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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-25 00:55:03 »
Thanks to ML for the donation on the 16th; just saw it.
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Sega chief, when you first released v 1.3 of NT it came with the dark cave side quest
so how come you had to take it out for so long on v 1.4 of NT Mod
Gotta say I was enjoying this mod..right up until I started doing boss battles. It's generally just a spam fest from them while trying to keep up...them getting 2-6 moves before you get one. Gi was the worst.. spamming Demi3 and complete healing every 2 rounds. Finally pushed me to uninstall FF7 altogether.
I can see what you're going for but not my style of mod for sure. I prefer Brave New World style..more strategy less twitch. Still..thanks for the new experience.
Gotta say I was enjoying this mod..right up until I started doing boss battles. It's generally just a spam fest from them while trying to keep up...them getting 2-6 moves before you get one. Gi was the worst.. spamming Demi3 and complete healing every 2 rounds. Finally pushed me to uninstall FF7 altogether.
I can see what you're going for but not my style of mod for sure. I prefer Brave New World style..more strategy less twitch. Still..thanks for the new experience.
when is the dark cave side quest going to be done
Ah, I found that's what 7th heaven is for ... stupid me
Well, I suppose I'll try that, but does it matter that I installed the hardcore mode on it's own? I guess this isn't the best place to ask, but I figured that part out at least.
Hey Sega, just wanted to drop by to tell you I've made a list of all the enemies' steals, morphs and drops for people that are interested to know what items they have or are looking for a specific one. It might be slightly out of date since I created it before the Proud Clod hotfix. I have noticed that the Corel Train items have changed, as well as the X-ATM fight while escaping Junon and have updated the list accordingly. I'd appreciate it if you'd tell me if anything else has changed, because It'd be annoying to go through every enemy in Hojo again (And tell me what the 'Autograph' item was changed into, please, because I kinda forgot to write that down). This list might be a bit redundant with the area names and possibly formatted badly since this is my first time really using Excel for anything halfway important, but I tried my best and I think it turned out good enough. If you think anything needs fixing, tell me so. Also, if you want to add this to the main post, that's cool, if not, that's also fine. I just want you to know that I like the mod you've created enough to have spent quite a few hours typing this all into Excel and making sure everything is the way it's supposed to be. Keep up the good work, Chief!
Link below:
https://www.dropbox.com/s/yaq74qa9rwbm8ww/NT%20Item%20List.xlsx?dl=0
(Thanks to my brother for helping me with the steals early on before I discovered the magic that is Hojo.)
Edit: While you're at it, information for what Ultima Weapon battle has which steals would also be great, as I didn't encounter them all while doing the quest.
Hey sega chief
when i try to walk on the flower bed after beating air buster and talking to aeries about inputting her name, the invisable air buster is still there
when i try to walk on the flower bed, is it safe to continue the game like that
Not sure if this is the right place to ask this but, the game crashes right after you see the Midgar Cannon for the first time FMV. It's right after you put in the Key of The Ancients inside the Forgotten Capital. Not sure what causes this... any ideas? I have the newest patches installed, but also a bunch of graphic mods too.
Very pleased with the mod so far. Had a quick question though.
Should there be a steep ramp up in experience required to advance from level 31 to level 32? Experience required for me to move from 31 to 32 for all characters was about 50,000. Once I reached 32 though required experienced dropped back to around 13,000. Is this a glitch or something implemented to prevent over-leveling?
Sorry if I missed this in a description somewhere
hey sega chief
my friend is using some graphics mods on his ff7 run
so will your mod work on the graphics mods he is using
hey sega chief
my friend is using some graphics mods on his ff7 run
so will your mod work on the graphics mods he is using
All right, until the Dark Cave is out and you have more content in store for us, it is the end for me! All I am missing are two Enemy Skills (which I know one is Chocobuckle), and Cid's Ultimate Weapon, but I can't really get it for now. I really want to say a big thank you, Sega Chief. It's been a real treat to discover this game again with a new experience, and I had a lot of fun completing each of the challenges you had in mind for us. Yes, even the Curator.
Until next time, I can't wait for some new stuff. Thank you once more!
(By the way, is IT supposed to be here?)
(Oh yeah, I forgot to include a message, but I donated a bit.)
