont usualy keep trying them i just put them away till i get a new system. so there for kiss my @$$  this maybe one of the few i didnt pirate. anyways so i assume there is no way to get the ultima edtion back to the original.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: ChaosControl on 2006-02-01 16:45:32
you assumed correct :roll:
Title: Re: didnt pirate this
Post by: Phyltre on 2006-02-01 20:27:36
Quote from: chaoscontrol
Quote from: pirate_x
well i didnt pirate this game since i own it just cant find the thing. as i recall even when i first got it the thing didnt want to run correctly on my pc way back then lol and it still manages to give me problems. hmm i wonder is there a way to get the normal version out of the Ultima version or maybe get the Ultima out of the normal lol help me out. Help Me Help You! thanks


Yeah, well... your number what..? 100000 who has the cd's but forgot them or lost em somehow... strange that so many ppl arent carefull with there cd's ....


To be fair, I've lost my fair share of game discs in the past.  I've learned to make lots of backup copies, and use virtual drives.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: pirate_x on 2006-02-02 15:09:28
stop hatin chaos just cause your an uber lammer and im the shizzel lol and if you dont believe me im done talking about i cant find my discs so im screwed cause nobody has the original ohwell
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: APOSEIGd15 on 2006-02-03 00:14:31
Well i guess the only alternative is to get them off amazon, or borrow cds from a friend and make virtual images from them.

and please type in sentences as opposed to run on strings of words.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: pirate_x on 2006-02-03 05:42:15
why does it matter if i type in sentences or not lol???????????????????
now your probably gonna say something like "cause thats what inteligent people do".........anyways.. i was looking at my installed progs and i see that there is Final Fantasy VII(500 something mb) and Final Fantasy VII:Ultima Edition(1. something gigs) maybe i can uninstall the ultima edition without the game erroring
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Phyltre on 2006-02-03 05:46:29
Quote from: pirate_x
why does it matter if i type in sentences or not lol???????????????????
now your probably gonna say something like "cause thats what inteligent people do".........anyways.. i was looking at my installed progs and i see that there is Final Fantasy VII(500 something mb) and Final Fantasy VII:Ultima Edition(1. something gigs) maybe i can uninstall the ultima edition without the game erroring


The retail version requires you have the discs, or disc images, which means you still need the discs in the first place to make images from.

Seriously, though, this is getting further and further away from the point of making a new thread for the new, split thread.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Sad Jari on 2006-02-03 06:14:18
Quote from: pirate_x
why does it matter if i type in sentences or not lol???????????????????
now your probably gonna say something like "cause thats what inteligent people do"

You make surprisingly good guesses.

You should try harder though, that's not the only reason.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: GK on 2006-02-04 19:19:21
Saint, I'd just like to thank you for this awesome mod.  I finally reinstalled FFVII and tried it out and can at last get FSAA and AF without the crazy boxy effect.  Yum.

Thanks!
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Tseng on 2006-02-06 00:53:27
nice mod much easyer on the eye with an lcd than 640. quick question though , would it be possible in the case of the 1280x1024 to move the extra black aspect bar to the top of the screen so it balances out better?
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Method on 2006-02-10 10:31:17
Umm, what is the ressolution of this patch? Can I turn it on 800x600?
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: PokeParadox on 2006-02-10 13:25:51
Quote from: Tseng
nice mod much easyer on the eye with an lcd than 640. quick question though , would it be possible in the case of the 1280x1024 to move the extra black aspect bar to the top of the screen so it balances out better?


God no... then people, like myself, would see even less of the game on screen. >_>

Yeah, you've probably gathered... but I would really appreciate some sort of solution for people stuck with widescreen ratio laptops... with a max res of 1280x800. Even some patch to put the battle menus up at the top would be nice... well preferable over running at 1280x1024 and having the bottom of the screen missing.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Borde on 2006-02-10 15:19:06
This has been asked so many times... The Sanit said that he should do way too much work to make any other resolutions available.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2006-02-10 19:20:02
Quote from: Method
Umm, what is the ressolution of this patch? Can I turn it on 800x600?


Nope.  Its something like 1280x960.  No other options (except the 1280 x 1280 w/ black bar).  or something like that.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: coracoideus on 2006-02-16 19:56:34
Sorry, i don't want to spam but i want to make the text of my english version german.

I have both versions the german and the english.
I want to extract the german files and want to swap them with the english version.
Does anyone know where are the language files be and how I can extract them.

i would be happy if anyone could help me  :)
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Authorised on 2006-02-20 06:43:53
I installed the patch and it worked fine.

It's a nice little project, but I'm still really at a loss as to the purpose - I never had a problem with 640x480 3D res, my main issue was with the 320x240 resolution of the backgrounds. From reading other posts in the forum, I understand that it is no easy task to implement high-res / interpolated backgrounds, which is a shame, because that's what I really hoped this patch was for.

as it stands, the actual effect of the increased resolution is minimal, but still, nice work, it's good to see the fans at home keeping old games alive and even improving them.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Borde on 2006-02-20 09:20:59
Authorised, this patch has actually a very important impact for people with a TFT because 640x480 looks pretty bad (far worse than it looks on an old CRT).
Coracoideous, you should install the english version of the game and overwrite the FLEVEL.LGP with the one provided with the german version. That way you will have german text but the menus will still be in english (sorry but I don't know of any easy way of solving this)
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Authorised on 2006-02-20 14:32:36
ahhhh, yes it all makes perfect sense now. Still using CRT, hadn't thought about the old TFT native resolution issues.

Thanks for clearing that up, Borde :)
Title: Hmmm...
Post by: xeriouxi on 2006-02-22 19:42:30
Heya!

I tried installing it but I got a check error and nothing was patched. I did it after updating FF7.exe to 1.2 and installing the chocobo fix so am I meant to do it before the chocobo fix? Sorry, I can't remember whether it is this or the minigame fix that had the chocobo race fix built-in!  :D
Title: Re: Hmmm...
Post by: dziugo on 2006-02-22 19:45:55
Quote from: Erocental
Sorry, I can't remember whether it is this or the minigame fix that had the chocobo race fix built-in!  :D
This :P

dziugo
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: coracoideus on 2006-02-23 21:26:58
Quote from: Borde

Coracoideous, you should install the english version of the game and overwrite the FLEVEL.LGP with the one provided with the german version. That way you will have german text but the menus will still be in english (sorry but I don't know of any easy way of solving this)


Thanks a lot.  :D
I will try it
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: The SaiNt on 2006-02-24 15:02:58
There, after some effort, I've compiled an FAQ and merged it with the new topic.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: nonowmana on 2006-02-25 17:18:27
Hi evrybody!

I've just subcribe to this wonderfull forum, and i'm French, so excuse me for my realy bad english :)

I have just reinstalled this enormous game, and i've decided to apply this patch. but there is a little problem.  

Wrong filesize or already patched
Nothing patched!
... Done

i have read this topic and i didn't find the solution. I have a original CD of FF7 (french version), and the patch 1.02f to make it work on windows XP and my radeon 9600 XT.

Do you have a solution to make it work ?
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Borde on 2006-02-25 20:28:47
The problem is that you are using the French version of the game. This patch only works with the US 1.02 exacutable.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: spyrojyros_tail on 2006-02-28 11:02:24
Good job with the FAQ Saint, it will save people reading the 20 odd pages of the original post to find their problem, but then again some people wont even read the FAQ! ^^  :P
Title: Re: doesnt work
Post by: VincentVal on 2006-03-03 02:36:12
Quote from: Phyltre

Ultima Edition = Evil.  And incompatible with this.

You are incorrect about this. My friend has the Ultima Edition and he has this working.
Title: Re: doesnt work
Post by: dziugo on 2006-03-03 08:08:03
Quote from: VINCENTVAL
Quote from: Phyltre

Ultima Edition = Evil.  And incompatible with this.

You are incorrect about this. My friend has the Ultima Edition and he has this working.
From another thread:
Quote from: VINCENTVAL
the ULtIMA version has only two things wrong with it,
1) no CD - CRACK
2) Slightly altered dialog
No-CD crack usually alters ff7.exe and it means that it will fail the CRC check which TheSaiNt's patch runs on that file. So it's not compatible with ULtIMA version of FF7.

dziugo
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: VincentVal on 2006-03-03 12:22:33
Hmm. you are right, but how does my fried have the Ultima Edition with this patch installed?
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: dziugo on 2006-03-03 12:24:38
Quote from: VINCENTVAL
Hmm. you are right, but how does my fried have the Ultima Edition with this patch installed?
Most likely, it's not a pure Ultima Edition. At least the ff7.exe has been replaced with the original 1.02 one.

dziugo
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: VincentVal on 2006-03-03 12:27:18
Well. All I know is he installed the Ultima Edition then right after this patch
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: wilddrew on 2006-03-05 03:54:12
Hi!

I just want to ask, if so far with the reunion and highres patch was working ok, but when in rocketcity i just got the airplane, during the movie it just stoped - the music was going on, but no more movement, or anything. It just died - is it an already known problem, or i have to change disc, or what?

Does anyone has the same problem?

THX
Title: Nice one
Post by: Spoony on 2006-03-06 01:39:30
Hey,

This is great The SaiNt, excellent work, I know this must of taken alot of hours to put together  :wink: , shame about the black borders i'm getting though.. (is there anything I can do about that?), thanks.

- Spoony
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: wilddrew on 2006-03-06 12:19:56
Quote from: wilddrew
Hi!

I just want to ask, if so far with the reunion and highres patch was working ok, but when in rocketcity i just got the airplane, during the movie it just stoped - the music was going on, but no more movement, or anything. It just died - is it an already known problem, or i have to change disc, or what?

Does anyone has the same problem?

THX


It seems to be that my problem is because of a jairofly.avi is corrupted for some reason, wathing it by windows media player couses a runtime error (by an avi???), at the point where the game frozes.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Findecano on 2006-03-08 18:06:20
I've got a question for you, the SaiNt:
Can you make a version of the patch, wich doesn't check the filesize of ff7.exe? I would need this, would it be possible?
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: The SaiNt on 2006-03-08 22:49:03
It's put there on purpose.
It's far more annoying to have ppl try to apply the patch to some unknown version and complain that is doesn't work.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Shaher on 2006-03-09 00:36:11
Um... I've a stupid "idea" on my mind...
The backgroundimages do look blocky on 1280x968 atm, so why don't extract them, stretch them with a usefull program like s-spline (best way to stretch an image) and pack them back in a *.lpg-file or whatever ? o_O
Other corrections could made this way to o.o

edit: Hm... I forgot the "walking-areas" >_>
Would be crappy if the characters walk through a wall .__
Or is there a way to strech these areas ? =(.

btw: After playing FF VII/PC with the HighRes-Patch, the ff7.exe is always stuck in the memory, taskmanager shows it =(
Is there a way to fix that ?
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2006-03-09 05:07:23
Shaher: No can do: The BG images you see are actually a COLLECTON of smaller, 16 x 16 images.  You're not talking about editing hundreds of files (still asinine) but THOUSANDS.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Shaher on 2006-03-09 12:42:30
Hm... that'S crap =(
But there's still the option to use batch-conversion o_o
S-spline doesn't support this feature, but Photoshop for sure.
PS doesn't have the Spline-option, though, but bicubic should work quite good ionstead.
Bicubic-stretching brings up some blur, but this could be fixed with "unsharp mask" (don't know if this is correct, it's called "unscharf maskieren" in the ger version)
A small contrast-correction should be fine, too. (Sry if this is wrong, I never got that "to <> too"-thing at school .__.)

I don't even know how good the result would be, but I guess it would help a little bit, because the images would'nt be stretched so much during the highres-procedure.

I guess I want to give it a try o.o
So, where are the BG-images stored ?
And: Can I open that file with LPG-tools ? o_o
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2006-03-09 12:55:53
They're in flevel.lgp
--
Yes you can
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Shaher on 2006-03-09 13:10:31
Ah, one thing: Will the "walking-areas" still be correct ?
I'm not sure about this...
Could happen, that the figures walk through a wall or stuff like that... =/
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2006-03-09 13:17:15
With which program you wanna edit them?
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Otokoshi on 2006-03-09 14:40:45
That sounds like an interesting idea Shaher.  Making a batch or script would make editing thousands of 16x16 files more plausable.  Here is a previous topic you can look at that might help get you going.  Best of luck.

Link (http://forums.qhimm.com/viewtopic.php?t=4741&highlight=background)

EDIT:
And here is another topic (http://forums.qhimm.com/viewtopic.php?t=5123&highlight=background).
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Shaher on 2006-03-09 16:33:00
Thx for the link Otokoshi ^__^

TerakRall tried something else I guess. He wanted to make the images look more blurry, but this would destroy every small details, as you can see on his pics.
The only thing I want to do, is to double the size to 32x32 - same as the Res is doubled from 640x480 to 1280x960.
I think this would help, because the "blocks" come from the (let me call it) "uprendering" to the higher resolution.
So, if the images are already fixed size, the HighRes-Thingy doesn't have to stretch them.
At least I guess, this COULD create less "blocks".

But htere's a little problem... =(
Photoshop supports batch-conversion/edits but it always asks to save every single pic after the editing is done. If I can find out how to avoid this , the program would convert/edit every single pic in a short time. If I don't, I have to click for every single pic the "okay"-button or press enter, which means it will take "just" a few days .___.

btw: Sharing could be done with rapidshare or P2P-networks or so o_O
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Borde on 2006-03-09 18:26:26
Althought I love your idea and I've been thinking about trying it for a long time, I see a few problems:
-FF7 background are stored in 16x16 tiles (as stated earlier), but they aren't stored in any standrad format. They aren't even separated in diferent files. They are compiled along with all the information about a single location (script, text, walk-mesh, etc.) in level files. You can extarct easily most of the backgrounds using Cosmo or something like that, but you will have a hard time reinserting them in the level files.
-Even if you get to reinsert the files, they will simply overflow the screen, so you will see an scaled version of what you've done. You can't change the size of the tiles from 16x16 to 32x32 without modifing the engine of the game (and I think that would be a quiet problematic modification). You should tell the game to render the tiles more little (which would once again involve some more tweaquing, although probably less problematic) and tell him to render more of them (ugh... that looks hard for me) .
If you want to see a description about the format of the backgrounds of FF7, I suggest you to look at GEARS or at Qhimm's wiki.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: ragnarok13 on 2006-03-10 11:33:24
Beautiful patch, SaiNt!

