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Scripting and Reverse Engineering / FF7 Field Messages
« on: 2011-04-18 20:35:44 »
I've located a function for displaying messages in game, the problem is, it seems to use some lookup table for getting the text to display.
The function takes two numeric(?) values(WORD), it appears to be based on location, and index(within a text file), can anyone shed some light on where this data is coming from?
Example:
Value1: 0 (Kalm Outdoors ?)
Value2: 34 (Index?)
"Maybe a little too convenient."
---
I need to understand how the "file" or whatever works, so I can open my own windows, and make them work properly.
I'm guessing, the file(or whatever), must have some sort of positional data for the window, but, it could be figuring out where to display the message dynamically, based on character location, message length, etc,.
Anything you can tell me about this, will help me get a custom message system setup.
---
Btw, I've tested this, and i can open a message window, however, I can't populate it with text, so this info will definitely help.
The function takes two numeric(?) values(WORD), it appears to be based on location, and index(within a text file), can anyone shed some light on where this data is coming from?
Example:
Value1: 0 (Kalm Outdoors ?)
Value2: 34 (Index?)
"Maybe a little too convenient."
---
I need to understand how the "file" or whatever works, so I can open my own windows, and make them work properly.
I'm guessing, the file(or whatever), must have some sort of positional data for the window, but, it could be figuring out where to display the message dynamically, based on character location, message length, etc,.
Anything you can tell me about this, will help me get a custom message system setup.
---
Btw, I've tested this, and i can open a message window, however, I can't populate it with text, so this info will definitely help.