Author Topic: [FF7] Original and Outdated Tutorial - Bootleg Configurator  (Read 1834520 times)

nickblames

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #50 on: 2011-07-25 03:04:40 »
Figured it out, all the files need to be on the same drive/partition as the game install.  Thanks for the help guys.

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #51 on: 2011-07-25 16:06:57 »
I found a couple of small flaws with Bloodshot's Hi Quality Bike model; a merchant has a piece of Cloud for an arm.  There's an issue with young the Aerith model losing a texture when HQ Aerith is installed.  So far, the glitches are only cosmetic.  I'll have things fixed in the next version.
I'm also working the PRP into the mix.  There are quite a few more field and world models to add. 
With the addition of the PRP, nearly all of the field models are redone!
FF7Music is now at version 1.51.9, so I need to update it in the Bootleg.
I'm considering adding an option to install all the FF7 Tools as well.

Nickblames,
Awesome!  Now you can help test this thing out too . . .

If anyone find some other tidbit to cram in, please let me know!
Anyone know how 'anycd' works and whether it's worth including?
What about the Sephiroth mod?

-PitBrat
« Last Edit: 2011-07-25 16:14:04 by PitBrat »

finalturismo

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #52 on: 2011-07-25 23:52:50 »
Iam already waiting for the next release XD

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #53 on: 2011-07-27 14:54:01 »
Why does the Remix have such a bad reputation?  It does much more than just add the PRP models.  Besides, it's not a simple task to properly extract and install the PRP models.  Everything is lumped together!  Sure, renaming the PRP lgp's might appear to work, but that's just sloppy.  Who wants all those extra files  floating around in there!

I've sorted through the PRP installer and have a working list of models not already in the Remix.  The new Bootleg is nearly ready for release.

Removing the Remix from the list of essential mods is still not feasible.  The Remix is outdated and breaks some stuff, but it does a great job of installing essentials like the PRP.  Plus, the Remix includes many small fixes and tweaks not available anywhere else.  Not using the Remix would require that I redo everything it already does so well.

On a side note, what's your favorite Cloud model for field or battle?

-PitBrat


nickblames

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #54 on: 2011-07-28 05:33:31 »
I think your average modder just wants a 'Download - Install - Play' solution and having to deal with all the extra stuff just piles on too much.  Luckily for us you came along and took most of the guesswork out of it.

Also, if you don't want extra files floating around you might want to contact Magochocobo and find out definitively if you need both the .png's and the .lgp's.  From everything I've read it seams like the .lgp's are no longer necessary.

APZ Freak still has the best around but unfortunately he hasn't finished the new cannon Cloud just yet so I think whatever version is in the Remix is the best we've got.

Good work and thanks again for putting all this together.

PS - What settings do you personally prefer when installing this?
« Last Edit: 2011-07-28 22:46:27 by nickblames »

StrayOff

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #55 on: 2011-07-28 09:33:31 »
for an easier download handling i put all the links in an jdownloader-container. http://www.megaupload.com/?d=DOCOSK11
the gamefront-mirrors aren't included because they are actually not working. you have to load them seperately
« Last Edit: 2011-07-28 10:38:30 by sl1982 »

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #56 on: 2011-07-29 21:18:05 »
Okay, I've updated the link with Bootleg 0001 Beta.
Check the first page.

I tweaked a few things: added extra PRP models, updated FF7Music installer, fixed Bloodshot's HQMB, fixed HQ Aerith, corrected Avalanche install order, better integrated Hardcore Mod with Aeris Revival, added alternate menu backgrounds and more.

I'm still working on completely combining Aeris Revival with the Hardcore Mod.  There are 28 scene files in flevel.lgp that overlap between these mods.  Right now, the Hardcore Mod takes precedence when using both mods together.  I haven't tested the impact this has on gameplay.  There is no conflict when using Aeris Revival without the Hardcore Mod.

The settings I use most often for Bootleg 0001 Beta are:
    bootleg /c0 /s0 /p2 /r0 /n1 /a1 /v1 /h1 /l5 /m1 /x1

The PRP installer is really crummy.  If people have problems using the PRP installer, I'll move the few models into the bootleg itself.