BTW, have you checked these out (wink, wink :wink: ):

scale 2x
http://www.hiend3d.com/hq2x.html

scale 3x
http://www.hiend3d.com/hq3x.html

scale 4x
http://www.hiend3d.com/hq4x.html

100% asm optimized code is available (among other versions).
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2006-03-10 12:15:43
Cool, how to make the game filter the BGs like that??
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Shaher on 2006-03-10 14:06:14
Well, I guess this is the 101% better way  :o
Especially because this code could be included in a new HighRes-Patch I think, so there'S no sharing problem with the ~180 MB-felvel-file (or "do it yourself").
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2006-03-10 15:29:55
So you mean this filtering must be included in a new high-res patch?
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: spyrojyros_tail on 2006-03-10 18:05:05
ragnarok13, those links are really amazing. Im crossing my fingers and hoping that you guys can work with it.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Borde on 2006-03-10 18:29:00
"Must" isn't the right word, Grisu. "Might" is closer to the reality. The Saint hasn't even said anything about it
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2006-03-10 20:42:19
Hmm...

I was going to say that this kind of thing might not work (As it relies on pixels being vastly different in color and haivng clear, defined edges, which a lot of shapes in ff7s backgrounds do not have), but then i realized that all this program is, is something similar to the DIFFUSE filter in photoshop.  I tried experimenting with a few scenes, and, apart from looking a little blurry, its actually quite an astounding improvement.

I wish i knew what offsets this code could be plugged into so that I could try it myself... I really cant wait to see if The SaiNt can impliment this or not =)
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Otokoshi on 2006-03-11 01:56:40
This reminds me of the fractal interpolation idea I had that was shot down a few months ago.  :)   Of course putting that code into an engine would take too long to render to be of any use.  This method is used in SNES and MAME emulators.  If this could be done I'm guessing the image could be rendered by the engine much quicker.  Ah, Yoshi's house from Super Mario World.  I haven't visited their in a while.

Do you have any screens of your experiment EmperorSteele?
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2006-03-11 02:50:42
My experiment was nothing mroe than playing with photoshop filters.  This could be totaly off-base, but here's what i predict the screen looking like:

http://www.ff7-universe.com/images/Bigtiger2.jpg

http://www.ff7-universe.com/images/Bigtiger1.jpg  (A "before" pic for reference)

With any luck, the 3d models would actually not be affected, resulting in the best of both worlds.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Borde on 2006-03-11 09:27:13
I think your experiment was a bit too optimistic. As fas as I know, FF7 backgrounds are produced by drawing 16x16 (or strecthed) squares on the screen. Those squares aren't software rendered (unless you are using Software renderer mode, of course). They are actually textured polygons like those you see in the 3D models. The diference is that they have filtering disabled. When The Saint tried to enable it, we could see why. It produced several wired artifacts arround some places. But there was one more problem. Since the filtering was applied to isolated tiles, the result was a bit disjointed. Personally, I think it was tolerable though. If you've played PSX emulators with filtering enabled, you will probably be used to this effect.
For those who missed the screens when The Saint posted them, here you have one:
http://img458.imageshack.us/my.php?image=bilinear36gg.jpg
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Shaher on 2006-03-11 17:08:31
Um... in The Saints case... did he apply the filtering to the BGs only, or the whole image ? oO
Let's say this HQ2x-Filterthingy is applied over the whole screen... this should create a kind of AA.
Small question: Ehy is there no differene on the BGs when using AA ? They are the same level of "blockyness", or I do something very wrong oO
BTT: I think, that if the filterthingy is applied to the whole screen, it would not isolate single spots on the screen and the artifacts should be gone.
At least, this is my theory o.o
IMO this HQ2X should provide a better (less blurry) image, than any other method like biliniear or bicubic (except the spline-method, 'cuz I think, this filter uses it)
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Borde on 2006-03-11 18:29:55
Jejeje... well, I remember about 3 years ago I turned on FSAA and it was applied to the whole image in FF7 (backgrounds included) and it looked good. Unfortunatelly, it looks like NVIDIA wasn't pleased with their FSAA method and they changed it for newer versions of their drivers. Now it doesn't filter the backgrounds at all. Yes, you could go back to the older version of the drivers, but they are way too old and don't support the 6000 series (in fact, I bet it doesn't even support the 5000 series). Don't ask me eaxctly which version of the Detonators I had back then since I can't remember.
As for the ATI users, I don't have a clue how it works there.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: ragnarok13 on 2006-03-11 18:33:32
EmperorSteele:
yes, the HQ works just like a filter - drop in an image and get a larger version of it. Scaled in a special way that retains sharpness and smooth lines. The examples you and Borde showed, are very blurred. I'd say that HQ works much better than that. I'll try to post an example tomorrow (if I'll get it to work).

Borde:
backgrounds are a collection of polys... That sure complicates things. But I don't think any kind of filtering on them will produce a good result, especially when you take those edge artifacts into consideration.

Shaher:
Exactly. HQ would work best if you just gave it a low resolution image and let it do the scaling. An extra layer, to put it simply. So, that kind of patch would be different than what SaiNt made. It would only take the original 320 or 640 image and scale it, so it would work as a wrapper, that adds an extra layer. I think it would work like a charm, especially since FF7 would leave a lot of free CPU on today's computers. Unfortunetely, I'm only a beginner programmer and have not the knowledge to make it.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2006-03-11 20:27:04
???
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: ragnarok13 on 2006-03-12 11:07:28
Here's a screenshot of a scaler, that is based on hq2x. I don't know if that means it's the same, but here goes:

http://freeweb.siol.net/rmihor/scalers/2x%20vs%20hq2x.png

Note that here the original image was hand-drawn and the result might be better for FF7.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part
Post by: Chrisu on 2006-03-13 20:25:30
Quote from: The_Saint

Experimental Billinear Interpolation (Not activated in this patch cause it looks ugly]


The_Saint, i like this filtering, could you give me a version of the patch that does it, or would this be much work?
Thanks, Grisu
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2006-03-18 14:52:23
Noone knowing how this could be done?
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Salk on 2006-03-22 06:53:55
The Saint,

first and foremost, thanks for what you've been doing and sharing with us all.

Second, I'd like to report you how the game goes with your patch on. I am running it succesfully on a LCD Monitor using the 1280x1024 patch.

I might update this, if you like, as the game goes on.

Issues:

* The initial credit screen is completely messed up. (UPDATE: Sorry. Only now I realize this is already reported in the first post!! Sorry again!)

* The two guards at the station (prologue) are in midair when the train approaches and "float down" to the ground once the train has come to a halt.(UPDATE: Having the Movies load from Hard Drive prevents this to happen!)
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: spyrojyros_tail on 2006-03-22 10:14:33
Im not 100% on this salk, but I believe that the glitch where the guards float down is actually in the original game, not on the patch.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2006-03-22 19:12:09
Its actually because the movies seem to run slower with this patch; however, SaiNt has gone on record sayingt hat he will not be fixing up the movie rendering code.

if you want, try using one of the other versions of the Duck Codec... there's a thread about them someplace around here.  Some peopel have reported success with the codecs increasing rendering speed =)
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: KojiroTakenashi on 2006-03-24 03:31:04
Ragnarok13, we were over this over a billion times in the old version of this thread. While I still believe that background filtering can work with a little elbow grease and some free time, the HQ filters ARE CERTAINLY NOT going to look very good on FF7. The HQ filters were meant for SPRITES and very low-colour applications. Go ahead, try applying HQ to a photograph, it's not going to look very pretty. For FF7, other forms of interpolation would be needed - like maybe 2xSaI (which works better for more detailed backgrounds).
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Salk on 2006-03-30 09:05:06
EDIT: Stupid question/request already covered in the readme file. Sorry.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2006-03-30 21:00:13
*Bitchslaps Salk*

Dude, this patch is NOT to be played in a window or quarterscreen... TNT fullscreen ONLY!  He says this in the first damned post =P

Well, maybe not about the windowed part, but it kind goes without saying =P
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Salk on 2006-03-31 03:23:33
EmperorSteele,

my question was not covered by the FAQ. There The SaiNt doesn't say that the game can't be run in windowed mode. Just that the PC must be able to display a resolution of 1280x960 or 1280x1024.

His readme mentions though that he'll never support quarter screen nor original resolution because the code of the patch overwrites the codes of those areas, so I apologize for asking something stupid.
Title: Yeargh!
Post by: Zedstorm on 2006-04-13 06:06:22
Looks like I'm a bit late in finding this; I hope someone still scans these forums and can answer my question.

I downloaded and installed the 1.02 patch as well as this beta, which successfully installed on top.  I ran the game and the beta patch worked fine, except for one large problem...

(http://img.photobucket.com/albums/v93/zedstorm/bricked.jpg)


I figured the "bricks" were in the background due to stretching, so I installed the x1024 to get rid of it.  That didn't work, and now I'm unsure how to uninstall that.  Regardless, that's not really important... my question is, what the hell are the "bricked" lines all throughout my background?  They're either green or black or transparent at any given time, no matter what location I'm in.  Does anyone have any idea how to fix these?  (The image has been halved in size.)
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: dziugo on 2006-04-13 06:39:47
Download the newest drivers for your graphics card and/or try checking different settings in FF7Config (if you're using nVidia Riva fix, then set it to TNT).

dziugo
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Zedstorm on 2006-04-13 08:17:57
Ah, thanks, that works.  Except.. heh, new problem.  The opening logo and every other movie cutscene has a large black bar running through the middle of it, now.  Is this a game error or something to do with the high res patch?

(http://img.photobucket.com/albums/v93/zedstorm/Bar.jpg)
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Borde on 2006-04-13 15:16:33
That's known to happen if you run the game in a 32-bit color mode. Are you runnig it in windowed mode?
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Zedstorm on 2006-04-13 21:03:36
Nope, full screen.  32-color I attempted to run, yes.  I can't figure out how to uninstall it, though...
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Borde on 2006-04-13 21:31:47
Just erase FF7.exe, get a fresh copy of the 1.02 version and start from the begining. Simply don't install the 32-bit patch this time.
Title: dont know why !
Post by: dokypro on 2006-04-14 09:56:18
I installed 1.02 patch and Resoulution one but couldnt enable FSAA without glitches on the background  :( , I've tried many methods but always failed...
I'm using a 6600GT and Forceware 84.21 !
When enable FSAA it's so much better so plz tell me how everyone...
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: dokypro on 2006-04-14 10:10:26
Yes.... It worked finally....I reinstalled Riva Tuner and enabled FSAA !
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: coracoideus on 2006-04-14 13:20:02
Quote from: ragnarok13
Beautiful patch, SaiNt!

BTW, have you checked these out (wink, wink :wink: ):

scale 2x
http://www.hiend3d.com/hq2x.html

scale 3x
http://www.hiend3d.com/hq3x.html

scale 4x
http://www.hiend3d.com/hq4x.html

100% asm optimized code is available (among other versions).


Yes, you should implement this and they game will look by far more better!
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: dokypro on 2006-04-17 02:29:04
How can I implement that... I downloaded hq2x.exe but when i ran it, nothing happed... may be it for the PSX emulator version right !?
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Covarr on 2006-04-17 05:54:50
hq2x is a command line program that converts individual images. The code can be used in another program, but just running it alone does nothing.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: dokypro on 2006-04-17 16:34:55
Then have u implemented this into FF VII !? I dont know much about programming so I dont know how...
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Borde on 2006-04-17 18:32:23
No, It hasn't been implemented and, even though I'm not any expert hacker, I can tell it would be really hard to do it.
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: djsolidsnake86 on 2006-04-19 23:19:58
is possible make this patch compatibles with italian language? (the ita xp patch 1.4)
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: AOD on 2006-04-20 11:52:56
i dont know i'm just a fan and a happy one for all of this i personally dont use the high res patch i wont use it untill all the exploits and bugs are fixed
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: sanjiyan on 2006-04-20 14:21:05
Quote
i dont know i'm just a fan and a happy one for all of this i personally dont use the high res patch i wont use it untill all the exploits and bugs are fixed


you'll be waiting a long time then, but it's your choice.

I think I may have found another issue with maybe the high-res patch. Here's my system setup:

AMD Athlon 64 X2 3800+
1.5GB RAM
ATI Radeon x1900 512MB (PCIE)
Augidy 2 ZS

The issue? While going through the whirlwind maze, there are several points where you have to walk past points while the winds are calm, otherwise you get knocked back and must fight some minor enemy. However, it doesn't visually seem as if the winds die down at all. After fighting, the winds may appear to die down or speed back up, but they never match with the actual appearance on screen. In fact, the apperance never changes (i.e. highwind stays highwind, lowwind stays lowwind).

If you're lucky enough, you might be able to walk past the winds by walking into the wind at the right time, but there's no indicator of when that might be.

I'm going to test this with the normal 1.02 exectable and report my results.

--------------

UPDATE:

Looks like this is NOT an issue unique to the patch. It happens with the 1.02 nvidia patch as well. The only time the wind dies and rises properly is if when you run the game in software mode. Ideas on how to resolve this?
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: coracoideus on 2006-04-20 18:41:40
Quote from: djsolidsnake86
is possible make this patch compatibles with italian language? (the ita xp patch 1.4)


Read the first post in this thread then you can find this:
Quote from: TazDef
Here is the tutorial for applying the great HighRes Patch on non-english versions:

1. Make a fresh FULL install from your original FFVII CD.
2. Get the english 1.02 XP Patch.
3. Overwrite the original FF7.exe and the FF7Config.exe in your Gamefolder with the patched ones found in the archive.
4. Apply Saints great HighRes Patch, just like posted in these thread.
5. Replace your language-code from following files:

..\data\cd\cr_gm.lgp
..\data\cd\disc_gm.lgp
..\data\menu\menu_gm.lgp
..\data\wm\world_gm.lgp
..\data\minigame\high-ge.lgp (YES it's "-" in stead of "_")
..\data\minigame\snowboard-ge.lgp (YES it's "-" in stead of "_")

-> into filename_us.lgp (ie. ..\data\cd\cr_gm.lgp -> ..\data\cd\cr_us.lgp)

6. Remove the language-letter form follwing files:

..\FFVII\data\field\gflevel.lgp
..\FFVII\data\minigame\gchocobo.lgp
..\FFVII\data\minigame\gcondor.lgp
..\FFVII\data\minigame\gsub.lgp

(ie. ..\FFVII\data\field\gflevel.lgp -> ..\FFVII\data\field\flevel.lgp)

These are the german files, if you want to patch another version, just look for the same files ending with your language code (ie. _sp for spanish or _fr for french, _it for italian i guess). The files beginning with g, in my german version, should start with s, f or i, relating to your language.

