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Messages - kitaeo

Pages: [1]
1
Gameplay / FF7 PSX Version Mods?
« on: 2017-01-22 04:08:59 »
I've seen several threads regarding mods for the PSX version of FF7, but they mostly have been dead for years, are there any fully completed overhaul-type mods that are just a single download or easy to patch?

2
I don't know, I wish I could figure out which variable is wrong. As much as I hate to say it, I think I'm going to refund the game and emulate it. The whole reason I bought it was for the mods. Thank you so much for trying to help.

3
Not much I can say other than to check over your Workshop -> Settings. Your paths might have typos, and Extra Folders needs music and direct typed into it. All you need for setup is in the tutorial and works fine.

Well, I've got all of those set, so idk :P

4
Alright, now I've got my game running, but no mods appear to be working except for main menu portraits, along with my controls being my keyboard keypad...

I'm about to just refund this and emulate it. You guys think these mods are really worth the hassle?

5
Are you sure you're using v1.54 with the Oops! crash? That crash after Eidos is very common with people using v1.55 with empty save slots. I have tried loading the game with your Profile, but I cannot reproduce a crash. I'm not sure what's causing it.


I think this might be it. I have 1.55, but I think I have slots saved... I'll redownload and check.

6
Can I still get help?

8
Code: [Select]
--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: Sun 01/08/2017    Time: 19:21:16.93
Active code page: 437
ActualPath C:\Users\hayes\AppData\Local\Temp\7ZipSfx.000


You are running "Windows 10 Pro" on a 64 Bit Operating System (AMD64)

Real Management 32Bit WOW64

This patch is already applied.
Variables are taken from GameConverterKeys.

Unpatch?
Overwrite?
End?
Selection is:   Overwrite


Patching...

Copying Registry Keys...
Removed CompatFlags from "ff7config.exe"

Setting GC Registry Keys...

HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys


Setting language to en...

Detecting drive letter for FF7 Discs...

Drive letter for FF7DISC1 --- J:\

Movies path found at...

"X:\steam games\steamapps\common\FINAL FANTASY VII\data\movies\"

Copying English Files...

Copying 1.02 patch for ff7.exe...

Copying Aali's Custom Driver, version 0.8.1b...

Moving OGG music files...

Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe

Please check over the settings for FF7Config...

1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO

Patching complete.

Check FF7_GC.log for details.


called with ""C:\Users\hayes\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\hayes\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat"

PROCESSOR_ARCHITECTURE:          x86
PROCESSOR_ARCHITEW6432:          AMD64
Actual Path:                     C:\Users\hayes\AppData\Local\Temp\7ZipSfx.000
Product Name:                    Windows 10 Pro
Architecture:                    AMD64
Running in Modus                 32Bit WOW64
OS Bit Version                   64
Reg-Keyname Steam                HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release           HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1                    HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2                    HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3                    HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:        Yes
Steam Release Path:               
Re-Release is present:           
Re-Release Path:                 E:\Games\FINAL FANTASY VII
Original Release is present:     
Original Release Path:           
Destination Path:                X:\steam games\steamapps\common\FINAL FANTASY VII
Source Path:                     X:\steam games\steamapps\common\FINAL FANTASY VII
Videos Path:                     X:\steam games\steamapps\common\FINAL FANTASY VII\data\movies
Original Videos Path:             
Original Language                en
Converted Language               en
Original Drive Letter:           
Converted Drive Letter:          J:\
and now clear up Variables...
Ending at           Date: Sun 01/08/2017    Time: 19:22:24.61


