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Messages - the_randomizer85

Pages: [1] 2 3 ... 6
1
Other Mods / Re: none
« on: 2017-06-20 14:56:33 »
Will you please stop this BS already? Either release the mod when it's done, or stop teasing it with your BS.  Talk to him about it calmly and logically, it's not that hard, dude.

2
Other Mods / Re: FF9 Sound Mod official thread
« on: 2017-06-18 05:28:47 »
Don't worry too much about it, pace yourself, it's okay.

3
Other Mods / Re: FF9 Sound Mod official thread
« on: 2017-06-13 15:13:26 »
Jumping to conclusions like I made my decision yet when I haven't.
That right there isn't helping at all; just not gonna do it at all.
One of the main reason I have my doubts is the 1 fact not understood; this sound mod is not a standalone and doesn't make sense being used with the vanilla version of the game.
Hearing that now, tell me, you still interested?
Use this on the vanilla version and will be saying; "why does this chunck sound like this?"

Then what do you suggest we do? Let things cool off and lay low for a while?  Yes, I'm still interested, and I hope to see this entire mod (model, text, background, etc) to completion, that's all.  I wasn't trying to jump to conclusions, it just sounds like something bad was going to happen, sorry.

4
Other Mods / Re: FF9 Sound Mod official thread
« on: 2017-06-13 04:06:37 »
*Edit: Removed post, just gonna back off*

5
Other Mods / Re: FF9 Sound Mod official thread
« on: 2017-06-12 22:28:15 »
No, I need more time to think this all over myself. Cause after all that extra s*hit; got me f*ucked up.
The sound mod is and will always be apart of the overall mod. (6th time saying that?)

Okay, take it easy man, no sweat.

6
Other Mods / Re: FF9 Sound Mod official thread
« on: 2017-06-12 21:50:40 »
Covarr, he came at me almost threatening to cut my time here short because of the karma count; holding grudges against Fraggoso for what happened long time ago.
No. Like, no!
And for really caring what Lein does with his time.
My expression literally turned into:



for a second!
O-M-G. I don't care! What the hell he does, Covarr!
Thinking I wouldn't be able to come back here after that, I had to deliberate on what would happen here if it were to happen, trick.


So now what happens? What's gonna happen to the mod?  Does it still continue? I hope it does.

If the sound portion is done, then maybe it'd be prudent to release that portion first? IDK, just a suggestion for a precaution.

7
Other Mods / Re: FF9 Sound Mod official thread
« on: 2017-06-12 16:56:13 »
What the hell happened? Don't tell me the hard drive failed again?


Deliberation -
noun
1. careful consideration before decision.
2. formal consultation or discussion.
3. deliberate quality; leisureliness of movement or action; slowness.

That...what?

8
Other Mods / Re: FF9 Sound Mod official thread
« on: 2017-06-10 05:19:29 »
THANK THE LOOOOOORRRD! I FOUND IT!
SAVE IN SOUND IN A BACKUP!!!
YES, MY EVERYTHING, THE SOUND MOD/MODELS/ EVERYTHING!
Yaaaaasss!!  ;D

Phew that scared the s**hit outta me at first!

Thanks for understanding!  :)



  • <Refer to Post#1 for updates>
  • <Sound mod 100% complete.>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>

No sweat :D But do make backups of the backups on a flash drive too if you can, no worries XD Glad you found it.

9
Other Mods / Re: FF9 Sound Mod official thread
« on: 2017-06-10 02:40:46 »
No I'm not, I just had a hard drive failure. I'n using another poc now, for (***) sake! Just like, omg, f** really tho? Now!? With my models and everything!
With the sound mod on it.
But I remember backing it up before the end of yesterday I'm pissy.
I hope I can f****ucking find it.
that's why that first post said "re" for a while btw.
in the middle of editing it when the failure happened.

Damn, I've been down that road before, do what you can, take your time.

10
Other Mods / Re: FF9 Sound Mod official thread
« on: 2017-06-10 02:18:05 »
You okay, man?

11
Other Mods / Re: FF9 Sound Mod official thread
« on: 2017-06-08 04:14:11 »
That's why there will be updates to this afterwards. If I find a way, I'll fix it, then there be an update.
I know this horrible sounding,
I'll try my best to fix it.

No worries ^^

12
Other Mods / Re: FF9 Sound Mod official thread
« on: 2017-06-07 15:47:21 »
Oh nooo xD so you haven't been able to fix it..?

I was thinking that maybe the cause is just a wrong script on which sfx should be played on reflect (which should be edit-able easily), but I guess it's far complicated than that, huh... *sob*

It is what it is, the fixed sounds are great as is, not much we can do about it, I know I'm going to enjoy it regardless.