After doing so, you should be able to play the game in HighRes and in your language. Only the Menu still remains in english, but this should not to be a problem.


I've tried this with the german version, but it didn't function  :-?
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Tomi001 on 2006-04-22 10:21:08
Hi,

i tested the german Version(today) and it works, now i can play at 1280x1024.
The patch and the tutorial works, dont forget to use a fresh install of FFVII.


Tomi
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: djsolidsnake86 on 2006-04-25 14:58:58
ok, so isn't possible make the patch compatible with other languages?
Title: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: stormmedia on 2006-04-29 04:46:09
well djsolidsnake86 I once got a french version to work with this patch by renaming the files that TazDef said it's just that instead of cr_gm it was cr_fr so I think for itlian it will be cr_it that you will have to change for cr_us and so on... you'll have to rename all the files that TazDef said (coracoideus have posted the list of these files) ....  if I remember well the menu and shop will be in english and the rest will be in your language

by the way the saint realy good work !!! hehe I pass the game with your patch and didn't got any bug or anything so tanks to you to share your talent hehe!!
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Marik on 2006-05-09 23:41:22
1) My current display settings are 1280x1024 @ 32 bit (my monitor can do that 1280x960 though, I checked) - will this High Resolution FF7 run well on those settings?

2) Does the patch alter the ff7.exe, so much that Memhack codes would need another offset change? (all Memhack ff7 codes need "EA18" added to work with the 1.02 patch)
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2006-05-10 06:55:41
1) yes

2) And, yes.  Dunno if it WILL change the mem offsets, but the exe is the only thing really changed in this patch, so... yeah.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Marik on 2006-05-10 07:24:15
Oh...I see.

Well um...that's yet another journey to find the correct offset. And at the moment, I'm having difficulty figuring out how to get the codes to work without:

- disabling Autoplay
- using the Alt+Tab, which triggers the "battles crash" glitch

"EA18" is the offset for codes to work with the 1.02 patch. I'm guessing yet another offset would be needed for the hi-res game patch?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: dziugo on 2006-05-10 08:42:12
Data offsets are mostly intact.

dziugo
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: taz030485 on 2006-05-10 10:19:41
The download link on the first page doesn't work. I googled and the best I found was 0.92a. Can someone put 1.00 up please?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Marik on 2006-05-10 11:46:54
Data offsets are mostly intact.

dziugo

So you're saying most, if not all, of the 1.02 MemHack offsets would work when the hi-res game patch is applied?

Oh, and I got the codes to work earlier too - yay! Loading the ff7.exe process into Memhack AFTER the CD is inserted but BEFORE the game actually loads guarantess the Memhack FF7 codes work. The Alt+Tab is confirmed to f-up battles.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: dziugo on 2006-05-10 13:45:51
Data offsets are mostly intact.

dziugo

So you're saying most, if not all, of the 1.02 MemHack offsets would work when the hi-res game patch is applied?
Changing the offsets would be just crazy... And TheSaiNt doesn't look like a freak to me. He uses some of the offsets to store values (consts actually) but that's it. So (IMHO) it should work as you were running the original 1.02 ff7.exe

The Alt+Tab is confirmed to f-up battles.
Sometimes... I wish I had "that" version of ff7 :P. It crashed on me only once, and never happened again. Oh, and the "crashing feature" can be disabled - search for battle-swirl crash.

dziugo
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: VincentVal on 2006-05-22 04:17:36
DId this die?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Covarr on 2006-05-22 05:16:58
The project? Mostly.
The thread? No.

Now that Q-Gears is in development, there probably won't be much work on things such as this or other engine-improvements. All that's really left is things like NPC Reconstruction.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2006-05-22 07:14:22
What actually IS Q-Gears??
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2006-05-22 08:01:14
Q-gears is basicaly going to be a multi-platform game engine which can use ff7's files.  In that respect, intsead of editing and mucking with ff7's code, the people working on this can make a game with a more modern graphic system so we can select our own resolution settings, i guess.  And since it will run with ff7's data, well... then you could -essentially- play ff7 at 1024 by 768 or w/e.  At least, that's as near as I can tell.

Look it up in the tech-related section.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: zero88 on 2006-05-22 20:58:28
What actually IS Q-Gears??

There's a board totally devoted to it...
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: djsolidsnake86 on 2006-05-23 14:45:47
the project is died?
i hope that in future this patch will be compatible with all languages (i have ff7 in ITA) :)
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: zero88 on 2006-05-23 23:33:43
The project isn't necessarily dead. There just isn't much left to do. And, if you'd look at the first post, there's a potential fix so that multi-language .exes can use the patch (although your menu will still be in English, or something like that).
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: The SaiNt on 2006-05-24 04:34:46
Just a confirmation, the project isn't exactly dead.
The patch is mostly complete, and most of the problems are small annoyances really which require a huge effort on my part to fix.
Just don't have much free time to fix problems as of late.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: thenry on 2006-05-24 16:12:17
Thanks for even going through all this trouble Saint. :-D
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Decayrate on 2006-05-24 20:37:06
Nice mod saint.
All I can say, I'am rather speachless :-)
The only thing I have noticed is "the wind" issue, wich is refered to a few post up.

Anyways KUTGW (Keep Up The Good Work :wink: )
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Salk on 2006-05-26 19:35:44
It can't die untill it brings a nice bilinear to us!  :-D By the way, thanks The SaiNt!  :-)
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2006-05-27 10:24:54
The_Saint, didnt you say in your first post here you have made a patch that filters the backgrounds? there was a picture with filtered BGs and some strange pink things behind foregrounds...Could you make a patch that does this cause i liked it.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: [GLG] Sirius on 2006-06-12 02:49:17
Hello all, just found the site and checking out the High-Res patch made me hunt all day long for my FF7 Discs and against all odds i actually found them (Hurrah!!)

Watching FF7 AC just made me want to play it even more ;)

Anyway's, Saint, you have done some fantastic work, and what a great idea! I just have one question.

GFX Card is a Radeon X850XT Platinum Edition

I installed the game from my Discs, applied the 1.02 patch and then applied the high res patch. As far as i can tell the resolution has been upped and to my eye it looks like the FSAA is also on (im assuming i had to go into CCC and change FSAA and AF from application pref to always on at FSAA 6 AF 16 ) I can't quite tell about the AA though, dunno if it's just the resolution difference coming through.

The main question however is has anyone managed to find a way to get this patch working with ATI cards properly? I.E. getting rid of the grid. ( i know the patch is mainly for nvidia users ) butIf so i would be very greatful as to find out how :)

Thanks in advance for any reply's and to everyone releasing patches, keep up the good work, theres allot of gamers out here appreciating what you guys do!!
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2006-06-12 13:40:47
I for example just installed the patch on my german version and since that i havent had that problem anymore. my card is an ATI Radeon X700
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: [GLG] Sirius on 2006-06-12 16:02:33
Thank's for the reply,

Im a bit confused, which patch did you install to fix the gridline problem? or are you saying it doesnt happen on the German version?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: zero88 on 2006-06-12 22:52:49
http://forums.qhimm.com/index.php?topic=5722.0

Did you happen to look there?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: [GLG] Sirius on 2006-06-13 04:37:30
I apologise as i thought the above was a FF8 only fix as i do not know the details of the FF series game engine and did not realise this would work for both,  however if you are saying this will work for FF7 then i will try it now, thank you.

*edit*

Thanks for the reply, I followed the instructions to a T with Alternate Pixel Center turned on and all FSAA and AF options on and turned right up and i still have the gridlines all over. Any additional help would be appreciated, thanks.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Covarr on 2006-06-13 06:06:45
IIRC, FSAA should be OFF. At least, on most cards.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: [GLG] Sirius on 2006-06-13 07:04:43
Thanks for the reply, So im assuming the Saint high res patch should take care of the ingame AA n AF then? Otherwise turning them off there will stop any AA being shown at all and this is what im after.

*edit* Well, i tried setting them down to the bottom, ticking and unticking "let the application decided" still nothing. Tried pretty much every option in there, including the one stated in the FF8 fix for it, all to no avail. Still have the grids.  :? Thank's for the input, any other ideas guys?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Pepsi Max on 2006-06-15 20:24:25
Just my luck, the patch refuses to work no matter what I do. Even attempted 3 clean installs.

CURSES!
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: dziugo on 2006-06-15 20:32:01
The thing is, you have to update to 1.02.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Pepsi Max on 2006-06-15 21:27:17
I have done, still doesn't work for me. I even checked to make sure it was the US version.

But before its asked it is a legit copy of the game.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: dziugo on 2006-06-15 22:02:07
What's the error/debug message? CRC failed? Incorrect size?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Pepsi Max on 2006-06-17 14:31:23
Wrong file size, could the fact that I'm running it from Daemon Tools be a problem?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: dziugo on 2006-06-17 14:39:49
Wrong size? Then it's not a (unmoded) 1.02 ff7.exe.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Pepsi Max on 2006-06-17 15:30:18
You're right, I just downloaded the 1.02 from this forum and it works now. The 1.02 I was previously using I got from a different forum through google.

I'm going to start using my CD's now just in case.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Sketch on 2006-06-18 22:21:50
Just got this working, and it looks great especially with FSAA & AF.  Great job, Saint.

Forgive me if this has already been addressed in the thread: it's OK to put the chocobo patch over this one, right?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2006-06-19 02:47:20
Yes, it is.  In fact.. didn't Saint impliment the chcoocbo race fix in the high-res patch, or am I thinking of something else?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Otokoshi on 2006-06-19 06:10:40
You're right, the Chocobo patch is included in the Hi-Res patch.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: siirsp on 2006-06-20 16:33:32
bleh.

gridlines.

I'm on an nvidia FX5500

i normally don't have gridlines.
but with the high res patch I get gridlines.

but only sometimes.

the world map looks fin.
battles look fantastic.
but other areas have gridlines.

and AA doesn't seem to have anything to do with it.

any suggestions?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: VincentVal on 2006-06-20 16:38:25
Hasn't this been adressed before?

Try reading elsewhere, or look up gridlines, I had them too..

Change your Config to TNT
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Changeling on 2006-06-21 06:18:45
Edit:  Nevermind, solved my own problem 30 seconds later.   :|
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Changeling on 2006-06-21 06:51:45
The_Saint, didnt you say in your first post here you have made a patch that filters the backgrounds? there was a picture with filtered BGs and some strange pink things behind foregrounds...Could you make a patch that does this cause i liked it.

Seconded :)
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2006-06-21 16:00:35
 :? :?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Sketch on 2006-06-21 21:22:40
Anyone else having problems with the Fort Condor game?
Title: Re
Post by: Chrisu on 2006-06-22 11:54:48
Yes. It doesnt show the backgrounds and the 3D is making strange things.
I dunno how to fix it, but i managed to start the game and wait till the boss appears.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2006-06-26 01:11:13
The fort condor game works fine for me o_o
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: siirsp on 2006-06-26 02:37:49
Hasn't this been adressed before?

Try reading elsewhere, or look up gridlines, I had them too..

Change your Config to TNT


no, it was a different issue than's already been addressed.

though I resolved it by installing correct nvidia drivers instead of using random MS bull drivers.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: ADX on 2006-06-27 16:16:39
Hey guys. I have a problem aplying the patch.
I'm using the TNT patch (1.02), the Spanish version, and doesn't work (Wrong size). Can you do something? Thanks!
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Otokoshi on 2006-06-27 18:55:12
Quote from: The SaiNt
What do I need to install this patch?
You need the FFVII PC US 1.02 executable and the US version of FFVII PC and be able to start the game with it installed.
Other versions will NOT work, so don't even bother asking.
Your monitor & video card must also be able to display a resolution of 1280x960. (Check in Windows Display settings)

Read the first post of this topic, or use the search button.  This has been addressed so many times... I believe someone got another language working.  Try a search and you'll find it.

EDIT:
Fine, I'll be nice since your new...
Quote from: TazDef
Here is the tutorial for applying the great HighRes Patch on non-english versions:

1. Make a fresh FULL install from your original FFVII CD.
2. Get the english 1.02 XP Patch.
3. Overwrite the original FF7.exe and the FF7Config.exe in your Gamefolder with the patched ones found in the archive.
4. Apply Saints great HighRes Patch, just like posted in these thread.
5. Replace your language-code from following files:

..\data\cd\cr_gm.lgp
..\data\cd\disc_gm.lgp
..\data\menu\menu_gm.lgp
..\data\wm\world_gm.lgp
..\data\minigame\high-ge.lgp (YES it's "-" in stead of "_")
..\data\minigame\snowboard-ge.lgp (YES it's "-" in stead of "_")

-> into filename_us.lgp (ie. ..\data\cd\cr_gm.lgp -> ..\data\cd\cr_us.lgp)

6. Remove the language-letter form follwing files:

..\FFVII\data\field\gflevel.lgp
..\FFVII\data\minigame\gchocobo.lgp
..\FFVII\data\minigame\gcondor.lgp
..\FFVII\data\minigame\gsub.lgp

(ie. ..\FFVII\data\field\gflevel.lgp -> ..\FFVII\data\field\flevel.lgp)

These are the german files, if you want to patch another version, just look for the same files ending with your language code (ie. _sp for spanish or _fr for french, _it for italian i guess). The files beginning with g, in my german version, should start with s, f or i, relating to your language.

After doing so, you should be able to play the game in HighRes and in your language. Only the Menu still remains in english, but this should not to be a problem.

But this was in the first post of the topic.  Next time check their, do a search, or check a FAQ thread before posting the same question.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: ADX on 2006-06-27 21:28:58
Why we don't make the path for the European versions?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Gattz on 2006-06-30 18:24:43
Hello guys,

the high res patch makes my FF7 crash. When i try to open FF7 it crash right away. If the High Res patch is not installed everything works fine i have played the game with the 1.02 and even with the High res cloud patch. i have tried so many things and i really don't know what to do. By the way i have an ATI radeon 9600 XT 256meg i think the problem is with my video cart but i have looked a lot on this forums and i have found nothing. Any Suggestion are more then welcome.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: djsolidsnake86 on 2006-06-30 22:24:47
Why we don't make the path for the European versions?
i hope for this feature!
but the patch is in working?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2006-07-01 22:11:15
Gattz: Are younot  using TNT mode in ff7config?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Idec Sdawkminn on 2006-07-02 09:45:39
I just got this patch working. I noticed that whenever there is a symbol above someone's head for a status affect it is all garbled. You might have addressed this in the list of things that aren't fixed yet, but I wasn't sure if you were talking about this or something else. Also, when I was fighting Bizarro Sephiroth and it would ask me if I'm worried about the other party, the positive answer was overlapping the negative one, though I could still select either. I don't know if you are aware of that or not.

