In fact I've allready get myself ready and use holy attacks on him, the fact is...in his 3rd form, I just can't deal any damage on him with usual magics even with his absolute physic guard, I always get a "miss" or 0, so He stays forever invincible and gently rape my team
The guard should be aspected to either physical or magic damage; if he blocks magic hits, then swap to physical attacks until he changes it again.
I've seen very different innates for several characters, is there an up to date list of all the innates anywhere?
The current innates are:
Cloud: Gains a strength or magic boost of +25 whenever an action of the same type is performed by the party (if someone attacks, he gains the strength boost, if someone uses summon he gains Magic, etc.) Only activates after he's been recruited again from Mideel.
Barret: Gains defensive stacks when hit by damage in the back-row, gains attack stats when hit in the front row. Stacks of both types can't be held together and gaining a stack of one type resets the other.
Tifa: Once per battle, will recover from a KO with 1HP automatically with Limit, statuses, ATB, etc. intact.
Aeris: When using Defend, she absorbs most elemental damage in addition to the usual 50% physical damage reduction
Red XIII: Slowly gains Strength and Magic as the battle progresses.
Yuffie: Gains a boost to physical/magical evasion when hit by an attack/effect of the corresponding type.
Cait Sith: Will periodically gain HP equal to half of his current MP.
Vincent: Passively regenerates MP.
Cid: When hit by damage, he'll gain Barrier if in the front row or MBarrier if in the back row.
Yeah, i agree that most are different, but these three chars in particular (Cloud,Cid and Vincent) either A) don't provide variety/or pigeonholds them into certain categories (Vincents mana reg more or less forces him to be a caster).B) Doesn't add any real benefit when looking at the Rank up stat options combined with the gear chars have (Cid getting Auto-crits when he has ton of luck from rank up and from weapons) or C) not being original/fitting to that char (Cloud being more or less Red XIII without the ramp up).
I do think that the kernel might have limitations and that Sega has more important things to fix/add when it comes to NT. But having the idea that they might need rework if its possible kernel- and time wise, then why not make the best possible outcome of this mod. Just my two cents.
I could swap Cait Sith's innate onto Vincent which would combo well with his Limit forms that don't use MP; that'd let me think of something for Cait Sith instead of Vincent. That or I could maybe enhance Vince's Limit forms by adding automatic buffs that get refreshed while he's running through his AI in them though that'd mean having to use those forms to get any benefits.
The root of the problem is that I'm flat out of ideas for what Cloud or Cid could have as innates, and limited by the space. I could maybe load something onto the enemy scripts instead, maybe a 'mark for death' effect when attacked by a specific character that lowers their defensive stats a little though enemies that change their defence (like Guard Scorpion) would be problematic. Cid needs something attack-based I think, while for Cloud I'd veer more toward a party-buff or something.