Author Topic: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)  (Read 97156 times)

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
Re: [WIP] Nightmare 7, Currently including OVA remake script
« Reply #50 on: 2012-09-30 09:04:24 »
Good work WR

I really can't into graphical anything so i'll have to ask around for fonts etc
well, technically I'd prefer to replace the names entirely with other text
for example, hints, warnings, credits of my own ( tools used, mods combined, mod authors )

whitERaven

  • Insane poster
  • *
  • Posts: 406
  • Karma: 2
  • when the Raven turns white..
    • View Profile
Re: [WIP] Nightmare 7, Currently including OVA remake script
« Reply #51 on: 2012-09-30 09:25:13 »
Well since I worked on the background might as well try working on those names.. now If you can PM me the list of names with designations you want to show in the prelude in proper order I might come up with something.. 

though all I can do is replace the existing ones, are we allowed to do that?
 I have no idea how to add additional names on those slides.

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
Re: [WIP] Nightmare 7, Currently including OVA remake script
« Reply #52 on: 2012-09-30 12:59:32 »
new game over screen


Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
Re: [WIP] Nightmare 7, Finalizing inclusion of OVA script
« Reply #53 on: 2012-10-01 14:50:48 »
Done translating and fixing up the OVA remake
The difficulty part of Nightmare 7 extends to the end of CD1 ( WIP ) and the full overhaul of story and new system and scenes to the end of Midgar CD1

ManuBBXX

  • Insane poster
  • *
  • Posts: 272
  • Karma: 1
    • View Profile
Re: [WIP] Nightmare 7, Finalizing inclusion of OVA script
« Reply #54 on: 2012-10-01 15:23:31 »
Very impressive !  :)
So I have to learn english perfectly now for understanding that new story  :D

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
Re: [WIP] Nightmare 7, Finalizing inclusion of OVA script
« Reply #55 on: 2012-10-01 17:45:16 »
currently fitting the windows to the new text ( because toughscript always crashes )
public Beta should be out wednesday or thursday

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
Re: [WIP] Nightmare 7, Includes Hardcore, Aerith Revival, OVA
« Reply #56 on: 2012-10-02 17:04:00 »
Only have Demon Gate to Jenova Life to go for item overhaul and difficulty overhaul ( full Nightmare + OVA goes to the end of Midgar )

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
Nightmare 7 Beta 1.0 is now finished.
A Bootleg install of:
Aerith Revival, Gjoerulv Hardcore, Menu Overhaul is required for it to run right
after that, unrar the package and paste into your ff7 main folder
you then need to enable direct_mode ( it's only about 50kb of files so it won't hurt you no matter how weak your pc is ) in your open_gl.cfg
« Last Edit: 2012-10-06 00:45:25 by The Rocket Kuugen »

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
download links in the first post

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
hotfix for the OST ( forgot ficedula folder )
http://www.mediafire.com/?x330d799tg5w89j

sen

  • No life
  • *
  • Posts: 1240
  • Karma: 26
    • View Profile
Im reeealy interested in this but no way lol i can't even clock the gjoerulv hardcore mod so this would be impossible for me lol :( Wanna see this in action though if anyone could make a walkthrough on youtube with this? ^^ Gratz on finally releasing Beta :D

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
The difficulty is different from hardcore. harder, but in a different way.
If I could make videos, I'd make a walkthrough but eh...  my pc probably can't handle fraps. probably. i have no microphone anyway.

if I were you, I'd try it anyway, you might find yourself surprised by what you can handle if you try

sen

  • No life
  • *
  • Posts: 1240
  • Karma: 26
    • View Profile
Very true...well that said once i get my new laptop and get into playing ff7 again this will surely be the one to try out first :) loved reading all the changes on the first post just wow lol, the most comprehensive list of changes in a gameplay mod i seen so far! :D This should definetly be fun ;D
« Last Edit: 2012-10-07 20:53:57 by e1sunz »

ManuBBXX

  • Insane poster
  • *
  • Posts: 272
  • Karma: 1
    • View Profile
I'm on try with your mod. Nice intro picture hojo ! ;))
SO, I'm at the first boss, and I haven't saw any changes in the history or dialogs( who are still in fr, retranslated with MO for me ) , so, okay the boss defeated me, but : am I really in nightmare mod ? (  I replaced all the files with the archive, flevel.lgp included, etc .. no problem for that ).

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
Uh, you must have done something wrong then. The text would be in english if it installed right.
do you have bootleg with game mode switching installed? that could probably mess it up.

ManuBBXX

  • Insane poster
  • *
  • Posts: 272
  • Karma: 1
    • View Profile
Yeah sure, I used as usual 'hardcore' in the switch menu.

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
I'm not familiar with the switch menu. but you need to chose the mode that uses the files you replaced.
the mode that uses flevel.lgp, kernel.bin etc, the normal files
the files you replaced are, probably ( I'm not sure ), used by the 'normal' mode if there is one
I'll need to ask vgr or pitbrat about this

ManuBBXX

  • Insane poster
  • *
  • Posts: 272
  • Karma: 1
    • View Profile
Hmm, yes, I see what you mean. In fact, cause of french retranslation selected in my bootleg install, who affects normal and hadcore modd, I think I have to select other than those 2 options.
Reasonable difficulty item choice for example. I'll try it tomorrow.
So, if I understand well, that I'm scared about that, lol, the fact is that with nightmare modd, it's now impossible for me to apply the menu overhall french retranslation in bootleg, who affects my flevel.lgp ? I have to do all the game in english ?

Or maybe with integration in Bootleg0040, it would be possible anyway ? ( Like hardcore mod can be 'patched' with retranslation )
« Last Edit: 2012-10-06 23:32:59 by ManuBBXX »

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
Nightmare, at least outside of bootleg, will be completely in english. It has a new story, so unless someone translates the new story in other languages, english is the only choice.

ManuBBXX

  • Insane poster
  • *
  • Posts: 272
  • Karma: 1
    • View Profile
Yeah, you're right, forgot about the new story.
So, let's learn english ! :D

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
If anyone manages to get 36/34 hidden items when they're about to leave sector 7 for the first time, please drop me a note. I wasn't able to reproduce this bug but apparently it exists somehow.

ajthedj747

  • Insane poster
  • *
  • Posts: 312
  • Karma: 1
  • Looking Forward to 2017
    • View Profile
Re: [WIP] Nightmare 7, Currently including OVA remake script
« Reply #71 on: 2012-10-08 08:54:16 »
Optional start screen:
If I may ask. @The Rocket Kuugen, do you know who created this artwork? Is it available on Deviant Art? Thanks in advance.

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
an artist called glasshard did it
no idea where it came from, probably pixiv
I don't go anywhere near deviantart

ajthedj747

  • Insane poster
  • *
  • Posts: 312
  • Karma: 1
  • Looking Forward to 2017
    • View Profile
an artist called glasshard did it
no idea where it came from, probably pixiv
I don't go anywhere near deviantart
Well with fans making artwork showing Cid being sweet on Vincent made me gag, so I do not blame you one bit about not going anywhere near Deviant Art. Thank you for the information.

Oh, and by the way, @The Rocket Kuugen, you are really going to hate me for this:

   travallian.deviantart.com  A_Series_of_Tubes_by_ShardGlass.jpg travallian.deviantart.com/
 
Um, yeah, sorry about that.  :-P
« Last Edit: 2012-10-08 20:12:26 by ajthedj747 »

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
http://casualvillain.com/ for glasshards work
no need to bloat your post with countless links