Author Topic: [FF7PC] NPC Reconstruction (Discontinued, use Unified Model Installer)  (Read 571976 times)

stormmedia

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Re: NPC Reconstruction Project
« Reply #325 on: 2006-05-29 22:48:28 »
Nice collection of software :-D ...  but unfortunately useless for the momant... you can convert the .p files to 3ds but you won't be able to reinsert them ingame.  We use Kimera (made by Borde thanks again Borde!!!) to modify the battle parts that have more polygone... so basicaly we use the battles model's part and adapt them to make them fit with the model you want to do.  I could help you to get over the basic of making model if you want.  Just add me to msn if you want I think it'll be easier by msn than to explain to you in the forms.

Well see you

VincentVal

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Re: NPC Reconstruction Project
« Reply #326 on: 2006-05-31 06:12:30 »
Installing the latest version of the patch now, but this will interfere when I install the updated Zach MOD

Izban

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Re: NPC Reconstruction Project
« Reply #327 on: 2006-05-31 06:16:32 »
it shouldnt because i have both running at the moment

VincentVal

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Re: NPC Reconstruction Project
« Reply #328 on: 2006-05-31 07:41:47 »
I meand when the field models are done

ice_cold513

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Re: NPC Reconstruction Project
« Reply #329 on: 2006-05-31 08:40:32 »
well i think no if you run run Npc patch 1st if it do. I will have a chat with JR to work things out.



EDIT i need to chat with him anyway about something 8-)

MadAngel

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Re: NPC Reconstruction Project
« Reply #330 on: 2006-06-01 14:49:37 »
Hi Guys,

Writing from the uk, just thought I mention, what a great show you guys have here. I have just downloaded the NPC patch and the detail on the characters are an amazing improvement. Excellent Mod. Clould no longer has lego hands.

I have heard numerous new and remours on square's "yes", "maybe","erh.... I did say that" policy on a possible remake of this great game for the ps3. Luck would have it google bought me here. Fabtastic.

If I can support you guys in anyway let me. I don't have much skill in any specific modelling applications. However I am a quick study, and one thing I can offer, like most people is those 4-5 hour free time after work and time on the weekend.

Kind regards


“Dream as if you'll live forever. Live as if you'll die today.”

Izban

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Re: NPC Reconstruction Project
« Reply #331 on: 2006-06-01 16:12:43 »
first download kimera then go to the second post of this thread and there should be a how too guide

MadAngel

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Re: NPC Reconstruction Project
« Reply #332 on: 2006-06-02 13:50:10 »
Thanks for the info. I just downloaded the files I need. I am currently playing around to get a free for it. But I will be intouch to find out which models are available to change. I wouldn't wanna tread on any toes. Ha!

Kind regards


“Dream as if you'll live forever. Live as if you'll die today.”

stormmedia

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Re: NPC Reconstruction Project
« Reply #333 on: 2006-06-02 15:02:41 »
Well if you want to join us you should add us to msn ... I could help you to start if you want.

DCS78

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Re: NPC Reconstruction Project
« Reply #334 on: 2006-06-02 15:16:31 »
I was searching the net for info on hrc files and noticed that they are related to XSI SoftImage.  I wouldn't be surprised if the files were created with that program.  I am trying to get my hands the software to test that theory.

EDIT: SoftImage|XSI 5.1 will import HRC files but nothing shows up.  As it is a header file it probably only sees a structure and no content as it places a null model in the structure tree.  Oh, well.
« Last Edit: 2006-06-09 04:22:32 by DCS78 »

Nicholas

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Re: NPC Reconstruction Project
« Reply #335 on: 2006-06-02 23:45:37 »
Wow... all the pictures seem really.....shiny. It looks awesome.

VincentVal

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Re: NPC Reconstruction Project
« Reply #336 on: 2006-06-03 00:10:07 »
They are not "Shiny" in-game, that is whatever he uses to make the models

EDIT: My 100'th post! yay

Im a "Crazy Poster"

MadAngel

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Re: NPC Reconstruction Project
« Reply #337 on: 2006-06-03 16:18:34 »
Well if you want to join us you should add us to msn ... I could help you to start if you want.

Thanks stormmedia, I will def. be in contact soon. Goofy it might seem, but I don't have MSN in use just yet. Its been on my todo list ever since I got broadband at home, after University. Long story! But no exuse, I'll be taking care of that problem soon.

Kind regards

“Dream as if you'll live forever. Live as if you'll die today.”

bluesummers182

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Re: NPC Reconstruction Project
« Reply #338 on: 2006-06-09 23:04:38 »
So uh... Hows this project coming along lately?

EmperorSteele

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Re: NPC Reconstruction Project
« Reply #339 on: 2006-06-10 04:30:06 »
They found a way to make boobs bounce, so they've just been doing that and watching demos of Tifa doing jumping jacks.

 :evil:

Izban

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Re: NPC Reconstruction Project
« Reply #340 on: 2006-06-10 04:44:23 »
Now thats the type of mod we need for FF7. Any way are there any real updates worth mentioning?

stormmedia

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Re: NPC Reconstruction Project
« Reply #341 on: 2006-06-10 15:41:44 »
What are you talking about EmperorSteele haha... well Steve Jr the update I don't realy know ... I've dont 7 models since the last update,  Borde have done some too I don't realy know how many and... well next time I heard Ice_Cold talk about it he was about 11 or 12 I think but he may have done many others I don't know ... I don't see Ice_cold much these times I don't know where he is !!  Well I'll give you some screen shot later since I can't give you more detail about the next release...

burnzy

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Re: NPC Reconstruction Project
« Reply #342 on: 2006-06-10 15:59:14 »
so this patch is basically the Reunion Patch but the characters are the same size as the default models as opposed to the larger models shown when using the reunion patch ?

does this patch automatically incorporate the reunion patch and then resize the images? or do i need to install reunion patch first?

or...

do i just install this patch without using the reunion patch ?

cheers all

burnzy...

EmperorSteele

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Re: NPC Reconstruction Project
« Reply #343 on: 2006-06-10 19:32:56 »
Just install this one, I'm pretty sure =)

Chrisu

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Re: NPC Reconstruction Project
« Reply #344 on: 2006-06-10 19:56:28 »
I've got a question: Is this project still living (are you working on models atm) or are all of you working at the Q-Gears?

Covarr

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Re: NPC Reconstruction Project
« Reply #345 on: 2006-06-10 20:29:04 »
I don't think that stormmedia is working on Q-Gears, and he seems to be the main person with this patch.

Borde

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Re: NPC Reconstruction Project
« Reply #346 on: 2006-06-10 22:14:16 »
Nop, we are not in Q-Gears. And no, this project is not dead. But let us take a break, we all have other things to do right now (personally, I'm bussy with exams).

Vehek

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Re: NPC Reconstruction Project
« Reply #347 on: 2006-06-10 22:42:05 »
Any chance of work being done on the highway and/or chocobo minigames?

stormmedia

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Re: NPC Reconstruction Project
« Reply #348 on: 2006-06-11 07:19:03 »
Vehek: Yep we'll do it eventualy of couse... just don't know when... and no this project is not dead ... it's just that these times we have less times to work on this as Borde said before he has exams I work on my music project and... I work a bit too... and well I don't know about ice_cold...

Well see you.

ice_cold513

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Re: NPC Reconstruction Project
« Reply #349 on: 2006-06-11 07:35:11 »
Well about me i start training alot and with a mate moving away. I was helping him pack did not have much time for the pc want to spend time with him cos. I wont see him for along time been friend with him from when we were baby's. Thank god that there is MSN


I got 13 new model's to go in the new NPC RC