Author Topic: [FF7PC] NPC Reconstruction (Discontinued, use Unified Model Installer)  (Read 571021 times)

Chrisu

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Re: NPC Reconstruction Project
« Reply #350 on: 2006-06-11 16:33:48 »
Nop, we are not in Q-Gears. And no, this project is not dead. But let us take a break, we all have other things to do right now (personally, I'm bussy with exams).
Oh, i didnt mean "go on, i want the patch!"
i just wanted to know if you're still working, thats no problem of course, you have made so much good things at this project!

stormmedia

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Re: NPC Reconstruction Project
« Reply #351 on: 2006-06-15 19:19:41 »
Hi ppl.

I've got some pics of some models I've done since the last update:












Chrisu

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Re: NPC Reconstruction Project
« Reply #352 on: 2006-06-15 19:42:44 »
Thats cool, are they already included in the patch?

VincentVal

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Re: NPC Reconstruction Project
« Reply #353 on: 2006-06-15 20:01:38 »
Heidgeggers beard needs to be slightly longer and the Yellow coller on this ark less square

stormmedia

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Re: NPC Reconstruction Project
« Reply #354 on: 2006-06-15 20:08:35 »
Christian: no they are not it's some models I've done after the last patch.

VincentVal: yes Heidgeggers needs to be retoutched I just didn't have time for it right now.

BTW this one was quit complex so don't expect it to be perfect.  We three have tried to do this one and well Im the only one who got it finished... but it can still be improved.
« Last Edit: 2006-06-15 20:14:11 by stormmedia »

Sketch

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Re: NPC Reconstruction Project
« Reply #355 on: 2006-06-15 20:32:30 »
Just got 0.5 version of the patch.  So far it looks great.  Good work, all.

orco

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Re: NPC Reconstruction Project
« Reply #356 on: 2006-06-15 22:10:09 »
Good job.When the new patch?


In spanish: Te ha quedado muy bien. ¿Para cuando el proximo parche?

EmperorSteele

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Re: NPC Reconstruction Project
« Reply #357 on: 2006-06-16 00:39:05 »
..you gave a 12 year old a c-cup.  wtf is wrong with you? =P

I keed, i keed.

steven

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Re: NPC Reconstruction Project
« Reply #358 on: 2006-06-19 21:46:00 »
..you gave a 12 year old a c-cup.  wtf is wrong with you? =P

I keed, i keed.

I have been having probs installing the new ver of the patch. The prog lpg tools (I am not on my own pc and I don't remember the name of the program) It relly love to freeze on me when I try useing it. When I take the copy of char that has theolder ver of the patch it frezes when I try to extract it and when I use a original and get that patched it freezes when I try to recompile it. So what can I do other then to ask for somebody to upload the file allready patched for me?

stormmedia

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Re: NPC Reconstruction Project
« Reply #359 on: 2006-06-20 02:00:45 »
Hi steven.  Just let LGP Tools some times.  It look like it freaze but after some time it work.  It's just that LGP tools freaze while it's working so you can't do anything with it.

deuce63

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Re: NPC Reconstruction Project
« Reply #360 on: 2006-06-20 17:59:19 »
Sweet pictures!  :-o

I was playing FF7 today and I noticed two possible issues:

- Right before you jump off the train for the second reactor bombing, the model of the chubby AVALANCHE member (Wedge?) seems to use the old model

- Barrets face up close appears to have artifacts at exactly the time when he should be blinking. Possibly also occuring on the other main characters faces, with the exception of Cloud (not sure of this though). This is really minor anyways.

This game is looking better all the time thanks to you guys... keep it up!

stormmedia

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Re: NPC Reconstruction Project
« Reply #361 on: 2006-06-20 19:28:18 »
hi deuce63,

The Wedge problem is basicaly because that we didn't made this model yet.  And I noticed too the Barret problem... i don't realy know what is the problem... maybe there not much tu be done.... Anyway thanks for reporting these issues.

