I'm having a problem with this patch crashing the game immediately on startup.
My system specs:
Fresh installed Windows XP SP2 with all patches from Windows Update
1GB RAM
AMD Athlon XP 2000+
Shuttle SN45G (using nForce platform drivers 5.10)
NVidia GeForce4 Ti 4400 (driver version 93.71)
No antivirus software installed
BenQ FP937s LCD Monitor (Native resolution of 1280x1024)
I purchased my copy of FF7 many years ago, in the UK - I don't know if this makes any difference to the US version, but it's all in English.
I have installed the game without the DirectX 5 or any of the Yamaha sound software, just the game itself. I have updated to version 1.02 through this forum and replaced the two executables. If I run the configuration utility to set he graphics, I can only choose 'Sotware Renderer' and under the section 'Required 3D Features for Direct3D', everything is marked as 'Fail' except for '8-bit Paletted Textures', which is a 'Pass'. I cannot check the NVidia checkbox or select either RIVA 128 or TNT. I can choose any of the display resolutions and the game will run ok at any of those resolutions.
The problem occurs when I try using the Saint's High Res Patch v1.00. After updating FF7.exe successfully with the 1280x960 patch (or both), FF7 just crashes on startup, citing a runtime error with FF7.exe. I do notice that the taskbar displays 'The Saints High Res etc.' as the task, so it's obviously trying to start the game up using high resolution.
The exact error message is: ff7.exe has encountered a problem and needs to close. More information about the error:
AppNameL ff7.exe AppVer: 0.0.0.0 ModName: ff7.exe
ModVer: 0.0.0.0 Offset: 0029be7a
I have tried running ff7.exe under compatibility mode, which just gives me the same error.
I did read through the FAQ and also go hold of Rivatuner to turn off 8-bit Paletted Textures, but even after restart, the configuration utility still shows 8-bit paletted textures as a pass.
Has anyone come across this problem?