-PitBrat

DarkFang

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #57 on: 2011-07-29 21:29:45 »
I would use the Remix patcher but it changes the script of the AI and changes the stats/equipment the characters start with. For example, when using the Remix patcher, Barret starts with a Protect Vest.

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #58 on: 2011-07-29 21:41:31 »
Okay, I'll include an option to install without the scene and kernel changes made by the Remix Remastered AI.

-PitBrat

DarkFang

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #59 on: 2011-07-29 21:44:12 »
Okay, I'll include an option to install without the scene and kernel changes made by the Remix Remastered AI.

-PitBrat

Well shit you can do that? I just spent like a half an hour trying to work around that lol.

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #60 on: 2011-07-29 22:47:36 »
Yeah, the Remastered changes are in:
    ./data/kernel/kernel.bin
    ./data/kernel/kernel2.bin
    ./data/battle/scene.bin

Just copy and replace those files with files from a fresh install of FF7 and you'll be back to vanilla.
I've a bit more work to do to incorporate changes from the Menu Overhaul, Hardcore Mod and Aeris Revival in various combinations.

-PitBrat

finalturismo

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #61 on: 2011-07-29 22:55:32 »
Woot new update, installing now!!

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #62 on: 2011-07-29 23:44:18 »
Let me know if the PRP installer works.  The original installer seems to have some major issues.  I might have to come up with another solution.

I already have another update that has an option to not use the remastered AI, stats and equipment from the Remix.
I didn't realize there was a demand for the vanilla version.

-PitBrat

finalturismo

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #63 on: 2011-07-30 01:12:58 »
Iam installing it now, i just gota check and make sure i have all the updated mods.

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #64 on: 2011-07-30 01:28:28 »
Great, I just noticed that the last release of FF7Music 1519 is bugged and there's a hot patch.
Now I gotta either revert to FF7Music 1518 or work in the hot patch somehow...
I took the link down because none of the launchers work after FF7Music breaks everything.


Good, Covarr corrected the bug and left the filename the same.  I downloaded FF7Music 1519 again and it works.
BTW, did you notice that you can switch between all the soundtracks, including the Remix, using FF7Music?
I'm slowly learning how to edit models.  Now I want to tackle repairing the rest of the Rebuilded models.

-PitBrat
« Last Edit: 2011-07-30 01:42:07 by PitBrat »

finalturismo

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #65 on: 2011-07-30 01:48:31 »
You said you added the new PRP models right?

I saw this in the readme
Version History:

.0001BETA
    Added additional Phoenix Rejuvenation Project field models

Does that mean i need to download the prp, or are they included in the bootleg.exe?

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #66 on: 2011-07-30 01:52:10 »
You'll need to download the PRP installer with this version.
The PRP installer is so crummy, I'm seriously considering including the models in the Bootleg.
Give a few minutes, and I'll update the Bootleg to include the models. The installer barely works and leaves garbage behind in the FF7 folder.

-PitBrat

finalturismo

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #67 on: 2011-07-30 01:56:41 »
That sounds like it would be easier for both of us XD.

How many models did they add anyway if you dont mind me asking?
« Last Edit: 2011-07-30 01:58:56 by finalturismo »

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #68 on: 2011-07-30 02:21:15 »
Not very many.  Dahfa's young Aerith models are better, so I didn't bother with the PRP versions.  New models include: the guy with the rifle at the gun range, all of the materia, barrels, a dragon, a chocobo, the boy in glasses, the lady in purple, the knight, the dragon, the helicopter, a soccer ball, a basket ball, and the monster that comes out of the wall.  I only worked on field models this time.  I think the rest were already in the Remix, but I have a bit more research to do.  I notice some people in the PRP thread are working on it.  I'll bootleg their findings!

