This Mod is amazing its everything I wanted to do with mine for the PSX. But of course due to limitations I couldn't Here's my blind full playthrough of the game https://www.youtube.com/playlist?list=PLRI2IVwnxZTYNMHaoW3exyIypoOgjJt7p
I'll give that a watch, thanks for taking the time to upload those; 20-40min videos take a while to render.
I had lots of help from our resident coding masters for those things. You can borrow as much as you want, be my guest. I 'borrowed' a lot of code as well. I don't really care about credit either so you can just take what you need.
N7 was always more of a combined mods mod than it's own thing. Because I don't want to have the drama from last time repeated, how do you feel about seeing these things in N7?(although I have no idea when or at what time I will restart development, might be months yet from now.) Of course you'd be credited for everything in the thread, readme and the ingame welcoming message.
Cheers, Tenko. Same goes for yourself, feel free to use whatever you need from this mod. I've got a list of the new enemy model IDs that I'll send across if you start up work on N7 again (some replaced default models that were duplicates, like the Pyramids). It'd be interesting (and nightmarish) to see NT enemies and Hardcore enemies teaming up.
Once I restart N7 development I might look into how you did things like the extra battle, the party leader changes (although I'm fairly sure I know how you did that), the movie skips(Let me guess. A dialogue choice that jumps bytes and simply skips the play_fmv command?), and especially the sidequests and AI scripts you added and redesigned.
Party leader changing took a while because where Cloud will have scripts for handling things like climbing ladders the other two will have scripts for playing a support character so to get the 'Execute script # from party member 0' working you need to move all of Cloud's party leader scripts right down and then restructure the order of animations for each character so that Cloud, Tifa, and Cid can use the same script when in the party leader role. Then Cloud's original scripts need to be changed so he can play as a support character if a scene triggers. That needs to be done for every field where Tifa and Cid didn't have access to as party leader, but this becomes a nightmare to do if there's multiple story scenes playing out in a particular field because of all the different scripts and animations flying around.
The cutscene skips are more of a case of going through the scene and making sure you get every variable and flag together so that it can triggered if the player opts to skip the flashback/scene. That way the game doesn't trip over itself later on.
This mod looks amazing. I'm going to fiddle with testing Kompass' GameConverter, installing this, then using 7th Heaven to inject mods. I'll try giving the best feedback I can when testing
Thanks for giving it a shot, Alyza. I'm planning to build on it once it's stable based on player feedback and ideas they might have. Hope ya like it!