It's been a week, I guess there's been no progress.
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Then, if I convert, how do I aplly the reunion patch on the converted version with 7 heaven ? (that way I have also the waifu)
thanks ! I played the game with an early release of the reunion and the menu overhaul was included.Your best bet for backgrounds is to use the SweetFX CRT/scanline mod, if you don't want to convert. Stupidly enough, Waifu is made impossible thanks to the Steam version, you have to convert otherwise.
Is it worth it to play with other mods ? I mean, what mods would you add to your game ? NPC models? Boss models? etc ?
Also, the steam version included better music, is it still worth it installing the anxious heart ?
Can I install the Waifu background along the reunion and without the game converter ?
Current version of Ted Woolsey Uncensored Edition is now 1.93. A lot of script and bug fixes have been implemented. The biggest change, thanks to Madsiur of ff6hacking.com, is that there is the option to use a Music Player with this. The code had to be moved to a special location in the ROM due to other bug fixes in order to work properly, but works with all versions of Woolsey Uncensored. For those of you still stuck on using ZSNES, the Main Menu version of the Music Player works.
Yeah, I can't believe Square Enix allowed them to even release such shoddy work; if anything.
So, looks like I was knocked out for like 12 hours, after being up for 13 dedicated to getting this fixed. >.<
Okay, more fixes. And when its finished, its easy install too. Just replace the p0data61-3.bin files and you're good to go.
No interfering with Hades Workshop, Memoria, or the HD background Mod!
Thing is, I noticed, all the common sfxs were split into 3 or 4 parts, so, all I really had to do was replace all three parts with the original sfx, and voila. The squeak is gone. I could tell this is was right step, when Bio - multiple targets sfxs didn't sound like "wobbly" cartoony noise. (Seen in video part 2 - time: 1:22).
Someone said this, and I agree, reason for the sfxs being split was cause of the speed booster; playing at different frames.
And, instead of using the original, they recorded freshly "new" sfxs for that reason; which is horrible in the end result, clearly.
Got it fixed!
And now thanks to you, Albeoris, the work can flourish now.
I've made significant progress in getting the original sfxs back in the game; even fixing the dreadful sandstorm sfx.
I also used some of Final Fantasy XII's sfxs I had laying around for testing only, (its the cure spells, Esuna, remedy, potion, menu sounds, etc.)
but definitely with the Sound debug room, I was able to identify the common "botched", and horribly sounding sfxs made by Silicon Studios.
It took, OMG, I got a headache, long time to get these sfxs replaced. And there's bit more. Some of which, surprisingly haven't changed, so that's good on me. I had a productive day so, I got a fat chunk taken care of. Thank god.
Now, I'm gonna take a nap. I'm worn out!
On the side note, I got perfect loops in replacing tons of music files. So I know it works now.
Oh yeah, here's the progress:
Part 4: The sandstorm fix
I haven't had a problem with your posts tbh. It's not related to The Reunion really, but I've given up caring as much about offtopic posts.I was just frustrated, I couldn't get anything to work, that's all. Thank you for your replies though, and I look forward to seeing updates to this.
I don't use 7h so I can't do much about all this. All I'd say is that the modpath is usually where it all happens, so as long as all files are in there, it's good. But you can't use 7h menu / retranslation with the installer on this thread.
When the latest Reunion is released, it will no longer require the current installation methods. So it may fix all these issues anyway.
You don't need to extract any iros files. Once you run the game through 7th heaven it will then place everything you need in the correct folder for you. Then when you close it it takes them back out again. This way nothing can ever break by having to do them yourself.
So its fine that the folder is empty.
Once 7th heaven is installed. And you've used the game converter. Then install the reunion itself from this thread. Change the modpath to textures in the opengl and run the game. It should be that easy. I find if I don't change the modpath all the text is miss aligned and too big for the boxes so changing to me was nessesary.
Then once you have the field backgrounds mod downloaded jisy have them activated and all should be fine.
Place these files in your FF7 root folder:
Nope, the driver use either textures or reunion, BUT you can take the files from the reunion and copy them over to textures.
If it isn't present then create it. Actually the GC for 7th Heaven should create it.
You'll find it in the 'mod' folder.
@the_randomizer85 The Texture folder needs to be the same, Reunion or Textures (for 7th heaven), verify ff7_config/ Aali ModPath to be sure and you need to Lauch the game from 7th Heaven.exe
Check if the mod path is linked to "textures" in the opengl.cfg. DLPB's mod does change it to reunion.
Now I can load external .ogg files and make AKB2 header with LoopStart and LoopEnd tags.
Tomorrow I will try to research about 3 unknown and 4 optional entries.
^ No idea as per the first post. Maybe someone here will know. I don't use 7H.
In other news: I am making good progress on the dll. The sound module is now almost entirely rewritten. Only downside so far is that Aali's driver is handling the FMVs.... which means the sound there too. I am going to have to see what can be done about that to bring it into line with my sound control.
I have also managed to properly reset the game to the credits screen module. It took a lot of checking and setting break points and working out how the game changes module - but it's done. Last night I realized a few reset var functions weren't being called by my DLL, so the game progress wasn't being reset on New Game for example. FF7 really needs to be rewritten
@the_randomizer85, It works, but you need to make an additional step:
1. Convert the game using 7th Converter.
2. Remove/Hide ff7_en.exe (Steam executable) from the folder and install R05 (otherwise R05C will install on Steam Version).
3. Apply 7th Heaven mods (I usually just apply Textures for Models and Backgrounds) and have fun playing
You can verify if the R05c 60fps is working by enabling the FPS in game, once the battle starts you should see 60 fps .
I replied to your PM, was away for a few days there. Hope you got your Berserker models sorted with the info i gaveI'm not sure if I understand? Then again, I think I only got maybe four hours of sleep last night. I'll need to think about this, I feel pretty bad about what I said and did.
If you want to make them work with 7th heaven you'll need to make a folder with 4 forders inside them named
"char" "battle" "world_us" and "Preview" and then paste the files from each folder into the same folder. ot the folders themselves but the files inside said folders.
Open notepad and paste this inside:Code: [Select]
Then save this notepad inside your new mod folder and name it "mod.xml"
You can make these things whatever you like. Put your own name blah blah.
If you want the mod to have a picture then add a picture named "Berserker" as a PNG file into the "Preview" folder.
Open 7th heaven and click workshop/pack and unpack to IRO
Choose pack to IRO and target the folder with these inside.
Then for the IRO name it Models or The Berserker and put it inside
"FF7 Directory/mods/7th Heaven"
After that depending on if you have "Auto import new mods" ticked in 7th heaven it will work.
If not then go to your "Library tab" and click "Import" and choose your new IRO.
As for the Direct mode, it should have been as simple as place all the files from inside each folder into the corresponding folder. Open the "Opengl.cfg" scroll down to near the bottom and change "Direct_mode = on"
That should be it....
Either way if you do this the 7th heaven way loading time will increase tenfold but only when you click play. Game loading time is normal.
Many people make their own mods from their own resources. They won't be in the catalogue.So what am I supposed to do? Give up? Because it's evident that there's no way in hell I'll be able to replicate the mods that Reunion uses and use filtered backgrounds. What a disappointment and waste of time this mod is.
Is the game installed in Program Files or Program Files (x86)? That's just begging for trouble thanks to UAC.