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Messages - sl1982

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Do not upload full lgp files here. It is against the rules.

Now that is how you necro. Well done *slow clap*

That's a pretty extensive request. Maybe you should consider starting on it before asking for that much help.

Team Avalanche / Re: JuseteĀ“s field scenes
« on: 2017-10-16 22:36:44 »
Very impressive work. Well done!

I have checked the link and there are no permission errors. Try this though!AgG-uCfILGRIgbQSgQ_oOzeJEZFqqA

Annnd we are done. Topic closed. Too many people right ready for a ban.

edit: this is an inclusive place. nobody deserves to get strawberries on.

Yup. Handy for small ssd's


Even me?

Team Avalanche / Re: Monster Remodels!
« on: 2015-11-28 12:15:06 »
I am curious as to how many polys can be in a model in game without sacrificing performance. Almost everyones computer these days is leaps and bounds beyond the requirements for the game.

Team Avalanche / Re: Monster Remodels!
« on: 2015-11-17 01:50:15 »
I always wanted to see some of the summons redone. These are awesome models.

Troubleshooting / Re: FFVII PS3 file mod
« on: 2015-06-04 12:20:41 »
The last post on here is 5 years old. Dont revive old topics. Closed.

Team Avalanche / Re: [HD Remake] Nibel Mountains
« on: 2015-05-23 18:31:07 »
The last half would have to be climbed like a ladder. Lol

Team Avalanche / Re: New Project: Bombing Mission!
« on: 2015-05-05 14:31:21 »
1st Ray and Grunt Have been added to the release page. I will look for the others

Team Avalanche / Re: [HD Remake] Nibel Mountains
« on: 2015-05-05 02:25:10 »
Ok that is looking pretty good. Does cycles have a network render component? I just added another computer to my arsenal.

Team Avalanche / Re: [HD Remake] Nibel Mountains
« on: 2015-05-02 19:23:34 »
I think spoox was able to pull the camera data for a different movie from the psx version. Maybe he can do the same here.

Team Avalanche / Re: New Project: Bombing Mission!
« on: 2015-05-02 19:22:19 »
Odd. I could have sworn I released these. I'll take a look into it. Probably not today as I am dealing with a sick daughter

Arg. Alright ill reupload it. Not sure what happened.

edit: fixed. As for the sweeper issue im not sure. Always worked for me.

Graphical Mods / Re: [WIP] Hojo Lifeform
« on: 2015-03-13 23:59:17 »
The whole idea of redicing polygons to a bare minimum makes sense in modern games for sure. But with ff7 running on decent modern hardware with maybe 8 models on screen at a time tops i doubt even 100k poly per model will cause any significant slowdown. Especially since we have no real shading or lighting using up gpu resources. The thing we have to remember is many of the new technologies that are in modern games to add detail without adding polygons are not part of the ff7 engine. Honestly if i could model I would be curious as to how many polys the game could actually handle before crumbling. I know it is 65535 polys per part. So i guess it would depend on the amount of body parts involved.

Team Avalanche / Re: [HD Remake] WIP Sector 5 slums
« on: 2015-02-24 16:11:16 »
You can release from the repo. Just need to change the share settings. I can do it when you have it up.

Team Avalanche / Re: Spell effects
« on: 2015-02-23 03:50:12 »
Whoa, all of these new cool looking models, the effects and textures.  I haven't even looked in the TA area for a long time. Where might I find the model links for those shown in the pictures?

Those models arent TA. If i were to wager a guess they come from other games. Which isnt allowed to be posted on these forums.

Team Avalanche / Re: Spell effects
« on: 2015-02-09 17:35:47 »
First work on healing wind:

Team Avalanche / Re: Spell effects
« on: 2015-02-01 17:18:03 »
Sure. Also maybe the gui as well. That way everyone will be able to use it

Team Avalanche / Re: Spell effects
« on: 2015-01-31 17:55:52 »
Alright. Limits it is. Stay tuned for updates!

Team Avalanche / Re: Spell effects
« on: 2015-01-30 18:21:47 »
I spent well over a hundred hours repainting all the textures. He just upscaled his and added a filter.

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