Author Topic: New Project: Bombing Mission!  (Read 524647 times)

Touph Guy

  • *
  • Posts: 49
    • View Profile
Re: New Project: Bombing Mission!
« Reply #525 on: 2010-07-09 15:02:33 »
I agree with Nightmarish.
The model looks awesome, but if you really want to be consistent with FFVII's original aesthetic, it would be a better idea to use something resembling a minimalistic manga-style mouth. The nose isn't as much of a problem.

Millenia

  • *
  • Posts: 244
  • wireframe
    • View Profile
    • My portfolio
Re: New Project: Bombing Mission!
« Reply #526 on: 2010-07-09 20:33:04 »
I really have no idea what I am supposed to do, can somebody do a paintover?

Chocobo_Girl

  • *
  • Posts: 452
    • View Profile
Re: New Project: Bombing Mission!
« Reply #527 on: 2010-07-09 20:47:23 »
I really have no idea what I am supposed to do, can somebody do a paintover?

Post a render of the face close up.

BlitzNCS

  • *
  • Posts: 889
  • Master of nothing in particular
    • View Profile
    • My Youtube
Re: New Project: Bombing Mission!
« Reply #528 on: 2010-07-09 21:02:13 »

I believe that's kinda the gist of what I've read, though I may be way off. Sorry about the recolour, but I really wanted to see how close to the original art it would look. You're not far off at all! amazing work.

Nightmarish

  • *
  • Posts: 525
  • owari da
    • View Profile
Re: New Project: Bombing Mission!
« Reply #529 on: 2010-07-09 21:30:41 »
Ye, that was somehow what i meant, although we would need to find the perfect "line" for it.
I would also push his "chin" and "mouth area" a bit back, as it seems that is jaw is a bit big.

Another picture with his mouth/chin area.


Then there's the nose/eyes area that i can't really put my finger on to say whats wrong with it. I know that human models are hard to make because of their head/faces; takes a lot of work to gain some experience in that part since they are much more detailed than making a body.

From APZ thread:


Here's a bunch of modeled faces.
Although they look like kid faces, they might give an idea on how to build a better nose.



Edit:
Another googled model for Cloud to see a nice head/jaw/nose structure:

« Last Edit: 2010-07-09 21:36:47 by Nightmarish »

Mr. Amazing

  • Guest
Re: New Project: Bombing Mission!
« Reply #530 on: 2010-07-10 05:31:30 »
Now that I look more closely at the mugshot of Cloud he also apears to have a tiny bit more depth to his face than the model has, but still it is coming along amazing!

Marc

  • *
  • Posts: 445
  • I hear Voices ... in my head
    • View Profile
Re: New Project: Bombing Mission!
« Reply #531 on: 2010-07-10 07:57:02 »
Personally I like everything but the thickness of the lips.

To make this simple, I'd say keep everything exactly like this but reduce the thickness of the lips and post a WIP.

The nose and lip shape themselves give him that "angry" look I like but the lips being too thick are off.  There was the same symptom in the Barret model I find.  Everything was great but the lips were ... off for some reason.  Can't quite put my hand on what though.

Probably too much "depth" and "width" to the lips.

Gemini

  • *
  • Posts: 260
  • Not learner's Guru
    • View Profile
    • Devil Hackers
Re: New Project: Bombing Mission!
« Reply #532 on: 2010-07-10 08:48:37 »
Am I the only one who noticed APZ's Cloud's face being ripped straight from Dissidia? :?

BlitzNCS

  • *
  • Posts: 889
  • Master of nothing in particular
    • View Profile
    • My Youtube
Re: New Project: Bombing Mission!
« Reply #533 on: 2010-07-10 10:31:44 »
You mean just like it wasn't?

I dunno, definately doesn't look like it to me. It's similar, but not identical.

halkun

  • Global moderator
  • *
  • Posts: 2097
  • NicoNico :)
    • View Profile
    • Q-Gears Homepage
Re: New Project: Bombing Mission!
« Reply #534 on: 2010-07-10 11:20:29 »
If it's not too much trouble, can someone show me a wire frame of both heads looking froward?
As someone who does modeling... I see something curious.

Gemini

  • *
  • Posts: 260
  • Not learner's Guru
    • View Profile
    • Devil Hackers
Re: New Project: Bombing Mission!
« Reply #535 on: 2010-07-10 11:51:38 »
I dunno, definately doesn't look like it to me. It's similar, but not identical.
They *are* basically identical. Just check the textures, not the textured polygons.

APZ:


Dissidia:


Only eyes, hair, and skin tone are slightly different, but other than that it's the very same texture.
« Last Edit: 2010-07-10 11:58:41 by Gemini »

BlitzNCS

  • *
  • Posts: 889
  • Master of nothing in particular
    • View Profile
    • My Youtube
Re: New Project: Bombing Mission!
« Reply #536 on: 2010-07-10 12:09:40 »
Ugh, you're right, he Just shopped it. And to think, it was Apz that inspired me to start original creations...

