This is the reasoning behind facepalmer and project eden scripts. The entire scene must be composed before resize is performed for each individual animation or you will get bending wherever 2 blocks come together on the original texture. This is why upscale with this method is extremely tedious without a powerful script. Look into the project eden script code. Can anyone else elaborate on the explanation here? I'm busy at work
Hey Omar, I think he's saying that when he imports his texture using PuPu, it creates color 'banding'. The 'border' issue he was having was because he was trying to go around the issue, and it didn't fix it.
If you look at the last couple of images he posted above, the texture looks great, but after he PuPu's it for import, look at the banding in the colors (noticeable in the bluish area the best). He wants to know why this happens and what the issue might be?
The 'borders' that he had were only because he was upscaling the file directly without using PuPu for re-alignment because he was trying to get around the 'color-banding' issue that PuPu seems to create for him.
Does PuPu convert the image to 16 or 24 bit by chance, instead of 32? This would create an issue, as there wouldn't be enough bits for the alpha channel, and it might crush the color information in 'conversion'