The only thing about it that I don't like is how small and spread-out the digits are for damage or health received during battle. They are harder to read and it looks like a non-proportional font. If you could change it back to how it was that would be nice. Also, I can enable FSAA now, but whether I put it on None, Application-Controlled, 2x, 2xQ, 4x, or 8xS, I don't notice any difference in the edges or anything else for that matter in the game. Perhaps if I reinstall FF7 and apply this patch before anything else (besides the 1.02 patch of course).

Other than that, it looks good.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2006-07-02 11:01:48
Do you have an ATI-Card? Cuz they have a maximum resolution when you enable AA, when the res. is higher, there will be no AA, if you enable it or not.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Idec Sdawkminn on 2006-07-02 11:35:07
I have an eVGA GeForce 6800 with the NVIDIA box checked and a dot in the TNT radio button.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: dziugo on 2006-07-02 11:50:18
Why do I get the feeling that you have an outdated version of HighRes? Garbled status icons and that text bug were fixed (IIRC).
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Idec Sdawkminn on 2006-07-02 12:26:11
Hmm, that could be. Let me see what version I have...

v0.92a

Ah...well that would do it. I got it from the program compilation topic assuming it was the latest one. I'll certainly get the latest one. Thank you.

By the way, I notice that on the first page, he said that after the 1.02 patch, the HighRes patch should be applied, and then your (dziugo) patches. Which ones might he be refering to?

EDIT: Also, I have a CRT and my desktop is at 1280 x 1024 because my screen's aspect ratio is 5:4. I know it can easily switch to 1280 x 960, but would that be better than applying the 1280 x 1024 one?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2006-07-02 16:04:55
No, because a res. of 1280x960 on a 1280x1024 Monitor makes just some lines of pixels appear doubled, and that looks very crappy.
In that case, the patch for 1280x1024 is better cuz it makes a black bar on the bottom of the screen.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: zero88 on 2006-07-02 17:10:56
By the way, I notice that on the first page, he said that after the 1.02 patch, the HighRes patch should be applied, and then your (dziugo) patches. Which ones might he be refering to?

dziugo has a bunch of patches, the ones in particular that I can think of are (the ones that I use :roll:):
- break 9999 limit
- always run
- battle swirl fix
- mini game speed fix
- transparent dialogs

Check out this topic: http://forums.qhimm.com/index.php?topic=5124.0

It'll explain everything about his patches.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Idec Sdawkminn on 2006-07-02 18:47:51
Ah. After posting that I found them. I tried them out and while I liked the break 9999 limit one, it allowed me to finish off Emerald Weapon with a little over 18 minutes remaining. That's just insane. But I suppose beating it with 15 minutes remaining normally is still pretty good. Since the game wasn't designed to have us breaking the 9999 limit, it would make it too easy later on, which I guess is where the hardcore patch would come in.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: djsolidsnake86 on 2006-07-04 18:27:39
any news about a new version with the european support?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2006-07-04 18:40:37
any news about a new version with the european support?

Just do the following:

Quote from: TazDef
Here is the tutorial for applying the great HighRes Patch on non-english versions:

1. Make a fresh FULL install from your original FFVII CD.
2. Get the english 1.02 XP Patch.
3. Overwrite the original FF7.exe and the FF7Config.exe in your Gamefolder with the patched ones found in the archive.
4. Apply Saints great HighRes Patch, just like posted in these thread.
5. Replace your language-code from following files:

..\data\cd\cr_gm.lgp
..\data\cd\disc_gm.lgp
..\data\menu\menu_gm.lgp
..\data\wm\world_gm.lgp
..\data\minigame\high-ge.lgp (YES it's "-" in stead of "_")
..\data\minigame\snowboard-ge.lgp (YES it's "-" in stead of "_")

-> into filename_us.lgp (ie. ..\data\cd\cr_gm.lgp -> ..\data\cd\cr_us.lgp)

6. Remove the language-letter form follwing files:

..\FFVII\data\field\gflevel.lgp
..\FFVII\data\minigame\gchocobo.lgp
..\FFVII\data\minigame\gcondor.lgp
..\FFVII\data\minigame\gsub.lgp

(ie. ..\FFVII\data\field\gflevel.lgp -> ..\FFVII\data\field\flevel.lgp)

These are the german files, if you want to patch another version, just look for the same files ending with your language code (ie. _sp for spanish or _fr for french, _it for italian i guess). The files beginning with g, in my german version, should start with s, f or i, relating to your language.

After doing so, you should be able to play the game in HighRes and in your language. Only the Menu still remains in english, but this should not to be a problem.

I have some other problem that isn't stated in the FAQ. What do I do
Read through the original thread here (http://forums.qhimm.com/viewtopic.php?t=3203&start=0&postdays=0&postorder=asc&highlight=) and the remainder of this thread over and see if it answers your question.
If it doesn't go ahead and post your question in this topic, hopefully someone will be able to help you.
Quote

It worked perfectly for me
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: TheCrow on 2006-07-08 01:57:11
how to translate a menu to the language wanted ?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Canim on 2006-07-13 05:52:29
can you create an patch for the resoultion 1280x800 to play it on notebooks?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Covarr on 2006-07-13 17:57:41
That would be awesome, but I doubt it would work well. Maybe if you don't mind losing the bottom of the screen...
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: tekwiz99 on 2006-07-14 04:46:22
more like cropping the ceiling and ground a bit
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Covarr on 2006-07-14 05:42:48
Well, due to the weird screensize things in the game, it wouldn't make a huge difference in
          most of the game. Menus,
                                       however, would be screwed.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2006-07-15 20:49:02
can you create an patch for the resoultion 1280x800 to play it on notebooks?

That'd be cool, i have to play FF7 in window mode, but i lose the bottom 160 pixels of the screen  :oops:
Couldnt we just squeeze the game a bit?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Covarr on 2006-07-16 04:04:53
Oh my gosh, manual screen scaling? That would look like crap, throw off the proportions, and be highly difficult to implement.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2006-07-16 06:42:48
can you create an patch for the resoultion 1280x800 to play it on notebooks?

That'd be cool, i have to play FF7 in window mode, but i lose the bottom 160 pixels of the screen  :oops:
Couldnt we just squeeze the game a bit?

FF7 is not charmin toilet paper >=O
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2006-07-16 17:03:13
 :-D
Could we make a [anything less 1280]x800 Patch so the proportions are the same?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Aaron on 2006-07-16 17:09:04
It's been stated that using anything that is not a multiple of 320x240 would be tough.  Also, it's been stated that there will be no new resolutions coming anytime soon.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Wintermute on 2006-07-16 18:28:16
Yes, but like it also had  been posted several times before, this still leaves the possible resolution of 960X720, which most Laptops with a 1280x800 screen can support.
Last time, The Saint posted about this, he seemed a little bit bored to still continue working on this project and therefore wasn't interested in supporting any other new features (like resolutions etc.). Since he is doing this in his spare time, I can understand and respect this, but on the other hand leaves me a little bit disappointed.
Whatever...
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: knives on 2006-07-26 07:20:37
Once I patch my FF7.exe file and double click it, it doesn't run the game.
I have the TNT patch installed btw.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: TheCrow on 2006-07-26 19:22:39
please
how to translate a menu to the language wanted ?
thanks you very much
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Borde on 2006-07-27 08:50:10
There is only one way. A crappy way. Get an Hex editor , edit FF7.EXE, find the text of the menus and replace it by what you want. Of course, you won't be able to use strings longer that the original ones (unless you know how to change the offsets, personally I don't) so you will most likely need to shorten the words.
Quiet frankly, I wouldn't bother.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: knives on 2006-07-28 03:51:51
Tried reinstalling it and patching it again.
It says the pacthes were installed properly, but the game won't even start when I click the EXE.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: dziugo on 2006-07-28 07:17:06
If there is no error message, check if you're using 640x480 TNT mode and if your monitor/graphics card supports 1280x960.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: knives on 2006-07-28 07:40:14
nevermind, It's my moniter, it doesn't support anything above 1024X768

oh well...

Unless there is a mod or something for my moniter.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: djsolidsnake86 on 2006-08-09 23:33:41
any news about a new version with the european support?

Just do the following:

Quote from: TazDef
Here is the tutorial for applying the great HighRes Patch on non-english versions:

1. Make a fresh FULL install from your original FFVII CD.
2. Get the english 1.02 XP Patch.
3. Overwrite the original FF7.exe and the FF7Config.exe in your Gamefolder with the patched ones found in the archive.
4. Apply Saints great HighRes Patch, just like posted in these thread.
5. Replace your language-code from following files:

..\data\cd\cr_gm.lgp
..\data\cd\disc_gm.lgp
..\data\menu\menu_gm.lgp
..\data\wm\world_gm.lgp
..\data\minigame\high-ge.lgp (YES it's "-" in stead of "_")
..\data\minigame\snowboard-ge.lgp (YES it's "-" in stead of "_")

-> into filename_us.lgp (ie. ..\data\cd\cr_gm.lgp -> ..\data\cd\cr_us.lgp)

6. Remove the language-letter form follwing files:

..\FFVII\data\field\gflevel.lgp
..\FFVII\data\minigame\gchocobo.lgp
..\FFVII\data\minigame\gcondor.lgp
..\FFVII\data\minigame\gsub.lgp

(ie. ..\FFVII\data\field\gflevel.lgp -> ..\FFVII\data\field\flevel.lgp)

These are the german files, if you want to patch another version, just look for the same files ending with your language code (ie. _sp for spanish or _fr for french, _it for italian i guess). The files beginning with g, in my german version, should start with s, f or i, relating to your language.

After doing so, you should be able to play the game in HighRes and in your language. Only the Menu still remains in english, but this should not to be a problem.

I have some other problem that isn't stated in the FAQ. What do I do
Read through the original thread here (http://forums.qhimm.com/viewtopic.php?t=3203&start=0&postdays=0&postorder=asc&highlight=) and the remainder of this thread over and see if it answers your question.
If it doesn't go ahead and post your question in this topic, hopefully someone will be able to help you.
Quote

It worked perfectly for me
where i can get the ff7 1.02 eng?
there is a problem: i have a patch that is the ffxp ita patch that convert the game in italian and add the compatibility with xp.. how i must install the higher res patch so? i think that his needed the support for other languages by this patch..
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2006-08-10 01:55:55
http://www.ff7-universe.com/Downloads/ff7_102.zip

NO use XP-patch

No language support.  No time to make it.


(sorry if this sounds simplistic to everyone, but, the guy is obviously using babblefish or something, so I'm trying to keep it simple so when he translates it back, it makes some sense)
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Mondo_ on 2006-08-14 00:42:21
Excellent work
Title: Bug report
Post by: lucaskt on 2006-08-20 04:52:25
Excelent work on the res change! I'm astonished, I must say.
That being said, I dunno if this is a problem with my system or a general problem with this patch. Whenever I quit the game, it doesn't quit. The window closes, but the process remains (I have to kill it by hand via CTRL + ALT + Del). My system specs:

Semprom 2800+
WinXP Professional
ATI Radeon 9200 AGP (running FF7 as nVidia TNT with compatibility with win98/ME)

I figured this could be an unhandled exception caused by my board not being compatible with nVidia's TNT. But then again, I believe you changed the routines to non-specific cards (or else I don't think it'd be running), so, I don't relaly know what's going on ;).

Thanks in advance for any fixes in this, and keep up the good work!
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Herpderp Mcderp on 2006-08-20 05:08:50
why is ultima so evil? What if someone were to lose one disc?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: knives on 2006-08-20 05:14:36
Becuase Ultima is the pirated version of it with missing files and all that crap.

If you lost a disc you should have backed up ISO's on your HD like what I did.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Herpderp Mcderp on 2006-08-20 05:24:11
specifically what is missing?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: knives on 2006-08-20 05:26:28
I don't know for sure, but I do know that all of these wonderfull patches by users here are made for the normal version.
Not some crappy compressed POS. >_>
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Herpderp Mcderp on 2006-08-20 06:24:08
I did a bit of experimenting with patching ultima (dual install with retail) and got highres to work, still need to fiddle with some of the thrid party stuff ive downloaded and yet to install on either
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Asiron on 2006-08-26 11:07:12
Hello, I would like to thank The Saint for his incredible work on his patch ! I would wish know if a patch existed to filter the 2d-backgrounds ? Thank you ! (Sorry for my language, I'm Belgian ^^)
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Otokoshi on 2006-08-28 04:23:30
No background patch yet.  We all pray for one.  :-D
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: jamesyfx on 2006-08-28 12:48:53
Thank you for this patch. I don't really notice the blocky backgrounds so much, so it's not really a problem. Though it would be nice if you got that other 'hack' working correctly.

My game looks really good now, with FSAA and everything. I couldn't do this with my old Geforce 6200.. I can now, moved to a Radeon X1600 pro. Great card. :)
Title: need help on ff7 Higher Resolution
Post by: Chaosbo1 on 2006-08-28 15:14:45
ok i have a problem with the higher resolution patch after i install ff7 then install 1.02 patch the game works but after i install the higher resotution patch the game doesnt even startup. can some one plz help

ps: thax inadvance
Title: Re: need help on ff7 Higher Resolution
Post by: corpse on 2006-08-28 16:01:16
Can you please go into more detail

You should include:

Your system Spec
Patches you've installed.
Also What do you mean by ff7 doesn't startup. Do you get an error message or a blank screen. In the latter case have you tried just presing enter a few seconds after starting ff7, this normally brings up the new game menu.

Title: Re: need help on ff7 Higher Resolution
Post by: Chaosbo1 on 2006-08-28 16:16:50
i only installed 1.02 patch nuthing else and it goes to black screen then it closes my computer is a xp with 2.00GHz 768mb of ram i use Geforce FX5500
Title: Re: need help on ff7 Higher Resolution
Post by: dziugo on 2006-08-28 16:32:23
Does your monitor support 1280x960 resolution? Did you set the appropriate video mode in FF7Config?
Title: Re: need help on ff7 Higher Resolution
Post by: Chaosbo1 on 2006-08-28 16:50:09
yup my monitor does support 1280x960 resolution and yes i used the appropriate video mode in ff7 config
Title: Re: need help on ff7 Higher Resolution
Post by: dziugo on 2006-08-28 17:17:20
yup my monitor does support 1280x960 resolution
Is it CRT or LCD? Which brand and model?
Title: Re: need help on ff7 Higher Resolution
Post by: Chaosbo1 on 2006-08-28 17:24:42
my monitor is an LCD brand sony model not sure
Title: Re: need help on ff7 Higher Resolution
Post by: dziugo on 2006-08-28 18:10:56
Are you sure it supports 1280x960?
Title: Re: need help on ff7 Higher Resolution
Post by: Chaosbo1 on 2006-08-28 18:43:23
yup
Title: Re: need help on ff7 Higher Resolution
Post by: jamesyfx on 2006-08-28 19:00:32
If it's anything higher than 17", it should support 1280x960.

