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Messages - Roxas

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1
Well I've managed to get the resolution perfect without any degradation of the field artwork, and found a gameshark code to hide the 3D models (though not all of them) .... the only issue left is that in-game, I can only see a small portion of the field at a time. So with fields that have multiple lighting effects (or those that spread across the field like sunlight, etc), if I wanted to view them all at once, it's not possible. Creating a composite animated gif is also a bit difficult, as getting both (or more) to sync is proving to be a long process.

2
Those field lighting effects could probably be emulated, the problem is mystere would have to spend a ton of time to do it probably.  Better to just open game.

I'm sure he could do it, and heck if I had enough $$$ I'd make it worth his time.

Roxas: is there a specific reason you'd like to see this? If you just want to take a video of it or something, you could probably run the game in a PSX emulator, then use GameShark codes or similar to hide all models.

Not really other than something I've wanted to do/see for years (I suppose around 20yrs). The only problem with hiding the models is that the emulator would still display the background pixelated.

3
Any lighting effects from field have to be viewed in game.

Hmmm, that is rather unfortunate. I had some hope that with all the years of picking the game apart, there'd be a way to emulate the lighting effects. I've always wanted to view the backgrounds with full animations and lighting at their full native resolutions (be it 320x320, 512x512, etc).

4
But Makou Reactor is out side of the game itself, so not sure what you mean by that?

Yes, but doesn't allow viewing of animations and alpha lighting cycles.

Palmer isn't outdated, it has an entirely different purpose. Palmer is made for creating mod files of up-scaled images for Aali's driver.

Since background animations are handled by the script of the flevel.lgp, I fear it's not so easy doable.

True, I should have reworded that. I meant that MR is still receiving updates as of late 2016, whereas Palmer hasn't had an update since 2014.

I would hope that since MR shows the script for animations and I believe lighting, a "player" would be doable at some point. I would try myself if I had more programing knowledge.

5
So there are many tools, modern (Makou Reactor) and outdated (Palmer) that let one view and also edit the field backgrounds. Some like 7mimic let you adjust the alpha channel. Both Makou Reactor and 7mimic will allow you to view the individual states of the background animations.

However there has yet to be a way to view the animations and alpha lighting actively cycle outside of the game itself.

Is there a possibility of it ever being done?

6
Love this tool! Excellent work.

Request:
Would it ever be possible to implement a feature to view the background animations in action? Also to adjust the alpha levels?

9
Look on the website, and scroll down to the media files. Bring up the picture of Cid sitting on the tiny bronco looking at rocket town. That picture looks NICE, if this wasnt just thrown together to look like that, and is actually in game, it would be a huge impovement.

Saw those, and when we first saw the contents of the site, I was hoping "wallpaper" would be these various screens, but in a higher resolution (presuming the originals existed in a larger form).

10
General Discussion / Final Fantasy VII Rerelease thread
« on: 2012-06-17 23:47:01 »
http://www.finalfantasy.net/vii/square-enix-registers-ffvii-pc-domain/

Quote
One year ago, news of a possible Steam release for Final Fantasy VII and Final Fantasy VIII hit the web via RPGSite’s investigation into Steam registry files. Since then Square Enix has yet to announce anything official. Originally, the two games were ported from the PlayStation for the PC by Eidos, which would later become a part of Square Enix.

Today, Square Enix filed for domain “finalfantasyviipc.com” You can view the domain listing information here.

11
Team Avalanche / Re: Midgar Remake
« on: 2012-06-08 04:35:56 »
As for Saphire...I don't really know what happened to him, seemed to have had some computer problems, and after that I've never heard anything anymore.

Not sure myself either... left him a message on facebook a few days ago, yet to hear back.

Always blown away by the modeling work done on Midgar. Hope we'll see one of these in-game.... one day.

12
General Discussion / Re: Thoughts on FFX for psp vita
« on: 2012-02-11 00:51:46 »
One thing I'm not looking forward to if they do it.... having the characters speak Tidus' name, and pronouncing it "Tee-dus".

13
http://www.youtube.com/watch?v=bLtNfdf5pu8

http://www.youtube.com/watch?v=HnDtvZXYHgE

http://www.youtube.com/watch?v=wp_wznCVHHs

Indeed.... that it is.... that it is.

http://www.youtube.com/watch?v=4SGfWBOKbY4


I'm awaiting my copy.... it's pretty much in the same area as I am.... they just didn't get around to loading it on a truck. Better be here tomorrow!

14
General Discussion / Re: FFVII DVD Resolution in 1997
« on: 2012-01-05 18:40:41 »
Wow.... I'd love to own that. I wonder if there's any way we'd get some direct rips....

15
General Discussion / Re: Thoughts on FFX for psp vita
« on: 2011-12-15 19:42:10 »
*cough* http://forums.qhimm.com/index.php?topic=12392.0 *cough*

Supposedly there is still talk about whether or not this will be a full remake, or a revamped/prettied up port to the PS3.