Miscellaneous - Jessie Mod
   ID: 1e2e93b2-5e26-4364-9b00-d316c618813b
   Version: 2.3
Battle Models - Weapons
   ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
   Version: 2.1
   weapons_aerith = 3
   weapons_caitsith = 1
   weapons_cloud = 2
   weapons_sephiroth = 1
   weapons_yuffie = 1
Field Models - Objects
   ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
   Version: 2.1
   huge_materia = 1
   materia = 2
   potions = 1
   save_point = 1
Battle Models - Characters
   ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
   Version: 2.1
   models_aerith = 1
   models_barret = 5
   models_caitsith = 1
   models_cid = 2
   models_cloud = 5
   models_redxiii = 5
   models_sephiroth = 1
   models_tifa = 2
   models_vincent = 3
   models_yuffie = 2
Battle Models - Enemies
   ID: 267ef1d2-599c-4f4d-860c-b838f402c587
   Version: 2.1
   models_diamond = 1
   models_frogs = 1
   models_scorpion = 1
   models_jenova = 1
   models_joker = 1
   models_life_form = 1
   models_motorball = 1
   models_ruby = 3
   models_soldiers = 1
   models_sweeper = 1
Battle Textures
   ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
   Version: 2.0
   battle_bg = 3
Field Models - Main Characters
   ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
   Version: 2.2
   models_aerith = 4
   models_barret = 11
   models_caitsith = 2
   models_cid = 2
   models_cloud = 8
   models_redxiii = 15
   models_sephiroth = 2
   models_tifa = 3
   models_vincent = 4
   models_yuffie = 3
Field Models - Non-Player Characters
   ID: d329bc05-3dc0-4f35-94aa-632986f47194
   Version: 2.34
   models_base = 2
   models_biggs = 2
   models_jessie = 2
   models_wedge = 3
Menu - Avatars and Backdrops
   ID: aec06415-0f12-410b-ac43-f4e89e363729
   Version: 2.1
   avatars_aerith = 1
   avatars_barret = 1
   avatars_cait_sith = 1
   avatars_chocobo = 1
   avatars_cid = 1
   avatars_cloud = 1
   avatars_cloud_young = 1
   avatars_red_xiii = 1
   avatars_sephiroth = 1
   avatars_tifa = 1
   avatars_vincent = 1
   avatars_yuffie = 1
   game_over = 1
   prelude = 3
   start_menu = 10
Spell Textures
   ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
   Version: 2.1
   magic = 2
   coin = 22
   limit = 10
World Models - Characters
   ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
   Version: 2.1
   cid_world = 2
   cloud_world = 8
   tifa_world = 3
World Models - Enemies
   ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
   Version: 2.0
   diamond = 1
   emerald = 1
   ruby = 1
   ultima = 1
World Models - Vehicles
   ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
   Version: 2.0
   buggy = 1
   chocobo = 1
   highwind = 1
   submarine = 1
   tiny_bronco = 1
World Textures
   ID: 35e0906d-7da4-4da2-b10d-87149d291a38
   Version: 2.0
   world_bg = 3

9
And now my game just crashes on startup :P
I made a save in all 10 slots. Attempting to start up 7H 1.54 just crashes on startup for me with this error:


System.IO.FileNotFoundException: Could not load file or assembly 'Transitions, Version=1.2.1.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'Transitions, Version=1.2.1.0, Culture=neutral, PublicKeyToken=null'
   at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous)
   at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args)
   at System.Windows.Forms.Control.Invoke(Delegate method)
   at Iros._7th.Workshop.fLibrary.DoAddMessage(Object sender, MessageEventArgs e) in C:\Code\7H\7thWorkshop\fLibrary.cs:line 439
   at Iros._7th.Workshop.Sys.Message(WMessage m) in C:\Code\7H\7thHeaven.Code\Sys.cs:line 81
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in C:\Code\7H\7thWorkshop\fLibrary.cs:line 94
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].


UPDATE: Got it to start again, now back at crashing after eidos....

10
After the Eidos logo, I get an error that says: Oops! Something very bad happened. Wrote crash.dmp to FF7 install dir. Please provide a copy of it along with APP.LOG when reporting this error. Write emergency save to save/crash.ff7?"  Here is my APP.LOG, nothing seems out of place....? I don't know exactly how to also provide my crash.dmp, as it's an unopenable file for me. Also I saw somebody else mentioned it in another post, my FFVII configuration file lists my CPU type as "3403 MHz Unknown Processor" and "2048 MB" RAM when I have more than that.

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 1070/PCIe/SSE2 4.5.0 NVIDIA 376.09
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 32768x32768
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: FF7Music helper plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: X:\steam games\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000246] set music volume trans: 127->0, step=60
[00000311] END OF CREDITS!!!
[00000311] Entering MAIN
[00000311] set music volume: 127
[00000311] Exiting MAIN
[00000311] START OF MENU SYSTEM!!!
[00000311] : unhandled exception

11
Please help, what did you do and why would you not say what you did :(

12
lol didnt see that

13
Troubleshooting / Patch not yet applied, path found at...
« on: 2017-01-08 03:11:46 »
First time modding the game, I've installed the game (not steam) and tried to use the converter (7H.) When it starts, it tells me where the installation path is, then asks if it's found or not, and when I do, it just says "source files are not compatible." I've tried entering in other possible paths to no avail. Anybody know how to fix it?

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