Besides, I'd imagine a "Out of Range" kinda message to come up if it's not supported.
Title: Re: need help on ff7 Higher Resolution
Post by: Chaosbo1 on 2006-08-28 19:57:55
well my monitor is a 19 inch so it should work ?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Mantis on 2006-08-29 11:40:03
This patch looks mighty good - I'll apply it when I get home. I bet the backgrounds are pretty blocky, being double the pixels and all, right? They're bad enough on 640x480!  :-D I wouldn't dream of turning on FSAA though. I have to turn it off every time I wanna play F.E.A.R. which looks turd with it on.
Title: Re: need help on ff7 Higher Resolution
Post by: dziugo on 2006-08-29 14:09:57
Are you sure it supports 1280x960?
yup
Set your screen resolution to 1280x960 and make a screenshot with your control panel open (the easiest way - press the "Print Screen" key, open MSPaint and paste the image from the clipboard). Post it here (the link to image) or send it to me via email. I'll link to a possible fix then :P
Title: Re: need help on ff7 Higher Resolution
Post by: Chaosbo1 on 2006-08-29 16:16:42
is this the thing u wanted to see?
http://img242.imageshack.us/img242/5944/desktopvd8.png
Title: Re: need help on ff7 Higher Resolution
Post by: dziugo on 2006-08-29 16:53:25
Yeah. I'm puzzled why the image resolution is 800x600, but whatever. I assumed you were using a 5:4 LCD (which you aren't using apparently), and thought that it's just a not supported resolution problem.

You might want to check the 1280x1024 fix for HiRes (small chances that it will work :P) or running FF7 in a window ( search for Cetra (http://ficedula.cjb.net/)) - set a color depth to 16 bits before running FF7.
Title: Re: need help on ff7 Higher Resolution
Post by: Chaosbo1 on 2006-08-29 21:47:12
ok now it will start up but then it shutsdown when it reachs the main screen were it says newgame or continue
Title: Re: need help on ff7 Higher Resolution
Post by: dziugo on 2006-08-29 22:00:42
Any error message?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: The SaiNt on 2006-08-30 01:18:19
Merged the seperate topic into this one.
Like I mentioned, keep all topics on the patch in this thread, don't want to have a 100 wandering threads all over the place.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Changeling on 2006-08-30 01:25:53
Hello Saint.  I've been wondering...is this patch done with?  Or are you still working on filtering for the backgrounds?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: The SaiNt on 2006-08-30 01:30:02
Filtering of the backgrounds will come as an add on feature.
It will come out of beta status when the patch looks exactly the same as the original FFVII, only with higher resolution.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Otokoshi on 2006-08-30 01:39:18
I think I speak for everyone... Hooray!!  :-D

Whenever it may come out it will be worth the wait.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Asiron on 2006-08-30 06:09:25
It's really a great work The Saint !! Thank a lot !!  :-D
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Dark_Ansem on 2006-08-31 12:02:56
is this compatible with ice_cold513's Sephiroth Patch?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: matu90rk on 2006-09-05 17:25:33
^^ i wish it could be.. :cry:
I know that the file protection is important, but is restricting some ppl from having all of their favourite patches alltogether.
Maybe the creators of both applications can agree to let both patches work togheter.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: zero88 on 2006-09-06 00:25:58
(...)I know that the file protection is important, but is restricting some ppl from having all of their favourite patches alltogether.
Maybe the creators of both applications can agree to let both patches work togheter.

Easy there. ice_cold513 is working to make his patch compatible with this patch.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: sephi69 on 2006-09-07 13:28:00
Is this patch compatible with the sephiroth patch ?
(excuse my english i'm french)
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: zaphod77 on 2006-09-09 17:20:03
UPDATE:

Looks like this is NOT an issue unique to the patch. It happens with the 1.02 nvidia patch as well. The only time the wind dies and rises properly is if when you run the game in software mode. Ideas on how to resolve this?

Known issue. As far as I know, there is no fix. you must go into software mode to  get past that part.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Dark_Ansem on 2006-09-10 13:15:01
sorry I jusst noticed this is part 2. where is part 1?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: The SaiNt on 2006-09-10 13:59:14
There's a link to it on the first post of this thread.
But to save you some trouble, it's this thread,
http://forums.qhimm.com/index.php?topic=3203.0
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Borde on 2006-09-10 17:02:07
So you are still working on the backgrounds The Saint? Wooooooo! That's really good news.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Dark_Ansem on 2006-09-11 10:10:29
Ah I saw that already sorry to have asked *sorry*. Are both needed? or part 2 includes part 1?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Salk on 2006-09-12 06:50:45
Just wishing to thanks again The SaiNt for still working on his great Mod...Filtering the background would be a major step ahead. In my own humble opinion, even more important than the higher resolution itself. Keep it up!  8-)
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Dark_Ansem on 2006-09-12 07:35:16
can I make a request? could you make the eyes of Sephiroth and cloud green? it would reflect the mako energy thay have in their body.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Borde on 2006-09-12 11:03:13
That's not a something this patch could cover. It's a very simple mod, anyway. Just Look for Could's and sephirot's textures, extract them, modify them with your favourite graphics editor and reinsert them.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Dark_Ansem on 2006-09-12 11:12:36
I tried, and they were flat... I think I'll wait for the final release of this project and try again
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2006-09-15 06:17:12
... Sephy's eyes already ARE green, and.. Cloud has blue eyes.  That glow.  Why would you wanna change them?  Just because they have green stuff in their body?  Hey, get this: Out bodies have RED stuff all flowing inside... yet peolel still have blue/green/hazel/gray/brown eyes... so... uhm, what?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Dark_Ansem on 2006-09-16 08:13:30
because the story tells that Mako soldiers have a green glow in their eyes, as  written here

http://en.wikipedia.org/wiki/List_of_Final_Fantasy_VII_terms
http://en.wikipedia.org/wiki/Materia

and also I think sephy's eyes are blue here.

http://img.photobucket.com/albums/v240/theicefox/limit1.jpg
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Mesden on 2006-09-16 21:47:18
CRC Check error, what am I doing wrong?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: The Skillster on 2006-09-16 22:36:49
I started playing again with the Hi res patch, and I noticed (in the summons and ultima) that tex files which load up during the summon/magic attack that are usually scaled to 600x400 (or what ever it was) are showing at a fraction of the screen size in the hi res mode (everything else is OK, usually textures like star fields, clouds etc). Is this a known bug with this patch or am I doing something wrong?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2006-09-17 18:15:56
I started playing again with the Hi res patch, and I noticed (in the summons and ultima) that tex files which load up during the summon/magic attack that are usually scaled to 600x400 (or what ever it was) are showing at a fraction of the screen size in the hi res mode (everything else is OK, usually textures like star fields, clouds etc). Is this a known bug with this patch or am I doing something wrong?

Yes it is a known bug, but i think there'd nothing you can do against it at the time.  :-)
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: The Skillster on 2006-09-17 19:08:44
Thats fine, just it has been so long since I last used the patch I had forgotten what bugs there were (and they are not posted on the first post)
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: BluECliQ on 2006-09-21 12:59:25
I just registered simply to thank you for your work on this wonderful patch. We all know Final Fantasy 7 never needed any boost to make it a great replayable game, but the enhanced graphics do make it so much nicer. I heard you're working on background textures, I can only imagine what that would look like and how awesome it would be.  I always post on another forum and people ask nonstop "Will FF7 be remade for PS3?" which sadly right now is a no, but you bring joy to the many FF7 PC owners. Keep up the good work and thanks again. Also, I may be one of the few lucky ones here, I'm nearly at the end of the game and I've yet to encounter a problem/crash of any kind. My system is

Windows XP SP2
P4 EE 3.46 GHz
ATI Radeon X800XT PCI-E
Audigy 4 Pro
FF 1.02 Patch
High-Res Patch
NVIDIA checked, TNT mode
Full FSAA
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2006-09-22 15:39:06
because the story tells that Mako soldiers have a green glow in their eyes, as  written here

http://en.wikipedia.org/wiki/List_of_Final_Fantasy_VII_terms
http://en.wikipedia.org/wiki/Materia

and also I think sephy's eyes are blue here.

http://img.photobucket.com/albums/v240/theicefox/limit1.jpg

... No, the story says glow, not green glow.  And the article says "particular", NOT "green".  And the game says "strange" glow.  No color is ever said.  I don't think that, if they MEANT for mako eyes to be green, they'd make the dumb mistake of giving both Cloud AND Zack BLUE eyes and keeping them thatway throughout the compilation =P  And Sephy's eyes are green-ish, sorry.  Maybe an aqua... but not blue at all.

Screenshots:

(http://img.photobucket.com/albums/v398/emperorsteele/Strangeglow.jpg)

(http://img.photobucket.com/albums/v398/emperorsteele/Sephiroth_fmv.jpg)
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Dark_Ansem on 2006-09-22 20:01:15
hm... but in battle they are blue, not an aqua green.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: peidoca on 2006-10-07 03:10:20
this patch work in resolution 1024x768?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2006-10-07 13:57:18
no, just multiples of 320x240 are possible, att. its only 1280x960
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: TheCrow on 2006-10-07 21:52:06
hello
how to translate a menu of FF7 to french language with a patch high res because i have only a dialog translated ?
thanks you for to resolve a problem.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: LyghtFunky1 on 2006-10-14 06:44:24
Thank you! :-o
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Covarr on 2006-10-14 08:26:11
Is it possible to make one that runs at 960x720, as this seems to be the highest multiple 320x240 that fits on my laptop's screen.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2006-10-18 19:51:34
TheCrow: You would have to program it in yourself.  For now, the high-res patch is english only =(
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2006-10-18 20:45:46
Is there a way to do this? How is the high-res patch made?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Nayus Dante on 2006-10-28 23:42:43
Well, this worked fine on my old monitor. Refuses to work with my new LCD. Native resolution is 1440x900, and it refuses to switch into anything above that in either dimension. Anything smaller gets scaled up though, so another "black bars" mod would work. Pretty much any widescreen monitor would need the same change, since only the really high end ones are anything above 900 tall.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: stormmedia on 2006-11-01 05:13:51
Hi ppl!

First I must thanks The SaiNt for this wonderful patch :-).

But I once got this patch by following the link of Elentor.... but now those links doesn't work anymore so I got it from this thread... but I think it's an older version since the battle fonts aren't patch in this version... anyone know where I can get the version that Elentor had??

Thanks in advance.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2006-11-04 14:47:02
Stormy: I should have it on my site... lemme check:

http://www.ff7-universe.com/Download.html

Yup, halfway down under fun stuff; I need to edit the page though, as, obviously, the forums here are back up =)  Should be the latest version, though why don't you just grab it from the DL link on the first page of this thread?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: stormmedia on 2006-11-04 17:03:49
I did, but I once had a version where the fonts that shows the damage that we do looked like this:
http://img417.imageshack.us/my.php?image=6xFSAA-ATI.jpg
But the one from this thread look like this:
http://img454.imageshack.us/my.php?image=bilinear16wu.jpg

I don't know if it was an older version but if it's the case... my opinion is that those old fonts were better :-P (I'm just talking about the fonts that tells the damage here the rest seems the same to me).
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2006-11-05 11:32:16
I think the patch u're looking for was an older version, maybe 0.96 or something. But i dunno where you can get it, sry.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2006-11-07 05:46:40
Yeah, the smaller numbers made for effed up (...) and ZZZs... not worth it, IMO.

EDIT: OH, wait, you mean on the bottom?

Turn off AA, that might do it for ya.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: stormmedia on 2006-11-07 16:38:20
No I wasn't talking about the text on the bottom... I was speaking about the number that shows how damage you do... well... maybe it doesn't worth it but with the other version the number are a little misplaced witch makes the a little cut at the bottom and right edge.

[EDIT]

BTW I tried the AA on and didn't have any problem with this patch, I think that the bottom problem in the picture is something that have been tested but not implemented in this version because of some problemes like this.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2006-11-08 20:30:34
Hey storm, did you make the second screenshot in your post? If yes, how did you get the 2D-elements be filtered? Its bilinear i think.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: stormmedia on 2006-11-08 21:34:46
Well nope I just linked one of the pics that are in the first page of this thread... I just wanted to show the fonts of the damage.... sorry... and yep it's Billinear Interpolation... but it's still experimental so it's not on this version.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: WebKill on 2006-12-22 00:42:28
Hi, I applied the 1.02 patch, then the hi-res patch, and when I open the game now, it's all blocky like it's on a grid. Any ideas?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: miracle.flame on 2006-12-23 15:45:40
Try to be more specific if you expect specific help.
Also read How to ask questions the smart way (http://www.catb.org/~esr/faqs/smart-questions.html#intro)
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Otokoshi on 2006-12-24 16:53:28
Quote from: WebKill
Hi, I applied the 1.02 patch, then the hi-res patch, and when I open the game now, it's all blocky like it's on a grid. Any ideas?

The gridlines you are describing are probably becuase you're running full scene anti-aliasing.  You can get rid of it by disabling it.  However, if you have an nVidia card, check out the first post of the FAQ that allows you FSAA with FF7 without the gridlines.

Link (http://forums.qhimm.com/index.php?topic=2670.msg37440#msg37440)
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Changeling on 2007-01-22 03:31:11
Hello Saint.  I doubt you remember me but we've talked a few times before.  I hope you do not mind my asking, but have you made any progress on the backgrounds?  Like 2XSAI or Bilinear filtering?  I only ask because I haven't played through FF7 in a couple years because I've been waiting for the patch to be finished before I do.  Thanks so much for tolerating me :)
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: The SaiNt on 2007-01-22 06:06:35
No I haven't and it doesn't look like I'll have time in the near future to do it.
It's just too much work and I don't have the time to do it.
As it stands, the patch is "quite" complete.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: The Skillster on 2007-01-22 10:01:42
How did you get the high resolution again? Was it from hacking out the Directx component of the exe?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: The SaiNt on 2007-01-22 23:16:04
No, the directx layer is actually too late to change anything in the code, so I have done it far earlier in the game engine itself.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Wintermute on 2007-01-23 20:11:29
Is it possible to make one that runs at 960x720, as this seems to be the highest multiple 320x240 that fits on my laptop's screen.
Many other people - myself included - already asks for this feature several times. It seems that laptops - and therefore this special problem - become more and more frequent nowadays.

