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Messages - the_randomizer85

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1
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-05-16 15:14:17 »
You know that tirlititi is the guy who made Hades Workshop right...? You really PM'ed him because dclem is stating something?
You know that dclem is going around shouting nonesense and then reverting back (and no, I'm not attacking his illness).

I don't know why dclem is behaving that way. I'm working with tirlititi for the last 3-4 months on my Backgrounds and he's so a nice guy.
Even if Ii ask him stupid question 3 times in a row he's not buttercuping at me.

Is the mod in a working state and do you want to release it? If the answer is yes, I don't understand why buttercuping against tirlititi will be making things better...



PMed him back, I didn't see both sides of the story, I must admit but my point still stands that sound effects will be forever broken, and yes, graphics mods are a nice thing and long overdue to fix up/alter. But the music and sound, well, they're integral to the game experience, and if they're never getting fixed, the game is just too painful to listen to thanks to Silicon Studios doing a lousy job; it's pretty evident that SFX is never getting fixed now.

2
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-05-16 03:38:10 »
*Removed post for reasons*

3
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-05-16 00:27:21 »
*Removed posted for reasons*

4
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-05-14 15:10:34 »
Freaking awesome work, man  8)

5
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-05-11 18:40:28 »
Hi, me. I cared.

I bought FF9 on Steam because I loved the game when it first came out and wanted to experience it again with better graphics and the game boosters. When I tried playing it though it turned out the port was lazy and plagued with bugs. I've lurked, following the work done on this site off and on for months and was overjoyed that someone (you) had actually gone through and fixed the sound effects one by one. This was one of the biggest complaints I had with the port, second only to the garbage analog controls. To hear that you are not releasing what you have done is a devastating blow.

I made an account specifically to implore you, please release the sound effects as a stand-alone package. I would much prefer that if you have it all the sounds would be from FF9, but if there are some from FF12 in there as well I can live with it.

If you are unwilling or unable to do this please could you show me, step by step, how you went through and fixed just 1 of the sound effects so that I can do so on my own with the rest of them.

Don't worry about it, he has since spoken to me and he will release the mod. Be patient.

6
If it's only some custom SFX's, then no, it's not a bad tradeoff. I wasn't aware of the enormity of the sound effects, so I admit I was wrong for all I said, I won't deny that.  I do wish Square Enix didn't outsource the porting to a company that didn't know what the hell they were doing.  I'm not seeking forgiveness or an apology, but think of this as an admission of being wrong.

You want to know why I was upset? Because I didn't know what was going on, how big the project truly was, because I suck big time at programming, among other things, I can't program worth a damn, *throws up arms in defeat* Sigh...

7
It's the same guy. :/
I'll look into the sfx as soon as I've released my backumod and texture mod for FFIX
Damn -_- Well, I mean, okay, but still. I've had wrong hopes for this since it's the same guy. I hope that something will come of this, I know absolutely nothing about programming, how the AKB headers work, etc.  Thank you though.

8
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-05-05 17:31:04 »
@the_randomizer85
Things are as they are, moding is always for personal sake. If you share your work than it might be that you need social appreciation, but if you don't than it's possible that you only need the satisfaction that you can change the game. Either way, you are doing it for yourself.
I also wouldn't waste my time with finding out what is going on in that matter. Try to use Memoria to replace the sound files and ask DLPB how he has done the ripping of the sound from FF7 (as he pointed out the psx changes the sound in real time). This helps you more than going into a senseless discussion with ... well, just leave it.

Well, it's true. FFIX is never going to have proper sound effects, and programming isn't my forte though, the game breaks up sound effects, has weird timing, weird offsets and the AKB header, etc. Someone else would have to do it.

9
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-05-05 16:21:09 »
Did I miss something?
http://forums.qhimm.com/index.php?topic=14315.msg249852#msg249852

That really sounded different.

IDK what's going on, let me look....

Edit: Wait a minute... hold on, gonna PM you.

10
I really need to learn to read things properly before responding.

Memoria allows for OGG extraction so you can theoretically put your own replacement SFX into the game.

dclem created a custom replacement mod, but has decided not to release it, so that's out the window.
Sharon on Steam was working on replacing the SFX with the PSX version - https://steamcommunity.com/app/377840/discussions/0/133258593389989239/ - but so far,nothing there - I'm presuming you've seen that one too. No further info unfortunately...

Okay, I  knew I was getting them mixed up, but haven't heard anything from the other project in some time, do you know if there any way of contacting that author on Steam or he has an account on here by chance?


Edit: Wait a minute, why do I get the impression it's the same guy? I don't know what's going on anymore ><

11
Not sure where the replacement mod is up to - couldn't find the post about it.

EDITING: I'm a numpty and misread which Final Fantasy this is for...

Is this not the mod or is there no mod and only the one that replaces them with custom SFX? Am I missing something here? What is this post from?

It's also funny that the so-called download link doesn't even work.

12
Maybe I'm mistaken, so were there two people working on two sound effect projects?  One was a SFX replacement (to have whatever you want), and another to restore the sounds back to their PSX originals? I just want to set the record straight that I'm not getting these things mixed up.

13
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-05-03 22:17:03 »
the background mod...
tsk...
boy, bye.

What the deuce are you talking about? I thought there was someone working on restoring the SFX as well, not the mod per se?

14
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-05-03 22:13:24 »
From the start I was never doing this for anyone but myself. Did you not catch on from the beginning? All the videos I posted, showed new custom sfxs, not sfxs from FFIX. It was obvious then, and my last video, clearly shows the menu sounds weren't from FFIX.

There's not and never will be a sound mod release, now go latch onto that other guy.


Oh....what other guy? I didn't know there were two people working on sound effects.  You mean Meru and Froggoso?

15
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-05-03 22:07:59 »
*Removed post*

16
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-05-03 22:00:51 »
Well maybe you never should've even teased it in the first place, if all you were going to do was withhold it from release; don't make promises you can't keep.

17
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-05-03 21:48:50 »
*removed*

18
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-05-02 15:47:23 »
Memoria update:

The sound effect mod is done.

I assume we just wait for a download link to be generated?

19
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-05-01 19:59:45 »
Memoria update:

The sound effect mod is done.

Oh! So we just wait for the download to be up, gotcha.  Fantastic work :D

20
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-05-01 07:47:04 »
I knew it was some bug!  8)
Working now.
Get a font compatible with Hades W and this mod is complete.

Wait, what mod is this? A font mod, or the sound effect mod?

21
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-04-19 00:12:37 »
No worries, do what you need to do and take as much time as you need to, this mod's gonna rock :D

22
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-04-17 20:21:24 »
Enemy death sounds have been fixed, I don't think there is a mod for it yet.

23
It's been a week, I guess there's been no progress.

24
thanks !

Then, if I convert, how do I aplly the reunion patch on the converted version with 7 heaven ? (that way I have also the waifu)

You have to convert it first, delete ff7_en.ex, then when running Reunion, it detects it as the Win 98 version. But beware, it conflicts with 7H's filter and removes it somehow.

25
thanks ! I played the game with an early release of the reunion and the menu overhaul was included.

Is it worth it to play with other mods ? I mean, what mods would you add to your game ? NPC models? Boss models? etc ?

Also, the steam version included better music, is it still worth it installing the anxious heart ?

Can I install the Waifu background along the reunion and without the game converter ?

thanks !
Your best bet for backgrounds is to use the SweetFX CRT/scanline mod, if you don't want to convert. Stupidly enough, Waifu is made impossible thanks to the Steam version, you have to convert otherwise.

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