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Messages - old boss

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1
General Discussion / Re: My Chibification
« on: 2011-01-28 12:09:37 »
could u make a sephiroth model too ? please

2
thanks a lot  I'll keep my eyes open for an English translation.

3
@ Cloudef , is the plot good ?  and do u know when will it release ?

4
i just found this out and i have to say its very nice to see this kind of tribute for SOTN here it is

http://www.youtube.com/watch?v=0FNvFTgn_vQ

this is very nostalgic.

5
General Discussion / Re: My Chibi Cloud
« on: 2010-12-11 15:43:24 »
nice, this is quite good actually i would definitely love for you to release it.  ;D

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Completely Unrelated / @ DLPB
« on: 2010-09-13 19:35:10 »
I just want to correct u the qu'ran isn't written by mouhamad (pbuh) it is the saying of Allah u mistook it for haddith which is mouhamad's saying

7
Releases / Re: [RELEASE] FF7Music Installer
« on: 2010-09-13 19:15:07 »
THAT WAS IT !!! The windows 98 compatblty was the problem now It works wonderfully  [all of the bugs were on my end weren't they ? "sigh"] thanks covarr I will countnue using ffmusic and will report any bugs if any is found
And if there is anything else u need just let me know I would be glad to help

8
Releases / Re: [RELEASE] FF7Music Installer
« on: 2010-09-13 18:14:52 »
yes it's after quitting the game  and when i click run FF7 the pointer turns to the waiting icon for three secs and then nothing happens  ,  am going to try and check if the second bug is on my end or in the installer by restarting my laptop and playing ff7 from the .exe without touching ffmusic and then quit and try to play again to insure if the bug is from ffmusic or not
so give me a few minuets to check that out

9
Releases / Re: [RELEASE] FF7Music Installer
« on: 2010-09-13 18:00:32 »
hi sorry it seems the slowing problem was my mistake yesterday i was playing with aali's custom driver and i raised the resolution too high and forgot to reset it so that leaves us with one bug now which is
Quote
the second problem that I found was also on the previous version whenever I quit the game I can't play again and have to restart my laptop
   ALSO i tried to run the game  itself without ffmusic and it still doesn't start  [i did so after using ffmusic and quitting]
now here is what u asked for covarr

1.  in the processes ff7 use approximately 95 of CPU and around 48,000 k of memory  ffmusic doesn't use any CPU but it use  around 5,500 k of memory [i assume u no longer need those since the problem was on my end  sorry]

2, this is what the batch has  [i copied this while the game was running]

Quote
start FF7Music.exe
ping localhost -n 2 > nul
CD C:\Program Files\Square Soft, Inc\Final Fantasy VII
start /w ff7.exe"
tskill FF7Music


that's all i hope this helps and please tell me if i could help in any way i would be glad to

10
Releases / Re: [RELEASE] FF7Music Installer
« on: 2010-09-13 06:47:20 »
i will test this on XP PRO and will report any bugs


EDIT: hi I have tested and unfortunately there are some problems the major one is that it made my game very slow [never happend before] the second problem that I found was also on the previous version whenever I quit the game I can't play again and have to restart my laptop
I hope I have been helpful and I also hope that u fix those bugs and I wish u luck on fixing them

11
Releases / Re: [REL] Mike's custom models the last mod
« on: 2010-08-17 17:33:49 »
thanks mike the blue limit now works  ;D  however the weapons models still don't work  :'(  i have done what you said my model is already has 10 textures so it did not work  and i replaced my hrc file with yours but that messed up my sephiroth model it made him have to heads one is sephiroth and the other is cloud and now it looks hideous [thankfully i made a backup]   so can anyone help me here ? because those models looks just incredible and i want them . thanks

oh and if you want to know how to make new battles you should ask Gjoerulv he made an awesome mod that made the game very hard by adding new battles    . so he is the one to ask  this is his mod's topic : 

http://forums.qhimm.com/index.php?topic=6818.0

hope this helps

12
Releases / Re: [REL] Mike's custom models the last mod
« on: 2010-08-17 06:14:21 »
first off mike this is an awesome mod and thank you for it a lot . but i have a small problem when i replace the old masamune with the new effect one you made and play the model is non-textured and just white , i just took the weapon model [ which is {sack} i renamed it to {rtck} because i'm using a sephiroth patch ] and not the whole battle model of sephiroth because am  using a sephiroth patch and don't want to ruin my game so is there a way to give cloud [now sephiroth in my game] the masamune with the effects without changing the character model [rtaa , rtab , etc,,,] ?

in short can i use the masamune with cloud [now sephiroth] without changing his battle model ? thanks for the great mod