Maybe we can persuade TheSaint to make a final fix to his patch.  :wink:
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: lparcshinoda on 2007-01-24 10:21:01
yes.. I hope that too. My laptop only supports 1280x800 :(
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2007-01-24 13:14:05
My laptop does only support a max res. of 1280x800 too, but DO play FF7 on that laptop with highres, because i run in window mode and change the desktop res. to 1280x960 when playing (cant see parts of the screen then, but its better than playing without highres).
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: lparcshinoda on 2007-01-25 13:58:33
Using that mode I can't see 1 of the fighters' details on battle :(
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2007-01-26 13:37:21
When you switch to a desktop res. of 1280x1024 or greater you can move the shown part of the screen with the mouse, so that you can see the most things of the game.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: NeXaR on 2007-01-29 04:00:09
Well, now I'm starting to get the High-Res-patched US exe into spanish, but I have a question for the experts:

Some words have its first letter replaced with simbols or numbers, such as "3LOW" instead of "SLOW"; I deducted that "normal letters" are minor and "simbols and numbers" are capitals, am I right? Is there any table showing the conversion?

Thanks in advance ;)

EDIT: I already figured the conversions, I'm currently translating the normal US 1.02 exe for testing (my laptop isn't able to run the game at 1280x960), and getting good results so far:

(http://img145.imageshack.us/img145/7229/ff7wip1cf1.th.jpg) (http://img145.imageshack.us/my.php?image=ff7wip1cf1.jpg)

Notice that the english word does not limit the translated one; Config > Configurar, for example :D
When the spanish version is done, maybe I could help in translating into German or French with the help of some native speaker?  :lol:
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2007-01-29 14:39:46
You could explain what exactly you did on your spanish ff7.exe, maybe someone speaking german/french/italian can do that on their files too...
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: NeXaR on 2007-01-29 14:52:39
You could explain what exactly you did on your spanish ff7.exe, maybe someone speaking german/french/italian can do that on their files too...

You got it wrong, I'm translating the in-game text in the US executable (patched with High-Res) to spanish, not the other way around.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: pepelu on 2007-02-07 08:29:24
Hi to all,

I'm new in gaming, and I've decided to start with the best games, and one of them is FF VII... and it has been a great surprise to discover this great mod that enables high resolution to it, so lots of thanks to The SaiNt for his great work.

I'm Spanish, so having to play with the Engilsh FF7.exe is not the best option for me, so I'd be very pleased if NeXaR could post his patched highres English FF7.exe translated to Spanish.

Greetings

Edit:
Forget the last part about posting the translated ff7.exe as there's another post with it (I don't know how I've looked before to don't see it)

Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Kinseek on 2007-02-17 23:04:37
I don`t reckon that you could add 1280x720 (which is a multiple of 320x240)? My shiny new 32" HDTV is somewhat picky about the resoutions it will accept, and 1280x720 is the standard that HDTVs use, meaning there might be enough demand to warrant it.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: NeXaR on 2007-02-18 21:48:03
mmm but 1280x720 is 4x320 and 3x240. I guess it should be the same multiplier on X and Y
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: PM on 2007-02-19 16:12:39
Does this mod work with the EU english version of the game? Or do mods created for the us version in generally work with EU english version? The US version is quite hard to get a hold on these days, atleast when you live in sweden.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: miracle.flame on 2007-02-19 17:30:21
I don't know for sure but I'm quite convinced that you'd have to apply it on 1.02 US patch anyway. Because there is no 1.02 EU patch as far as I know and US patch is probable meant for EU version as well. So I'd say yes, it's very possible. I'd be really surprised if there are some differences in data.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: PM on 2007-02-25 20:10:01
Ok, i got the high res patch working, kind of. the game runs in higher definition but the models is still the same. If i picked riva in the configure graphics option both patched seemed to work when patching, but ingame the models where still the same and when i chosed riva the graphics got all messed up. If i choose TNT its high res with AA so thats nice but what should i do to get the models working?

and by the way, EU version seems to be same as US, atleast some of the files said US
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Otokoshi on 2007-02-25 21:05:30
Quote from: PM
Ok, i got the high res patch working, kind of. the game runs in higher definition but the models is still the same.

This patch only makes the game run at a higher resolution.  :roll:  If you want improved models, check out the NPC Reconstruction Project (http://forums.qhimm.com/index.php?topic=5105.0).
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Marco_99 on 2007-02-26 17:06:25
I have disabled Billinear Interpolation on my grafic card and I still have these awfull number...

Horribly oversized screencapture here. (http://img164.imageshack.us/img164/5239/ff7highresyb2.png)


MOD EDIT: WHAT THE FUCK? Embedded 640KB picture? Are you out of your fucking mind? Changed to link.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: The Skillster on 2007-02-26 20:01:06
You can't do anything about the numbers - they are textures after all, therefore increasing the resolution means you are going to get some misaligned fonts/bitmaps.
Besides its not really that bad is it?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2007-02-26 23:59:18
Quote
MOD EDIT: WHAT THE f***? Embedded 640KB picture? Are you out of your f***ing mind? Changed to link.

HAHAHAHA XD

Sorry, had to laugh.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: dante66 on 2007-03-10 21:04:43
Question, every time I try to update it, it comes up with ''CRC32 check failed!"

What's the problem?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: dante66 on 2007-03-10 21:38:16
Apologies for the double post, fixed that error.

(http://img293.imageshack.us/img293/3384/sslo5.th.png) (http://img293.imageshack.us/my.php?image=sslo5.png)

What's up with this?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Marco_99 on 2007-03-11 13:09:13
Did you disabled your 8-bit paletted texture? I did this and it worked. I had the same problem.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: djsolidsnake86 on 2007-03-15 20:03:38
development of this patch is dead?
if not, when will be available a new version that add support for widescreen and other languages?
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: The SaiNt on 2007-03-16 02:59:39
I certainly have no time to work on this project atm, so I'd say it's on-hold for the moment.
There will never be widescreen support though, after all, the game was meant to be run at a 4:3 aspect ratio.
Language support is mentioned in the faq, so look there.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Demarest on 2007-04-21 22:04:41
Well I had to express my gratitude. I just picked up a new 19" LCD and the contrast ratio of it and higher native res than I was used to has made everything look so much better. So I decided to finally try this out. Not only does everything look great, but now there's no delay in alt+tabbing since it's running at the same res as my desktop. Everything is stunning! Thank you for this patch (and for including the Chocobo patch with it).
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: djsolidsnake86 on 2007-04-24 22:27:11
I certainly have no time to work on this project atm, so I'd say it's on-hold for the moment.
There will never be widescreen support though, after all, the game was meant to be run at a 4:3 aspect ratio.
Language support is mentioned in the faq, so look there.
my problem is that i use this patch that convert fft in ita
http://www.sadnescity.it/traduzioni/ff7/ff7.php
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: verdo on 2007-05-16 17:47:35
I read through this post and the one it was continued from and couldnt find a solution to my problem. I have th 1.02 patch, the Saint's higher res patch, and the NPC reconstruct going. Only happens when I apply the Saint's patch, it looks like the display is too large for my monitor, the right side and the bottom side are cut off. no black bar or anything, just cut off. i can run 800x600, 1024x768, 1152x864, 1280x768, 1280x1024, 1600x1200, 1792x1344, 1800x1440, 1920x1080, 1920x1200, 1920x1440, and 2048x1536.

Any help would be appreciated.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: stormmedia on 2007-05-17 03:42:17
Well, I think there is a 1280x1024 version of the patch in the same pack you downloaded(if you downloaded it from this thread), I guess you should try this one.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2007-05-17 11:02:41
First apply the 1280x960 Patch and then the 1280x1024 fix. That should work  :-)
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: TheCrow on 2007-05-18 13:23:43
how to translate a ingame menu of the exe US from the work of Nexar because i want to translate in french ?
thanks you very much
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: djsolidsnake86 on 2007-05-21 22:27:41
I read through this post and the one it was continued from and couldnt find a solution to my problem. I have th 1.02 patch, the Saint's higher res patch, and the NPC reconstruct going. Only happens when I apply the Saint's patch, it looks like the display is too large for my monitor, the right side and the bottom side are cut off. no black bar or anything, just cut off. i can run 800x600, 1024x768, 1152x864, 1280x768, 1280x1024, 1600x1200, 1792x1344, 1800x1440, 1920x1080, 1920x1200, 1920x1440, and 2048x1536.

Any help would be appreciated.
also me need 16:9 resolutions like 1920x1080
i know that the game is in 4:3 but i have a 16:9 monitor and i think that ff7 with an higher resolution (even if is in 16:9) will look better
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Borde on 2007-05-21 23:08:29
...
This has been asked for way too many times. There is no "easy" way of changing the resolution of FF7 to anything that isn't a multiple of the original resolution.
And even if it was possible, do you think it would look any good stretching the image to a 16:9 resolution? Frankly,  don't think so.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Psychosupreme on 2007-06-27 23:19:49
Okedoke, ok I've installed everything and its working fine with this MOD.  Problem is once in a awhile when a random battle starts the game freezes and I get the "ff7.exe has encountered a problem and needs to shut down" crap.  Any way to fix that?  O and btw: after u first meet the Don and u fall into the sewers, the turtle enemies with spears (ya i forget their name) have a small glitch in the tail region, they have a small white square instead of the black area for their shell hole.
Title: Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Psychosupreme on 2007-06-29 16:24:56
k now the problem is that when i install the patch and choose the ff7.exe to patch it, the program reads "can not find the file" even though im clicking on it lol.  What's wrong with your patch?
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: djsolidsnake86 on 2007-07-10 11:49:46
from the readme
+Fix the credits (Low priority)
+Fix upper left hand corner bug in battle.
+Fix misc bugs
+Add 32-bit support
+Add interpolation of textures instead of FFVII's default pixel doubling (Really HARD)
+Move some code to make executable smaller (original PE file is horribly optimized)
+Add 1600x1200 support once everything is done.
+Add support for resolutions that are non multiples of 320x240 (by adding black borders)

any news about these new things?
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: bobshaw on 2007-07-21 23:49:57
Alright i'm finally askin for help since i've wasted countless hours trying to get this to work.  First starting with a clean install then tryout the game and everything is ok. Next i apply the 1.02 patch and everything is ok.  Then I apply the high res patch and it goes on succesfully.  Now when i try to run the game the screen flashes black and then back to the desktop.  I've tried evey variation with the nvidia and tnt check boxes to no avail also screwed around with riva tuner and my aa settings.I'm about ready to dropkick my puter. Any advice would be great

System:
p4 1.6
geforce fx 5700 with newest drivers and older ones
512ram
xp sp1
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Darkbane848 on 2007-07-22 00:10:00
Have you tried to run the game in win98 compatibility mode?
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: bobshaw on 2007-07-22 00:22:23
turns out im completely retarded im runnin this on my sony 32in lcd which supports up to 1360x768 which is  causing the problem now i gotta try to some how make this work . now i'm even more confused because i had this game and patch runnin on this monitor with vista but i got sick of vista and went back to xp wtf.  How is that possibly?


edit:got even more pissed reinstalled vista and everything is gravy
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: zeeon on 2007-09-04 00:44:38
Hi guys -

I have this really wierd problem. I downloaded the hi-res patch from multiple sources, including this site - and only the 1280x1024 executable (12.5kb) of the patch will execute. The other .exe file (presumably the actual patch, which is 42kb in size) simply won't execute. Windows keeps telling me, specifically "Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item." I'm running windows xp media center edition 2005. I have all the necessary req's to run ff7 (and have been sucessfully for quite some time). I just can't the patch to actually execute on my computer.

Anyone got any advice or solutions?

Thanks -

zeeon
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: linuXBOX on 2007-09-04 03:48:30
I'm having the same problem. I thought it was related to AVG, which is reporting it as a virus. I turned AVG off, but the problem persists. I haven't been able to get FF7 to run yet anyway, but I'm still trying!
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2007-09-07 05:23:15
Have you guys tried taking the file out of the RAR folder before executing?
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Ragna on 2007-09-07 10:46:22
A quote from a topic I started in 'Programming Feedback'.

Quote from: Henkäys Ikuisuudesta
High Resolution FFVII PC (trouble with Norton... WTF?!!)

Yeah, I don't even know where to post this, but well, nevermind.

This is the "trouble":
I open a folder containing the 1280*1024 & 1280*960 patches,
then my 'Norton Internet Security Center 2006' just removes the second patch cause it "thinks" its dangerous.


So, my questions are:
WTF is going on with the patch/with Norton???!!!
And, why it "thinks" the 1280*960 patch its dangerous??!!
And even, why 1280*960 yes but the other no??!!

I'm using the 1280*1024, but I just need to know what is going on with those things!! Grrr!!

Thank you ^^U

I think there is something strange with that patch...
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2007-09-07 19:51:16
A quote from a topic I started in 'Programming Feedback'.

Quote from: Henkäys Ikuisuudesta
High Resolution FFVII PC (trouble with Norton... WTF?!!)

Yeah, I don't even know where to post this, but well, nevermind.

This is the "trouble":
I open a folder containing the 1280*1024 & 1280*960 patches,
then my 'Norton Internet Security Center 2006' just removes the second patch cause it "thinks" its dangerous.


So, my questions are:
WTF is going on with the patch/with Norton???!!!
And, why it "thinks" the 1280*960 patch its dangerous??!!
And even, why 1280*960 yes but the other no??!!

I'm using the 1280*1024, but I just need to know what is going on with those things!! Grrr!!

Thank you ^^U

I think there is something strange with that patch...

Look harder =)

The high-rez patch comes with a  sub-patch for long-view screens, like on a laptop.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: linuXBOX on 2007-09-07 20:35:42
I redownloaded it today and it worked.

Go figure
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: laucaus on 2007-09-08 00:09:30
ok i have no idea if this is a dead thread but i registered today to ask for some help.
I have two concerns.
1) being that i simply cannot apply the second half of the patch. It says the exe is wright protected or the wrong size or something. I patch it with the first patch and the second doesnt work...wtf.
2) When i run the game i get a black screen and nothing more. In fact...it freezes my computer. Ive had this problem ever since i updated to 1.02v.

2.1 ghz AMD
1024 megabytes of RAM DDR
ATI Radeon 9550 1050X Series
Sound Blaster 5.1 Live! audio card
The monitor for some reason doesnt have a brand or model number on it...so its still plug and play (could that be the problem?)