EDIT: I've just been informed that dissidia was released after Apz released his model.
xD maybe Square stole it off him? Or maybe he actually works for SE, and was the artist of that texture sheet anyway. I highly doubt either of those, though D:
Also, this is super off-topic (Although it is pretty important :P)
« Last Edit: 2010-07-10 12:14:39 by NCS »

halkun

  • Global moderator
  • *
  • Posts: 2097
  • NicoNico :)
    • View Profile
    • Q-Gears Homepage
Re: New Project: Bombing Mission!
« Reply #537 on: 2010-07-10 12:11:09 »
Purged...  >:(

nikfrozty

  • *
  • Posts: 1215
  • Cloud kicks Sephiroth's Butt Anytime
    • View Profile
Re: New Project: Bombing Mission!
« Reply #538 on: 2010-07-10 12:15:47 »
Wow you're right! I feel sad.. I thought Apz as a great 3d artist. Is it only the head that is identical?

BlitzNCS

  • *
  • Posts: 889
  • Master of nothing in particular
    • View Profile
    • My Youtube
Re: New Project: Bombing Mission!
« Reply #539 on: 2010-07-10 12:26:07 »
Purged...  >:(
"Original Content means not swiping UVs either."

It's more than likely he stole the textures too, and just shopped 'em. just sayin'.
...It doesn't feel good to 'grass up' Apz at all D:

halkun

  • Global moderator
  • *
  • Posts: 2097
  • NicoNico :)
    • View Profile
    • Q-Gears Homepage
Re: New Project: Bombing Mission!
« Reply #540 on: 2010-07-10 12:29:50 »
I was looking at his "in work" models. I compared  the in work head with the final product. He ripped the head and moved the vertexes around to make it "different enough" I did it too when I was learning to model. None of these seen the light of day.

Oh well, he have a new cloud that we can work on and make better!

weeemus

  • *
  • Posts: 171
    • View Profile
Re: New Project: Bombing Mission!
« Reply #541 on: 2010-07-10 12:40:57 »
Quote
I compared  the in work head with the final product. He ripped the head and moved the vertexes around to make it "different enough"

Not cool, not cool at all Apz.

Nightmarish

  • *
  • Posts: 525
  • owari da
    • View Profile
Re: New Project: Bombing Mission!
« Reply #542 on: 2010-07-10 12:47:57 »
If Dissidia was released after APZ model, i don't see why you are bashing him.  :|

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: New Project: Bombing Mission!
« Reply #543 on: 2010-07-10 12:52:07 »
Take the discussion elsewhere. This is not the place for it.

halkun

  • Global moderator
  • *
  • Posts: 2097
  • NicoNico :)
    • View Profile
    • Q-Gears Homepage
Re: New Project: Bombing Mission!
« Reply #544 on: 2010-07-10 12:57:48 »
Fine...

So here is an idea

If we were to make the bombing mission a release. We should "game over" after midgar explodes...

Should we remake the original PSX demo? Throw in Aerith and lavaithan too?

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: New Project: Bombing Mission!
« Reply #545 on: 2010-07-10 13:01:31 »
What do you mean by making it game over? Create a demo of sorts? And i dont remember the original demo on the PSX.

halkun

  • Global moderator
  • *
  • Posts: 2097
  • NicoNico :)
    • View Profile
    • Q-Gears Homepage
Re: New Project: Bombing Mission!
« Reply #546 on: 2010-07-10 13:23:44 »
http://www.youtube.com/watch?v=Gd1ydZoRSNY <--- Part 1 of 3
http://www.youtube.com/watch?v=qv0vLbCAeDE <--- Part 2 of 3
http://www.youtube.com/watch?v=2CGO3b-Su0k <--- Part 3 of 3

We should make the demo stand alone, like this. You can see it's a little rough around the edges. Who knows, it might attrace talent if they cansee we can make the demo happen.

I'm all for adding Aerith, Lavathan, and moving the level to 10. Some other things like rescuing wedge, not so much...

Maybe we can grab the kernel.bin from the demo :)

It will also mean adding other monsters
« Last Edit: 2010-07-10 13:31:40 by halkun »

Kudistos Megistos

  • Banned
  • *
  • Posts: 3929
    • View Profile
Re: New Project: Bombing Mission!
« Reply #547 on: 2010-07-10 13:40:51 »
I suppose it would depend on how much time making the other models would take, and whether the idea is to have a demo or to make a piece of the original game playable, which is something quite different.

The amount of time and effort needed is significant, especially as the reason why a bombing mission is being made is that a certain blue-haired girl *cough cough* suggested that the most important thing would be to have a working section of the game playable as soon as possible.

Tekkie.X

  • *
  • Posts: 896
  • Formerly known as DragonNinja
    • View Profile
Re: New Project: Bombing Mission!
« Reply #548 on: 2010-07-10 13:51:11 »
Just noticed this place got a mention in those videos.

BlitzNCS

  • *
  • Posts: 889
  • Master of nothing in particular
    • View Profile
    • My Youtube
Re: New Project: Bombing Mission!
« Reply #549 on: 2010-07-10 13:51:27 »
Some other things like rescuing wedge, not so much...
I will stab you will a rusty knife.

Also, Wouldn't releasing a standalone demo be pretty illegal? Unless, of course, you make it so the game doesn't function as normal for people who want to play the rest of the game.

...unless you also make an 'uninstall' patch or something...
« Last Edit: 2010-07-10 13:58:06 by NCS »