Bootleg 0001BETA3 integrates the models.  Download it again because I messed up the first try. The only new mod to download is the newest ff7music_install_1519.exe

-PitBrat

finalturismo

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #69 on: 2011-07-30 02:36:49 »
ight iam installing

StrayOff

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #70 on: 2011-07-30 14:38:51 »
hey, i made a collection list of models which should go into the bootleg. i don't know which are implemented and which not. they come from PRP 0.7 and they come with more quality :-)

Quote
Verzeichnis von C:\Spiele\Final Fantasy 7\Patches\Phoenix Rejuvenation Models

30.07.2011  10:56                72 ateb.hrc
30.07.2011  10:57                72 aude.hrc
30.07.2011  10:58                72 awbe.hrc
30.07.2011  11:08                72 bxjb.hrc
30.07.2011  11:09                74 byba.hrc
30.07.2011  11:09                74 bybf.hrc
30.07.2011  11:10                74 bycd.hrc
30.07.2011  11:10                72 byib.hrc
30.07.2011  11:12               903 crid.hrc
30.07.2011  11:13               949 ctib.hrc
30.07.2011  11:14                72 dabf.hrc
30.07.2011  11:15               121 dhge.hrc
30.07.2011  11:16                71 dhhf.hrc
30.07.2011  11:18               886 dxje.hrc
30.07.2011  15:33               201 eaid.hrc
30.07.2011  15:34                75 ebjf.hrc
30.07.2011  15:35                75 ecae.hrc
30.07.2011  15:41               764 eihd.hrc
30.07.2011  15:43               754 ekbf.hrc
30.07.2011  15:43               739 elgc.hrc
30.07.2011  15:44               950 enab.hrc
30.07.2011  15:47                74 eoce.hrc
30.07.2011  15:48               874 eseb.hrc
30.07.2011  15:53               855 fbba.hrc
30.07.2011  15:53               833 fcaf.hrc
30.07.2011  15:54               866 fcgd.hrc
30.07.2011  15:54               815 feea.hrc
30.07.2011  15:55               361 ffec.hrc
30.07.2011  15:55               473 fgae.hrc
30.07.2011  15:58                74 fgec.hrc
30.07.2011  15:59               184 fgfb.hrc
30.07.2011  16:01               921 fjcf.hrc
30.07.2011  16:05               816 fxjc.hrc
30.07.2011  16:06               722 fzcc.hrc
30.07.2011  16:07               720 gabe.hrc
30.07.2011  16:07               804 gajc.hrc
30.07.2011  16:08               593 gbia.hrc
30.07.2011  16:12                75 gjcf.hrc
30.07.2011  16:15               846 gofd.hrc
30.07.2011  16:15               884 gpcd.hrc
30.07.2011  16:16               854 gpjb.hrc
30.07.2011  16:16               854 gqfe.hrc
30.07.2011  16:16                74 grcc.hrc
30.07.2011  16:18                75 guhc.hrc
30.07.2011  16:18                75 guib.hrc
30.07.2011  16:19                74 gvae.hrc
30.07.2011  16:21                74 gwib.hrc
30.07.2011  16:23               854 gzhf.hrc
30.07.2011  16:24               283 hagb.hrc
30.07.2011  16:26               744 hhjf.hrc
30.07.2011  16:26                75 hjdc.hrc

i also found a bug in model euaf.hrc it has no eyes in its face :-D

ps: does anyone know why the original game provides only 12.000 files in char.lgp and the remixed/bootlegged more than 14.500 files? also the models have names up to "h", but in original only to "e" or something like that :-O
« Last Edit: 2011-07-30 14:46:01 by StrayOff »

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #71 on: 2011-07-30 20:02:24 »
The current version of PRP is 1.1!

Model euaf.hrc looks the same way in a vanilla install of FF7.
I guess she was never meant to have a face.
Weird.
Usually when a model is missing the face texture, there's a white box where the eyes and mouth should go.

I don't see any change from the original in the models: bxjb.hrc, byba.hrc, bybf.hrc, bycd.hrc, dhhf.hrc, ebjf.hrc, ecae.hrc, eoce.hrc, fgec.hrc, fgfb.hrc, grcc.hrc, guhc.hrc, guib.hrc, gvae.hrc, hagb.hrc.

Plus, there are quite a few updated models not in that list.