Hey Cordy
try installing the patch updates on this mod on the first page of this thread to see if that will fix your problem
Alrighty, so what is the deal on Abyss down at the end of the crater? I cannot seem to kill him before he uses that god awful Neurotoxic Breath of his? Is there any particular way to stop this from happening or do I somehow need to kick up my damage before he does it? I have tried near 8 times now and he is beginning to irk me. Advice is welcome
By optional stuff you mean: the LV4 limit quests, the materia caves, the dark cave, the Weapon fights, and Kalm traveler right? These will all reward SP?
So I reached the end of Northern Crater and my party is rank 4 (Cloud is rank 5 I think). I beat Jenova, but the fight took at least 40 minutes which didn't seem right. Then I fought Bizzaro Sephiroth and lost pretty badly.
I felt that my party might be underdeveloped, so I went to go level/rank up. I went to the beginning of the Northern Crater to grind and noticed that some enemies only give 1 SP each, while the big dragon doesn't even give any SP at all. Is this normal? Or should I be grinding at a different spot for SP?
Mideel is a good place for SP farming since I believe you only get SP if you fight multiple opponents at once. Mideel's enemies come in groups so you'll usually get 3SP+ per battle. Only downside is that you get no EXP once you get past a certain level.
You can change the death animation by hex editing the battle model's AB file. From the top of my head, I think it was the third byte.
DLPB once listed the values in one of his posts. Use the search function to find it.
DLPB
OK so this is what I get.
First 2 bytes are an identifier for the enemy. The file is more than just death code.. it has a part to play in a few aspects of an enemy. If you replace MZ with Sephiroth (very last boss) ab file, the MZ will attack repeatedly and completely ignore AI. The ab files seem to also include camera angles during death animation (at least I think so!). If you want to change the enemy's death animation you only need change 1 byte for its ab file.
The 3rd byte is the death type value.
The values used in **ab files are 00,01,02,03,10,11,12,80,90
Only the above values are used for normal deaths, the other values listed below
(like 07) are used because of actions in battle, like using morph on an enemy).
If you want to make an enemy do a morph animation even when morph has not
been used, set the battle **ab file value to 07 (for example).
12 is the highest value for use in normal animations. See more detailed explanation
in code break down further down this thread.
--- Code: ---00: Normal
01: Disintegrate (Think mechanical things)
02: Melt (Think 8-eye or flans)
03: Disintegrate 2
04-06: No death animation, enemy will remain as battle ends.
07: Morph
08: Flash death (Flash animation where enemy floats to sky. Translated Iainuki)
09: No death animation, enemy will remain as battle ends.
0A: Disintegrate
0B-10: No death animation, enemy will remain as battle ends.
11: Boss death
12: Break apart (Sepher Sephiroth uses this)
80: Unknown, see below
90: Unknown, see below
--- End code ---
80 and 90: If you use 80 or 90 on ab files without copying across the models other data, the game will crash. Yuffie uses 90 in the battle you have with her, whereas normal user characters (like Cloud) use 80.
The enemy MP (and other of this type) is using 80 for an unknown reason (see aqab) . The use of 80 and 90 and exactly what they do is unknown. It could be that it is an indicator of a type of skeleton (given these are all humans).
Using 12 on normal enemies will only show a normal boss death. There is more to the death animations than the ab files (possibly other files and information used depending on the death animation value). Sepher Sephiroth's death animation is most likely hard coded in ff7.exe.
The game itself limits the normal animation values from 01-12 and limits the max value used to 63 before wrapping around. Therefore 80 becomes 16 and 90 becomes 24. There is more to this 80 and 90 than meets the eye. I will try to work this out later in the thread.
EJ here. Excellent! I've downloaded and installed 1.4 through 7th Heaven, I'll finally get around to this mod this weekend. Also, if you have to choose between college or this mod, let us languish!
Does anyone have recommendations for which music mod to install -- or to use the original OST?
I've been having some problems finding stuff in the 1.4 endgame - particularly the HP Plus Materia, which I just straight up can't find despite scouring that path in the North Cave.
Moreover, lots of Ultimate Weapons require stuff from the Dark Cave Quest - is there an alternative source for the rewards from that?