13
Other Mods / Re: FF9 Sound Mod official thread
« on: 2017-06-06 15:27:22 »
Fixed or...modded? Unless I misunderstood something, the fixes will include the whole sound mod, right..?
I don't really want the sound mod tbh, I just want to experience this game as original as the psx version, except the 3d models (and it's not really that much that successfully ticks me so far):

- Chocobo's weird cut/lagged "Kweh" (it's as if they're having a hiccup in the middle)
- wrong Reflect sfx
- [not sound] battle command panel (not really a bother so far)
- [not sound] Font
- [not sound] possibly removal of the gray border thing on each side in full screen, just change it to plain black if possible..

I'm still on "disc 2".

Read the OP, that will be standalone, not part of the mod if you don't want it. Those are sound bank files and we just replace three of them. Be patient.

"For just the sounds fix, replace files p0data62.bin + p0data63.bin. Just don't use the original p0data61.bin file with this, it won't make any sense."

14
Other Mods / Re: FF9 Sound Mod official thread
« on: 2017-06-06 14:33:42 »
Excuse me, I want to ask, are you experiencing wrong sfx used for Reflect..? It seems to be using whatever magic sfx that was cast by the caster instead of the usual "vrrrrmm".

I googled it but it seems only few people report having the same issue (or the majority of player never use Reflect)
Is it possible to fix it..?

All sounds should be fixed, we just wait for completion/release, in due time.   ;D

15
Other Mods / Re: FF9 Sound Mod official thread
« on: 2017-06-04 14:54:44 »
No worries, take your time.

16
Other Mods / Re: FF9 Sound Mod official thread
« on: 2017-06-04 06:37:46 »
Awesome indeed heh heh :D

17
Other Mods / Re: FF9 Sound Mod official thread
« on: 2017-05-31 06:01:56 »
You want it removed?

*Card games with NPCs want to be removed, speak now or forever hold your peace.*

My mistake, yes, removing them is fine.

18
Other Mods / Re: FF9 Sound Mod official thread
« on: 2017-05-31 05:31:44 »
If these icons for card games with NPCs want to be removed, speak now or forever hold your peace.


They look pretty cool :D I say go for it.

19
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-05-16 15:14:17 »
You know that tirlititi is the guy who made Hades Workshop right...? You really PM'ed him because dclem is stating something?
You know that dclem is going around shouting nonesense and then reverting back (and no, I'm not attacking his illness).

I don't know why dclem is behaving that way. I'm working with tirlititi for the last 3-4 months on my Backgrounds and he's so a nice guy.
Even if Ii ask him stupid question 3 times in a row he's not buttercuping at me.

Is the mod in a working state and do you want to release it? If the answer is yes, I don't understand why buttercuping against tirlititi will be making things better...



PMed him back, I didn't see both sides of the story, I must admit but my point still stands that sound effects will be forever broken, and yes, graphics mods are a nice thing and long overdue to fix up/alter. But the music and sound, well, they're integral to the game experience, and if they're never getting fixed, the game is just too painful to listen to thanks to Silicon Studios doing a lousy job; it's pretty evident that SFX is never getting fixed now.

20
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-05-16 03:38:10 »
*Removed post for reasons*

21
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-05-16 00:27:21 »
*Removed posted for reasons*

22
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-05-14 15:10:34 »
Freaking awesome work, man  8)

23
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-05-11 18:40:28 »
Hi, me. I cared.

I bought FF9 on Steam because I loved the game when it first came out and wanted to experience it again with better graphics and the game boosters. When I tried playing it though it turned out the port was lazy and plagued with bugs. I've lurked, following the work done on this site off and on for months and was overjoyed that someone (you) had actually gone through and fixed the sound effects one by one. This was one of the biggest complaints I had with the port, second only to the garbage analog controls. To hear that you are not releasing what you have done is a devastating blow.

I made an account specifically to implore you, please release the sound effects as a stand-alone package. I would much prefer that if you have it all the sounds would be from FF9, but if there are some from FF12 in there as well I can live with it.

If you are unwilling or unable to do this please could you show me, step by step, how you went through and fixed just 1 of the sound effects so that I can do so on my own with the rest of them.

Don't worry about it, he has since spoken to me and he will release the mod. Be patient.

24
If it's only some custom SFX's, then no, it's not a bad tradeoff. I wasn't aware of the enormity of the sound effects, so I admit I was wrong for all I said, I won't deny that.  I do wish Square Enix didn't outsource the porting to a company that didn't know what the hell they were doing.  I'm not seeking forgiveness or an apology, but think of this as an admission of being wrong.

You want to know why I was upset? Because I didn't know what was going on, how big the project truly was, because I suck big time at programming, among other things, I can't program worth a damn, *throws up arms in defeat* Sigh...

25
It's the same guy. :/
I'll look into the sfx as soon as I've released my backumod and texture mod for FFIX
Damn -_- Well, I mean, okay, but still. I've had wrong hopes for this since it's the same guy. I hope that something will come of this, I know absolutely nothing about programming, how the AKB headers work, etc.  Thank you though.

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