And I guess to add another. After Applying the patch Software Render mode gives me an error message, but hardware acceleration freezes and locks into the black screen. Ive set my properties to all the of the pixel settings discussed on this thread. Hardward Acceleration works for FF8 no question, but for some reason FF7 wont even let me choose it as an option without choosing RIVA and...i have an ATI. Is there maybe an earlier version that supports the 1.01 version or even a newer one that works? Or maybe someone could just assist me with the problem...cuz i see the success stories and i wonder...why not me??
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: laucaus on 2007-09-08 01:08:42
Monitor is a Likom L7035LD and i cannot find a driver
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: The SaiNt on 2007-09-08 01:54:20
Which patch are you applying first? The 1280*960 one must be applied first if you want to apply the 1280*1024 one.
Please also check what resolutions are supported on your monitor in windows display properties, it it doesn't support either of the resolutions than obviously this patch won't work.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: laucaus on 2007-09-08 02:39:50
im using the one that isnt the 1280*1024 in the zip first and then the 1280*1024 one
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: laucaus on 2007-09-08 02:52:24
it lets me select and use the pixel settings so im assuming that my monitor and video card allow it
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: zeeon on 2007-09-09 05:15:55
Hey -

I fixed the problem with the patches. I run AVG Free Virus scanner, but I think this will fix most people's problem with running the first executable in the patch. You have to turn off the "Resident Shield" part of your virus scanner. In AVG, it's hidden in a series of menu's within AVG Control Center. You have to turn on advance mode, and then a big button with "Resident Shield" will appear - you click on it and disable it.

I had originally though I had killed all the AVG stuff running - but you have to EXPLICITLY turn this feature OFF in your virus protection. Killing all the anti-virus processes, turning off or stopping the anti-virus services won't work. You have to actually open your anti-virus program and turn this feature off. It could be called "Resident Shield" or "Resident Memory protection" or something similar to that.

Hope that helps you guys with similar problems such as my own.
Saint - thanks for the great patch man! Now I get to play this on my HDTV in hi-res :)) AWESOME DUDE :)
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: laucaus on 2007-09-09 21:51:05
ok i got it to skip past the black screen, got to the new game/continue menu, select new game and...black screen again. I think there is a problem with the movies. But this problem only happens after i apply the patch. Any Ideas?
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: linuXBOX on 2007-09-09 22:15:57
I had to run in software mode, I also had to uninstall my klite codec pack and reinstall the FF7 movie player to get past that.

I think uninstalling the codec pack had the most effect.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: laucaus on 2007-09-09 22:22:14
anywhere i can get that online? I left my cds at my house and my computer is at my girlfriends
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: laucaus on 2007-09-09 22:42:48
ok, its working but ONLY the game. 2 Concerns now. The backgrounds look like a grid. You can seriously see the lines and two...movies still wont work. Once i get all that to work, im golden, cuz it looks damn good.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: laucaus on 2007-09-11 03:24:10
Ok so i got all that crap to go away by using the riva 128 option instread of the TNT, but movies still wont work after i install the 1.02 patch.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: laucaus on 2007-09-11 03:54:55
game is looking BEAUTIFUL!!!! But for some reason...the 1280x1024 patch says the file is write protected so it wont work, and it locks up on movies and cut scenes simply because...they wont load.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: laucaus on 2007-09-11 04:16:49
i really appologize for all this. I just have two more things and im off. I got the movies to work, they load slow and each scene takes a few seconds to load, but i can live with that. Took some working in regedit, but oh well. Now...I still cant get the 1280x1024 to patch. I dont freakin know why. Id LOVE to see the game in that resolution because if it looks any better then it does now...id drop jaw...even farther. Seriously It looks AMAZING now. And number 2...when i exit the game, is it supposed to restart my computer??
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Otokoshi on 2007-09-11 05:11:59
Seriously... it's called the "Edit" button.  When you edit your posts here they are flagged as new posts.

Your movies load up much faster by using the movies on your hard drive tweak.  Then it will not depend on your CD spinning up to play the movies.  The 1280x1024 patch just adds a black bar at the bottom of the screen to fit this resolution simply because many monitors have this resolution supported.  If it runs on the 1280x960, that's fine and will fit a 4x3 monitor full screen.

What type of graphics card are you running?  I had trouble with restarts on an old Radeon card before.  I got it working by putting a fresh .exe and applying the patches again.  Make sure it's running in Win98 compatibility mode.  Last I checked, Radeon cards don't play nice with FF7 and some graphics features, such as Anti-Aliasing which was causing the "grid" effect.  Computer restarts are not supposed to happen.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Ragna on 2007-09-13 18:15:02
Hey, I didn't notice, but, when I'm in the Save/Load menu, the char pictures have something.. huh.. strange.
Yeah, their pics have some garbage or something.

I have tried the two patches but it's always the same.

So.. is that common?

Here (http://img162.imageshack.us/img162/9217/dibujonh0.png) a picture to see what I am talking about.

EDIT: Of course, I'm using the US version translated to Spanish, by me. (so, don't be confused ^^U)
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: linuXBOX on 2007-09-13 19:22:46
Yeah, mine have the same thing, I just ignored it, its not the biggest problem I've seen
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2007-09-13 21:13:03
I know this problem too, i sometimes wondered about it, but never bothered.
Maybe its related to the 640x480 resolution or its textures. Its not a problem about the highres-patch.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: ThePro on 2007-09-27 23:11:16
*** I found the 'Swirl' patch. It's working now. Thanks. ***

Nice patch. I got a problem though [I have read through a couple of topics and I haven't seen anyone mention this issue].

The Edios clip shows up. I start the game. I see the intro movie. I take control of my character. Everything looks nice/crisp [except the backgrounds :roll:], but as soon as the game tries to enter a battle scene. It crashes.

I don't have any other patches except the 1.02 which is required. I'm also using the second patch, although I obviously installed the first one to begin with. My LCD has a native resolution of 1280x1024.

I disabled the patch [restored the .exe] ran the game and saved at the first check point. I exited the game. Re-applied the 2 High Resolution patches. Loaded up the game ... everything looked fine/crisp again. The tried to enter a battle scene ... it crashed. It don't even get to see the twirl/blurry transition into the battle screen ... it crashes as it is about to do it.

AMD FX-55
NVIDIA 7950 512MB
1.5 GB RAM

Thanks.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: ThePro on 2007-09-28 11:11:59
Very minor issue I noticed [It doesn't affect gameplay at all. I just wanted to know if it's a known issue and if there's a fix for it]. The Eidos movie and the cut-scenes look normal, but the starting credits just after the Eidos logo look 'tiled'. It looks like the screen is split in 4 and each square is running it's own credits. Any ideas?

It only happens with the High Res patch. If I run 'vanilla' or with the 1.02 it doesn't happen.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: bloodjack on 2007-10-17 21:44:10
Hello my friends!
I know my first post should not be a request, but I'll go introduce myself right after this!^^

It seems that I can't use the high rez patch!
It's been 2 nights i'm here as guest, trying toi found a solution but...  :-(

As a big fan of FFVII, I bought the PC us version and guess what? it didn't work! :P

So I used the 1.02 patch, cleaned all my codec, and it finaly worked... well... not really, all backgrounds are messed up, cut in little squares.

I hoped the high rez patch could solve this, but after the installation the game won't launch!

(all case are with nvidia tnt check)
In 320x240, the game crash after eidos
In 640x480 quarter screen, the game crash after squarsoft
In 640x480, the game launch and quit after less a seconde

In windows 2000 and NT , the game quit after less a seconde
In windows 98/me or 95, I get a black screen, need to ctrl+at+sup

All issus are the same with only one patch, and with the patch of the patch! :P

I've got no other patch installed (exepte reconstruction , but it doesn't affecte the ff7.exe)

I'm in windowsXP family service pack2
NVIDIA geforce 6200 LE

My first goal is to solve the litlle square probleme, even if I can't install the high rez.

When I say square , I mean like Dante66:
(http://img293.imageshack.us/img293/3384/sslo5.th.png) (http://img293.imageshack.us/my.php?image=sslo5.png)
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: zaphod77 on 2007-10-29 17:03:33
The credits acting weird, and certain spell/summon animations not working right is a known issue, and wil most likely never be fixed.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: EmperorSteele on 2007-10-30 16:30:33
Have you guys tried cranking up AA and AF in your video card's control panel?  How about turning them off?  Playing with other quality/performance settings?

All I know is my FF7 works great... without grid lines.  *shrugs*
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Robert123 on 2007-10-31 19:38:06
Right, i am very very very annoyed i have EXACTLY the same problem as the person 2 posts up and this is killing me!!!! I REALLY want to play it, i have the original discs, i did a max install and put the 1.02 patch on, i applyed the saints patch and now it does the same thing WHY!!!!!! someone please tell me
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Demarest on 2007-11-02 06:22:29
If you're talking about the tiling, try turning off your video card's anti-aliasing (AA) and anisotropic filtering (AF). I know this is a sure fix for ATI users.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: ryuuza on 2007-11-14 14:21:50
first: thank You for this!!

second: the problem. game works fine but when it comes to a fight it stops, music slows down and the next thing is that ff7.exe did something wrong and it exits the game. help!!!
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Demarest on 2007-11-14 20:02:29
I would recommend employing dziugo's BattleSwirlFix. It, and many other useful patches, can be found here:

http://forums.qhimm.com/index.php?topic=5124.0
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: ryuuza on 2007-11-15 07:13:41
it worked! thanks!
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: zakken on 2007-12-20 16:57:09
hey gyes  :-) i have a problem, its prop vistas foult but i dont know i downloaded this patch and opened *[The_SaiNt]_High_Res_FF7PC_Patcher* and di all that etc. and after this i have to open *[The_SaiNt]_High_Res_FF7PC_1280x1024_Fix_Patcher* but when i try to open it i get this error message that says that windows cant get acces to the file, and that i maybe dont have acessrights to the object  :x can somone please help me on how im gonna get this to open :?
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Bugenhagen on 2007-12-25 23:04:00
Hello my friends!
I know my first post should not be a request, but I'll go introduce myself right after this!^^

It seems that I can't use the high rez patch!
It's been 2 nights i'm here as guest, trying toi found a solution but...  :-(

As a big fan of FFVII, I bought the PC us version and guess what? it didn't work! :P

So I used the 1.02 patch, cleaned all my codec, and it finaly worked... well... not really, all backgrounds are messed up, cut in little squares.

I hoped the high rez patch could solve this, but after the installation the game won't launch!

(all case are with nvidia tnt check)
In 320x240, the game crash after eidos
In 640x480 quarter screen, the game crash after squarsoft
In 640x480, the game launch and quit after less a seconde

In windows 2000 and NT , the game quit after less a seconde
In windows 98/me or 95, I get a black screen, need to ctrl+at+sup

All issus are the same with only one patch, and with the patch of the patch! :P

I've got no other patch installed (exepte reconstruction , but it doesn't affecte the ff7.exe)

I'm in windowsXP family service pack2
NVIDIA geforce 6200 LE

My first goal is to solve the litlle square probleme, even if I can't install the high rez.

When I say square , I mean like Dante66:
(http://img293.imageshack.us/img293/3384/sslo5.th.png) (http://img293.imageshack.us/my.php?image=sslo5.png)

Same problem here, also with nVidia-Card (Geforce 4 MX onboard)

And there isn't any solution for this problem? I didn't turn on AA or AF.


Bugenhagen
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2007-12-25 23:15:26
Try the 1.02 patch and the "nvidia tnt" or "nvidia riva 128" option.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Bugenhagen on 2007-12-26 00:12:12
Hmm, I already did. Game is patched on 1.02 and no matter which opinion I choose, its the same result.


Bugenhagen
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: obesebear on 2007-12-26 02:12:56
Even if you didn't "turn on" AA or AF your video card by default probably runs them.  Open up your video card configuration utility and make sure it isn't "always on" or the other option where it turns it on if the game supports it.  That will fix your blocky graphics.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Bugenhagen on 2007-12-27 23:32:39
Even if you didn't "turn on" AA or AF your video card by default probably runs them.  Open up your video card configuration utility and make sure it isn't "always on" or the other option where it turns it on if the game supports it.  That will fix your blocky graphics.

Well, i don't even have a tool on my computer where you can choose either if you want AA/AF or not. But I will install the nVidia tool to have a look and will tell you, how it did.


Mfg Bugenhagen
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Tsetra on 2007-12-29 22:30:22
What exactly is the cause of certain battle animations and the opening credits messing up? The credits make it really interesting, since it makes me wonder if perhaps it's actually a "battle animation" itself. If that's the case, maybe the animation file can be played with, and a compatibility patch can be created for the Hi-Res?

EDIT - I just painfully read through all the Hi-Res threads. Perhaps it's not so simple, but I could be wrong.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: accura_demon on 2008-01-10 14:38:48
ok heres the deal....
ma pc------->pen 4 2.4mhz,512mb ram,ati 9600pro,win xp+sp2
i install ff7 i apply 1.02 patch i go to cofig i put tnt on n the game runs perfect...
then i apply resolution patch but wen i try to run the game in xp mode it opens n closes in 1 sec
n if i change to win 98 mode i gt a black screen n i hav to close it from task manager....
i hav a widescreen lg if hs to do wit the resolution...
oo also if i apply the xp patch the game runs but i can only see cloud n everythin else is fuked up..
i tried also to open fsaa manually from catalyst panel but on the game i had some weird lines on the texture...
ne clue coz i hav spent like 10 hours n still nothin
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: dziugo on 2008-01-10 17:17:13
Its bcoz ur widescreen dsnt support teh reqired resloution.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: megarushing on 2008-01-17 21:37:35
Hi, I recently found a fix for this game flashing black instead of starting problem, this is how i did:

This happens mostly when people have the high res patch installed and some LCD monitors, when you try to open up the game it just flashes a black screen and closes itself instantly, or the screen keeps black when ran in compatibility mode having to ctrl+alt+del their way out, the solution to this is to acess control panel> display properties > Configs tab > Advanced > Monitor tab and uncheck the "Hide Modes this monitor cannot display".
 An alternate solution to this is to download the "Cetra" from Ficedula´s site and apply the windowed mode patch, or maybe use ff7w. this will prevent ff7 from changing the resolution.

Hope this helps  :wink:
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: dante66 on 2008-01-18 10:29:56
Will there ever be new resolutions released for this patch? At the minute, my HDTV will only run at 1024 x 768 for the PC due to the VGA lead, until I get a HDMI lead and a new computer which could be like another year. I think the size is like one too high for me, any chance of getting moaaaar?

