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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-07-25 19:31:28 »
If I had to guess, it's maybe the char.lgp files? Let me check my IRO files.
Edit: ZZZW.hrc is in the IRO I put together, so not sure. I'll play the IRO itself to that point and see what happens.
Edit2: 7H has died for me again; can't even get it to boot up for whatever reason it's broken this time.
I'm suspecting it's not finding that new field model when it loads the entire field (the model itself is supposed to be invisible and isn't used until later, but the game still looks for it when loading the field). It's in the IRO files I put together though, so I would have said it had something to do with conflicting cosmetic mods; except they use unique designations so a) there wouldn't have been a clash, and b) you've tried it without other mods installed so I don't know why it's having the problem.
Other possibility is a corrupted field. I'm going to need to fix my copy of 7H again to find out.
Edit3: I'd appreciate it if anyone with the current 7H version could load up a save before air buster and see if that church field loads up for them after. Might take me a few hours to get this install of mine sorted out.
Edit 4: Forgot to mention; I've fixed the issues reported thus far (scripting, typos, etc). The biggest change was that I ditched L3 Def-Less and replaced it with an attack called Mustard Bomb instead; this is a strong non-elemental spell that affects a single target and inflicts Haste + Dual-Drain (100% chance). Figured it'd be a handy end-game spell for quickly killing standard mobs (but the MP cost is high at 188). That particular spell slot, to replace Angel Whisper, has always been a bit problematic but I'm thinking this'll settle it.
I also repaired that scene at the start of Mt. Corel; there weren't enough handlers for different party compositions (I didn't account for Red XIII), but I've added all the possible party combinations in now.
Edit: ZZZW.hrc is in the IRO I put together, so not sure. I'll play the IRO itself to that point and see what happens.
Edit2: 7H has died for me again; can't even get it to boot up for whatever reason it's broken this time.
I'm suspecting it's not finding that new field model when it loads the entire field (the model itself is supposed to be invisible and isn't used until later, but the game still looks for it when loading the field). It's in the IRO files I put together though, so I would have said it had something to do with conflicting cosmetic mods; except they use unique designations so a) there wouldn't have been a clash, and b) you've tried it without other mods installed so I don't know why it's having the problem.
Other possibility is a corrupted field. I'm going to need to fix my copy of 7H again to find out.
Edit3: I'd appreciate it if anyone with the current 7H version could load up a save before air buster and see if that church field loads up for them after. Might take me a few hours to get this install of mine sorted out.
Edit 4: Forgot to mention; I've fixed the issues reported thus far (scripting, typos, etc). The biggest change was that I ditched L3 Def-Less and replaced it with an attack called Mustard Bomb instead; this is a strong non-elemental spell that affects a single target and inflicts Haste + Dual-Drain (100% chance). Figured it'd be a handy end-game spell for quickly killing standard mobs (but the MP cost is high at 188). That particular spell slot, to replace Angel Whisper, has always been a bit problematic but I'm thinking this'll settle it.
I also repaired that scene at the start of Mt. Corel; there weren't enough handlers for different party compositions (I didn't account for Red XIII), but I've added all the possible party combinations in now.