See you!
« Last Edit: 2006-06-23 03:19:13 by stormmedia »

steven

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Re: NPC Reconstruction Project
« Reply #362 on: 2006-06-20 20:53:12 »
Hi steven.  Just let LGP Tools some times.  It look like it freaze but after some time it work.  It's just that LGP tools freaze while it's working so you can't do anything with it.
how much time should I give it, When I first used it it never did that and now...


ps: dose the new ver of the patch have all the models or do I need to use the char file With the older ver of the patch?

stormmedia

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Re: NPC Reconstruction Project
« Reply #363 on: 2006-06-20 22:46:54 »
Steven: I don't know how much time you should give it.. it never exeded 1 min for me... but I don't realy know, I guess it depend on your machine.  And for the new patch just extract the original char.lgp from the cd and apply the patch you don't need Reunion patch or older version of the NPC RC patch.

I hope it will help you.

Torrean

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Re: NPC Reconstruction Project
« Reply #364 on: 2006-06-21 00:58:32 »
I have a problem with this. I fixed a crash I was having with FF7music, but now that I have this again after a re-install, it crashes every 10 or 25 minutes, it just says it encountered an error. I uninstalled the patch, and now it works fine. Any fixes so that I can use this patch. Specs:

ATI Radeon 9550
Athlon 2500+ or something like that
1 gig ram

If you need anything else, tell me.

Borde

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Re: NPC Reconstruction Project
« Reply #365 on: 2006-06-21 07:06:22 »
The problem with the blinking it's hard to solve. We could, however, prevent that blinking to happen very easyly. What do you think it's better?

cromas

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Re: NPC Reconstruction Project
« Reply #366 on: 2006-06-21 19:06:04 »

Prisilla looks too tall to me here. She was short in the game because she is a child, but it looks like she's adult height here...

stormmedia

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Re: NPC Reconstruction Project
« Reply #367 on: 2006-06-21 22:03:54 »
She looks as a child ingame... she is just less fat so in a pic she may seems too tall.
« Last Edit: 2006-06-22 01:57:02 by stormmedia »

EmperorSteele

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Re: NPC Reconstruction Project
« Reply #368 on: 2006-06-22 05:33:55 »
That, and the huge effin knockers.  Couldn't you have used yuffie's chest or something?

Borde

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Re: NPC Reconstruction Project
« Reply #369 on: 2006-06-22 08:48:44 »
Jejeje... I must agree with that EperorSteel. She's got a bit too much boobs :-P

Jaxom

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Re: NPC Reconstruction Project
« Reply #370 on: 2006-06-22 14:31:59 »
Thanks a lot for this very cool patch !!

alex187

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Re: NPC Reconstruction Project
« Reply #371 on: 2006-06-22 19:01:17 »
Nice patch but is it normal to have basic cloud model in world map ??

i followed instructions of npc rp v0.5 readme  :mrgreen:

stormmedia

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Re: NPC Reconstruction Project
« Reply #372 on: 2006-06-23 03:02:34 »
EmperorSteele: What do you have against fast grown up girls :roll: haha ... Well actualy if I took this chest model it's because that it was the only one that I could draw the colors properly without passing hours to it.... anyways trust me you don't realy notice ingame because you never see here with an angle that you could notice it... and you don't realy see her from near so... I think it doesn't matter.

Jaxom and alex187: thanks for your support  :-)

alex187:  As we said many times earlier : "You must have the original world_us.lgp from the cd" if you already have the original files(I mean you just made a fresh install) then it's because you don't have the US version so :"rename ...\C:\Program Files\Jeux\Square Soft, Inc\Final Fantasy VII\data\WM\world_...(it,fr, etc.).lgp to "world_us.lgp".
« Last Edit: 2006-06-23 03:08:24 by stormmedia »

EmperorSteele

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Re: NPC Reconstruction Project
« Reply #373 on: 2006-06-23 05:22:27 »
Heh, I was just bein' silly.

Lemme know when you have a new patch ready so I can toss it up on ff7-u.

ice_cold513

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Re: NPC Reconstruction Project
« Reply #374 on: 2006-06-23 07:48:57 »
ok steele i will you will be the 1st one to get it

storm Prisilla looks just rigth to me i would say that she 12 or 13 in the game well tha might just be me