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1
Yeah that's really amazing!!
Cosmo Canyon is an interesting choice to remake in these graphics too; it matches the location well :)

2
Graphical / Re: 60FPS FF7 Videos
« on: 2011-11-06 00:07:31 »
Huh? I don't get any framerate problems O.o
Though I do have an enthusiast gaming PC, this game doesn't take even a Geforce 6000 to run smoothy, surely xD
Also I share your love of FFVII Neo! Though my birthday isn't same day as release, you jammey dodger! :pp

3
Woohooo nice model! :D
I am more of a fan of the Original Barret, at least for the game, overall excellent stuff :D

4
Graphical / Re: Custom Transparent Avatars (Faded edges)
« on: 2011-11-04 17:55:49 »
I just installed your Cloud Sword models, they are amazing, very good job! :D
I seen people posted other character weapons pictures on the first page, are they ready to apply too? :o

5
You can only have three in a party anyway & the phantom sith almost never makes the cut (especially when he speaks through that damn microphone) xD can't believe they make vincent optional but not phantom sith!
 would have been more useful as just the lil' cat mounted with the nanaki dog - hahaha maybe that's what they were going for
Man, all this talk of FF is making me wanna play it the 23rd time through! ;D

6
Almost anybody/thing can be a good replacement for cait sith XD
Aeris is a good choice though; have you seen the Aeris Revival mod? Check it out, it at least lets you use Aeris :)
I dunno about swapping the entire field, battle & general role of these characters (though that would be great). ^^

7
Love your work! :D
This AC model is good, particularly the gunarm detail & animation :3
I have to agree that the white jacket seems a little off, but I'm sure if you attached more detail to it it'll look much better ^^
I would suggest focusing detail on the mesh underneath (his stringy undergarment lol) too.
His original jacket would be more appropriate I'd say because it matches the AVALANCHE, down to earth/dirty feel of raiding reactors & such haha! :3

8
Oh gawwsh, Enix can barely make new decent FF titles right now, what makes them think they can continue the old stories they made which were actually the best? > . >
I dunno, I mentioned in a utube comment that Enix can only carry on FF franchise if they went back in time & stopped combining the company to make Square Enix. Since then the company really went weird. They're currently only good at appealing to everything in an average way; they should/have just focused on making true FF style games. The top quality has been lost when mixed with making so many other games D:

9
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-10-15 20:22:58 »
Me too! :D Good luck :):)

10
General Discussion / Re: Custom FMV's
« on: 2011-10-14 06:30:59 »
I think this is the best looking FMV start screen replacer!
http://www.youtube.com/watch?v=_lTF9DNbcjE
Looks like someone edited the two together,
can anyone build a mod for the game to show this instead of the standard start screen?

Bump!
I really really want these FMVs as my FFVII opening & menu start!
also this
http://www.youtube.com/watch?v=QKigQspgvxQ
as the begining FMV for the bombing mission start.
Can anyone do this or can tell me how I can do it? D:

11
Completely Unrelated / Re: Steve Jobs is dead
« on: 2011-10-10 18:41:00 »
Fix'd

I didn't even know who he was until now.

SO agree lol

Bill Gates owns him by miles o.o

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Completely Unrelated / Re: +5 Happiness daily dose
« on: 2011-10-10 18:39:22 »
Woaaahhh YUMMEH!
You don't get much on TV that supports this kinda pessimistic outlook on humans eh xD

13
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-10-09 18:20:49 »
I concur! Your work is beautiful, we are simply here to test & help you refine it every time :3

14
Graphical / Re: A Perfect AC Cloud Model
« on: 2011-10-09 16:29:26 »
First off, don't use Highwind, use Aali's LGP/UnLGP
Secondly, who told you to use Highwind?
Third, Cloud's model starts at RTAA and his sword models start at RTCK

http://www.finalfantasy7pc.com/mods/
This is the modding site I stumbled upon initially to seek out great FFVII mods & everything they done is credited to this site :3
Thanks, I'll use your recommendation!

