Author Topic: 59 Textures made from and to go with Felix Leonhart's Enhancements  (Read 15094 times)

Ste41k

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I made some textures using Felix Leonhart's world Enhancements textures as a base. Most of them are just slightly modify or renamed and reused.

There's a  few textures I made from free textures online. Like I made the rocket texture for the rocket at rocket town from a pic of a real rocket and the condor texture at fort condor is from a pic of a real hawk.I used a free metal texture for the underwater reactor and fort condor reactor.

I would like to thank Felix Leonhart's for the original textures and give him full credit for all the textures I used and made that are just edits of his to fit where they needed to be. ( I've read that Felix has made most of the textures I did here but there not released so I made them myself) .

I know my works not as good as Felix's,  these are mostly meant to be stand in textures until  Felix release his. At first I was just going to do this as a personal mod but thought I should let other have it too.

I tried to keep everything looking as close to the original as I could ( thought the underwater textures are not tinted blue like the original games textures because I like the look of them without the tint, the underwater textures are not the best I got sloppy) . This should replace almost every world and underwater texture.

Here is the link to the textures: http://www.mediafire.com/?waj9l67llq7dah9

I hope Felix dose not mind me not asking before releasing this "add-on" to his mod. If he wants me to remove it i will.
« Last Edit: 2013-05-08 02:40:04 by Ste41k »

dkma841

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Hey, cpuld you perhaps post some screenies on the changes and updates you made?

JLOUTLAW

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They're actually extremely good. They basically make the cities on the world map of Corel, Nibelheim, Gongaga, Wutai, and Rocket Town look just like they do when you enter the field, only scaled down. The only issue I have is that in places like Corel, Wutai, and Nibelheim my map shows the awesome layout he made along with the regular FFVII map layout of a boring building, which kinda spoils the effect. I'll post some screens later on when I'm done working, but excellent job Stea41k!!! Helluva first post!!! Welcome aboard.
« Last Edit: 2013-05-10 11:58:53 by JLOUTLAW »

jusete

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Hi! I am also trying to complete the missing textures and your upgrade has helped me a lot, but there are some that would change, for example the bridge that goes to corel. I have a picture below.
I hope we can help

greetings!

http://img802.imageshack.us/img802/9496/puente1.png

FFVIIFreaK

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great work man i love it!!!

jusete

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hey! what do you think about this cave?

« Last Edit: 2013-05-19 16:15:03 by jusete »

Kaldarasha

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Looks more like a mine to me. I guess it should have the look of a natural cave, so it would make more sense to find a natural growth materia, which evolves untouched by humans.

jusete

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and this one?

Template

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I'm really liking these. Fort Condor looks neat. Pretty sure saw a nice cave instead of an ugly one at entrance to Mythril Mine, too. Should put a list of what's been changed and make people your slaves to finish the whole map. I'm pretty sure Felix didn't want to work on the world map stuff anymore so I bet he wouldn't mind you adding on to his project at all. I really like how u made it easy to just add to the mod folder.
« Last Edit: 2013-06-01 06:02:27 by Template »

FeliX Leonhart

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No problem) I'll be still be 1 year missing from the scene due to russian army service. After that expect some good stuff I'm getting ready for the comeback) And prey for DLPB coding skills)

Template

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Let's just pray he doesn't lose any more hair (like me  :'( ). His coding skills are not in question lol