Hmm, not sure. 7th Heaven, perhaps, that is why I chose 7thWrapper to begin with as it sounded like that. Maybe I will call it '7th Heaven' when we reach version 1.0 and it's got all the features I would like to put in it?
I noticed the 7th Heaven reference, and I love that name. It's my vote
PNGs should be smaller (file size) than the TEX files in the LGP since they are compressed.
Also I would be careful about bit depth. Some battle textures actually do need alpha (transparency) - often for railings where you are meant to be able to see through between the railings. For those textures you will need to use 32-bit (either TEX or PNG). If you use 24-bit and lose the transparency, I guess the texture will load, but the space between railings will appear solid.
Ahh yes, it was late and I was mentally drained at the time. I was thinking the 33% increase was from 24-bit to 32-bit in both LGP. I should have known to mention PNG compression.
I've taken note to the 24-bit depth and will make all the necessary corrections before I release this pack. When you mention transparency between railings, wouldn't the railings from the video in the OP be a case you're describing? The differences between 24-bit and 32-bit looks as is:
24-bit depth: http://youtu.be/FARj_8_R-3w
This uses the Img2Tex conversion and loses its transparency in between the railings. You can see the black rigid areas around the metal and the pixelation lose in the spaces between the metal.
32-bit depth: http://youtu.be/AmU1SzNfTMA
This uses the TexTool_0.10 conversion and gets rid of all the issues from the 24-bit depth.
Sorry, that was too cryptic. Felix Lionhart and MagoChocobo did the upscale battle scenes we had so far. The total battle.lgp with just those scenes installed on an unconverted ff7 build is 1.6GB. I'm not positive why some people can't install it and some can, but my guess is RAM.
Those are actually retextures, not upscales. The difference is that they used completely new textures, found either on the internet or hand made, while these will be the game's original textures with resizing + filtering applied. I believe these will be smaller in size than the FL+MC retextures.