Thanks.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Changeling on 2008-02-03 10:03:58
I second that.  I'm outputting to an old television because the backgrounds look perfect on it.  (Most of my favorite games have 2D) The reason I don't just play at the regular resolution is because of no anti-aliasing or anisotropic filtering.  I have an ATI card and it creates those lines.

1024x768!

Maybe magixts can do it if The Saint doesn't want to.  He created the FF8 high resolution patch, so why couldn't he make a few modifications to the existing patch?

Are you reading this magix? ;)
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: D-vide on 2008-03-05 13:24:05
I have a problem!

I made a print screen but the computer somehow forgot my prtscr. anyway...

I do a fresh install of FFVII, Apply the 1.02 patch and then the high resolution patch.. now what i do next: set my config to 640x400 full, Nvidia settings to TNT and render with direct3d hardware acceleration.

when i start the game now, all my characters are fully black. the the polygons are in place but are in no other color then black. backgrounds work, special fx work. but my characters are black... :( and when the first boss fight starts, it crashes

how do i fix this?
~David
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Zerberbuth on 2008-03-08 13:22:52
I have a problem!

I made a print screen but the computer somehow forgot my prtscr. anyway...

I do a fresh install of FFVII, Apply the 1.02 patch and then the high resolution patch.. now what i do next: set my config to 640x400 full, Nvidia settings to TNT and render with direct3d hardware acceleration.

when i start the game now, all my characters are fully black. the the polygons are in place but are in no other color then black. backgrounds work, special fx work. but my characters are black... :( and when the first boss fight starts, it crashes

how do i fix this?
~David

You can't fix it. Your hardware is too recent and does not support 8-bit palletized textures. It's ancient technology that's been removed from drivers recently to optimize code. Therefore running the game in D3D mode will result in the game not displaying any textures. The only way this may be fixed is if your graphics card company decides to reinstate 8-bit palletized textures or for you to use an older graphic cards.

I'm unsure if using very old drivers will work on newer cards. I doubt this is something that can be fixed with a game patch. If you uninstall the High res patch and run the game in software mode the game will still work though. However you will obviously not benefit from higher resolutions or Anti-Aliasing.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Kai on 2008-03-09 01:17:16
I'm having a problem with this patch crashing the game immediately on startup.

My system specs:

Fresh installed Windows XP SP2 with all patches from Windows Update
1GB RAM
AMD Athlon XP 2000+
Shuttle SN45G (using nForce platform drivers 5.10)
NVidia GeForce4 Ti 4400 (driver version 93.71)
No antivirus software installed
BenQ FP937s LCD Monitor (Native resolution of 1280x1024)

I purchased my copy of FF7 many years ago, in the UK - I don't know if this makes any difference to the US version, but it's all in English.

I have installed the game without the DirectX 5 or any of the Yamaha sound software, just the game itself. I have updated to version 1.02 through this forum and replaced the two executables. If I run the configuration utility to set he graphics, I can only choose 'Sotware Renderer' and under the section 'Required 3D Features for Direct3D', everything is marked as 'Fail' except for '8-bit Paletted Textures', which is a 'Pass'. I cannot check the NVidia checkbox or select either RIVA 128 or TNT. I can choose any of the display resolutions and the game will run ok at any of those resolutions.

The problem occurs when I try using the Saint's High Res Patch v1.00. After updating FF7.exe successfully with the 1280x960 patch (or both), FF7 just crashes on startup, citing a runtime error with FF7.exe. I do notice that the taskbar displays 'The Saints High Res etc.' as the task, so it's obviously trying to start the game up using high resolution.

The exact error message is: ff7.exe has encountered a problem and needs to close. More information about the error:

AppNameL ff7.exe AppVer: 0.0.0.0 ModName: ff7.exe
ModVer: 0.0.0.0 Offset: 0029be7a

I have tried running ff7.exe under compatibility mode, which just gives me the same error.

I did read through the FAQ and also go hold of Rivatuner to turn off 8-bit Paletted Textures, but even after restart, the configuration utility still shows 8-bit paletted textures as a pass.

Has anyone come across this problem?
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Aspergius on 2008-03-09 15:18:08
Hi guys...its nice to see so many FF7 fans! Been one since i was 11.

Anyways......ive been trying for 3 days now to get this patch working...and finally made it!! YAAAAAY

But the thing is when i start the game the bottom of the screen gets cut off. its probably because i play with a laptop (15 inch)
So i wanted to ask if there anyway i can play this in hi res.... i mean that the characters dont look like crap but the game to actually fit my screen.

Well i hope you can help me. COZ I REALLY WANNA PLAY THIS AGAIN....after years and years.

peace..
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: mavirick on 2008-03-09 18:31:05
Have you tried both patch resolutions? There is a 1280x1024 patch that usually causes the black bar (but works better with many LCD's) in addition to the regular patch. I would think that on a laptop the normal patch would work well with your laptop, but try both and see if one fixes your problem.

Good luck,
Mav
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Aspergius on 2008-03-09 23:44:37
yes i actually tried both of them!! well if i did everything right!! :roll:
i guess its not that big of a problem..... i just adjust the screen with the mouse! gets cut off a bit ( like i cant see in the menu in which place i am at the moment.)

and im sure its not possible for me to play on 1280 x 960 coz i can only go upto 1280 x 800 ( a real BUGGER).

well ....been playin it and i must say....its a beaut playing it again especially with the nps recontruction patch!!

the sector 7 plate just fell down...hehe   :cry:
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Rufus95 on 2008-06-29 18:38:48
did't work for me
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: auxili160 on 2008-06-30 02:27:38
I still don't understand why he made this patch ultra-high resolution only. No normal 1000$ laptop displays above 1280x800 resolution. 1280x900 isn't even a proper widescreen resolution. 16:9 is 1280x720 and widescreen on computers is 1280x800. 1280x900 is only for people who have the next-highest resolution, which are only desktop computers or very expensive laptops.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: dziugo on 2008-06-30 07:44:37
Because it was easier to scale by a factor of 2?
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: auxili160 on 2008-06-30 07:59:43
Yeah I guess it makes sense why he just made a quick widescreen mode, but it would've been nice if there was a laptop-friendly version. But I'm not asking for anything. I'm ok in the standard 640x480 resolution.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Borde on 2008-07-15 15:24:19
I may be wrong, but wasn't it possible to run this patch even if the resolution wasn't supported using the windowed mode mod? The image would get cut, of course.
As for adding new resolution, if I understand correctly what The Saint did, it's just not posible using the same method.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: icawn on 2008-07-19 10:34:40
i have a $1000 laptop and the native resolution is 1920x1200.   inspiron 9300.  i bought it about 3 years ago.  tho i dont think he'd ever make a version to support my native resolution.  my native looks 90x better than any other res in anything i do.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Chrisu on 2008-07-19 12:10:19
I may be wrong, but wasn't it possible to run this patch even if the resolution wasn't supported using the windowed mode mod? The image would get cut, of course.
As for adding new resolution, if I understand correctly what The Saint did, it's just not posible using the same method.
Yes.
I've been doing that on my old laptop with a res. of 1280x800.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: riryoku on 2008-12-08 22:00:32
I would just like to express my extreme gratitude to Saint for this patch and to all the other members of this site and across the FF modding community for their amazing deeds. People like you help keep this game alive.  8-)

I got shivers after seeing what this patch can do. <3
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Bluegrass79 on 2008-12-28 19:34:40
I cannot get the patch to work without the game freezing on the first transition to battle screen. Freezes everytime and ive tried changing just about everything. Anybody got a clue why I freeze going into battle with the rez patch?
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: sandstone_cowboy on 2009-01-05 22:52:30
hey everyone. i was wondering if the link at the beginning of the discussion is the latest patch. if not, would someone add one/point me in the right direction?

oh, and one more thing - my laptop (only computer i have) runs in 1280x768 should i use a window-ing patch, or what? i've looked through the 15 or so pages, but haven't been able to come up with a concrete answer. if this is so, then could someone point me in the right direction for that as well?

many thanks to y'all for any help i can get.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: hay on 2009-02-11 13:42:00
Edit: Crap, my mistake. This post is spam and should be deleted.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: BrokenCrowe (Mendelevium) on 2009-04-20 01:00:19
Sadly i can only get this patch to work while running as administrator (i'm using vista) other wise the game crashes when i enter a battle... and for some reason when i play as administrator i loose the detailed character and it goes back to the blocky 1997 characters... it worked fine when i first installed it... but then i did that mod that changed the spell names from bolt 2  to thundara etc. and then the PC crashed
and the patch stopped working.
I uninstalled everything to do with Final Fantasy VII and reinstalled to no avail... the only mod that i can get to work is the Phoenix Rejuvenation project ....
Anyone know how to help, I'd be grateful for any suggestions... ^.^
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: b00mshine on 2009-04-24 13:24:29
Why is that after I apply hi res patch and I run FF7 my monitor just blinks and nothing happens?
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: drfeelgud88 on 2009-04-24 23:23:40
everytime i try on windows VISTA, it says "CR32 failed" or something like that and it wont work... says the file size is ok but then it says that and then says "nothing patched"... any1 no how to fix this?

EDIT: Nvm, i think it was cuz i already altered other patches onto the exe file... sorry
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Sayishere on 2009-05-07 14:32:26
Anyone able to help me?

annoying problem,  basically i accidently used the fix patcher which is for mointors that cant handle the resolution but my mointor can actually handle it, my dilemma is, is there a way to uninstall the high res patch so i can install it again, but this time with the normal high res patch and not the fixer patch, because the fixer patch doesnt even increase the resolution, really need help on this! i was tempted to uninstall the whole game but dont want the hassle in downloading all my mods again


Anyone can help me?

Thanks
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Sayishere on 2009-05-07 14:37:07
sorry double post  :roll:
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: obesebear on 2009-05-07 19:01:58
Back up all your mods.  I'm quite sure you will have to uninstall your game.  If the High-Res patch was the only thing you modded that affected the .exe, then maybe you can find a 1.00 .exe floating around the internets and replace it with your current one.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Sayishere on 2009-05-07 19:22:07
yup your right, reinstalled and ll working fine now thanks
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: blargiefarg on 2009-05-12 08:29:27
I am having trouble extracting your archives. I will say extract here, it will act as if it had extracted, yet no executables appear, by the way, all other archives work! Your patch looks really good, I'd just like to use it! :oops:

edit- sorry if I'm being newbie-ish, thats only because I AM a newb when patching games
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: blargiefarg on 2009-05-14 22:22:28
And Yes I know how to use a computer.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: drfeelgud88 on 2009-05-15 00:48:17
this may be a dumb question to ask... but after applying this patch, will it make it full screen for when u record gameplay? cuz when i recorded, it showed a small screen when i started to record my gameplay
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: roco777 on 2009-05-29 14:01:47
Hi everybody..

I have a problem when visiting red x town, and talking to his grandpa, when he starts talking about planets and space...
a movie starts with a star falling. then something like a black hall swallows two stars and the movie ends

the game stop here....the background music still on, and the eyes of one character face blinks but no one can move and nothing happens...!!! any button doesn't seem to be working

would you please tell me what to do?

thank you
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: raincloud on 2009-06-28 21:25:56
Hey, I've tried applying this patch, which I think should work, but all I get when I run the game is a black screen. I've followed the intructions and full installed using the UK version (which has the same file extensions etc). I'm running it on a 32" 1080p lcd tv. Any suggestions? Cos this looks cool. Thanks guys.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Kudistos Megistos on 2009-06-28 21:29:54
Any suggestions? Cos this looks cool. Thanks guys.


Yep.

Use a clean version of FF7 1.02 and use this mod (http://forums.qhimm.com/index.php?topic=8306.msg106986#msg106986) instead.  :wink:

The custom graphics driver has made the high-res patch obsolete.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Hellbringer616 on 2009-06-28 21:32:04
Probably need to reinstall FF7 since i don't think they can work together. But use Aali's custom Graphics driver http://forums.qhimm.com/index.php?topic=8306.0

Lets you play at any resolution (looks best if in a multiple of 320*240 though) plus obsoletes the chocobo and mini-game patches. also removes the need to the trumotion codec, and fixes the upside video problem (i believe, i've never had an upside down video, but i've always used his driver)
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: raincloud on 2009-06-29 22:03:00
Any suggestions? Cos this looks cool. Thanks guys.


Yep.

Use a clean version of FF7 1.02 and use this mod (http://forums.qhimm.com/index.php?topic=8306.msg106986#msg106986) instead.  :wink:

The custom graphics driver has made the high-res patch obsolete.

Does this work with xp as I'm having to use my old xp pc as I couldn't get it to run on my vista laptop. Also sorry if this sounds simple, but what do you mean by a 'clean' version?
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Kudistos Megistos on 2009-06-29 23:52:59
It works on XP and Vista, as well as Linux (if you use WINE).

By "clean version" I mean a ff7.exe file that hasn't been modded with the high-res patch. You should be able to get one from the discs that you can patch with the official 1.02 patch (http://www.ff7-universe.com/Downloads/ff7_102.zip) and whatever YAMP patches you want (since they are compatible with other mods.

Actually, I'm not sure whether the custom graphics driver really is incompatible with the high-res patch (since the driver doesn't mod the .exe), but a few other mods are, so it's probably better to not use the high-res patch now, just in case.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Aali on 2009-06-30 04:41:55
The driver will work fine with the high-res patch, but all you get is the glitches from the high-res patch with none of the benefits. (Since the driver can already high-res things properly)
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: wassan92 on 2009-07-14 17:56:43
I've got a problem with this patch aswell, i can start the game ok but when i hit any button on my keyboard the game shuts down and an error message comes up.
Help! or has this issue already been solved for someone else?
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: obesebear on 2009-07-15 02:03:55
Help! or has this issue already been solved for someone else?

Aali's driver.

Will someone kindly lock this topic?
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Raxel on 2009-08-16 07:31:39
I can't patch the game in FF7.exe 1.02 spanish version.. you can modify the patch for work in other versions? thanks so much
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Kudistos Megistos on 2009-08-16 14:39:22
This patch isn't needed any more; the custom graphics driver (http://forums.qhimm.com/index.php?topic=8306.0) has made it obsolete. See if you can get it to work with the Spanish version of the game.
Title: Re: [Release] Higher Resolution FFVIIPC [v1.00] - Part II
Post by: Raxel on 2009-08-16 15:48:38
This patch isn't needed any more; the custom graphics driver (http://forums.qhimm.com/index.php?topic=8306.0) has made it obsolete. See if you can get it to work with the Spanish version of the game.

Thankss!^^