16
Team Avalanche / Re: Midgar Remake
« on: 2011-12-10 10:00:50 »
I'm glad you're not dead, Sapphire (and that wasn't a ghost I kept seeing on msn). ;D

17
!!!!

I think i just died and went to heaven!

http://www.youtube.com/watch?v=lNwzawXu4v8

Be careful, Q might be messing with you.

18
http://www.startrek.com/article/the-next-generation-blu-rays-launch-in-2012
Quote
You've heard the rumors, and now StarTrek.com can officially confirm it: Star Trek: The Next Generation will be released in high-definition Blu-ray, starting in January with a sampler of several popular episodes, followed by a season-one set to be released later on in 2012, and subsequent seasons beaming down after that. Each of the 178 episodes spanning The Next Generation's seven seasons will be transferred to true high-definition 1080p for release in the Blu-ray format and, eventually, for runs on television and digital platforms in the U.S. and across the world. Star Trek: The Next Generation will, as fans know, be celebrating its 25th anniversary in 2012.

“Fans have been clamoring for a high-definition release of Star Trek: The Next Generation," Ken Ross, Executive Vice President and General Manager of CBS Entertainment, said in a statement. “Transferring the series to high-definition presented difficult technical challenges, but our team has come up with a process to create true 1080p HD masters with true HD visual effects. We can’t wait to show fans how pristine the series looks and sounds with our upcoming Blu-ray releases.”

CBS is, in fact, returning to the original film negatives, a mother lode of material encompassing 25,000-plus reels of footage, and editing the episodes together precisely as they were when they originally aired between 1987 and 1994. Visual effects will not be upconverted from videotape, but instead will be recompositioned. The freshly cut film will ultimately be transferred to high definition with 7.1 DTS Master Audio. And all of the work is being done in conjunction with respected, longtime Star Trek figures Denise and Michael Okuda, who are on board as consultants.

As for that sampler, it will be called Star Trek: The Next Generation -- The Next Level. CBS Home Entertainment has set a January 31, 2012, release date for the single disc, which will include the feature-length version of the series pilot, "Encounter at Farpoint," as well the fan-favorite episodes "Sins of the Father" and "The Inner Light," the former from season three and the latter from season five. The Next Level will sell for the suggested retail price of $21.99.

Youtube link for teaser trailer: http://www.youtube.com/watch?v=av35kFHdS50

I'm happy we finally have official confirmation and some video! :D

19
Like the "PSP Remaster" series?

If done, I assume X would look something like this, only better:

http://i.imgur.com/0akhX.jpg

http://i.imgur.com/hWlKb.jpg

http://i.imgur.com/Oq8Gx.jpg

http://i.imgur.com/TVhZO.jpg

20
http://www.siliconera.com/2011/09/13/final-fantasy-x-is-being-remade-for-playstation-3-and-vita/

Quote
Square Enix are remaking Final Fantasy X for the PlayStation 3 and PlayStation Vita, they announced at Sony’s ongoing press conference in Tokyo. Shinji Hashimoto appeared on stage to announce the games as an anniversary event.


More details will be made available later.


Thoughts?

21
Releases / Re: [REL/FF7] JordieBo's Opening Credits
« on: 2011-09-11 20:01:52 »
I installed "version 1", and I must say, even for what is normally skipped after the first time loading, this makes me enjoy sitting through the prelude all over again!

Fantastic job! ;D

22
General Discussion / Re: Sorry Again
« on: 2011-09-07 00:12:32 »
Given the rules he broke of not just one but two sites, the duplicate accounts, and disregarding the warning that he was not to post elsewhere with this account.... I would say a full ban would fit the bill. No time period, just a total ban.

23
Team Avalanche / Re: Midgar Remake
« on: 2011-08-28 04:47:39 »
Working on some texturing.

http://i267.photobucket.com/albums/ii284/Shadow0fIntent/texture03.jpg

http://i267.photobucket.com/albums/ii284/Shadow0fIntent/Texture02.jpg

http://i267.photobucket.com/albums/ii284/Shadow0fIntent/Texture01.jpg

Note : It's not that bumpy/reflective in final renders. But it sowed the texture a lot more in a viewport render.

So that is what Midgar would look like without all the dirt, grime, and pollution!

But yeah, excellent job my friend. :)

24
Team Avalanche / Re: Midgar Remake
« on: 2011-08-19 19:45:23 »
The only very minor suggestion I can give is for the lights on the outer rim.

From all the material I can see, they're less square-shaped and more rectangular.

Forgive this simple edit:


25
Team Avalanche / Re: Midgar Remake
« on: 2011-08-18 19:25:42 »
Hopefully resized to 4200x3360 via Genuine Fractals help(s/ed).

It's amazing seeing the progress on this day by day, and I'm glad I've been of help. :) I only wish I could do more than offer reference material.

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