-PitBrat
« Last Edit: 2011-07-30 20:38:49 by PitBrat »

StrayOff

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #72 on: 2011-07-30 22:14:54 »
my fault. but i got the current prp version, just messed something up.
mhhh maybe i patched something wrong in char.lgp by using the manual version of bootleg a week ago
just hard to have an overview of ~400 models in this ;)

 i don't know how bootleg.exe setup looks like because it doesn't install on my system (i run it as admin and tried several params). it shows the bootleg logo in cmd and then it quits some seconds later. don't know what im doing wrong

if you are interested i could make an nsis installer for bootleg project in august or september. i earned much knowledge with this last weeks by making one for my personal purpose. it would be much more pretty with an installer/uninstaller and some checkboxes/live overview of "what does this f**king installer right now?", also including some system cleanup (delete old links)
« Last Edit: 2011-07-30 22:21:23 by StrayOff »

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #73 on: 2011-07-30 23:08:41 »
I'm not sure if an NSIS installer would work.
Bootleg.exe is really just a .bat file that looks for each downloaded mod, extracts it from whatever archive, installs it and then applies some fixes I've made to get all of the mods working together.
Bootleg.exe won't do anything by itself.  You have to download all the individual mods into a single folder along with Bootleg.exe.  Then run Bootleg.exe as administrator.

NSIS would be awesome if I could rip all the individual mod pieces out and put them together in one setup file.  Alas, I don't have permission to do that.
Plus, this way if there is an update, one only need download the new mod and a small Bootleg.exe. 

I've considered creating a series of binary patches that would work well with NSIS.  But, if everything were together in one setup, it would be over 5GB.  Not to mention I wouldn't be able to advertise or discuss it here; I'm not authorized to redistribute the work of others!

Bootleg.exe tries to clean up after itself.  It uses the folder \Users\USERNAME\AppData\Local\Temp\Bootleg_Setup folder to store everything while it's running.
If you look in that folder while Bootleg is running, you can see all the extracted files.

Just to be clear, you have to download all of the listed mods into a single folder.  Place Bootleg.exe in that same folder.  Run Bootleg.exe as administrator.  The mod will tell you if it can't find one to the .rar, .zip, .7z or .exe mod files.

Bootleg.exe accepts command line switches.  If I had a pretty front end, it could launch Bootleg.exe with the appropriate switches.  VB or Java should offer a simple enough solution.  There are quite a few logic decisions, loops, unzipping, unrarring and various file operations going on while the Bootleg is running.  That stuff might be too cumbersome with NSIS.  Also, Bootleg.exe isn't installed to the FF7 folder.  It goes in the folder where the mods archives are stored.

The biggest obstacle to an NSIS installer is that one has to download each mod individually before Bootleg.exe will even work.  Does NSIS support dynamic linking so that it can download the mod files on the fly during installation?

You're right though.  I need something prettier than a blinking cursor for this installer!

-PitBrat

StrayOff

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #74 on: 2011-07-31 09:29:22 »
Quote
Just to be clear, you have to download all of the listed mods into a single folder.  Place Bootleg.exe in that same folder.  Run Bootleg.exe as administrator.  The mod will tell you if it can't find one to the .rar, .zip, .7z or .exe mod files.
yes i did! word for word from readme.txt but it seems to be dislike me

i made my nsis installer with zip-extracting because my personal setup is over 5gb so i keep smaller zip files external from the nsis setup. that allows keeping the mods to their original archives and also allows the individual config of mods. the nsis setup should only contain the "patch engine" and an online updater, which would be no problem because nsis supports this on-the-fly-downloading wery well even with proxy - all as you mentioned.

i decided to make a little example installer for you during next 2 or 3 weeks -as you know a perfect mod needs much time ;) (don't have really much time because i am going to write a huge and hard test in university) if you agree ;-) just to show you what an nsis setup can do by installing one or two little mods to an lgp or something else by live downloading and/or using locally downloaded files + cleanup/system checks/...and so on
if it's going to be a good one maybe we could make up a bigger setup which contains the whole bootleg
« Last Edit: 2011-07-31 09:31:24 by StrayOff »