Qhimm.com Forums
Final Fantasy 7 => Audio => Support => Topic started by: Tsuna on 2016-12-08 08:05:23
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I'm attempting to use Ultrasound to replace sound effects such as battle attacks so i can voice them.
I have this working with multiple options being chosen at random to give the game a little more variety, the only issue i have is thatthe very 1st time the sound is called it is silent.
If i have 5 different sounds to be chosen it will play them all individually except after the last one is played it goes back to silent. It goes like this.
Silent
2nd - Play SFX 1
3rd - Play SFX 2
4th - Play SFX 3
5th - Play SFX 4
6th - Play SFX 5
7th - Silent
It's always 1 behind like it can't see the very 1st issue of that sound
//Repeats order
I'll add the script i use too just incase
<?xml version="1.0"?>
<Ultrasound xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Replacement ID="018" Kind="Sequential">
<Sound>Audio\ultrasound\Cloud Attack.wav</Sound>
<Sound>Audio\ultrasound\Cloud Attack 1.wav</Sound>
<Sound>Audio\ultrasound\Cloud Attack 2.wav</Sound>
<Sound>Audio\ultrasound\Cloud Attack 3.wav</Sound>
<Sound>Audio\ultrasound\Cloud Attack 4.wav</Sound>
</Replacement>
</Ultrasound>
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Another problem you will encounter is that Ultrasound can only replace around 40 files, if you use more than it's very likely that the program crashes. I don't know if Ficedula has fixed it. I actually planed to outsource the entire sound files and give them as good as I can proper names.
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Well I only intend to do battle attacks. The rest are okay. You have any clue about the above?
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Fixed the "Silent 1st sound" problem. Well i managed to redirect it to be more efficient.
Is there a simple way i can make Barrets basic attack use a different sound effect?
Other people/enemies also use it and it causes issues lol.
If there is any pointless sound effects in game i would like to code him to use that instead
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Changed name of topic to save a new thread to address the newer issue
New issue is the post above this one
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Another problem you will encounter is that Ultrasound can only replace around 40 files, if you use more than it's very likely that the program crashes. I don't know if Ficedula has fixed it. I actually planed to outsource the entire sound files and give them as good as I can proper names.
Didn't actually know that - if you have a set of files that causes crash, that would be good to look at...
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Didn't know that anymore...
http://forums.qhimm.com/index.php?topic=15342.msg229262#msg229262
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You guys know how I can avoid the issue above? I'd o can set a sound to only play when Barret attacks that will work too
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Anyone got any idea of what ID Tifa's attack/Crit and Beat rush are?
Attack:
When i use wallmarket it tells me it uses 36 (24 in Hex)
When i download other peoples mods it uses 289
When i use dbgview it uses 124
I have tried all 3 of these and cannot replace it ......Any idea why?
It's the only thing holding my release back right now
The rest i haven't got too because of this