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Messages - andercostald

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FF8 Tools / Re: [PSX/PC] Save editor - Hyne (1.9.3)
« on: 2019-09-03 20:36:42 »
Don't know without a copy of a save,  if you have one post it maybe it works maybe it can be made to work who knows.
I have loaded Remastered version and the continue option gives no save files saved, the Steam original version saves doesn't read in FF8 Remastered. Because this I concluded the savefiles in FF8 original and Remaster are different files.

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FF8 Tools / Re: [PSX/PC] Save editor - Hyne (1.9.3)
« on: 2019-09-03 18:41:03 »
The saves from Remastered FF8 and Steam original version are different files. I wonder if Hyne works on FF8 Remastered save files.

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FF9 Tools / Re: [FF9] Save editor - Memoria (0.6.1b)
« on: 2016-06-06 02:06:23 »
Any news about Memoria updates to Steam version?

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Misc. Tools / Re: [FF10] Save Editor - FFXED (2012-07-09)
« on: 2016-05-16 00:51:14 »
Any alternate download link for FFXED???

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FF9 Tools / Re: [FF9] Save editor - Memoria (0.6.1b)
« on: 2016-05-16 00:28:36 »
@TheOmegaFactor
Haha. Yes the continue option doesn't really load a save I guess.
The continue option loads a quicksave with is erased after loaded. Better edit save files and save on traditional means.

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FF9 Tools / Re: [FF9] Save editor - Memoria (0.6.1b)
« on: 2016-05-09 01:14:44 »
Any new news about editing FF9 Steam version save files?

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FF9 Tools / Re: [FF9] Save editor - Memoria (0.6.1b)
« on: 2016-04-26 16:35:49 »
According to update notes on the store page:

"The latest version will correct the following issues. Please update your app.

- The fog effect on the world map causing the screen to turn white on devices with certain video cards.
- Dismounting a Chocobo near Chocobo's Forest causes the Chocobo to appear above the forest.
- Dismounting a Chocobo directly below Ipsen's Castle causes Zidane to freeze.
- During the ending, a portion of the subtitles overlap before the previous sentence has finished.
- Other minor bugs fixed."


And this is a fun part.

Change #1915913
Changed Depots
377841/encryptedmanifests/beta/encrypted_gid_2: 9AC2D857FF3104B00E3563814B856668
377841/encryptedmanifests/beta/encrypted_size_2: 4EF76E4E2035991B81FCEB9C86C8DC7D
377841/manifests/public: 6984771203223543686 › 8100398315604498210
377841/maxsize: 7347882823 (6.84 GB) › 7636640769 (7.11 GB) (diff = +275.38 MB)
377842/encryptedmanifests/beta/encrypted_gid_2: 19DE24DE73BDDE200B969697883781B9
377842/encryptedmanifests/beta/encrypted_size_2: 15575984D1AC199D7B544E9FBAD4ED3E
377842/manifests/public: 4870278959809129114 › 8597867760427416351
377842/maxsize: 7347880152 (6.84 GB) › 7636642081 (7.11 GB) (diff = +275.38 MB)
branches/public/buildid: 1059527 › 1091896
branches/public/timeupdated: 1460458092 (April 12, 2016 – 10:48:12 UTC) › 1461660908 (April 26, 2016 – 08:55:08 UTC) (+4)
Changed changenumber – 1915501 › 1915913

Wow, a total 300 mb update masked with an 2.3 gb download. Great.
Does Memoria 0.6.1b work on this new update?

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FF9 Tools / Re: [FF9] Save editor - Memoria (0.6.1b)
« on: 2016-04-26 16:08:11 »
So game is now downloading a 2.3 GB update. You guys think it will affect save editor somehow?
What news is about this great update???

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FF9 Tools / Re: [FF9] Save editor - Memoria (0.6.1b)
« on: 2016-04-25 19:34:09 »
Thank you, but no need for donations. :)

I released a new one with fix on the all cards operation.
The version 0.6.1b is corrupted....

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FF9 Tools / Re: [FF9] Save editor - Memoria (0.6b)
« on: 2016-04-23 13:29:20 »
Save data location: %USERPROFILE%\AppData\LocalLow\SquareEnix\FINAL FANTASY IX\Steam\EncryptedSavedData\

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FF9 Tools / Re: [FF9] Save editor - Memoria (0.6b)
« on: 2016-04-23 10:22:28 »
That achievement thing is not necessarily a bug with the editors. It depends on how the game triggers the achievements, how they are stored/communicate with related media (steam, google play,...), etc.

Another topic:
To allow conversions between PSX files and RR files more of the savemap should be figured out. I can only import/export stuff that is editable by Memoria. Stuff like game-progression, chocographs and key items will be left out. If anyone have a lot of time on their hands feel free to study the savefiles :P
For example, I have used Black Chocobo to put a Knights of the Round Materia and recieved the achievement related to it. I wanted to put this important item and don't recieve the achievement. That make me liked the item editing on Memoria 0.6b! ;)
The max magic stones in FF9 rerelease is 255 or 99???

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FF9 Tools / Re: [FF9] Save editor - Memoria (0.6b)
« on: 2016-04-23 02:23:45 »
Tested Memoria 0.6b on Steam version. Item editing works very well. I don't care about the magic stones since this version has a boost that max them. I keep the old version to edit my PSX emulator save...
EDIT: If you put an Excalibur II on your item inventory, you don't recieve the Excalibur II achievement!!!  ;)
The other save editors from FF7 (Black Chocobo) and FF8(Hyne), due to a bug, give me the achievements related to obtaining some important items. Please don't activate achievements with item editing!!!

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