Hmm, I see what you mean about the Tifa pic. I will look around online to see if there are other ones that would work well. I was kinda looking for a younger looking Tifa (not 12 young though
) because I always thought that the characters looked younger than their actual age except for Tifa. As for the other character pics, I will work on that tonite or tomorrow.
I think that I like where my armor is right now. I want to take this oppurtunity to go into the design in a bit more detail.
The characters have been streamlined into less of a polymorphous blob where anyone can do anything awesomely, and into better representations of the characters for who they really are/subtle character classes. Cloud while high in HP and Strength, is basically average in all other stats and quite low in Spirit. Aeris with exceptional Magic and high Spirit, has the lowest HP and very low Dexterity and Luck. Tifa: High Strength and Dexterity, Low HP and Vitality. Barret basically sucks except that he has The most HP and Vitality. But nobody is so terrible in any way to prevent you from altering their inate class. You may not be able to turn Aeris into a Barret style character though, but you get the point.
The equipment it littered with stat boosts (many minor, some major), status effects, and surprises. Wait till you see what the Curse Ring does! Some pieces of equipment may not seem invaluable at first, but when you combine the right things you can really create some unique benefits. Now you may have a reason to continue wearing a Bronze Bangle over the Iron Bangle, or choosing the Titan Bangle over the Mythril Armlet, but depending on the desired effect, maybe not. This theme is basically present throughout the game.
For example, if you choose to keep that Mythril Armlet on Tifa after you get the Mythril Claws and equip the Sneak Glove instead of a Protect Vest might not have quite as high defense, but you will have practically doubled your Dexterity at this point in the game. Maybe you don’t like that? Well by all means, keep the Metal Knuckles, Titan Bangle, and Protect Vest on for a healthy defensive boost with a hint of extra strength hmm?
New spells include Water123, Aero123, Laser123, Psych123, Holy123, Lucky Strike, Madness, Might, Holy Flash, Toxic, Abyss, Apocalypse, Red Flash, Osmose, Drain, and Thunder. Laser causes shoot damage, Psych causes Shout Damage, Lucky Strike is Lucky Girl, Madness is like Mad Rush from VIII, Might is like Big Guard with regen, Holy Flash is level 4 Holy Magic, Toxic is a Bio + Status attack, Abyss is a Non-Elemental Status attack, Apocalypse is an alternative to Ultima basically, Red Flash looks cool and inflicts Fury, Osmose drains MP, Drain drains HP, and Thunder is a level 4 Lightning Spell to go with Freeze, Break, Tornado, and Flare. Status magics don't exist independently anymore, but are instead attached to spells like Water (Slow), Aero (Confu), and others, but don't count on all the enemies being susceptible to them.
Titan has been replaced with Fat-Chocobo, and Odin materia does Gunge Lance and KOR is now Zantetsuken which performs Steel Bladed Sword but instead causes damage (sometimes enemies disappear but still fight…idk). Young Cloud and Sephiroth have sweeeeeet Limit Breaks. If you thought Yuffie’s Bloodfest was cool wait till you see Young Cloud do it; same goes for Dragon Dive by Sephiroth. There are also some new items that mimic Fury Brand and Transform, and also a Dragon Force Drink.
Enemy-wise, although I did begin with SceneAV as my base, I've gone in and recalibrated things extensively. However, if you run around leveling up all day long, it won't be very difficult. The EXP curve is kinda messed up...you'll gain levels relatively rapidly early on, then experience spans of difficult leveling followed by easy leveling until (I am guessing cause I haven't fully tested it yet) around level 40 or so and then it should be difficult to gain levels until 99. Given the fact that level is a critical component to the damage calculations, I suggest only leveling when things get too tough. I managed to get to the Ancient Temple without going past level 21 (realized this might provide the wrong idea. For the average FFVII player this probably wouldn't be possible I'd say for the veteran player level 28 or higher would be OP with level 24 or less providing a significant challenge). Got to the Red Dragon fight and got wiped out three times in a row. Thus far, that had only happened with Lost Number (optional bosses are more powerful).
One thing to note is that I have left some things at the player's discretion. Yeah sure, you can always equip the best sh*t and most powerful spells with your optimum setup and probably make it through without much trouble. My intent is for the player to take advantage of the versatility available in FFVII, which I have tried to enhance in as many ways as possible. I present the player with many choices. *What is this? Tattered Ribbon...protects me from icky stuff, but doesn't let me have any helpful effects?!* and some hidden perks that you might not notice at first glance. *Huh? This (blank) protects agaisnt (blank) too? That wasn't in the description!*