EDIT: how can i use the blue limit break ? [i pasted the textures folder but nothing happend and i do have aali's drive and TAGO , do i have to tweak something in aali's drive to make it load the limit if so then how ?  ]  thanks a lot

13
Releases / Re: [WIP] Mike's custom models
« on: 2010-08-07 16:16:44 »
now that is a work of art , if you do release it could u please do so in making them in lgp format , that would be a lot better and easier .  thanks for your hard work

14
Releases / Re: Highwind
« on: 2010-08-06 12:05:51 »
@ Grimmy & costa thanks  this is amazing it just need a little tweaking on the textures and it would look great 

BTW what do u think about making a replacement for the highwind like  a Ragnarok model [FFVIII] or an invincible one [FFIX]  ?
is it possible ?

15
This is a mega problem   U see am using a sephiroth patch so putting rtaa in my battle lgp would ruin my whole game because am creating a crossover sephiroth with some of cloud's weapons. 

Isn't there a way to solve this mess ?

16
What I did was I downloaded kula's AC patch and I took the first tsuragi weapon's model and renamed it to another weapon and replaced it with the weapon I don't want then I played and it was colorless

[I didn't apply the patch I just took the lgp files]

So I did something to see what's wrong   I opened kimera and opened the lgp file of the first turagi and it was colorless too yet when I open any other weapon they all have colors except the first tsuragi and ragnarok  and now am going crazy because of the damn tsuragi   Please help me here

17
Releases / Re: Highwind
« on: 2010-08-05 12:59:12 »
can u post a preview please ? thanks

18
i'm not sure how to convert it  but what i did was this

1- i opened pcreator and went to file -->opened the .3ds file
2- went to options --> ticked battle model
3-file --> save as , and then renamed the file to [rtcm] which is hardedeg's lgp name ,

that should have replaced hardedeg with the first tsuragi however there was a problem when i played the sword was SOOO SMALL like an arm or something and was colorless [just white] so i went to kimera to increase   the sword's size and i did but nothing happened  so what did i do wrong ? [am assuming the conversion process in pcreator because i don't know how exactly  ]
so can someone help please ?


i now only have a problem with the weapons models colors [no colors at all just white] can anyone help me please ?

19
thanks for the replays  everyone  , i found something it's a model for an uncompleted first tsuragi in here 

http://forums.qhimm.com/index.php?topic=10122.msg98606#msg98606

the third post by silver wings.  but i don't know how  to apply the model [tried renaming it to hardedge's lgp name  then recompiled the battle.lgp but it didn't work]  can someone help me please ?

20
General Discussion / Re: dose someone have these mods
« on: 2010-08-04 07:33:26 »
thanks Armorvil it looks like i'm going to dump the motorbike then ,   i have been looking for some weapons models for cloud's first tsuragi "advent children swords" but with no luck so dose someone have them in .lgp format please ?  thanks

21
Releases / Re: [WIP] Mike's custom models
« on: 2010-08-03 13:56:44 »
this is some epic work alright , i specially LOVE  ultma and masamune can't wait for this awesomeness THANKS A LOT !!!

22
General Discussion / Re: dose someone have these mods
« on: 2010-08-03 13:49:45 »
thanks seer i did what u said ,  now i hope someone could help .......

23
dose someone have the patch that changes the chocobo to a motorbike like this

http://wendekulaff7models.yolasite.com/ff7-advent-children-complete-mod.php

but what i want is the bike only so is there a patch for that ?

oh and dose anyone have this patch because the link is dead

http://forums.qhimm.com/index.php?topic=8022.0

and how do i apply this patch to make sephiroth the one with the new model ?
"because am using a sephiroth patch and cloud is sephiroth now"

any help is really appreciated thanks everyone

EDIT: dose someone have cloud's advent children weapons models in .lgp format  [the first tsuragi]  please ? thanks everyone.
oh and i have a small problem with slayersnext's weapons models one of the swords don't have colors [it's just white] while the other is completely transparent can someone help ?  thanks a lot i know am asking a lot .


EDIT 2 : i've solved all the problems except that now the weapon dose not have colors it's just white and this is the only problem that i have , please dose anyone know how to fix ir ? please this is really annoying me , thanks .

24
ohh  i meant  the E.skill which name is [????] it has something to do with HP and its learned in shinra mansion  and it is very worthless and i want to change it into something  more "epic"

25
thanks guys now i get it and it worked , thank you very much .
BTW do you know some good and epic looking animations for some new attacks to replace some bad E.skills like [?????] ?

PS: the animation for bolt and thunderbolt is one and the same  ;D

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