Good timing as I've been working behind the scenes on a new concept for this project.
I think it's unrealistic to expect the voice actor playing Cloud to record over 1500 lines of text so this project would always end incomplete and in failure. Once you accept that, the course of action becomes painfully clear : record the most important scenes of the game working our way from the most important ones down. Even most professional games don't voice the whole game so why should we ?
So I've taken it upon myself to choose the most important scenes from the game, in order of importance. What I'm planning to do is start from the most important scenes and go down from there as a group. Once a VA quits, we release and the project is over so everyone in the team would be dependant on each other and I hope positive peer pressure would keep people from shirking their responsabilities.
I've also been tinkering with finding an alternate recording method rather than everybody recording their own lines by themselves as we did as I believe that was a huge turnoff to some. I'm testing a few different softwares now that could accomplish a similar task to ventrillo but record the group output in good quality. Mumble is coming out ahead of that search but I still have tests to do to make sure recording quality is adequate. That way, I hope to avoid sounding "wooden" and forced if we record the whole scene as a group where everyone would "play" together the scene more naturally. We do 4-5 succesful take as a group of each scene and I pick the best lines out of those samples to put in game and I or an auditor editor would do the audio post processing and cut, name them.
Mesden/Aaron will also not be involved this time as he's shown no interest in resuming. If nobody qualified steps up to the role, I'm ready to fill it. I wouldn't focus on technical delivery as much as he did and I know the game well enough to know what I want each character to sound like and which emotions should come through in what scenes so it's certainly within my capabilities. I also don't expect this project to be anything but a nice complement to the game that some people would love and some others hate and I can live with that and it's going to be as professional sounding as we can manage as a group. I also hope recording scenes as a group will give the lines a more natural flow.
Old cast members are welcome to re-apply but it doesn't mean you'll get the same roles you did if at all. I'll contact some by e-mail I liked the sound and commitment of if you haven't replied here before audition starts
My priorities for casting would be : commitment, availability, voice type, mic equipment, experience and other factors; in that order.
I'll be posting an auditions thread once I'm ready to go. Most likely in the first week of May.