15
Graphical / Re: A Perfect AC Cloud Model
« on: 2011-10-09 15:46:36 »
Haha, love the FF reference there :DD
So does this mean that Square allows fans to edit their FFVII game solely & they specifically said so? Meaning Square does not want fans to bring anything else from the compilation into the main game, even though the compilation is effectively the game? That sounds weird lol

16
Graphical / Re: A Perfect AC Cloud Model
« on: 2011-10-09 14:50:08 »
Vgr, please try and give useful information beyond "it's illegal".

We do not support models ripped from other games, as they are copyrighted content by Square-Enix. The only models we support are ones that are already in FF7, and ones that are entirely fan-made with NO portion of them, no matter how small, ripped from any game. This includes content from Kingdom Hearts, Crisis Core, or any other game you can think of other than FF7 itself.

Sadly, Kula Wende's AC models do contain copyrighted content, and thus are not used or supported here, in whole or in part.

Thanks Covarr for properly explaining :3
May I ask why a forum run on the whole for FFVII fan-made modifications cannot tolerate the use of themes & content that encompass the compilation of the game? Surely these mods can only belong here & nowhere else; when you consider they had all been developed by SquareSoft themselves (including AC/CC). To allow modification to the original game, including enhanced visual & even added content, is already breaking the copyright set by the company. Not including the rest of the game compilation, specifically preludes & continuations of the project that are genuinely linked to the original game, is a contradiction of the reason why fans create these mods to enhance the game for those who have gotten bored with relaying the base game.
What would be "illegal" is modders putting FF content into totally inappropriate games like Jedi Knight II, GTA and Oblivion (which we all know has been done...). With respect, if there is anywhere that these FF associated mods belong it should be here!

17
Graphical / Re: A Perfect AC Cloud Model
« on: 2011-10-09 01:13:24 »
Umm, here is the youtube video I got my inspiration from
http://www.youtube.com/watch?v=QKigQspgvxQ
at 6:00 you see cloud has the base sword on his lower back but there is no AC harness there! Also the AC Cloud model used there isn't as good as Kula Wende's model. http://i692.photobucket.com/albums/vv290/knight1120/highfield.jpg
and
http://i692.photobucket.com/albums/vv290/knight1120/cloudscreen3.jpg
In addition the video here interests me; the standard soldiers are updated from the Crisis Core game, does that mod belong to anyone on here?
If anyone recognizes this or the music mod being played, please show me a link to the developer! :3

18
Graphical / A Perfect AC Cloud Model
« on: 2011-10-09 01:04:30 »
Heya!
I've been recently modding up my US original FFVII for pc game :)
The best Advent Children Model for Cloud I found so far is Kula Wende's model (includes Cloud's harness)
But the harness itself hasn't got his Tsurgi model sword in it (field character)!
I simply ask if anyone can combine the Tsurgi or base sword model to be strapped into Cloud's harness?
Unfortunately I have no idea which specific part of the sword is in Highwind-extracted .lgp file name, otherwise I'd do it myself xD

19
I click to install the mod & it starts up then immediately says "Aali's custom driver is not installed, or not installed correctly"
but I have his updated opengl.0.7.11b up & running the game awsomely! I even reinstalled it and the message is persistent :(

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Releases / Re: [REL] Menu Overhaul Project
« on: 2011-10-09 00:30:14 »
Ooooo, I'll look forward to the next update tomorrow, this mod looks brilliant, thankyou :3

21
General Discussion / Re: Custom FMV's
« on: 2011-10-08 23:37:37 »
I think this is the best looking FMV start screen replacer!
http://www.youtube.com/watch?v=_lTF9DNbcjE
Looks like someone edited the two together,
can anyone build a mod for the game to show this instead of the standard start screen?

22
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-10-08 23:31:54 »
This menu mod looks incredible!
Unfortunately I can't get your download link to work D:
Do I keep refreshing google til it works or...?

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