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Messages - Tsunamix

Pages: [1] 2 3 ... 20
1
Aha. I get you now. Well from I know they work as tilemaps. There is a program you can get that will show you what uses what. Unsure of the name and how it works I just know toy can.

2
Would you not be able to leave the cursor where it is and remove the blue from around it using Photoshop or gimp?

Yeah the menu style blue design. I'd love to be able to customise that.

3
Is it not just a case of making the blue part transparent?  Never really worked with PS version but I have a lot of knowledge with textures and transparency in models for PC. It may be similar

On a side note whilst messing with these do you think its possible to change the menu aooeatence with that Tim file?

4
Lol. My post may have been relevant. Who knew

5
How come you have a steamapps ect folder inside the games folder? Seems a little pointless lol.
I'm sure that makes no difference but still

6
You don't need to extract any iros files. Once you run the game through 7th heaven it will then place everything you need in the correct folder for you. Then when you close it it takes them back out again. This way nothing can ever break by having to do them yourself.

So its fine that the folder is empty.

Once 7th heaven is installed. And you've used the game converter. Then install the reunion itself from this thread. Change the modpath to textures in the opengl and run the game. It should be that easy. I find if I don't change the modpath all the text is miss aligned  and too big for the boxes so changing to me was nessesary.

Then once you have the field backgrounds mod downloaded jisy have them activated and all should be fine.

7
7thHeaven / Re: 7th Heaven issues
« on: 2017-03-14 12:11:58 »
Hmm okay. Well the END OF MENU crash i've only ever see come up when either using the newest 7th heaven 1.55 or if the wrong exe is being used

8
7thHeaven / Re: Mods in 7H tutorial video don't exist
« on: 2017-03-14 12:07:48 »
I replied to your PM, was away for a few days there. Hope you got your Berserker models sorted with the info i gave

9
7thHeaven / Re: Mods in 7H tutorial video don't exist
« on: 2017-03-13 17:59:37 »
Many people make their own mods from their own resources. They won't be in the catalogue.

10
FF7Voice / Re: Project Echo-S Voice Mod
« on: 2017-03-06 18:03:59 »
Of there's anyone out there with knowledge of using makou reactor and editing flevel files who would like to help us bring this mods progress up I would love for you to join our team. Game editors is the one thing we really lack right now and it is holding us up so any help is very much appreciated.

11
7thHeaven / Re: Menu overhaul issues
« on: 2017-03-06 08:29:25 »
No idea why that happens. But at least its an easy fix. Direct mode doesn't actually make a difference if on or not unless you actually use it.

12
7thHeaven / Re: 7th Heaven issues
« on: 2017-03-06 08:27:31 »
To make it bigger click workshop and opengl. You can make the window bigger or fullscreen it and choose rwsolriin.

13
Yeah its a full game voice over mod. Not just sound effects. Its called project Echo-S. Look for it on YouTube. The link is also under my picture on here

14
Haha i wanna try make everything compatible if possible. Because screw doing the whole thing more than once ...

15
Sure. In any case do I have your permission to petentially ads voices to your mod. If I cannot make it compatible I would have to release my modded version of your new threat myself but would be owned by you

16
Installed the game in c drive / games. Program dikes will affect your ability to mod. If you can't change the location simply Google how to change installed location. From what I remember its easy. A cracked copy could have been the reason. I never tried it honestly. All he files inside ff7/mods/7the heaven. Capy h all and save them somewhere. Then you'll never need to download them again

17
Hey Sega. What exactly happens inside your mod with the flevel. It has been requested a lot that I make my project compatible with yours but mine heavily relies on flevel.

18
Okay. Umm. So the game loads. Try it with one mod at a time. The mods should be okay but if it's the same with all the information is helpful.

19
You don't have to download everything again. Every time they are used they are temporary so nothing really changes. Okay so what did you mess with when things went wrong. If I can find out what changed we can find the solution.

Have you installed anything outside of 7th heaven

20
7thHeaven / Re: Menu overhaul issues
« on: 2017-03-05 23:31:36 »
I think you've gotta go into the opengl comfig inside the ff7 root folder and change the modpath from reunion to textures

21
Now why do I keep forgetting that ...

22
I'm unsure what asm is. I tries google its like Opcode's? I have no idea.

23
Okay. The reverse arrows are because I know how to make completely custom main menus. I can move the text anywhere. So I wanna be able to have new game and continue beside each other rather than above and below just so I can have a nice range of releases. Problem is it must only be for that screen.

The colours will remain completely users choice. I'm not locking it. Reason for this one being is I have to make the tutorials into videos to be able to voice them. The screen I have right now is losing its color capability so I recorded the video using a black and grey background so I wanna make the default the same colour.

Sure I can get someone else to do it on a normal screen but at the same time I wanna learn as much as I can too.

Here's one of my custom menus at the start of this video
 https://www.youtube.com/watch?v=7bTUW5YUxo4

24
Okay. I'll explain a little more. Is there a way I can swap the up and down arrows keys with left and right bit only for the main menu screen.

So it is possible to make the colour scheme different?

25
Oh that's good then. Someone requested it for echo-s so if its part of the reunion it will be compatible.

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