Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - NeoDraconis

Pages: [1]
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-06-16 02:57:32 »
About to jump into 1.5 via 7th Heaven; any graphics mods I should avoid? Also, should I avoid the music mod?

2
Aside from a harsh squeaking noise as the game starts up. Aside from that, the game seems to run fine. Issue persists even when New Threat is the only active mod. I have tried using both Music plugins to no effect. I converted over from my Steam version although surprisingly I don't think I seen this brought up before but if you run the game through the steam version the game plays like before it was converted. I do not have a proper set of speakers, I do have a very effective pair of headphones that work just as well.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-02-23 08:16:33 »
Any mods in particular that you recommend me using via 7 Heaven with New Threat Sega?

4
Gameplay / Re: [FF8 PC] No GF or Custom GF Squall
« on: 2018-01-25 10:23:25 »
Hmm, I would be interested in this once I get FF8 for steam although I would prefer starting only with Diablos and having to claim Cerberus and Leviathan the old fashioned way but have them only junctionable to Squall. Other than that I think your idea sounds like fun.

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-16 01:43:21 »
Oh, that doesn't even come close to the multiple hours it took me to take down the final super boss of Last Dream: World Unknown on Legendary difficulty during the beta. :) That is not even taking into account the failed attempts. I think the fight lasted more than 3 hours but I don't know for sure how long it took as I didn't record it. The sense of accomplishment afterwards was worth it though! :)  I can't wait to jump into this mod once its polished.

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-20 17:06:18 »
Content complete yet?

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-11-09 13:36:24 »
Just waiting for everything  before arrange mode to be done before I jump in. :)

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-26 18:04:22 »
Personally I am just waiting for the Dark Cave to get readded before I jump in.

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-18 04:31:56 »
Why does a monster sound like a weird cellphone plan?

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-05 07:21:31 »
Yeah I am going to start this mod once the Dark Cave is back in and had say... three days for bug finding and fixing? Going to be using 7H though. :)

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-22 02:49:19 »
... Personally I breed em the hard way cause its actually fun. I actually tend to leave that pitiful golden chocobo in my pens once I have him. :)

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-21 19:35:10 »
Ah. :) Well as long as its a choice I have no complaints. :)

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-21 15:37:09 »
I thought you were going to make Aeris' revival optional? I don't think I will play the game again to just watch her die again. o.o

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-17 04:02:52 »
Also, the major plot change at the end of disc 1 was pretty bad.  I understand why you did it SC, and I even applaud your super obscure reference to that related internet rumor, but I really, really hope you overhaul that portion of things.

Are you referring to the Aeris bit? I believe its eventually going to be optional whether she survives or not. To be honest I doubt I will ever return to Vanilla once New Threat is complete, specifically because of the fact of that choice.

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-12 22:25:23 »
I think its Reunion thats doing it. Plus the load order seems very screwed up. Also I think the minigame stuff should be excluded considering New Threat modifies that stuff as well from my knowledge. Still that is amusing, if only you could get that as a party member or maybe as a summon. XD

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-28 17:18:43 »
We'll run with it for a bit; if it's generally unpopular I'll go back to the static method but with higher SP gains from event/dialogue decisions + sidequests so that it's still player-dependent. Or we could just eliminate SP altogether and just have ranks be unlocked when certain bosses are eliminated + important character specific events are completed.

Oh I would absolutely love that!

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-23 22:54:17 »
Bahamut Zero is a given though. o.O The big thing with Huge Materia was always Master Materia, and Bahamut Zero was a nice little side gift.

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-23 17:15:43 »
What is the point of huge materia if there is no master materia?

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-22 19:25:02 »
Gonna keep waiting, don't want to miss a boss fight, want to be able to steal/morph every possible boss. Build up a nice stockpile of items that can not be purchased. :)

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-22 08:02:46 »
I think I am going to wait until someone has finished a playthrough of the 1.4 version and then a little later for the more troublesome bugs to be dealt with before starting myself. :)

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-24 10:57:33 »
With any game as big as Final Fantasy 7 I tend to need such documentation or I will miss things often. :(

22
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-24 04:13:33 »
I am waiting for 1.4 before getting started so I can enjoy some lovely documentation.

23
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-27 21:48:45 »
Any suggestions for what I should use with New Threat on 7th Heaven Mod Pack? I am just unsure which bits would conflict with the mod.

Pages: [1]