Final Fantasy 7 > FF7 Tools

[PC] Trainer and Debug Tool - Ochu (3.4)

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DLPB_:
Download HERE.

Donate HERE

Ochu is an FF7 trainer and debug tool.  It is compatible with the English game, both the original 1998 release (1.02 only) and 2012/2013 re-releases.  Ochu has an easy GUI which you can use to view and change game values, such as stats, high scores, and character coordinates.  The key features are:

Ability to view/edit:

- Main game values (Game progress, gil GP, time etc).
- Major stats and names for all characters.
- Main stats for all enemies (as well as a damage inflicted indicator).
- All chocobo stats and names.
- All mini-game scores.
- Game frame rate for battle, field and world map.
- Field and World Map model coordinates.

Mod:

- Add all items to your inventory (and allow you to remove Level 4 limit break items).
- Add all materia to your inventory.
- Allow all characters to be viewed/used in PHS.
- Allow any character to be placed in party.
- Fill all characters' Limit gauge.
- Force battle to end.
- Force game over from battle or field.
- Teleport to a number of battles, and field/world map locations.  Other teleport options also exist.

Save:

Create and load save-states on Field or World Map.
Be careful.  Certain places were never designed for saving
and may crash the game when loaded.

Tweak:

- Save/PHS anywhere.
- Default Run (Character runs instead of walks as default).
- No battles field/world map.
- Max battles field/world map.
- Lucky Tifa (Tifa slots always display "yeah!")
- Condor Speed (The max limit for the Fort Condor mini-game speed is increased).
- Faster Animation (Battle model animation 2x faster.  Not related to FPS).
- Increase Sense (Sense will work up to 65535HP).
- Lock Inventory (Items will not deplete when you use them).
- No Dialogue Box (Dialogue will not have its box).
- Freeze EXP (All characters cannot gain EXP).
- Max materia slots: All weapons and armours will have 8 linked slots.
- Lock battle ally HP: Ally HP not deplete in battle.
- Lock battle MP: Ally and enemy MP not deplete in battle.
- Faster Death (Enemy death animation will be faster).
- Faster Numbers (Battle numbers such as damage disappear from view quicker).
- Gypt (Skip FMV).

- Gain AP: 1x, 2x, or 3x AP will be gained after battle. This means 9x AP for a triple growth slot.
- Enemy MaxHP: Enemy HP will be multiplied to a maximum of 10x.
- Enemy Level: Enemy level will be increased up to + 50. The final option (=99) will force the enemy to have a level of 99. -
- The enemy level is used in many damage and healing calculations.

Realtime:

- Invincible (Characters will not lose HP/MP and will be completely invincible).
- Control Sephiroth (If Sephiroth is in the party, you will be able to control him in battle).

MemLog:

- Save Map and Temp Bank logger.
- Ability to change Save Map and Temp Bank in realtime.

You can load/save data tables.  All checkbox options will be saved and loaded into memory automatically for your convenience.  To edit, simply enter edit mode with F1 or double click a blank area, then right click a table or section and select update.  See help.rtf for more information.

Important

Always run as admin

Credits

Main Code and Options
   Daniel L.P. Burke
 
Teleporter/SavePHS/General Help/Testing
   Kranmer

Gypt/Lucky Tifa/Default Run/No Dialogue Box
   Dziugo


ajthedj747:
A tear just  went down my cheek, well, almost, since I am too tough to cry. Thank you very much for this trainer. I shall test it within the next 72 hours and report back  :cry: .


UPDATE: Oh, that is cool. The application detects whether or not the ff7.exe is running. Good work.

ProtoX:
I rather have like an exp/gil/ap modifer then the max exp/ap/gil/bp/gp. that way I change how much I earn after battle. hasn't been once since wutai_chan took down the link to his mod

Kranmer:
Nice work Dan, i had been meaning to go back and remake my FF7 Trainer, but now i don't have too :) (i feel yours will be superior anyway)
I posted a bunch of values a long time ago that i use in my trainer here (including a code that allows teleport and instant battle etc)
http://forums.qhimm.com/index.php?topic=11703.msg162756#msg162756
if that helps, the only thing i don't see there is my load savedgames code (which i probably made after that post) and i also documented all the random battles so i can fight any battle at any time now :)
and if you need any help with anything else just let me know.
And as for suggestions it would be nice if we could set events and progress on the fly so we can redo events instantly for testing.

DLPB_:
ProtoX good point.  I will make it so you can adjust to what you want.

Kranmer. Definitely will add your work to the trainer.  You also get source code when I am done.  8)

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